• 제목/요약/키워드: Character Formative Design

검색결과 66건 처리시간 0.022초

빈공방(Wiener Werkstaette) 직물디자인의 예술적 특성 연구 (A Study on the Artistic Character of Textile Design of the Wiener Werkstaette)

  • 임영자;최옥수
    • 복식
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    • 제54권7호
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    • pp.121-134
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    • 2004
  • Wiener Werkstaette(workshop) established in 1903 was an artistic handicraft working group, the central figure of which was an architecture, J. Hoffman. Especially its textile design part established in 1910 produced good results. The textile design part of Wiener Werkstaette took total artwork (Gesamtkunstwerke), which Pursued artistic work in all visual parts of life, as a central concept of their work and tried to insert the artistic creativity into the textile design. Regarding the influence relationship between Wiener Werkstaette textile design and formative art, it was influenced by the geometric tendency of C.R. Mackintosh and the style and motive of Japanese art. From 1910's, bright, vivid and cheerful designs were mass-produced by uniquely using various motives, techniques and colors. The formative significance of Wiener Werkstaette textile design are as follows. Firstly, the pattern includes both rational and sensual elements. Secondly, the aesthetic patterns of Wiener Werkstaette include formative elements anticipating the modernism. The leading artistic sense like this played role of catalyzer through which the golden age of artistic decoration, art deco, came. The significance of the textile was made aware through clothes design . The clothes design made with Wiener Werkstaette textile conveyed message as art to everyone and provided the elite of society supporting them with Proud that they are fashion leader ahead of times and have artistic sense. Wiener Werkstaette textile design like this played big role as an instrument for realizing the total artwork by attaining the new artistic formative fruits.

패션에 나타난 감성과 감정의 조형적 특성 연구 (Formative Properties of Sensibility and Emotion in Fashion)

  • 김유진;이경희
    • 한국의류학회지
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    • 제28권1호
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    • pp.34-44
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    • 2004
  • The purpose of this study was to provide effective design strategy and distinguish productions for the consumer's emotion satisfaction by analyzing formative properties of fashion sensibility and emotion. 54 photos of contemporary costume have been selected which represented the Izard' DES. The questionnaire consisted of bi-polar 25 pairs adjective scale of fashion sensibility and the 18 noun scale of emotion was distributed to 970 male and female living in Pusan area. The data were analyzed by GLM using the statistic SPSS package. The major findings of this research were as follows. 1. In the clothing formative properties following fashion sensibilities, aestheticism shows significant differences in the silhouette and texture, maturity in the silhouette and color, character in the texture and decoration and feminity in the pattern and color. 2. In the clothing formative properties following emotions, negative emotion shows significant differences in the pattern and silhouette, distressㆍfear in the silhouette and pattern, arousal in the texture and color, shame in the color and texture and enjoyment in the silhouette and pattern. 3. In the fashion sensibility and emotion following clothing formative properties, each formative property shows differences in fashion sensibility and emotion. This study result will be utilized in the clothing design development in special usage like theatrical costume, discriminated display and advertisement stratge.

알렉산더 맥퀸(Alexander McQueen) 작품에 나타난 맥시멀리즘(Maximalism) (A Study on the Formative Character of Maximalism Shown in the Works of Alexander McQueen)

  • 이지현;노윤선
    • 복식
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    • 제62권6호
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    • pp.165-181
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    • 2012
  • Alexander McQueen is a typical designer of unconventional and experimental design who showed maximalism through outstanding tailoring. The purpose of this research is to study formative characteristics of maximalism that are expressed in modern fashion based on the works of Alexander McQueen, and to suggest boundless possibilities of development through his sense of design and the expressive ability of his works. Theoretical considerations will be made through literature research and precedent studies, and the collection data for case analysis will be used to select ready-to-wear women's collections from 2001 S/S to 2010 F/W by referring to internet sites. The study results are as follows. First, the most representative characteristic of formative characteristics of maximalism expressed in Alexander McQueen's works is expandability. Second, decorations used as a part of detail on clothes is used as decoration itself, and handcraft expression is shown through excessive use of decorations. The expandability of decoration that emphasizes splendid magnificence is expressed through flawless technique. Third, the fusion of each different image and the combination of ethnic image and modern image was most prevalent. Fourth, fantasy expresses a fictive image that could not be seen in reality by expressing an unrealistic and maximized image through the imagination of designer. Fifth, experimental element is expressed as an image that actively reflects the challenging spirit, which suggests a new direction of beauty through shocking and extraordinary images of the inner world of the designer and the root of new ideas about inhumane modern society.

캐릭터 디자인의 조형적 특성에 관한 연구 -신체비례를 중심으로- (A Study on the Formative Characteristics of Character Design : Focusing on Body Proportion)

  • 정혜경
    • 한국화예디자인학연구
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    • 제41호
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    • pp.45-59
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    • 2019
  • 다양한 문화 콘텐츠들과 연계할 수 있는 캐릭터는 디지털 기술의 발전으로 다양한 플랫폼을 형성하였고, 해당 산업과 시장의 규모는 빠르게 성장하고 있다. 최근 스마트폰 메신저에서 캐릭터 이모티콘의 활용이 급증하면서 캐릭터가 비언어적 커뮤니케이션 도구로 자리매김함과 더불어 독자적 분야로 주목받고 있다. 캐릭터 시장이 확대되면서 소비자에게 흥미와 친근감을 줄 수 있는 디자인의 중요성은 더욱 강조된다. 캐릭터의 신체 비례에는 다양한 성격을 표현할 수 있는 함축적이고 상징적인 의미가 포함되어 있다. 이에 본 연구는 소비자들에게 선호도가 높은 캐릭터들의 신체비례를 살펴보고 그 비례에 따른 캐릭터 디자인의 조형적 요소의 특성을 분석하였다. 분석 결과, 2,3등신의 SD 캐릭터로 과장된 형태와 7,8등신의 Real 캐릭터로 사실적 캐릭터가 선호되는 것으로 나타났다. SD 캐릭터의 색채로는 귀엽고 경쾌한 이미지의 채도가 높은 색상이 사용되었으며, Real 캐릭터에서는 활동적인 이미지의 색상과 색의 명암을 통해 입체감이 표현되었다. 그리고 SD 캐릭터는 생략된 신체부분으로 인해 동작은 제한되는데 비해, 애니메이션 캐릭터의 얼굴 움직임이 과장되며, Real 캐릭터에서는 사실적이고 역동적으로 동작을 묘사하고 있다.

카카오톡 이모티콘 캐릭터 디자인에서 웃음 유발 요인에 관한 연구 (Study on Laughter-arousing Factors of Character Designs of Kakaotalk Emoticons)

  • 이은경;최명식;김치용
    • 한국멀티미디어학회논문지
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    • 제18권2호
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    • pp.253-259
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    • 2015
  • The spread of smartphones enabled the two-way communication through the Internet, and character emoticons added fun and comfort to communication among users. To figure out laughter-arousing factors, a survey about emoticon designs of Kakaotalk Itemstore was conducted, targeting university students in their twenties. An interaction of 'user-preferred emoticons' and 'laughter-arousing emoticons' was analyzed. 90% of 'user-preferred emoticons' were 'humorous emoticons', and 84% of respondents answered that there is a relationship between 'user-preferred emoticons' and 'laughter-arousing emoticons'. Consequently, a high interaction between the 'rank of emoticons' and 'laughter-arousing emoticons' was derived. Also, factors of laughter-arousing emoticons were analyzed by studying the ranks of emoticon from 1st to 8th of Kakaotalk Itemstore. Two-divisional figures reminding pure kids, maximization of emotional expression by omission or exaggeration of mouth, and smoothness by concave curves aroused laughter. Intuitively understandable gestures were employed in terms of action. Furthermore, two-divisional figures' acting with comparably small body, hands and foot to their head, and people-mimicking motions of animals with cuteness and familiarity enabled arousal of laughter. In facial expressions, humorous articulation of sad, busy or mad expression enabled positive communion among users.

게임 괴물 캐릭터 조형의 접목 방법에 대한 연구 (Study the graft method related to the design of monster character in games)

  • 손서평;이동열
    • 디지털융복합연구
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    • 제13권11호
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    • pp.357-364
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    • 2015
  • 게임에서 괴물의 독특한 이미지와 사람들이 가지는 미지 사물에 대한 호기심 때문에 게이머들은 평범한 일상생활에서 벗어나 가상의 공간에서 게임의 새로운 세상을 탐구하게 한다. 게이머들은 현실 세계에 없는 괴물 캐릭터와 상대하면서 즐거움과 신선함을 느끼고, 이러한 독특한 캐릭터들은 게이머들에게 인기가 많다. 현재까지 게임 괴물 캐릭터에 대한 연구는 아직 미흡하다고 사료되어진다, 또한 현재 많은 게임캐릭터들 중에 괴물 캐릭터디자인을 단순한 조형적 디자인에 제한하여 단순디자인을 하는, 조형적 단순함을 표현한 괴물 캐릭터 디자인들이 주를 이루고 있다고 사료된다. 괴물캐릭터의 융복합 디자인을 다방면으로 분석하여 괴물캐릭터의 디자인에 조형적 적용사려를 적용하고자 한다. 본 연구는 전통적인 괴물 캐릭터 이미지를 바탕으로 괴물 이미지의 접목 방식을 다방면으로 연구하고자 한다.

바디페인팅에 나타난 알레고리의 조형적 특성에 관한 연구 (A Study on the Formative Characteristics of Allegory Appearing in Body Painting)

  • 임미연
    • 한국의상디자인학회지
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    • 제13권4호
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    • pp.189-198
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    • 2011
  • The existing approaches to the body painting have been dominated by the angles focused on the 'performance' and the 'body art'. The performance-focused approach, in which body painting serves simply as a make-up for the performer, one of the elements of performance to help it communicate effectively its meaning and come to perfection, might be in itself lacking in the attention to the placement of the body painting as a new genre of art. This thesis has two aims to explain the concept of Allegory as the contemporary meaning and to examined the formative characteristics and other characteristics of Allegory through theoretical research. For this purpose, this study is based upon allegorical cognition of Walter Benjamin and the allegorical method of Craig Owens. The formative characteristics of allegory are summarized as appropriation, deconstruction and site-specificity as follows. First, the constructed result has contrived characters because its image which derived from body painting based on the past shown image. Second, Allegoric body painting refuses an aesthetically valuable piece which can be interpreted formal completion, it shows intactly deconstruction of its configuration, substance and style. Third, Allegoric body painting has site-specificity facts which can be expressed for diverse meanings. Through these facts, the final goal of this thesis will find specific character for Allegory and apply to body painting.

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예술조형에 따른 여성 구두디자인의 현대적 특성에 관한 연구 (The Study of the Modern Character of Women's Shoes Design According to the Formative Arts)

  • 이영재
    • 패션비즈니스
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    • 제13권5호
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    • pp.13-22
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    • 2009
  • The purpose of this paper is to understand some methods to provide women's shoes and their design images from the 1920s to the 1940s, and to benefit from the new methods for creative design and new materials in the future. It also examined the features with the academic background of women's shoes. To target on analysis items and shoes design factors, moreover, it made reference to the paper by former research. As a result, 28 shoes (30.04%) in the 1920s, 47 shoes(51.09%) in the 1930s, and 17 shoes (18.47%) in the 1940s have been collected. The strap shoes, combination color, bright texture, and buckle trimmings are first on the list. The most popular shoes were pumps and strap, in terms of design and shape. In particular, black was one of the common and popular colors. Most of the shoes had buckles. Texture also was brilliant. This study was meaningful to provide understanding and information about a variety of women's shoes designs from the 1920s to the 1930s.

A Study on Knit Designs Using the Formative Character of ′Jogakbo′

  • Noh, Ji-Won;Lim, Young--Ja
    • 한국복식학회:학술대회논문집
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    • 한국복식학회 2003년도 International Costume Conference
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    • pp.38-38
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    • 2003
  • Costumes has changed according to its historical background, social conditions and life style for that particular age. The same is true of our clothing. Many changes are found in them based on our ancestral knowledge in an effort to apply better conveniences and more sophisticated clothing culture.

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공공성 구현을 위한 인터랙션을 활용한 융복합 공공디자인 연구 (A Study on the Utilization of Public Interaction Design Convergence)

  • 박건규;김원석;노혜신
    • 디지털융복합연구
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    • 제13권8호
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    • pp.449-455
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    • 2015
  • 공공 디자인에서 공공성의 실현 여부를 판단하는 데는 해당 디자인의 수행 과정과 방향성 등 다양한 측면이 고려 돼야한다. 공공 디자인이란 공공성을 갖춘 디자인이다. 그럼에도 무엇보다도 사용자에게 미적관심을 유발시키는 것이 우선이다. 한편, 디자인의 편의성은 심미성을 높이는데 기여하기도 한다. 연구자가 시도한 융복합적인 인터랙션을 적용한 공공디자인은 공공장소에서 사적 영역의 보호와 같은 공공성을 체험토록 기획하였다. 꽃술을 모티브로 하여 심미성에 바탕을 두면서 기능적으로는 뉴미디어의 인터랙션을 활용한 이 공용 벤치 디자인 제안은 사용자의 미적 반응에서 시작하여 편의성과 쾌적함 나아가 사용자가 체험하는 공공성의 경험이 공공 디자인의 의미와 가치판단을 가능하게 하는 요소임을 제시한다.