• Title/Summary/Keyword: Change of character

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Implementation of Intelligent Virtual Character Based on Reinforcement Learning and Emotion Model (강화학습과 감정모델 기반의 지능적인 가상 캐릭터의 구현)

  • Woo Jong-Ha;Park Jung-Eun;Oh Kyung-Whan
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.3
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    • pp.259-265
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    • 2006
  • Learning and emotions are very important parts to implement intelligent robots. In this paper, we implement intelligent virtual character based on reinforcement learning which interacts with user and have internal emotion model. Virtual character acts autonomously in 3D virtual environment by internal state. And user can learn virtual character specific behaviors by repeated directions. Mouse gesture is used to perceive such directions based on artificial neural network. Emotion-Mood-Personality model is proposed to express emotions. And we examine the change of emotion and learning behaviors when virtual character interact with user.

A Study on the Variables Influencing Female College Students' Body Shame and Appearance Change Intention: Comparison of Korea, China and Germany (여대생의 신체수치심과 외모변경의도에 영향을 미치는 변인 연구: 한국, 중국과 독일의 비교)

  • Hong, Keum-Hee
    • Fashion & Textile Research Journal
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    • v.13 no.4
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    • pp.523-530
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    • 2011
  • This study aims to make a comparison between variables influencing female college students' body shame and appearance change intention in individualist culture(Germany) and collectivist culture(Korea, China), that which variable among individual's physical character(BMI), psychological character(public self-image), and sociocultural pressure has the biggest influence in each culture. The findings of the research are as follows. 1. The German group of female college students had the highest BMI, and there were no difference between Korean and Chinese group. Public self-consciousness, sociocultural pressure, ideal appearance attitude, body shame, and appearance change intention were highest in Korea and lowest in Germany. 2. The variables that affected body shame were powerful in the order of sociocultural pressure, appearance internalization, BMI, and appearance awareness in the Korean group of female college students. In the Chinese group, the order was sociocultural pressure, appearance internalization, and public self-consciousness. On the contrary, in the German group the order was appearance internalization, appearance awareness, sociocultural pressure, and public self-consciousness. 3. The variables that affected appearance change intention were powerful in the order of sociocultural pressure, body shame, and appearance awareness in the Korean group of female college students. In the Chinese group, the order was sociocultural pressure, body shame, and appearance awareness, and in the German group, the order was appearance internalization, body shame, and BMI.

The input method of the Hangul and Alphanumeric characters for the PDAs (휴대형 정보기기의 한글 및 영숫자 필기 입력 방안)

  • 홍성민;국일호;조원경
    • Journal of the Korean Institute of Telematics and Electronics T
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    • v.35T no.3
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    • pp.53-60
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    • 1998
  • In this paper, we proposed a set of ANSI-Korean character patterns for handwriting recognition that can be used as an input method of mobile computers like PDA (Personal Digital Assistant). In the case of bilinguals, two kinds of alphabets are written alternatively So the method of input character mode change must be provided, and this cause discomfort of writing. Our proposed written character patterns have some constraint but permit ANSI-Korean mixed writing without mode change keeping original form of alphabets and can be recognized with simple algorithm relatively. For ANSI character we analysis Graffiti and propose new writing pattern, which is more similar to original form. There are many researches about input method of unpacking Korean character and writing patterns. But they are not widely used because it's excessively contrary to original form of Korean characters. To show our proposed writing patterns usefulness, we studied the satisfaction and easiness of writing and the recognition rates. Writers are divided into two groups; PDA users, familiar to Graffiti, and others. The results satisfy usefulness in the both groups.

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A Study on the Paradigmatic Characteristics of the Space Age Fashion and Techno-Cyber Fashion in 20th Century (20세기 스페이스 에이지 패션과 테크노-사이버 패션의 패러다임적 특성에 관한 연구)

  • 문신애;김문숙
    • The Research Journal of the Costume Culture
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    • v.7 no.6
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    • pp.170-181
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    • 1999
  • The purpose of this study is to suggest the possibility of futurism as original design pursuing newness in approaching 21C by studying how futurism having a great effect on fashion as innovatory ideology in early 20C did became paradigm in 20C fashion and the common peculiarity of the dress and its ornaments in this time before 21C. The Space Age Fashion and Techno-Cyber Fashion are representative futurism fashion of 20C. The common inner inclination in both Space Age Fashion and Techno-Cyber fashion are ; First, a future-oriented character. Second, a surrealism character, Third, an anti-cultural character. The greatest peculiarity in the common outer shape in both Space Age Fashion and Techno-Cyber Fashion is material. First, a innovatory choice. Second, an active motion. Third, a diverse effects. Future dress and its ornaments of 21C may be changed greatly by the development of technique, and this fact supports the forecast that the change of paradigm resulted from the development of science may have an effect on future dress and its ornaments as well as modern one. The paradigm change of futurism fashion would be continued, and its influence would work as main source shaping the form of design in 21C.

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The Experimental Study on the Coefficient of Friction Change Tendency which It Follows in Kinds of Concrete Strength and Pumping Pressure Grade (콘크리트 규격 및 압송압에 따른 마찰계수 변화경향에 대한 실험적 연구)

  • Kwon, Hae-Won;Bae, Yeoun-Ki;Lee, Jae-Sam;Kim, Seog-Il;Kim, Hyun-Seob;Lee, Jong-Seo
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2009.05c
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    • pp.69-73
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    • 2009
  • Plan of concrete pumpability test or the theoretical character knowledge in the mechanic is become accomplished with character. But the character knowledge of the concrete is not considered appropriately, The theoretical background and assumed fact is a little different representative characteristic of the concrete. Concrete pumping experiment result it leads consequently and is produced the coefficient of friction which in concrete type and sending in more pressure it follows changes must grasp the tendency which. But until currently the majority experiment and research did not pass by this process. Grasps the coefficient of friction change tendency which it follows in concrete type and when pumping concrete more pressure data fundamentally from the experimental research which it sees consequently under providing the man with underdeveloped genital organ.

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The Effect of Safety Education on Accident Proneness Prospect in Preschooler (안전교육이 학령전기 아동의 사고경향 예측에 미치는 효과)

  • Kim Shin Jeong;Lee Jung Eun
    • Child Health Nursing Research
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    • v.6 no.3
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    • pp.372-386
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    • 2000
  • The purpose of this study was to provide basic data on preschool children for accident prevention and improve their health through sound, safe living environment with safety education established through more systematic method. Data were collected from 300 preschoolers(150 preschooler are assigned to experimental group and 150 preschoolers are assigned to control group) from 4 to 6 years old using APP paper test which consists of questions and drawings. To experimental group, safety education were done 4 times within the time of 30 minutes per 1 time using education books, video, OHP, slide. The findings of this study are as follows: 1. There were significant difference in behavioral character between experimental group and control group(χ2=11.690, p= 0.003). So, safety education have effect on the behavioral character of preschooler. 2. In the accident proneness on preschooler between experimental group and control group according to general characteristics, it proved significant difference in the case of accident prevention education were done, movement stability(χ2=8.844, p=0.012) and behavioral character(χ2=6.699, p=0.035), in the case of housing pattern is mixed-type, behavioral character(χ2=10.37, p=0.006), in the case of subjects' age is 4 years old, watchfulness(χ2=9.525, p=0.009), in the case of subjects' age is 5 years old, behavioral character(χ2=7.324, p=0.026), in the case of children's order is second, behavioral character(χ2=14.31, p=0.001), in the case of children's sex is boy, living safety(χ2=7.981, p=0.018), movement speed (χ2=6.661, p=0.036), bihavioral character(χ2=8.837, p=0.012), in the case of children's sex is girl, reasoning power(χ2 =9.78, p=0.008), in the case of childrens have no past accidental experience, behavioral character(χ2=9.862, p=0.007), in the case of nuclear family, movement speed(χ2=6.341, p=0.042) and behavioral character(χ2=9.326, p=0.009), in the case of mothers' age is under thirty behavioral character(χ2=16.40, p=0.000), in the case of mothers' school career is under high school graduate, behavioral character(χ2 =8.375, p=0.015), in the case of mothers' school career is beyond college graduate, reasoning power(χ2=9.803, p=0.007) and behavioral character(χ2=6.205, p=0.045), in the case of mothers' job is part time, movement speed(χ2=10.99, p=0.004), in the case of mothers have no job, movement stability(χ2=8.490, p=0.014) and behavioral character(χ2=10.11, p=0.006). The difference of accident proneness between experimental group and control group according to general characteristics, it also showed that there were significant difference in behavioral character compared to other area.. From this findings, we can guess that safety education change and guide preschoolers' behavioral character to desirable direction.

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A study on the examples and changes of wooden member terms in Yeonggeon-euigwe (영건의궤(營建儀軌)에 실린 목부재용어(木部材用語)의 용례(用例)와 변천(變遷)에 관(關)한 연구(硏究))

  • Kim, Jae-Ung;Lee, Bong-Soo
    • Journal of architectural history
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    • v.17 no.5
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    • pp.71-94
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    • 2008
  • This study examines the examples and changes of wooden member terms in Yeonggeon-euigwe(營建儀軌) in the era of Joseon Dynasty. As a result of examining examples, about 240 wood member terms were found on the basis of phonetic value and examples different from today's term use were also confirmed. Wood member terms were derived in variety and synonym and different style, that is, coexistence or transition of several notations as the term indicating the same member was found. Derivation of detail terms has the characteristic increasing on the basis of morpheme and formation of different notation followed Chinese notation or was caused by complex coinage features like a coined word of Korea by the meaning of a word and borrowed character notation borrowing sound and it is also related to the specificity of that time which had dual language system. The typical examples without different style for long were pillar, rafter, door and window. Examples with active generation and selection of different styles included beam, capital and bracket-system terms. Different styles were caused by the combination of several notations including borrowed character in the process of Chinese character notation borrowing sound, Korean unique character emphasizing and limiting combination of 木 (wood) with side of character and Chinese. Period showing remarkable change of example notation was the compilation of ${\ll}$the Hwa-Sung-Sung-Euk-Eui-Gue${\gg}$ 華城城役儀軌. ${\ll}$the Hwa-Sung-Sung-Euk-Eui-Gue${\gg}$ is the representative type uigwe made by printed type not by handicraft. Printing by type accompanies unification of the shape of a character necessarily and it was considered that it resulted in the unification of character of different style, the number of strokes and minute difference of strokes, and it was interpreted that common use of intentional notation with the unification of the shape of a character was achieved.

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Character Education of College Students through the Life of Composer, Joseph Haydn (작곡가 하이든의 삶을 통한 대학생들의 인성교육)

  • Oh, Sehong
    • Journal of Digital Convergence
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    • v.19 no.11
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    • pp.407-413
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    • 2021
  • The purpose of this study is to recognize the importance of 'character', which is an important keyword in the era of the 4th revolution, and to approach the teaching method through the life of Haydn and his music among various methods of character education. The purpose of this study was to investigate the research hypothesis that the convergence education of music and character brings positive changes in pre-and post-recognition of sub-elements of character virtues. As a research method, character education was conducted through class activities using Haydn's life and music for a total of 6 times. The result shows the change in pre-and post-cognition of sub-elements of personality virtues, and statistically significant (p<0.01) in all virtues of character education. Activity-oriented classes through the life and music of a composer were worthy for the effective character education. A further study would be meaningful by applying various teaching activities if the scope of study is expanded.

A study on character change of game graphics according to media coverage and diversity of technology (매체의 포괄성과 기술의 다양성에 따른 게임그래픽의 캐릭터변화 연구분석)

  • Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.287-292
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    • 2018
  • It's called masterpieces, which are made up of a lot of enthusiasts by adding a variety of configurations, high game quality, and colorful and realistic graphics. Since many classic games came out and disappear from the game companies, they have been revived in recent years as mobile. Although this phenomenon may have various hardware and software reasons, the present researcher intends to compare and analyze the graphical issues of the characters that can increase the game immersion by the user's autonomous selection among the factors for the immersion of the game. In addition to the birth of one of the most loved characters in the world among the characters of various games, it is considered to be a character who has developed the process of graphic and various expressive production centering on the character called Super Mario which shows various developments than the character in the game history of the world We will present various possibilities of development of game character through comparative analysis and research based on the character.

A Study on the Formation of Traditional Settlement In NaJu Castle Areas (나주 읍성안 전통주거지의 형성에 관한 연구)

  • Kim, Byoung-Jin;Shon, Seung-Kwang
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2005.11a
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    • pp.205-209
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    • 2005
  • A traditional settlement, in a long history establishment, is appeared to be configured of the people and their life in the areas. This is, a positive aspects, compared to most of the city in these day which is monotonous aspects. The purpose of this research deals what is the formation process and spatial character in urban settlement of Naju city, and how to applicate in a modern city context. For the research goals, it analyse an old Naju Castle area, transformation of the land use through the cadastral survey, and spatial character through step by step in chronical approach. The process of change can be seen in the devide pattern in a lot, formation and extension of a private road, and formation and change of the road; This shows how to changes traditional settlement in a old urban areas of Naju city. A now road system in old area, as a conflict, push the change of the spatial organization, and the balance of the identity of a traditional settlement and a new change as a convenient needs, it is a key point to get ideal settlement.

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