• 제목/요약/키워드: Case study as design aspect

검색결과 196건 처리시간 0.07초

Study about the Increase of Welfare, Medical Care and Education Effect in the River

  • Ito, Kazumasa;Fukunari, Kozo;Tsukamoto, Noboru;Yoshikawa, Katsuhide
    • 한국수자원학회:학술대회논문집
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    • 한국수자원학회 2010년도 학술발표회
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    • pp.132-139
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    • 2010
  • The river technology of Japan was highly developed and achieved much result in flood protection, water use and the environment. Nowadays, the function which is requested to the river is changes because the society changes from growth to maturity. In this study, we suggest the functions of the river in the maturity society about future welfare, medical care and education based on field research of case study. In this research, we pay attention to the functions related with culture, one) function of healing, mental stress improvement and life, two) function of landscape, education and recreation. And this paper proposed the usage of the river where adopt to the times, a function and the value of "the river as the space". We made a questionnaire to 187 river managers, and 90% of answers wear positive for use the river as the medical aspect, health and the welfare. Furthermore, based on research result of hospitals and welfare facilities which used a river for their activities, we suggest to develop and use the river walk, to design a city and rivers as one, and to use many facilities which are located on river front more active, those are improve the new river functions.

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환자군 연구(Case series) 및 점검(Audit) 연구의 수행과 보고;저자를 위한 지침서 (Conducting and reporting case series and audits;author guidelines)

  • 김송이;김상우;이향숙;박히준
    • Korean Journal of Acupuncture
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    • 제24권4호
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    • pp.13-24
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    • 2007
  • Objectives : This article aims to give guidance on the conduct and reporting of case series and audits of acupuncture, based on common problems that have arisen in the past. This type of project, and particularly the prospective case series or pre- post-intervention study, may give valuable evidence of the overall effectiveness of acupuncture-for example in different situations and in different conditions- and provides one step in the research pathway before generating an hypothesis. Results & Discussion : The project should be designed with the aim of reducing bias as much as possible. Careful and detailed planning is essential for the project to produce worthwhile results that readers can evaluate and replicate. Ethical issues should be considered and formal approval may be necessary. The patient group should be recruited systematically and baseline data obtained. The treatment given should be systematic and decisions to change or end treatment made explicit. The outcome should be measured in ways that are known to be reliable and valid. Musculoskeletal problems can be evaluated with scales for pain and confirmed by measuring one other symptom such as stiffness or one other aspect such as bothersomeness. Global change scores also provide supporting information, and the MYMOP (Measure Yourself Medical Outcome Profile) measure is popular when patients with different conditions are included. The design of questionnaires for beliefs and attitudes is a specialised area that should not be attempted without expert help. Adverse events should also be recorded. Analysis of the data and the best way of summarising and presenting the results are also discussed.

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Case Studies of Comparing EN 954-1 and EN ISO 13849-1 Standard for Design of Industrial Machinery Safety Control System

  • Kim, Tae-Ho;Kim, Hong-Ki;Yoon, Hoon Yong
    • 대한인간공학회지
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    • 제32권3호
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    • pp.279-291
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    • 2013
  • Objective: The aim of this study was to compare old standard EN 954-1 and new standard EN ISO 13849-1 through case study and provide necessity of adaptation of EN ISO 13849-1 in Korea. Background: International and EU harmonized standard EN ISO 13849 "safety of machinery - Safety-related parts of control system" is classified into Part 1: General principles for design and Part 2: Validation. EN ISO 13849-1 standard was introduced in Official Journal of the European Union on September 8, 2009 as harmonized standard, and old standard EN 954-1 was withdrawn on December 31, 2011. So, EU decided to use of EN ISO 13849-1 standard forcibly from January 1, 2012 for safety of machinery. New machines need to be CE marked if they are to be placed on the market in the European Economic Area(EEA), Switzerland or Turkey, and Korean machine builder should apply EN ISO 3849-1 standard for safety of machinery accordingly. However, current Korean Safety Certification system(KCs mark) for dangerous machinery is not referred to EN ISO 13849-1 standard as safety standard. There is a need of research for adaptation of EN ISO 13849-1 standard in Korea as safety standards for new design of safety-related control system which use mostly electronic components. Method: Five case studies of representative designs for safety-related control system in accordance with EN 954-1were selected according to safety category from B to 4. And these five representative designs were tried to change new design in accordance with EN ISO 13849-1 standard. The results of comparison were analyzed in aspect of economy and technical complexity. Results: The results showed that EN ISO 13849-1 provided quantitative method of application and it enabled designers to create safety-related control systems that require fewer components and less wiring, with many of the components being to a lower specification and, therefore, less costly. Conclusion: EN ISO 13849-1 standard is good for electronic safety-related control systems compare to EN 954-1. By considering the importance of application of EN ISO 13849-1 and benefits, the application of EN ISO 13849-1 as safety standard for safety of machinery is urgent in Korea. Application: The results of comparing EN 954-1 and EN ISO 13849-1 standard might help to determine the adaptation of EN ISO 13849-1 standard for safety of industrial machinery in Korea.

디지털 교육매체 디자인에 관한 국외 사례 연구 (A Case Study On Digital Media Design Of Education In Foreign Countries)

  • 김정희
    • 만화애니메이션 연구
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    • 통권27호
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    • pp.177-198
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    • 2012
  • 디지털 매체의 발달과 교육에 대한 관심은 전 세계적으로 디지털 교육디바이스의 발전을 가져왔다. 교육 선진국인 영국은 전자 칠판, 전자 책상 등 다양한 디지털 교육 매체를 활용하고 있고 일본은 Ditt 액션 플랜을 계획하여 디지털 교과서를 국가적 차원에서 투자 발전시키고 있다. 인터넷 선진국인 한국의 경우는 2007년 수학 디지털 교과서를 시작으로 과학교과서를 거쳐 2010년 영어 공교육강화 정책이 시행되면서 2011년 영어디지털 교과서가 국가 정책의 일환으로 도입 되었다. 빠르게 디지털 교육매체를 받아들이고 발전시키고 있는 과도기적 시점에서 효율적인 교육 효과와 디자인 가이드의 설립을 위하여 디지털 교육 선진국의 디지털 교과서 및 교육 매체의 적용 사례연구를 통한 장단점을 분석하여 한국 디지털 교육의 나아갈 방향을 잡는 것이 필요하다. 이에 본 연구는 LG 유럽 디자인 센터를 기반으로 디지털 교육의 선진국인 영국과, 복지 사회의 기반위에서 적극적인 디지털 교육을 이끌고 있는 스웨덴을 사례 연구 대상국으로 선정하며. FGI, 집중 관찰 분석, 설문, 휴리스틱, KJ 법을 통해 2차례로 분석하며, 현황분석은 국가적으로 막대한 투자를 받고 있는 영국을 중심으로 살펴보며, 스웨덴은 사례연구 및 설문 분석 시 포함한다. 분석 결과 대체적으로 디지털 교과서를 단독으로 사용하는 교육보다는 프린트 교과서 사용을 병행하여 각 매체의 장단점을 적절히 활용하여 수업하는 것을 선호하고 있었으며 학생 및 교사의 만족도도 높게 나타났다. 특히 교사들이 쉽게 적응할 수 있는 디지털 매체의 GUI 디자인이 요구되고 있었다. 이에 향후 디지털 교과서 디자인 기획에 있어서 타겟층(교사와 학생)의 사전 조사 및 설문 분석을 통해 사용자의 특성을 고려한 디지털교육 매체만을 위한 디자인 기획을 해야 한다. 본 연구결과는 디지털 해외 선진국의 사례를 파악하여 국내 디지털 교육산업에 기초 자료로 활용하는데 의의가 있다.

A Meta-Model for Development Process of IoT Application by Using UML

  • Cho, Eun-Sook;Song, Chee-Yang
    • 한국컴퓨터정보학회논문지
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    • 제24권1호
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    • pp.121-128
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    • 2019
  • An Internet of Things(IoT) technology which provides intelligent services by combining context-awareness based intelligences, inter-communication is made of between things and things or between things and person through the network connected with intelligent things is spreading rapidly. Especially as this technology is converged into smart device, mobile, cloud, big data technologies, it is applied into various domains. Therefore, this is different from existing Web or Mobile Application. New types of IoT applications are emerging by adapting IoT into Web or mobile. Because IoT application is not only focused on software but also considering hardware or things aspect, there are limitations existing development process. Existing development processes don't consider analysis and design techniques considering both hardware and things. We propose not only a meta-model for development process which can support IoT application's development but also meta-models for main activities in this paper. Especially we define modeling elements by using UML's extension mechanisms, provide development process, and suggest design techniques how to apply those elements into IoT application's modeling phase. Because there are many types of IoT application's type, we propose an Android and Arduino-based on IoT application as a case study. We expect that proposed technique can be applied into many of various IoT application development and design with a form of flexible and extensible as well as main functionalities or elements are more concretely described. As a result, it brings IoT application's flexibility and the effect of quality improvement.

지역경관자원을 활용한 식물원 전시방식의 발전방안 (A plan for the development of botanic garden displays using local landscape resources)

  • 박은영
    • 농업과학연구
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    • 제39권4호
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    • pp.535-543
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    • 2012
  • Botanic gardens are steadily increasing based on people's increased interests in environment and ecology, lengthened leisure hours and improved transportation. However, similar florae and undifferentiated display are considered as problems, while their functions, purposes and characteristics have been more diversified. This study aims to investigate the present conditions and problems of display at botanic gardens and to find out solutions to make them exhibit plants through various ways of display and have their own characteristic, through a case study of seven botanic gardens. As botanic gardens are being recognized as a cultural institution, they should have limitations in the aspect of places that simply collect and exhibit rare plants. The current problems are unclear setting of design goals and communication with visitors. The gardens should escape from the existing supplier-oriented view to a visitor-oriented view, thinking about what the visitors will be able to see and get there. In particular, their display lacks differency, aesthetics, eye-level display, and multi-layered display. In addition to the essential functions of collecting the world's plants, exhibiting them according to purposes and giving scientific learning, botanic gardens should also show a sense of seasons with plants, trigger interests and amusement through unique plants, make visitors more interested in florae and closer to plants, and include social functions. Botanic gardens should be capable of leaning resources display, speciated display, complex and convergent garden-type display, and display fit for local and cultural contexts.

제임스 터렐의 작품에 나타난 기하학적 공간구성, 시지각적 역동성 그리고 존재론적 의미에 관한 연구 - '웨지워크', '스페이스 디비전', '스카이스페이스' 프로젝트를 중심으로 - (A Study on the Geometrical Space Composition, Dynamic Visual Perception and Questions of Existence found in the Works of James Turrell - Focusing on 'Wedgework', 'Space Division', 'Skyspace' Projects -)

  • 김종진
    • 한국실내디자인학회논문집
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    • 제21권5호
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    • pp.145-152
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    • 2012
  • Since 1966 when James Turrell completed his studies on Art, he has been working on the consistent theme of Art. For the 46 years of time, site contexts, scales, methods of light have been changed and they made Turrell's unique 'project series'. Each series has different spatial, visual-perceptual forms and characteristics from other series. The differences were caused by the given situations, but also Turrell intentionally pursued it. However, there are essential theme of art that has not changed in most of Turrell's projects. Target of this paper is to study the unchanged theme as well as the differences. The study starts with three questions: first, what is the geometrical space composition?, second, what is the visual-perceptual phenomenon?, third, what is the hidden consistent theme? This research focuses on three case projects: Wedgework, Space Division Constructions, Skyspaces. These project series are in between the early small object-like installations and the late mega-scale outdoor projects. The study found that geometrical space composition has important role to give visual-perceptual dynamism to the viewer. The phenomenological perception is connected to the questions of relationship between human and space, ultimately human and the world. Although the Merleau-Ponty's philosophy has been related to the work of Turrell in various previous studies, Cartesian 3-dimensional geometry has also crucial role to experiment a viewer's perceptual boundaries. Image of infinity is another aspect of three cases, especially Space Division Constructions and Skyspaces. Through these structure, Turrell's work lead to an ultimate question of meaning for human existence in infinite space. It is hoped that this paper is helpful for Architecture and Interior design field in which light and space are essential.

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온라인 의류 점포유형에 따른 점포속성 중요도 (The Importance of On-line Store Characteristics Depending on On-line Store Type)

  • 김은숙;김미영
    • 한국의류학회지
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    • 제31권8호
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    • pp.1310-1320
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    • 2007
  • This study investigated the differences in the importance of store characteristics depending on on-line clothing store type and consumer age. The questionnaires were given to female residents in the ages between 20-39 in Seoul and Kyung-gi province during October 2006. The results were summarized as follows: 1. By analyzing the differences in importances of on-line store characteristics factors it was found that buying process service factor and product searching system factor were important in on-line general merchandise store. and buying process service factor and product factor(all the factors, such as store credit, product, screen-displayed design, searching and approaching system, customer management service) were important in on-line specialty store. 2. By analyzing the differences in importances of on-line store characteristics depending on the store type, buying process system such as refund policy, shipping, high-speed payment and rapid searching, screen-displayed design system, approaching and searching system were more important in on-line general merchandise store when comparing to specialty store. It also showed that the consumer considered the reputation of the store and its image more important in on-line general merchandise store. 3. By analyzing the differences in of on-line clothing store importance depending on age, in the case of on-line general merchandise store, it showed that people in their thirties regarded buying process service factor more important than twenties, and when it came to the product and searching system, it was vice versa. Twenties had a tendency to consider the aspect of product important and, relatively, thirties regarded searching and approaching system factor important. in the case of specialty store. It was found that women in their twenties had a tendency to consider product factor more important.

사용성과 안전성을 고려한 초등학교 미술교육환경 체크리스트 제안 및 사례연구 - 국내외 공립 초등학교 중심으로 - (The Proposition of the Checklist and the Case Study of Art Education Environment for Usability and Safety - Focusing on Domestic and International Public Elementary Schools -)

  • 이나영;백진경
    • 한국과학예술포럼
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    • 제16권
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    • pp.299-310
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    • 2014
  • 본 연구의 목적은 미술교육이 학생들의 창의력과 심리적인 부분에도 영향을 준다는 선행 연구를 토대로 국내외 공립학교의 미술교육환경을 조사하여 제안하고자 한다. 또한 교실의 안정성을 위하여 디자인방법 측면에서 무엇이 필요한지 살펴보아 공교육의 프로그램과 교육환경의 질을 높일 수 있도록 체크리스트를 제안하여 객관적 평가 기준을 제시 하는 것이다. 연구방법으로는 먼저, 미술교육의 중요성에 관하여 문헌 고찰을 하고 이를 수렴하여 적합한 교실환경 조성을 위한 요건들을 살펴본다. 둘째, 초등학교 미술교육환경의 사용성과 안전성에 대해 분석하고 평가하기 위한 체크리스트를 작성한다. 셋째, 국내외 공립 초등학교 미술교육환경에 관한 사례조사를 바탕으로 객관적인 평가를 위한 체크리스트를 제안한다. 그리하여 미술교육을 잘 지지해 주기 위한 교육환경을 마련해주는 지침서로 본 연구가 활용되길 바란다.

구찌(Gucci)의 트랜스미디어 스토리텔링 전략 -Z세대를 중심으로- (Transmedia Storytelling Strategy of Gucci -Targeting Generation Z-)

  • 김미경;임은혁
    • 한국의류학회지
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    • 제44권6호
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    • pp.1087-1106
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    • 2020
  • The emergence and development of innovative science and technology is changing lives at a rapid pace with the expansion of human perception. The development of the media extends the scope of activities of the body and the mind, realizing the imagination and challenging the limits of experience. In this process, the transformation of media into new forms such as disassembly, merging, and fusion have emerged that have resulted in the emergence of transmedia. In recent years, the fashion industry has responded quickly to trends and is actively engaged in transmedia communication activities. Among them, Gucci's media utilization strategy has attracted interest in the millennial generation. This study examines the strategy of transmedia storytelling by concentrating on the case of Gucci among luxury fashion brands that utilize media effectively in various aspects. It reveals the aspect of how the use of transmedia can be used to enjoy the story of fashion content and spread its value.