• Title/Summary/Keyword: Camera-based Recognition

Search Result 593, Processing Time 0.022 seconds

Volume Control using Gesture Recognition System

  • Shreyansh Gupta;Samyak Barnwal
    • International Journal of Computer Science & Network Security
    • /
    • v.24 no.6
    • /
    • pp.161-170
    • /
    • 2024
  • With the technological advances, the humans have made so much progress in the ease of living and now incorporating the use of sight, motion, sound, speech etc. for various application and software controls. In this paper, we have explored the project in which gestures plays a very significant role in the project. The topic of gesture control which has been researched a lot and is just getting evolved every day. We see the usage of computer vision in this project. The main objective that we achieved in this project is controlling the computer settings with hand gestures using computer vision. In this project we are creating a module which acts a volume controlling program in which we use hand gestures to control the computer system volume. We have included the use of OpenCV. This module is used in the implementation of hand gestures in computer controls. The module in execution uses the web camera of the computer to record the images or videos and then processes them to find the needed information and then based on the input, performs the action on the volume settings if that computer. The program has the functionality of increasing and decreasing the volume of the computer. The setup needed for the program execution is a web camera to record the input images and videos which will be given by the user. The program will perform gesture recognition with the help of OpenCV and python and its libraries and them it will recognize or identify the specified human gestures and use them to perform or carry out the changes in the device setting. The objective is to adjust the volume of a computer device without the need for physical interaction using a mouse or keyboard. OpenCV, a widely utilized tool for image processing and computer vision applications in this domain, enjoys extensive popularity. The OpenCV community consists of over 47,000 individuals, and as of a survey conducted in 2020, the estimated number of downloads exceeds 18 million.

Multiple Camera-Based Real-Time Long Queue Vision Algorithm for Public Safety and Efficiency

  • Tae-hoon Kim;Ji-young Na;Ji-won Yoon;Se-Hun Lee;Jun-ho Ahn
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.10
    • /
    • pp.47-57
    • /
    • 2024
  • This paper proposes a system to efficiently manage delays caused by unmanaged and congested queues in crowded environments. Such queues not only cause inconvenience but also pose safety risks. Existing systems, relying on single-camera feeds, are inadequate for complex scenarios requiring multiple cameras. To address this, we developed a multi-vision long queue detection system that integrates multiple vision algorithms to accurately detect various types of queues. The algorithm processes real-time video data from multiple cameras, stitching overlapping segments into a single panoramic image. By combining object detection, tracking, and position variation analysis, the system recognizes long queues in crowded environments. The algorithm was validated with 96% accuracy and a 92% F1-score across diverse settings.

Feature-based Image Analysis for Object Recognition on Satellite Photograph (인공위성 영상의 객체인식을 위한 영상 특징 분석)

  • Lee, Seok-Jun;Jung, Soon-Ki
    • Journal of the HCI Society of Korea
    • /
    • v.2 no.2
    • /
    • pp.35-43
    • /
    • 2007
  • This paper presents a system for image matching and recognition based on image feature detection and description techniques from artificial satellite photographs. We propose some kind of parameters from the varied environmental elements happen by image handling process. The essential point of this experiment is analyzes that affects match rate and recognition accuracy when to change of state of each parameter. The proposed system is basically inspired by Lowe's SIFT(Scale-Invariant Transform Feature) algorithm. The descriptors extracted from local affine invariant regions are saved into database, which are defined by k-means performed on the 128-dimensional descriptor vectors on an artificial satellite photographs from Google earth. And then, a label is attached to each cluster of the feature database and acts as guidance for an appeared building's information in the scene from camera. This experiment shows the various parameters and compares the affected results by changing parameters for the process of image matching and recognition. Finally, the implementation and the experimental results for several requests are shown.

  • PDF

Sign Language recognition Using Sequential Ram-based Cumulative Neural Networks (순차 램 기반 누적 신경망을 이용한 수화 인식)

  • Lee, Dong-Hyung;Kang, Man-Mo;Kim, Young-Kee;Lee, Soo-Dong
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.9 no.5
    • /
    • pp.205-211
    • /
    • 2009
  • The Weightless Neural Network(WNN) has the advantage of the processing speed, less computability than weighted neural network which readjusts the weight. Especially, The behavior information such as sequential gesture has many serial correlation. So, It is required the high computability and processing time to recognize. To solve these problem, Many algorithms used that added preprocessing and hardware interface device to reduce the computability and speed. In this paper, we proposed the Ram based Sequential Cumulative Neural Network(SCNN) model which is sign language recognition system without preprocessing and hardware interface. We experimented with using compound words in continuous korean sign language which was input binary image with edge detection from camera. The recognition system of sign language without preprocessing got 93% recognition rate.

  • PDF

A Study on Hand Region Detection for Kinect-Based Hand Shape Recognition (Kinect 기반 손 모양 인식을 위한 손 영역 검출에 관한 연구)

  • Park, Hanhoon;Choi, Junyeong;Park, Jong-Il;Moon, Kwang-Seok
    • Journal of Broadcast Engineering
    • /
    • v.18 no.3
    • /
    • pp.393-400
    • /
    • 2013
  • Hand shape recognition is a fundamental technique for implementing natural human-computer interaction. In this paper, we discuss a method for effectively detecting a hand region in Kinect-based hand shape recognition. Since Kinect is a camera that can capture color images and infrared images (or depth images) together, both images can be exploited for the process of detecting a hand region. That is, a hand region can be detected by finding pixels having skin colors or by finding pixels having a specific depth. Therefore, after analyzing the performance of each, we need a method of properly combining both to clearly extract the silhouette of hand region. This is because the hand shape recognition rate depends on the fineness of detected silhouette. Finally, through comparison of hand shape recognition rates resulted from different hand region detection methods in general environments, we propose a high-performance hand region detection method.

Mobile Game Control using Gesture Recognition (제스처 인식을 활용한 모바일 게임 제어)

  • Lee, Yong-Cheol;Oh, Chi-Min;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.12
    • /
    • pp.629-638
    • /
    • 2011
  • Mobile game have an advantage of mobility, portability, and simple interface. These advantages are useful for gesture recognition based game which should not have much content quantity and complex interface. This paper suggests gesture recognition based mobile game content with user movement could be applied directly to the mobile game wherever recognition system is equipped. Gesture is recognized by obtaining user area in image from the depth image of TOF camera and going through SVM(Support Vectorn Machine) using EOH(Edge Of Histogram) features of user area. And we confirmed that gesture recognition can be utilized to user input of mobile game content. Proposed technique can be applied to a variety of content, but this paper shows a simple way of game contents which is consisted of moving and jumping newly.

3D Virtual Reality Game with Deep Learning-based Hand Gesture Recognition (딥러닝 기반 손 제스처 인식을 통한 3D 가상현실 게임)

  • Lee, Byeong-Hee;Oh, Dong-Han;Kim, Tae-Young
    • Journal of the Korea Computer Graphics Society
    • /
    • v.24 no.5
    • /
    • pp.41-48
    • /
    • 2018
  • The most natural way to increase immersion and provide free interaction in a virtual environment is to provide a gesture interface using the user's hand. However, most studies about hand gesture recognition require specialized sensors or equipment, or show low recognition rates. This paper proposes a three-dimensional DenseNet Convolutional Neural Network that enables recognition of hand gestures with no sensors or equipment other than an RGB camera for hand gesture input and introduces a virtual reality game based on it. Experimental results on 4 static hand gestures and 6 dynamic hand gestures showed that they could be used as real-time user interfaces for virtual reality games with an average recognition rate of 94.2% at 50ms. Results of this research can be used as a hand gesture interface not only for games but also for education, medicine, and shopping.

AdaBoost-based Gesture Recognition Using Time Interval Window Applied Global and Local Feature Vectors with Mono Camera (모노 카메라 영상기반 시간 간격 윈도우를 이용한 광역 및 지역 특징 벡터 적용 AdaBoost기반 제스처 인식)

  • Hwang, Seung-Jun;Ko, Ha-Yoon;Baek, Joong-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.22 no.3
    • /
    • pp.471-479
    • /
    • 2018
  • Recently, the spread of smart TV based Android iOS Set Top box has become common. This paper propose a new approach to control the TV using gestures away from the era of controlling the TV using remote control. In this paper, the AdaBoost algorithm is applied to gesture recognition by using a mono camera. First, we use Camshift-based Body tracking and estimation algorithm based on Gaussian background removal for body coordinate extraction. Using global and local feature vectors, we recognized gestures with speed change. By tracking the time interval trajectories of hand and wrist, the AdaBoost algorithm with CART algorithm is used to train and classify gestures. The principal component feature vector with high classification success rate is searched using CART algorithm. As a result, 24 optimal feature vectors were found, which showed lower error rate (3.73%) and higher accuracy rate (95.17%) than the existing algorithm.

A Study on the Design and Implementation of a Camera-Based 6DoF Tracking and Pose Estimation System (카메라 기반 6DoF 추적 및 포즈 추정 시스템의 설계 및 구현에 관한 연구)

  • Do-Yoon Jeong;Hee-Ja Jeong;Nam-Ho Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.24 no.5
    • /
    • pp.53-59
    • /
    • 2024
  • This study presents the design and implementation of a camera-based 6DoF (6 Degrees of Freedom) tracking and pose estimation system. In particular, we propose a method for accurately estimating the positions and orientations of all fingers of a user utilizing a 6DoF robotic arm. The system is developed using the Python programming language, leveraging the Mediapipe and OpenCV libraries. Mediapipe is employed to extract keypoints of the fingers in real-time, allowing for precise recognition of the joint positions of each finger. OpenCV processes the image data collected from the camera to analyze the finger positions, thereby enabling pose estimation. This approach is designed to maintain high accuracy despite varying lighting conditions and changes in hand position. The proposed system's performance has been validated through experiments, evaluating the accuracy of hand gesture recognition and the control capabilities of the robotic arm. The experimental results demonstrate that the system can estimate finger positions in real-time, facilitating precise movements of the 6DoF robotic arm. This research is expected to make significant contributions to the fields of robotic control and human-robot interaction, opening up various possibilities for future applications. The findings of this study will aid in advancing robotic technology and promoting natural interactions between humans and robots.

Face Detection and Recognition with Multiple Appearance Models for Mobile Robot Application

  • Lee, Taigun;Park, Sung-Kee;Kim, Munsang
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2002.10a
    • /
    • pp.100.4-100
    • /
    • 2002
  • For visual navigation, mobile robot can use a stereo camera which has large field of view. In this paper, we propose an algorithm to detect and recognize human face on the basis of such camera system. In this paper, a new coarse to fine detection algorithm is proposed. For coarse detection, nearly face-like areas are found in entire image using dual ellipse templates. And, detailed alignment of facial outline and features is performed on the basis of view- based multiple appearance model. Because it hard to finely align with facial features in this case, we try to find most resembled face image area is selected from multiple face appearances using most distinguished facial features- two eye...

  • PDF