• Title/Summary/Keyword: Camera Working

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How Digital Camera Has Changed Photographers? A Phenomenological Approach of Digital Labor (디지털 사진 이후 사진가들의 변화 현상학적 접근을 중심으로)

  • Cho, In Won
    • Korean journal of communication and information
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    • v.84
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    • pp.124-151
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    • 2017
  • This study examines photographers who experienced steep changes from film to digital photography working and photography culture after using digital camera through a phenomenological approach. Digital technologies have brought many transition. Most of all digital camera popularize photography among people who had no knowledge and experience about camera. On the contrary digital photography made many professional photographers difficulties. After being digital photography, most film companies and film developing and printing studios have diminished. In addition many professional photographers have to cover increasing working time by decreasing photography price. For this research researcher interviewed 12 professional photographers who is working as a digital photographer. After collecting data, researcher analyse data by phenomenological approach. This study is looking for a meaning of photographers' labor after digital photography times.

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Design of a Reflector for Infrared Camera (열화상 카메라용 반사경 설계)

  • Bae, Young-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.1
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    • pp.97-104
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    • 2014
  • Recently infrared cameras have been widely used to diagnosis degradation status of the power substitution system. At the place of high magnetic field, however, electronic parts of infrared camera take a place problem that is not reasonable working due to high magnetic field. In this paper, technique of design for reflector is proposed to perform degradation diagnosis without damage of infrared camera in a power substation system including the rectifier that is able to impact to the infrared camera by high magnetic field.

Position estimation of welding panels for sub-assembly welding line in shipbuilding using camera vision system (조선 소조립 용접자동화의 부재위치 인식을 위한 camera vision system)

  • 전바롬;윤재웅;고국원;조형석
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.361-364
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    • 1997
  • There has been requested to automate the welding process in shipyard due to its dependence on skilled operators and the inferior working environments. According to these demands, multiple robot welding system for sub-assembly welding line has been developed, realized and installed at Keoje Shipyard. In order to realize automatic welding system, robots have to be equipped with the sensing system to recognize the position of the welding panels. In this research, a camera vision system is developed to detect the position of base panels for subassembly line in shipbuilding. Two camera vision systems are used in two different stages (Mounting and Welding) to automate the recognition and positioning of welding lines. For automatic recognition of panel position, various image processing algorithms are proposed in this paper.

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Techniques for Background Updating under PTZ Camera Based Surveillance

  • Jung, Sung-Hoon;Kim, Min-Hwan
    • Journal of Korea Multimedia Society
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    • v.12 no.12
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    • pp.1745-1754
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    • 2009
  • PTZ (Pan-Tilt-Zoom) camera based surveillance systems are enlarging their field of application due to their wide observable area. We aimed to detect both static and moving objects in automated working space by using a PTZ camera. For object detection we used background difference method because of the high quality segmentation. However, the method has a problem called 'hole' that is caused by non-continuous surveillance of the PTZ camera and its own characteristics. Moreover, the occlusion which occurs when the moving object overlaps with the static object should be solved for robust object detection. In this paper, we suggest a region-based technique for updating background images thereby overcoming the hole and occlusion problem. Through experiments with real scenes, it was verified that meaningful static and/or moving objects were detected very well.

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Study of Scene Directing with Cinemachine

  • Park, Sung-Suk;Kim, Jae-Ho
    • International Journal of Contents
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    • v.18 no.1
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    • pp.98-104
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    • 2022
  • With Unity creating footage is possible by using 3D motion, 2D motion, particular, and sound. Even post-production video editing is possible by combining the footage. In particular, Cinemachine, a suite of camera tools for Unity, that greatly affects screen layout and the flow of video images, can implement most of the functions of a physical camera. Visual aesthetics can be achieved through it. However, as it is a part of a game engine. Thus, the understanding of the game engine should come first. Also doubts may arise as to how similar it is to a physical camera. Accordingly, the purpose of this study is to examine the advantages and cautions of virtual cameras in Cinemachine, and explore the potential for development by implementing storytelling directly.

A study on the camera working of 3D animation based on applied media aesthetic approach - Based on the Herbert Gettl's theory - (영상미학적 접근의 3D 애니메이션 카메라 워킹 연구 - 허버트 제틀의 이론을 중심으로 -)

  • Joo, Kwang-Myung;Oh, Byung-Keun
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.209-218
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    • 2005
  • Consciously or not, producers have to make many aesthetic choices in creative process of video production. If there are general acceptable aesthetic principles to make right choice it would be guideline of aesthetic decision to somewhat reduce mistakes and errors in the process. This paper proposes a theoretical approach on establishing the media aesthetic principle of 3D animation camera working, which is the most suitable for animation production context. We describe the Herbert Zettl's applied media aesthetics related directly to the camera, which is about the two-Dimensional field focusing on aspect radio and forces within the screen, three-dimensional field focusing on depth, volume, and four-dimensional field focusing on time and motion. In order to have theoretical approach we made an analysis on comparing a camera working of movie with 3D computer animation's one, and reconstructed these basic principles to be suited for the 3D animation production. When applied media aesthetics of the traditional camera working are applied to the 3D animation production, it could be an efficient guideline for it. Futhermore, if we develop the research for the relationship with various visual languages with the basis of these principles, the theory of creative picture composition method for the 3D animation production will be logically and systematically established.

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Bin-picking method using stereo vision

  • Joo, Kisee;Han, Min-Hong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1994.04a
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    • pp.527-534
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    • 1994
  • This paper presents a Bin-Picking method in which robot recognizes the positions and orientations of unoccluded objects at the top of jumbled objects placed in a bin, and picks up the unoccluded objects one by one from the jumble. A method using feasible region, painting, and hierarchical test is introduced for recognizing the unoccluded objects from the jumbled objects. The 3D information is obtained using the bipartite-matching method which finds the least difference of 3D by comparing vertexes of one camera with vertexes of the other camera, then hypothesis and test are done. The working order of unoccluded objects is made based on 3D, position, and orientation information. The robot picks up the unoccluded objects from the jumbled objects according to the working order. This all process continues to the empty bin.

A 3-D Position Compensation Method of Industrial Robot Using Block Interpolation (블록 보간법을 이용한 산업용 로봇의 3차원 위치 보정기법)

  • Ryu, Hang-Ki;Woo, Kyung-Hang;Choi, Won-Ho;Lee, Jae-Kook
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.3
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    • pp.235-241
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    • 2007
  • This paper proposes a self-calibration method of robots those are used in industrial assembly lines. The proposed method is a position compensation using laser sensor and vision camera. Because the laser sensor is cross type laser sensor which can scan a horizontal and vertical line, it is efficient way to detect a feature of vehicle and winding shape of vehicle's body. For position compensation of 3-Dimensional axis, we applied block interpolation method. For selecting feature point, pattern matching method is used and 3-D position is selected by Euclidean distance mapping between 462 feature values and evaluated feature point. In order to evaluate the proposed algorithm, experiments are performed in real industrial vehicle assembly line. In results, robot's working point can be displayed 3-D points. These points are used to diagnosis error of position and reselecting working point.

A development of remote controlled mobile robot working in a hazard environment (위해환경에서 구동가능한 원격제어 이동 로봇 개발)

  • 박제용;최현석;현웅근
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.457-461
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    • 2002
  • This paper describes a development of a robot working in hazard environment. The developed robot consists of robot controller with vision system and host PC program. The robot and camera can move with 2 degree of freedom by independent remote controlling a user friendly designed joystick. An environment is recognized by the vision system and ultra sonic sensors. The visual image and command data translated through 900MHz and 447MHz RF controller, respectively. To show the validity of the developed system, operations of the robot in the field area were illustrated.

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