• Title/Summary/Keyword: Camera Movement

Search Result 530, Processing Time 0.03 seconds

Research on Disney's 3D Animation 's Style, Layout Pipeline, and Camer a Capture System

  • Paik, Jiwon;Kim, Cheeyong
    • Journal of Korea Multimedia Society
    • /
    • v.16 no.11
    • /
    • pp.1348-1356
    • /
    • 2013
  • Disney Animation has showed not only artistic excellence but also technological innovations through a lot of animation films that they released. Especially with the unique concept that free-willed game characters dive into different worlds of games in animation film, received both critical and commercial acclaim for its stunning visuals and outstanding CG (computer graphics) effects. The purpose of this study is to analyze different styles of game worlds, Disney's layout pipeline, and in-house camera capture system used in . This paper analyzes that three game worlds in this film such as Fix-It Felix Jr., Sugar Rush, and Hero's Duty express different styles by using appropriate character animation and camera movements. Especially Hero's Duty game which new in-house camera capture system is extensively used maximizes unseen visuals by perfectly making realistic and believable game world. Disney's newly developed in-house camera capture system, which is used in this film for the first time, allows real camera's motion and shake and real-time camera's movement and correction within animation set. Result of this study proves that this system improves directing of feature animation and enhance efficiency of the layout department's production process. Therefore, it contributes to a great extent to development of animation films' business.

Speech Activity Decision with Lip Movement Image Signals (입술움직임 영상신호를 고려한 음성존재 검출)

  • Park, Jun;Lee, Young-Jik;Kim, Eung-Kyeu;Lee, Soo-Jong
    • The Journal of the Acoustical Society of Korea
    • /
    • v.26 no.1
    • /
    • pp.25-31
    • /
    • 2007
  • This paper describes an attempt to prevent the external acoustic noise from being misrecognized as the speech recognition target. For this, in the speech activity detection process for the speech recognition, it confirmed besides the acoustic energy to the lip movement image signal of a speaker. First of all, the successive images are obtained through the image camera for PC. The lip movement whether or not is discriminated. And the lip movement image signal data is stored in the shared memory and shares with the recognition process. In the meantime, in the speech activity detection Process which is the preprocess phase of the speech recognition. by conforming data stored in the shared memory the acoustic energy whether or not by the speech of a speaker is verified. The speech recognition processor and the image processor were connected and was experimented successfully. Then, it confirmed to be normal progression to the output of the speech recognition result if faced the image camera and spoke. On the other hand. it confirmed not to output of the speech recognition result if did not face the image camera and spoke. That is, if the lip movement image is not identified although the acoustic energy is inputted. it regards as the acoustic noise.

Precision Analysis of a Single Camera-based Depth Measurement System using the Reflected Images of a Rotating Mirror (회전 평면경의 반사 영상을 이용한 단일 카메라 시스템의 거리측정 정밀도 분석)

  • 나상익;손흥락;김형석
    • Proceedings of the IEEK Conference
    • /
    • 2003.07e
    • /
    • pp.2323-2326
    • /
    • 2003
  • Theoretical analysis of the depth measurement system with the use of a single camera and a rotating mirror has hem done. A camera in front of a rotating mirror acquires a sequence of reflected images, from which depth information is extracted. For an object pint at a longer distance, the corresponding pixel in the sequence of images moves at a higher speed. In this paper, the principle d the depth measurement-based on the relation of the pixel movement speed and the depth of objects have been investigated. Also, necessary mathematics to implement the technique is derived and presented. The factors affecting the measurement precision have been studied Analysis shows that the measurement m increases with the increase of depth. The rotational angle of the mirror between two image-takings also affects the measurement precision. Experimental results using the real camera-mirror setup are reported.

  • PDF

A On-site Monitoring Device of Work-related Musculoskeletal Disorder Risk Based on 3D-Camera (3D 카메라 기반 직업성 근골격계 부담 작업 모니터링 장치)

  • Loh, Byoung Gook
    • Journal of the Korean Society of Safety
    • /
    • v.30 no.6
    • /
    • pp.110-116
    • /
    • 2015
  • A 3D camera-based on-site work-related musculoskeletal disorder risk assessment(WMDs) tool has been developed. The device consists of Kinect a 3D camera manufactured by Microsoft, a servo-motor, and a mobile robot. To complement inherent narrow field of view(FOV) of Kinect, Kinect is rotated according to PID servo-control algorithm by a servo-motor attached underneath, to track movement of a subject, producing skeleton-based motion data. With servo-control, full 360 degrees tracking of a test subject is possible by single Kinect. It was found from experimental tests that the proposed device can be successfully employed for on-site WMDs risk assessing tool.

3D feature point extraction technique using a mobile device (모바일 디바이스를 이용한 3차원 특징점 추출 기법)

  • Kim, Jin-Kyum;Seo, Young-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2022.10a
    • /
    • pp.256-257
    • /
    • 2022
  • In this paper, we introduce a method of extracting three-dimensional feature points through the movement of a single mobile device. Using a monocular camera, a 2D image is acquired according to the camera movement and a baseline is estimated. Perform stereo matching based on feature points. A feature point and a descriptor are acquired, and the feature point is matched. Using the matched feature points, the disparity is calculated and a depth value is generated. The 3D feature point is updated according to the camera movement. Finally, the feature point is reset at the time of scene change by using scene change detection. Through the above process, an average of 73.5% of additional storage space can be secured in the key point database. By applying the algorithm proposed to the depth ground truth value of the TUM Dataset and the RGB image, it was confirmed that the\re was an average distance difference of 26.88mm compared with the 3D feature point result.

  • PDF

Analysis of movement in (2013) (<셜리에 관한 모든 것>(2013)에 나타난 움직임 분석)

  • Moon, Jae-Cheol;Lee, Jin-Young
    • Journal of Korea Entertainment Industry Association
    • /
    • v.14 no.6
    • /
    • pp.43-52
    • /
    • 2020
  • This paper is a study of Gustav Deutsch's film (2013). The film transformed the painting of Edward Hopper into an homage film. So it gives the impression that the picture is moving. In this regard, it raises the issue of 'remediation' between film and pictures. In this study, We ask how (2013) dealt with the movement in turning Hopper's paintings into movies. To that end, To this end, we look at two aspects of movement: the actor's movement and the screen's movement. The concepts of "tableau vivant," Agamben's gesture and mediation were used in the process. The actor's movement in the film is not an act of making and developing events. It is a gesture that moves a person's body and expression itself. It is not a story-oriented acting, but a gesture that Giorgio Agamben said. Editing and camera movements are used while maintaining frontality. This suggests that the movement of the screen is the eye of the audience. At first glance, it embodies the voyeuristic gaze of the original work. However, But the audience isn't looking at the image unilaterally, as in mainstream fiction films, but they are also being seen by that image. Also, the camera's movement to take a closer look at the details of the screen shows the movement itself rather than the means to reveal the details. The 'vision of reality' in a film is made through movement. The film questions the vision of reality between painting and film, between words and images. The move is a means of mediating reality, but the film is regaining the "lost gesture" that Giorgio Agamben once said by revealing its mediated nature. This tells us that the vision of reality appears when it obscures its mediated nature.

A Design of a Method for Determining Direction of Moving Vehicle using Image Information (영상정보를 이용한 차량 이동 방향 결정 기법의 설계)

  • Moon, Hye-Young;Kim, Jin-Deog;Yu, Yun-Sik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.10a
    • /
    • pp.95-97
    • /
    • 2010
  • Recently, CAN network technology and MOST network are introduced in vehicle to control many electronic devices and to provide entertainment service. Many interconnected devices operate in MOST network which has ring topology such as CD-ROM(DVD), AMP, VIDEO CAMERA, VIDEO DISPLAY, GPS NAVIGATION and so on. In this paper, The input image of CAMERA in the MOST network is used for determining the movement direction of vehicle. Even though the position information was received from GPS, it is difficult to directly determine the direction of moving vehicle in certain areas such as the parallel road structure. This paper designs and implements the method to determine vehicle's direction by real-time matching between CAMERA image and object image base on image DB.

  • PDF

Fish-eye camera calibration and artificial landmarks detection for the self-charging of a mobile robot (이동로봇의 자동충전을 위한 어안렌즈 카메라의 보정 및 인공표지의 검출)

  • Kwon, Oh-Sang
    • Journal of Sensor Science and Technology
    • /
    • v.14 no.4
    • /
    • pp.278-285
    • /
    • 2005
  • This paper describes techniques of camera calibration and artificial landmarks detection for the automatic charging of a mobile robot, equipped with a fish-eye camera in the direction of its operation for movement or surveillance purposes. For its identification from the surrounding environments, three landmarks employed with infrared LEDs, were installed at the charging station. When the robot reaches a certain point, a signal is sent to the LEDs for activation, which allows the robot to easily detect the landmarks using its vision camera. To eliminate the effects of the outside light interference during the process, a difference image was generated by comparing the two images taken when the LEDs are on and off respectively. A fish-eye lens was used for the vision camera of the robot but the wide-angle lens resulted in a significant image distortion. The radial lens distortion was corrected after linear perspective projection transformation based on the pin-hole model. In the experiment, the designed system showed sensing accuracy of ${\pm}10$ mm in position and ${\pm}1^{\circ}$ in orientation at the distance of 550 mm.

Improvement of Dynamic Characteristics of OIS System using Improved Band Notch and Analysis of Images (노치 대역을 개선한 이미지 흔들림 보정 장치의 동특성 향상과 이미지 분석)

  • Son, Dong-Hun;Park, No-Cheol;Park, Young-Pil;Park, Kyoung-Su
    • Transactions of the Society of Information Storage Systems
    • /
    • v.7 no.2
    • /
    • pp.70-74
    • /
    • 2011
  • The mobile camera module is a device to be inserted in the digital device for camera feature. The mobile camera module is being shaken by vibrations such as handshake during the exposure time. The clarity is compromised by these vibrations, thus the vibration is considered as an external disturbance. Moreover the use of mobile camera module has been being expanded for automotive vibration should be considered. These external disturbances can cause image blurring, thus optical image stabilization should be applied for image compensation. The compensator is fulfilled mechanically by movable lens group or image sensor that adjusts the optical path to the camera movement. Open loop control is useful for well-defined systems like compliant mechanism. Notch filter and lead compensator are designed and applied to improve the stability and bandwidth. The final level of image compensating is confirmed by image processing with MATLAB and CODE V to verify the better performance.

Camera Acting Method (카메라 연기 훈련 방법 연구)

  • Park, Hoyoung
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.7
    • /
    • pp.70-79
    • /
    • 2013
  • The film language is distinguished roughly according to shot angles and size and camera movement. The film language is what the performer should be well-acquainted with in camera acting. Since the most important characteristics of acting in front of the camera lies in being with the camera, the relationship between the camera and the performers is basically mutual communication and is the inseparable relationship in which they should be well acquainted with each other. Understanding of diverse film languages for acting in front of the camera enables the performer to adapt to the media quickly and to concentrate on acting. Performance changes according to the media or environment in which acting is performed. For a good performance, the performers should be able to appropriately express their own acting according to the characteristics of the space or the media in which they do performance. Acting in front of the camera is clearly distinguished from acting on the stage in the aspects of either media characteristics or acting. With the manifestation of extemporaneousness and the discovery of the performers' personality to the extent possible, performers themselves proceed with creative works in collaboration with the director in acting in front of the camera and can attain the development of acting in front of the camera.