• 제목/요약/키워드: Camera Movement

검색결과 530건 처리시간 0.037초

인체 동작 분석기의 개발 (Development of a Human Motion Analyzer)

  • 김민기;김성호
    • 대한의용생체공학회:의공학회지
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    • 제16권2호
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    • pp.217-222
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    • 1995
  • We propose some applications of image processing techniques to extract quantitative measurements by using a camera system developed in Korea university and Catholic Medical School. From now on the system will be called as KCMOTION. The purpose of this study is to provide basic kinematic and kinetic data for the analysis of human movements and to find the clinical usefulness and reliability of the proposed motion analysis system. Two tests, sit-to-stand (STS) movements and pendulum test, are conducted by the system. The aims of the tests are to identify variability and reliability of KCMOTION to give some quantitative comparisons to the other systems. The result of STS movement are compared to the LOCUS IIID motion analyzer by the ratio of maximum flexion movement per body weight to the actual maximum flexion extension torque per body weight. That result in 29 % and 33 % for hip and knee joint, respectively in KCMOTION and 27 % and 30 % in LOCUS IIID System. The results of the pendulum movements are compared to that of using Cybex and Electrogoniometer with relaxation index, amplitude ratio, swing number and swing time. The results of relaxation index and amplitude ratio of the KCMOTION are between those of the Cybex and Electrogoniometer. We also observed that the KCMOTION detect more natural movement, from the results of swing number and time.

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손동작 인식을 이용한 마우스제어기법 (A Mouse Control Method Using Hand Movement Recognition)

  • 김정인
    • 한국멀티미디어학회논문지
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    • 제15권11호
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    • pp.1377-1383
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    • 2012
  • 본 연구는 마우스의 입력을 사람의 손동작으로 대체하는 휴먼마우스 시스템에 관한 것이다. 모니터의 해상도가 커지면서 웹카메라와 모니터간의 해상도 차이로 인하여 단순히 웹카메라에서 손의 위치를 인식하여 포인터를 이동시키는 방법으로는 모니터의 모든 범위에 커서를 위치시킬 수가 없다. 따라서, 되돌아오는 동작을 반복하지 않고 마우스의 위치를 모니터의 가장자리까지 원하는 곳으로 편리하게 위치시키는 효과적인 방법을 제안한다. 또한, 다양한 마우스이벤트를 처리하기 위하여 엄지와 검지를 이용한 손가락 동작 인식을 제안하고 인식률을 측정한 결과, 97% 이상으로 그 유효성을 확인하였다.

Characteristics of periodical movement of live squid (Todarodes pacificus) hooked on the branch line of a red sea bream long line

  • Koo, Myung Sung;Ishizaki, Munechika;Kim, Suk Jong;Fuwa, Shigeru;Archdale, Miguel Vazquez
    • 수산해양기술연구
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    • 제49권3호
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    • pp.227-237
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    • 2013
  • In Jeju Island, red sea bream is mainly caught by long line with a live squid as bait. The movements of artificial jigs in the fishery are supposed to be an important factor for catching the target organism as well as bait. To develop new fishing method for long line fishery, movements of the bait which was squid were tried to be characterized. In a water tank experiment, a live squid was hooked by a fish hook attached to a model long line. And then movements of squids in the water tank were recorded for 20 minutes by a video camera. Recorded movement of the squid was just periodically up-and-down moving, with a dominant frequency of 0.125Hz, and amplitude of 10.8cm.

HAND GESTURE INTERFACE FOR WEARABLE PC

  • Nishihara, Isao;Nakano, Shizuo
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.664-667
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    • 2009
  • There is strong demand to create wearable PC systems that can support the user outdoors. When we are outdoors, our movement makes it impossible to use traditional input devices such as keyboards and mice. We propose a hand gesture interface based on image processing to operate wearable PCs. The semi-transparent PC screen is displayed on the head mount display (HMD), and the user makes hand gestures to select icons on the screen. The user's hand is extracted from the images captured by a color camera mounted above the HMD. Since skin color can vary widely due to outdoor lighting effects, a key problem is accurately discrimination the hand from the background. The proposed method does not assume any fixed skin color space. First, the image is divided into blocks and blocks with similar average color are linked. Contiguous regions are then subjected to hand recognition. Blocks on the edges of the hand region are subdivided for more accurate finger discrimination. A change in hand shape is recognized as hand movement. Our current input interface associates a hand grasp with a mouse click. Tests on a prototype system confirm that the proposed method recognizes hand gestures accurately at high speed. We intend to develop a wider range of recognizable gestures.

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평행봉 Kenmotsu 동작의 운동학적 분석 (A Kinematical Analysis of the Kenmotsu on the Parallel Bars)

  • 공태웅;김용선;윤창선
    • 한국운동역학회지
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    • 제15권3호
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    • pp.61-70
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    • 2005
  • The purpose of study was to investigate the kinematic variables of Kenmotsu motion in Parallel bars. To this study, by 3 dimensional kinematical analysis of 4 male national gymnasts participants in the 28th Athens Olympic Game in 2004, kinematic data collected using video camera. Coordinate data were smoothed by using a fourth-order Butterworth low pass digital filter with cutoff frequency of 6Hz. The conclusions were as follows. 1. In P2, because the constrained swing movement made the movement of a rising back difficult7, the movements of Reg. were performed at low position after Air phase. 2. In E5 event, for the shake of a stable handstand and applied techniques like a Belle(E-value), a Belle Piked(super E-value), a vertical velocity in E2, a horizontal velocity in E3 and a vertical velocity in E4 were necessary for high velocities. 3. In E4 event, it was appeared that for a flexible body's movement of a vertical up-flight, the large angle of the shoulder joint and the flexion & extension of the hip joint were necessary in Air phase and a long flight time and vertical displacement made Reg. movements stable at the high position.

신경망을 이용한 차량의 주행방향과 장애물 인식에 관한 연구 (Recognition of Driving Direction & Obstacles Using Neural Network)

  • 김명수;양성훈;이석
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1995년도 추계학술대회 논문집
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    • pp.341-343
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    • 1995
  • In this paper, an algorithm is presented to recogniz the driving direction of a vehicle and obstacles in front of it based on highway road image. The algorithm employs a neural network with 27 sub sets obtained from the road image as its input. The outputs include the direction of the vehicle movement and presence or absence of obstacles. The road image, obtained by a video camera, was digitized and processed by a personal computer equipped with an image processing board.

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원격조작 로보트를 위한 카메라 추종시스템 개발 (Development of camera auto-tracking system for telemanipulators)

  • 박영수;윤지섭;엄태준;이재설
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1990년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 26-27 Oct. 1990
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    • pp.825-830
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    • 1990
  • This paper reports the design procedure and testing result of a servo driven pan/tilt device which is capable of tracking arbitrary movement of a specified target object. In order to achieve real-time acquisition of feedback signal, a 2 degrees-of-freedom non-contact type displacement follower is used. The performance of the system is tested for different target velocities and control gains. The result of the research may provide an effective tool for visual transfer in the context of teleoperation.

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지면의 종류와 숙련도에 따른 필라테스 티져(Teaser)동작의 코어안정화와 근육 균형의 차이 (Difference in Core Stability and Muscle Balance of the Pilates Teaser Motion According to Kinds of the Ground and Skills)

  • 신윤경;이경옥
    • 한국운동역학회지
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    • 제25권1호
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    • pp.65-76
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    • 2015
  • Objective : The purpose of this study was to analyse the differences in core stability and muscle balance of the pilates Teaser motion according to the surfaces and skills. Methods : There were 10 subjects in this study with 5 being skilled and 5 that were not skilled. The independent variables were surfaces (high elastic & aluminum) and skills (skilled & unskilled). Dependent variables were core stability and muscle balance. Core stability was measured by Force Platform (9872, Switzerland), 3D Imagery (IBS-2000, EXYMA) was used to understand the muscle balance. In order to do the Teaser movement subjects had to lay flat on their back and then lean forward as much as possible and hold the position for 10 seconds. Afterwards, they would lay back down again. A camera (MHS-PM5K, SONY) was used to make 4 phases (take off, recoil forward, holding, recoil backward) during the teaser exercise to analyze movement. In this study quantitative and qualitative analysis was used. For the statistical analysis, 2X2 ANOVA was used to analyze the differences in movement time, X,Y,Z maximum force, center of pressure and angles according to different phases. 2X3 ANOVA was used to analyze the differences in muscle balance via SPSS 18.0. Results : Soft. Elastic mat had a longer holding time, lower Fx/ Fy/ Fz, shorter Fx trajectory, larger angle and shorter gaps in muscle balance than a hard surface in skilled subjects. This was because the mat can help to recruit and then sustain core fine muscles during holding time in the Teaser movement.

호흡 방법에 따른 한국무용 외발뛰기 동작의 운동역학적 분석 (The Biomechanical Analysis of a One-Legged Jump in Traditional Korean Dance According to Breathing Method)

  • 안주연;이경옥
    • 한국운동역학회지
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    • 제25권2호
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    • pp.199-206
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    • 2015
  • Objective : The purpose of this study was to conduct a biomechanical analysis of a one-legged jump in a traditional Korean dance (Wae Bal Ddwigi) according to breathing method. Method : Participants for this study were 10 dancers with experience for at least 10 years in traditional Korean dance. Independent variables for this test were two different types of breathing methods. Dependent variables were ground reaction force and lower extremity kinematic variables. The jumping movement was divided into three separate stages, take off, flight, and landing. The subjects were asked a questionnaire regarding the degree of impact force and stability of landing posture after the experiment. The Kistler Force Plate (9281B, Switzerland) was used to measure ground reaction force. A digital camera was used to look into angles of each joint of the lower part of body. SPSS was used for statistical analysis via the dependent t-test(p<.05). Results : There were significant differences in jumping according to breathing method. The inhalation & exhalation method yielded significantly longer flight times combined with greater ground reaction force. The breath-holding method required more core flexion during landing, increasing movement at the hips and shoulders. Conclusion : Consequently, there was more flexion at the knee to compensate for this movement. As a result, landing time was significantly higher for breath-holding.

가속도계를 이용한 수면 품질 측정을 위한 스마트 베개 설계 (Design of a Smart Pillow for Sleep Quality Measurement using Accelerometer)

  • 엔당 수완디;김범준
    • 한국전자통신학회논문지
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    • 제15권3호
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    • pp.603-610
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    • 2020
  • 본 논문에서는 수면하는 동안 신체 움직임을 감지하여 수면의 질을 측정하기 위한 스마트 베개를 제안한다. 제안된 스마트 베개는 9개의 가속도 센서를 내장하여 수면하는 동안 머리 또는 몸의 움직임을 감지할 수 있다. 스마트 베개의 효용성을 알아보기 위해서 총 7명의 사용자를 선발하여 5일 동안 개발된 수면 베개를 사용하도록 하고 이들의 수면 모습을 카메라로 녹화하는 한편 설문 조사를 실시하였다. 스피어만 상관관계를 이용하여 수면 중 분당 신체 움직임과 수면품질의 상관관계를 분석한 결과 수면 중 분당 신체 움직임이 많을수록 수면의 질이 저하되는 것을 확인할 수 있었다. 본 논문의 결과는 향후 수면 장애를 신속히 진단하여 치료하는데 활용될 수 있다.