• 제목/요약/키워드: CRT Display

검색결과 211건 처리시간 0.023초

모니터에서 감마변화에 따른 색재현 특성 (Characteristics of Color Reproduction using Gamma Variation on CRT Display)

  • 이성철;차재영;김재해;구철회
    • 한국인쇄학회지
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    • 제23권2호
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    • pp.45-58
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    • 2005
  • The propose of this study investigated the reproduction of color image displayed on a CRT monitor, for a range of different values of monitor gamma. We have used the GOG(gain-offset-gamma) model of the behavior of the CRT. Color difference have been computed in a color space, based on the CIELAB color appearance model. The 133 patch defined linearly color sample and 24 patch defined printing color target were used, and were subjected to the influence of nine different gamma value. The result show that neutral color is increasing the decrease range of luminance black color than white color. These results are of concern in the context of the "correct" display of color reproduction.

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A 3D Image Player for CRT/LCD Monitors

  • Ko, Yoon-Ho;Choi, Chul-Ho;Kwon, Byong-Heon;Choi, Myung-Ryul
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2002년도 International Meeting on Information Display
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    • pp.895-898
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    • 2002
  • In this paper, we propose a 3D image player for LCD monitors as well as CRT monitors. As we consider an afterglow and digital processing of LCD monitors, a stereoscopic images can be shown on CRT monitors as well as LCD monitors using the proposed a3D image player. We have implemented a 3D image player using FPGA (MAX 9320), We show prove that a stereoscopic images are shown on the LCD monitors.

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Display station anthropometrics: Preferred height and angle settings of CRT and keyboard

  • Miller, Win;Suther Ill, Thomas-W.
    • 대한인간공학회지
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    • 제5권2호
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    • pp.37-44
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    • 1986
  • This study investigates display station physical adjustments preferred by a sample of visual display terminal operators. Participants in the study were selected to assure representation of extremely short and extremely tall persons, as well as persons of midrange physical stature. Individual operators were led through a step-by-step sequence to determine their preferred initial settings of seat height, keyboard height and slope angle, and CRT height and tilt angle. Each operator then performed a brief text input tase, after which final preferred adjustments were measured. Intermeasure correlation strongly suggest that "flat" (low slope angle) keyboards are in appropriate for short operators who select low seat heights. In addition, the keyboard angle adjustments preferred by most operators substantially exceed a current German ergonomic display station requirement.

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삼중 버퍼링 방법을 이용한 실시간 소나 신호 디스플레이를 위한 FPGA 임베디드 시스템의 구현 (An Implementation of FPGA Embedded System for Real-Time SONAR Signal Display Using the Triple Buffering Method)

  • 김동진;박영석
    • 대한임베디드공학회논문지
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    • 제9권3호
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    • pp.173-182
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    • 2014
  • The CRT monitor display system for SONAR signal that are commonly used in ships or naval vessels uses vector scanning method. Therefore the processing circuits of the system are complex. Also the purchase of parts is difficult as well as high-cost because the production had been shut down. FPGA-based embedded system is flexible to various digital applications because it can be able to simplify processing circuits and to make a easy customized design for end user, and it provides low-cost high-speed performance. In this paper, we describe an implementation of FPGA embedded system for real-time SONAR signal display using the triple buffering method to overcome some weakness of existing CRT system. Our system provides real-time acquisition and display capability of SONAR signal, and removes afterimage effect that is a critical problem of the system proposed in the preceding study.

표시장치용 3차원 동화상 TOOL의 응용 및 알고리즘에 관한 연구 (A Study on the Applications and Algorithm of 3-Dimensional animation Tool for the full color Display Panel)

  • 황광철;최경돈;안형근;한득영
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2000년도 하계학술대회 논문집
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    • pp.294-298
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    • 2000
  • As the LED or LCD technology has been developed, if we use LED or LCD pannel, more wide color range coluld be obtained as CRT monitor. Specially, full color LED display is developed by high brightness blue LED. It can be applicable to display pannel with a long-life, wide visible angle and high brightness. A display pannel shows the images of CRT monitor performed by the main computer. Graphic application in the main computer is therefore more important in the market. Conventional 3D STUDIO, one of graphic softwares, has difficulties in manipulating and understanding the specific terminology so that one may need more time to learn it. We, therefore, developed graphic application which can recycle the conventional 3D images by creating or editing the image easily.

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대화면 FPS 게임을 위한 레이저센서기반의 대형스크린과 레이저광원 권총의 설계와 구현 (Laser-recognizable Screen and Gun with Laser Source for Realistic Big Screen First Person Shooters Games)

  • 한녹손;김성환
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2008년도 춘계학술발표대회
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    • pp.481-484
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    • 2008
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPS on computer is commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen and laser gun, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.

대화면 FPS 게임을 위한 새로운 레이저기반 입력장치 (New Input Device for Large Screen First Person Shooter Games)

  • 한녹손;김성환;박인규
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2007년도 추계학술발표대회
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    • pp.183-186
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    • 2007
  • In this paper, we present a new game interface design for First Person Shooters (FPS). Previously, FPSs on computer are commonly played using keyboard/mouse or joystick along with PC display. We improve the communication environment between player and game world by means of new control system including large screen, laser gun, and directional device, which create a real life-like space for players. Because traditional display for FPS uses CRT, it cannot support large screen display due to limitation of CRT technology. We designed and implemented a new input device using laser recognizable display. We implemented a new FPS based on Quake III that is in accordance with the new devices. Results suggest that the combined interface creates a method which helps beginners to enjoy playing a FPS immediately and gives experienced players a new gaming experience.

Screen인쇄법에 의한 Liquid Crystal Display용 Color Filter 제작 (The Manufacture of Color Filter for Liquid Crystal Display by Screen Printing Method)

  • 손세모
    • 한국인쇄학회지
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    • 제13권1호
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    • pp.39-55
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    • 1995
  • There has been an enormous emergence of imaging systems dedicated to hardcopy and softcopy color-appearance comparisons. Pre-press industry use the CRT as a soft proofing device to preview and aid with color corrections and changes before producing the final printed image. Color DTP system is required an accurate image-matching between CRT-image and printed image. In other to develop the color DTP,CRT calibration and CRT color transform to CIE color system are necessary. In this paper, we described a method CRT color transform to CIELab color system using RGB image raw data. Experimental results show that described method is useful valid of color image matching.

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Simulation Tool of Rectangular Deflection Yoke for CRT

  • Woo, Duck-Kee;Park, Jong-Jin;Cheun, Jong-Mok;Park, Moo-Yong
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2003년도 International Meeting on Information Display
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    • pp.1141-1146
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    • 2003
  • We have developed the three-dimensional simulation tool for the design of deflection yoke. This tool consists of a modeler, a solver and a post-processor. The modeler easily makes models of Deflection Yoke (DY) and ferrite core (Circle, RAC and RTC) by the parameters and supports several element types (line, surface and quadrilateral). The solver calculates charge density and magnetic field of DY by boundary element method (BEM). We can simply evaluate misconvergence, distortion and inductance of DY in the post-processor, so we apply this simulation tool to 32" rectangular deflection yoke. We can conveniently implement the efficient development of DY in the future.

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POV 현상을 이용한 프로펠러 디스플레이 (Propeller Display Using POV Phenomenon)

  • 이동욱;가두영;이동호;박용욱
    • 한국전자통신학회논문지
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    • 제17권6호
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    • pp.1181-1186
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    • 2022
  • 본 연구에서는 POV(Persistence of Vision) 현상을 활용한 프로펠러 디스플레이를 제작하여 기존 디스플레이(CRT, LCD, LED 등)를 이용하는 것보다 저전력, 간단한 구성, 더 매력 있는 생김새를 가지는 고효율 디스플레이의 동작 특성을 연구하였다. Hall 센서를 사용하여 기준점을 설정한 후 앱 프로그램을 기반으로 제작한 핸드폰 애플리케이션을 통해 채널 인식 신호 및 음성인식 신호를 Bluetooth를 사용하여 디스플레이에 표시하고 전달받은 동작 명령에 따라 명령을 수행하도록 디스플레이를 설계 제작하였다. 실험 결과, 모터 속도 1,030rpm에서 원하는 정보가 디스플레이 화면상에 최적으로 표현되는 동작 특성을 확인하였다.