• 제목/요약/키워드: CAD library control

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자전거 편집설계를 위한 부품형상 정보 모델 기반 CAD 라이브러리 제어 방법 (Method of Controlling CAD Library Based on Part-shape Information Model for Bicycle Configuration Designs)

  • 명병수;이재선;김병철;문두환;이한민;박성환
    • 한국생산제조학회지
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    • 제22권6호
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    • pp.1025-1031
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    • 2013
  • A library of parametric CAD models should be provided for the reuse of design data in configuration design. Mechanical products have many options and parameters, which in turn, require a large number of CAD models for configuration designs. Existing methods for library construction are limited in their ability to decrease the number of CAD models and ensure independency between the configuration design system and the library. To solve these problems, we propose a method that controls a CAD library based on part-shape information model, and also present its technical details. To verify the proposed method, a CAD library for bicycles was constructed and design modification experiments using a prototype part-shape controller were performed. From the experiments, we found that the proposed method can effectively decrease the required number of CAD models by reusing models for configuration designs.

하드웨어 설계 라이브러리 서버의 구현에 관한 연구 (A Study on the Implementation of a Hardware Design Library Server)

  • 최익성;이영희;황선영
    • 전자공학회논문지A
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    • 제30A권12호
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    • pp.125-134
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    • 1993
  • This paper describes the design and implementation of a CAD object management system for the design library in VHDL design environment. For the efficient manipulation of design objects, the library is managed independently of the underlaid CAD system. Management and revision of design objects can be performed by a batch script of server commands or through the user interaction in the X/MOTIF graphic environment. Through the library server, design management tasks can be efficiently performed, such as configuration of design objects, version control, and management of attributes and methods for versions. Experimental results show that the proposed system is a viable tool for the management of design data in VHDL design environment.

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캐드 환경에서 플라스틱 사출 금형 설계 시스템의 개발 (Development of Plastic Injection Mold Design System on the CAD Environment)

  • 조용무
    • 한국정밀공학회지
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    • 제15권2호
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    • pp.68-74
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    • 1998
  • In this work, we have been concerned with developing an intelligent mold design system for plastic injection molding on the AutoCAD. We have concentrated on building a viable environment, including a mold parts database and a menu-driven user interface. This provides a more interactive and interface for selection of optimal mold-base and mold parts in mold design system. This work presents a method which allows the designer to select the mold parts and mold-base directly within an AutoCAD environment. It can also automatically generate detailed 3D drawings of the mold parts and mold-base. The system shows its potential capability for future enhancement. Since the system is independent of the data, it could easily be extended to other mold-bases and mold parts. In addition, it can be linked to the molding analysis system by creating subtracted 3-D models.

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Microcomputer용 유한요소 해석시스템의 개발 (Development of PC-based FEA system)

  • 심정수;김창헌;이종원
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1987년도 한국자동제어학술회의논문집; 한국과학기술대학, 충남; 16-17 Oct. 1987
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    • pp.260-263
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    • 1987
  • In this study, PC-based FEA system (Micro-STANS) running on the 16 bit microcomputer is developed. This system has powerful pre & post processing function using computer graphics, and is interfaced to AutoCAD system which is most popular PC-CAD system, making it possible to accomplish the concept of real integration between design and analysis. This system which has truss , beam plate & shell elements in the element library, can perform linear static analysis.

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Preliminary programming for librarization of Haptic Primitives based on constructive solid geometry and god-object

  • Jin, Do-Hyung;Kyung, Ki-Uk;Kwon, Dong-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1093-1097
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    • 2004
  • We propose 'the haptic primitive' for haptic rendering without the need to solve complicated parametric equations. To develop 'the haptic primitive', we adopted "the God-Object Method" as a haptic rendering algorithm and applied 'Constructive Solid Geometry' to manage haptic objects. Besides being used in the 'ghost library' of $PHANToMTM^{TM}$ our method can be used as a basic component for developing tools and libraries that aim to simplify haptic modeling. It can also be applied to tactile display modules and temporal display modules. Ultimately it can be developed into a one-stop haptic modeling tool that enables the user to more conveniently create a tangible CAD systems or a tangible e-ommerce system.

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Design of Self-Timed Standard Library and Interface Circuit

  • Jung, Hwi-Sung;Lee, Moon-Key
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -1
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    • pp.379-382
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    • 2000
  • We designed a self-timed interface circuit for efficient communication in IP (Intellectual Property)-based system with high-speed self-timed FIFO and a set of self-timed event logic library with 0.25um CMOS technology. Optimized self-timed standard cell layouts and Verilog models are generated for top-down design methodology. A method for mitigating a design bottleneck when it comes to tolerate clock skew is described. With clock control method and FIFO, we implemented high-speed 32bit-interface chip for self-timed system, which generated maximum system clock is 2.2GHz. The size of the core is about 1.1mm x 1.1mm.

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Optimal Ball-end and Fillet-end Mills Selection for 3-Axis Finish Machining of Point-based Surface

  • Kayal, Prasenjit
    • International Journal of CAD/CAM
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    • 제7권1호
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    • pp.51-60
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    • 2007
  • This paper presents an algorithm of optimal cutting tool selection for machining of the point-based surface that is defined by a set of surface points rather than parametric polynomial surface equations. As the ball-end and fillet-end mills are generally used for finish machining in a 3-axis computer numerical control machine, the algorithm is applicable for both cutters. The optimum tool would be as large as possible in terms of the cutter radius and/or corner radius which maximise (s) the material removal rate (i.e., minimise (s) the machining time), while still being able to machine the entire point-based surface without gouging any surface point. The gouging are two types: local and global. In this paper, the distance between the cutter bottom and surface points is used to check the local gouging whereas the shortest distance between the surface points and cutter axis is effectively used to check the global gouging. The selection procedure begins with a cutter from the tool library, which has the largest cutter radius and/or corner radius, and then adequacy of the point-density is checked to limit the accuracy of the cutter selection for the point-based surface within tolerance prior to the gouge checking. When the entire surface is gouge-free with a chosen cutting tool then the tool becomes the optimum cutting tool for a list of cutters available in the tool library. The effectiveness of the algorithm is demonstrated considering two examples.

가상현실 바이크 시뮬레이터의 개발과 성능평가 (Performance Evaluation and Development of Virtual Reality Bike Simulator)

  • 김종윤;송철규;김남균
    • 대한전기학회논문지:시스템및제어부문D
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    • 제51권3호
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    • pp.112-121
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    • 2002
  • This paper describes a new bike system for the postural balance rehabilitation training. Virtual environment and three dimensional graphic model is designed with CAD tools such as 3D Studio Max and World Up. For the real time bike simulation, the optimized WorldToolKit graphic library is embedded with the dynamic geometry generation method, multi-thread method, and portal generation method. In this experiment, 20 normal adults were tested to investigate the influencing factors of balancing posture. We evaluated the system by measuring the parameters such as path deviation, driving velocity, COP(center for pressure), and average weight shift. Also, we investigated the usefulness of visual feedback information by weight shift. The results showed that continuous visual feedback by weight shift was more effective than no visual feedback in the postural balance control It is concluded this system might be applied to clinical use as a new postural balance training system.

조선 후기 한성부 상류주택의 규모와 영역별 실구성에 관한 연구 (A Study on Scale and Space Composition by Domains of Upper-Class Housing in Seoul, During the Latter Part of the Joseon Dynasty)

  • 홍승재;강인선
    • 한국주거학회논문집
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    • 제22권1호
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    • pp.95-104
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    • 2011
  • The drawings that currently possessing by the Jangseogak Library, The Academy of Korean Studies is the material which were drawn the figure of house in Seoul (Hanseong-bu), during from the middle part of 17th Century to the end of 19th Century. Since these drawings were drawn in the form of Gangado (間架圖), the layout and floor plan, the function of room of each houses can be examined. Focusing on drawings on which the room name was written among those drawings, this Study has researched about the scale and space composition by each domains of the upper-class housing in Seoul, during the latter part of the Joseon Dynasty. Based on the originals, all of the drawings were redrawn using AutoCAD 2008, and the scale of site and building, the occupying area by domains were also analyzed, compared. As the result, it was investigated that the most part of upper-class housing in Seoul had far exceeded over the control limitation about the site size and the building scale in accordance with the status. Furthermore, in this Study, by means of concretely research on the space and room composition of each ranges of the upper-class housing in Seoul, it was quite examinable on the architectural figure of the upper-class housing in Seoul, During the latter part of the Joseon Dynasty, which was not known well in the meanwhile.