• Title/Summary/Keyword: CABRI

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초등학교 평면기하학습에서 GSP활용에 대한 연구

  • Gang, Yeong-Ran;Nam, Seung-In
    • Communications of Mathematical Education
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    • v.10
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    • pp.97-106
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    • 2000
  • 학습의 도구로써 컴퓨터의 활용은 학습 내용뿐만 아니라 수학적 지식의 획득 과정에 있어서도 변화를 시도하고 있다. 특히 물리적인 환경에서 시 ${\cdot}$ 공간적인 제약으로 인한 구체적 조작활동을 한계성을 극복하기 위해 개발된 기하학습 소프트웨어인 GSP와 Cabri-Geometry II는 새로운 관점에서의 기하학습을 가능케 한다. 본고에서는 기하학습의 도구로써 컴퓨터의 역할과 GSP의 기능적 특성 및 초등학교 수학교수 ${\cdot}$ 학습과정에서 GSP의 활용할 수 있는 방안에 대해서 살펴본다.

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Analysis of pre-service teachers' cognition on a teacher education program in technology-friendly flipped classroom (공학 도구 친화적 거꾸로 수업에서 예비교사의 인식 분석)

  • Kim, Dong-Joong;Kim, Daesang;Choi, Sang-Ho
    • Communications of Mathematical Education
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    • v.32 no.4
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    • pp.455-475
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    • 2018
  • The purpose of this study is to investigate characteristics of pre-service teachers' cognition about learning through the use of technology by employing a teacher education program in the use of technology-friendly flipped classroom. For this purpose, 45 pre-service teachers participated in the study and they completed both pre- and post-surveys including questions about Technology Adopter Category Index(TACI) and Technological Pedagogical Content Knowledge(TPACK). They were also asked to write self-reflections on mathematics softwares(Geometer's Sketch Pad(GSP), Geogebra, Cabri 3D). Results show that the teacher education program in the use of technology-friendly flipped classroom affected pre-service teachers' cognitions of TACI and TPACK, and they perceived that technology integration helped students' mathematics learning process. Findings from this study indicate that ideas about how to develop a technology-friendly teacher education program are more specified..

A Study on 5th Graders' Interaction in Exploration Using Dynamic Geometry Software (탐구형 기하 소프트웨어를 활용한 탐구 활동에 따른 초등학교 5학년 학생들의 상호작용 분석)

  • 류희찬;하경미
    • Journal of Educational Research in Mathematics
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    • v.10 no.2
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    • pp.279-300
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    • 2000
  • This research investigated students' interaction in the environment with dynamic geometry software such as Cabri II, and GSP in order to understand and analyze why computer environment is a richer interaction field for developing children's explorative ability than other traditional paper-and-pencil environments. This research focused on 5th graders' interaction with topics of transformational geometry and similar figure and analyzed children's learning process and their interview results gotten through audio and video recording. Computer exploration with a dynamic software seems to be very helpful for elementary students to learn geometry. However, the effectiveness of the computer should be discussed with respected to its methodological validity of teachers to guide students' explorative activities with a dynamic software.

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From Visualization to Computer Animation Approaches in Mathematics Learning: the Legacy throughout History of Human Endeavours for Better Understanding

  • Rahim, Medhat H.
    • Research in Mathematical Education
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    • v.17 no.4
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    • pp.279-290
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    • 2013
  • Presently, there has been growing interests in using mathematics' history in teaching mathematics [Katz, V. & Tzanakis, C. (Eds.) (2011). Recent Developments on Introducing a Historical Dimension in Mathematics Education. Washington, DC: Mathematical Association of America]. Thus, this article introduces some work of scholars from ancient East Indian culture like Bhaskara (AD 1114-1185) and Arabic culture such as Ibn Qurrah (AD 9th c) that are related to Pythagoras Theorem. In addition, some Babylonian creative works related to Pythagorean triples found in a tablet known as 'Plimpton 322', and an application of the Pythagorean Theorem found in another tablet named 'Yale Tablet' are presented. Applications of computer animation of dissection Motion Operations concept in 2D and 3D using dynamic software like Geometer's-Sketchpad and Cabri-II-and-3D. Nowadays, creative minds are attracted by the recent stampede in the advances of technological applications in visual literacy; consequently, innovative environments that would help young students, gifted or not, acquiring meaningful conceptual understanding would immerge.

Cigarette Alternatives: Are they Safe?

  • Shantakumari, Nisha;Muttappallymyalil, Jayakumary;John, Lisha Jenny;Sreedharan, Jayadevan
    • Asian Pacific Journal of Cancer Prevention
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    • v.16 no.8
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    • pp.3587-3590
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    • 2015
  • In spite of limited data regarding the safety or effectiveness of electronic cigarette introduced into the market as a healthier alternative to tobacco smoking, its popularity has increased enormously. E-cigarettes have penetrated the market rapidly owing to the elaborate marketing network and attractive marketing strategies. Stated advantages include the claim that they help quit smoking and produce less exposure than conventional smoking. The list of disadvantages is even more elaborate. While the majority of the studies supporting health claims and efficacy for quitting smoking are not scientifically sound, they are also challenged by studies providing contradictory results. Owing to the limited evidence on the potential advantages and disadvantages of e-cigarettes, the debate on their safety continues.

수학 개념의 자기 주도적 구성을 위한 교수 ${\cdot}$ 학습 모델 개발 - Cabri Geometry II와 MathView 활용을 중심으로 -

  • Park, Yong-Beom;Kim, Han-Hui;Park, Il-Yeong
    • Communications of Mathematical Education
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    • v.9
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    • pp.97-114
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    • 1999
  • 새로운 세기의 수학 교육은 직관과 조작 활동에 바탕을 둔 경험에서 수학적 형식, 관계, 개념, 원리 및 법칙 등을 이해하도록 지도되어야 한다. 즉 학생들의 내면 세계에서 적절한 경험을 통하여 시각적 ${\cdot}$ 직관적으로 수학적 개념을 재구성할 수 있도록 상황과 대상을 제공해야 한다. 이를 위하여 컴퓨터 응용 프로그램을 활용한 자기주도적 수학 개념 형성에 적합한 교수 ${\cdot}$ 학습 모델을 구안하여 보았다. 이는 수학의 필요성과 실용성 인식 및 자기주도적 문제해결력 향상을 위한 상호작용적 매체의 활용이 요구된다. 본 연구는 구성주의적 수학 교수 ${\cdot}$ 학습 이론을 근간으로 대수 ${\cdot}$ 해석 ${\cdot}$ 기하 및 스프레트시트의 상호 연계를 통하여 수학 지식을 재구성할 수 있도록 학습수행지를 제작하여 교사와 학생의 다원적 상호 학습 기회를 제공하는 데 주안점을 두고자 한다.

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Construction of Geometric Learning Contents Using the Experimental Computer Software (탐구형 소프트웨어를 활용한 기하학습내용의 구성방안 탐색)

  • 류희찬;유공주;조민식
    • Journal of Educational Research in Mathematics
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    • v.10 no.1
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    • pp.139-159
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    • 2000
  • The experimental software such as Cabri II, The Geometer's Sketchpad, etc. provides dynamic environment which construct and explore geometric objects interactively and inductively. It has the effects on mathematics itself differently from other technologies that are used in instruction. What is its characteristics\ulcorner What are the educational implication of it for the learning of geometry\ulcorner How is mental reasoning of geometric problems changed by transformation of the means of representation and the environment to manipulate them\ulcorner In this study, we answer these questions through the review of the related literatures and the analysis of textbooks, teaching materials using it and curricular materials. Also, we identify implications about how the criteria for choosing geometic content and the ways of constructing context, for orchestrating the students' exploration with the secondary geometry curriculum, can be changed.

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A Study on the Development of Instruction Sequence in Secondary School Geometry Using Dynamic Software (탐구형 소프트웨어의 활용에 따른 중학교 기하영역의 지도계열에 관한 연구)

  • 류희찬;정보나
    • School Mathematics
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    • v.2 no.1
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    • pp.111-144
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    • 2000
  • The purpose of this study is to develop instruction sequence and teaching units for secondary school geometry using dynamic computer software like CabriII, GSP, Wingeom, Poly. For this purpose, literature was reviewed on various issues of geometry education and geometry curriculum using dynamic software. By the literature review, instructional sequence for teaching geometry in middle schools was designed. And, based on the newly developed instructional sequence, one sample teaching unit was developed. The basic principles for the development were to connect intuition geometry and formal geometry, and to emphasize students' investigative experience. Finally, experiment to check out teachers' response to the newly developed material was conducted by using questionnaire.

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Simulation of reactivity-initiated accident transients on UO2-M5® fuel rods with ALCYONE V1.4 fuel performance code

  • Guenot-Delahaie, Isabelle;Sercombe, Jerome;Helfer, Thomas;Goldbronn, Patrick;Federici, Eric;Jolu, Thomas Le;Parrot, Aurore;Delafoy, Christine;Bernaudat, Christian
    • Nuclear Engineering and Technology
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    • v.50 no.2
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    • pp.268-279
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    • 2018
  • The ALCYONE multidimensional fuel performance code codeveloped by the CEA, EDF, and AREVA NP within the PLEIADES software environment models the behavior of fuel rods during irradiation in commercial pressurized water reactors (PWRs), power ramps in experimental reactors, or accidental conditions such as loss of coolant accidents or reactivity-initiated accidents (RIAs). As regards the latter case of transient in particular, ALCYONE is intended to predictively simulate the response of a fuel rod by taking account of mechanisms in a way that models the physics as closely as possible, encompassing all possible stages of the transient as well as various fuel/cladding material types and irradiation conditions of interest. On the way to complying with these objectives, ALCYONE development and validation shall include tests on $PWR-UO_2$ fuel rods with advanced claddings such as M5(R) under "low pressure-low temperature" or "high pressure-high temperature" water coolant conditions. This article first presents ALCYONE V1.4 RIA-related features and modeling. It especially focuses on recent developments dedicated on the one hand to nonsteady water heat and mass transport and on the other hand to the modeling of grain boundary cracking-induced fission gas release and swelling. This article then compares some simulations of RIA transients performed on $UO_2$-M5(R) fuel rods in flowing sodium or stagnant water coolant conditions to the relevant experimental results gained from tests performed in either the French CABRI or the Japanese NSRR nuclear transient reactor facilities. It shows in particular to what extent ALCYONE-starting from base irradiation conditions it itself computes-is currently able to handle both the first stage of the transient, namely the pellet-cladding mechanical interaction phase, and the second stage of the transient, should a boiling crisis occur. Areas of improvement are finally discussed with a view to simulating and analyzing further tests to be performed under prototypical PWR conditions within the CABRI International Program. M5(R) is a trademark or a registered trademark of AREVA NP in the USA or other countries.

The Understanding the Necessity Proof and Using Dynamic Geometry Software (증명의 필요성 이해와 탐구형 기하 소프트웨어 활용)

  • 류희찬;조완영
    • Journal of Educational Research in Mathematics
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    • v.9 no.2
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    • pp.419-438
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    • 1999
  • This paper explored the impact of dynamic geometry software such as CabriII, GSP on student's understanding deductive justification, on the assumption that proof in school mathematics should be used in the broader, psychological sense of justification rather than in the narrow sense of deductive, formal proof. The following results have been drawn: Dynamic geometry provided positive impact on interacting between empirical justification and deductive justification, especially on understanding the necessity of deductive justification. And teacher in the computer environment played crucial role in reducing on difficulties in connecting empirical justification to deductive justification. At the beginning of the research, however, it was not the case. However, once students got intocul-de-sac in empirical justification and understood the need of deductive justification, they tried to justify deductively. Compared with current paper-and-pencil environment that many students fail to learn the basic knowledge on proof, dynamic geometry software will give more positive ffect for learning. Dynamic geometry software may promote interaction between empirical justification and edeductive justification and give a feedback to students about results of their own actions. At present, there is some very helpful computer software. However the presence of good dynamic geometry software can not be the solution in itself. Since learning on proof is a function of various factors such as curriculum organization, evaluation method, the role of teacher and student. Most of all, the meaning of proof need to be reconceptualized in the future research.

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