• Title/Summary/Keyword: C/S(Client Server)

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A P2P Network Design with Dynamic Topology Cloning (동적 위상 복제를 이용한 P2P 네트워크 설계)

  • 구태완;김은규;이성룡;정연진;이광모
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10c
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    • pp.433-435
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    • 2003
  • Peer­To­Peer(P2P) 네트워크 모델은 기존의 클라이언트/서버(Client/Server:C/S) 네트워크 모델에 비해 중앙 네트워크상의 트래픽 회피라는 측면에서 현재 활발히 연구되고 있는 분야이다. 그러나 P2P 네트워크 모델은 확장성, 네트워크에 참여하는 노드들의 수에 대한 제약, 구성된 네트워크 모델 기반에서 정보 및 공유 가능한 자원들의 검색에 대한 어려움 등의 많은 문제점들이 있다. 본 논문에서는 효과적인 정보 및 자원의 검색을 위해 정형화된 P2P 네트워크 모델을 기반으로 하여 P2P 네트워크 모델이 가지고 있는 특성들을 고려하여 동적으로 구성 가능한 위상 구조를 제시한다.

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A Implementation of the Inspection Information Management system for the Nuclear Power Plant Heat Exchanger using Client/Server Environment (C/S 환경에서의 원전기기 검사정보 관리시스템 구현)

  • Song, Jae-Ju;Shin, Jin-Ho;Yi, Bong-Jae
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2705-2707
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    • 2001
  • 원전 운영에 핵심적인 기기중에 하나인 열교환기는 5,000여개에 달하는 세관들로 구성되어 있다. 이러한 세관은 건전성 유무를 판단키 위해 정기적으로 비파괴검사를 수행하고 있다. 본 논문에서는 비파괴검사 공정결과 생성되는 열교환기 세관 이력 및 상태자료를 데이터베이스화하여 유지 관리하고, 데이터베이스화된 내용을 바탕으로 세관 상태 변화추이를 파악하는 기능과 비 체계화된 모든 세관의 이력정보를 다양한 보고서 형태로 출력할 수 있는 기능 등을 제공하기 위한 "원전기기 검사정보관리시스템" 구현 결과를 소개한다.

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Mobile RFID Service QoS, Security Model (모바일 RFID 서비스를 위한 QoS 및 보안 모델)

  • Kim Mar-Ie;Lee Yong-Jun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5C
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    • pp.562-567
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    • 2006
  • This paper extends Diameter AAA Protocol to provide secure communication channels between Mobile RFID Service Components and distinct service based on user's QoS level authorization. This paper supposes 900MHz, which is the target RF for Mobile RFID Forum and supposes RFID phone, which equitted with RFID reader. By using extended Diameter AAA server, user is authenticated, authorized and provided dynamic security associations between Mobile RFID Service components. The types of security associations are as followings:between RFID tag and RFID reader, between RFID reader(phone) and MobileRFID Service Agent, between phone and OIS, between phone and OTS and between phone and Accounting/Financial server.

Android mobile phone information push system based on the XMPP protocol (XMPP 프로토콜기반 안드로이드 휴대폰 정보 푸쉬 시스템)

  • Pyoun, Do-Kil;Hao, Liu;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.3
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    • pp.561-566
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    • 2013
  • In this paper, android phone information push system based on the XMPP protocol is proposed. For this, we implement a XMPP(eXtensible Message and Presence Protocol) based instant message system in C/S network environment by using Java language and eclipse device. This system not only allows sending and receiving messages from the PC server to mobile phone client, but also enables the expansion into the smack package of an android phone. Thus, this system shown, in this paper has the better performance in transmission and transfer speed than those of the basic XMPP protocol system.

A Study on the Construction of a Real-time Sign-language Communication System between Korean and Japanese Using 3D Model on the Internet (인터넷상에 3차원 모델을 이용한 한-일간 실시간 수화 통신 시스템의 구축을 위한 기초적인 검토)

  • Kim, Sang-Woon;Oh, Ji-Young;Aoki, Yoshinao
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.7
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    • pp.71-80
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    • 1999
  • Sign-language communication can be a useful way of exchanging message between people who using different languages. In this paper, we report an experimental survey on the construction of a Korean-Japanese sign-language communication system using 3D model. For real-time communication, we introduced an intelligent communication method and built the system as a client-server architecture on the Internet. A character model is stored previously in the clients and a series of animation parameters are sent instead of real image data. The input-sentence is converted into a series of parameters of Korean sign language or Japanese sign language at server. The parameters are transmitted to clients and used for generating the animation. We also employ the emotional expressions, variable frames allocation method, and a cubic spline interpolation for the purpose of enhancing the reality of animation. The proposed system is implemented with Visual $C^{++}$ and Open Inventor library on Windows platform. Experimental results show a possibility that the system could be used as a non-verbal communication means beyond the linguistic barrier.

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Design and Implementation of an Instant Messenger between the two different domain mobile terminal systems (이종(異種) 모바일 단말 간 인스턴트 메신저 설계 및 구현)

  • Bang, Ji-Woong;Kim, Dae-Won
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.4
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    • pp.255-262
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    • 2010
  • Recently, we are living in the world of information and ubiquitous technology strayed away from the fixed network systems resulting in an increase of using mobile terminals which is convenient for mobility and functionality. Because the diversification of mobile devices to communicate between disparate mobile terminals is difficult, the two kinds of operating systems and hardware for data communication between the terminals is needed to convert the data. The proposed instant messenger design in MRP-S3C2440A (Windows CE 5.0) and Nexio XP30 (Windows CE .NET 4.1) were tested and applied. Usually the mobile terminal has an information on a central server. Sender terminal receives the message according to the characteristics of the terminal after converting was sent to the receiving terminal. Receiving-side terminal without a separate conversion process, it was the output terminals. This paper deals with the proposal and implementation of designing an instant messenger application program between the two different mobile terminals and network systems.

Acquisition, Processing and Image Generation System for Camera Data Onboard Spacecraft

  • C.V.R Subbaraya Sastry;G.S Narayan Rao;N Ramakrishna;V.K Hariharan
    • International Journal of Computer Science & Network Security
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    • v.23 no.3
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    • pp.94-100
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    • 2023
  • The primary goal of any communication spacecraft is to provide communication in variety of frequency bands based on mission requirements within the Indian mainland. Some of the spacecrafts operating in S-band utilizes a 6m or larger aperture Unfurlable Antenna (UFA for S-band links and provides coverage through five or more S-band spot beams over Indian mainland area. The Unfurlable antenna is larger than the satellite and so the antenna is stowed during launch. Upon reaching the orbit, the antenna is deployed using motors. The deployment status of any deployment mechanism will be monitored and verified by the telemetered values of micro-switch position before the start of deployment, during the deployment and after the completion of the total mechanism. In addition to these micro switches, a camera onboard will be used for capturing still images during primary and secondary deployments of UFA. The proposed checkout system is realized for validating the performance of the onboard camera as part of Integrated Spacecraft Testing (IST) conducted during payload checkout operations. It is designed for acquiring the payload data of onboard camera in real-time, followed by archiving, processing and generation of images in near real-time. This paper presents the architecture, design and implementation features of the acquisition, processing and Image generation system for Camera onboard spacecraft. Subsequently this system can be deployed in missions wherever similar requirement is envisaged.

Adaptive Error Control Scheme for Supporting Multimedia Services on Mobile Computing Environment (이동 컴퓨팅 환경에서 멀티미디어 서비스 지원을 위한 적응적 에러 제어 기법)

  • Jeon Yong-Hun;Kim Sung-Jo
    • The KIPS Transactions:PartC
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    • v.13C no.2 s.105
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    • pp.241-248
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    • 2006
  • Mobile computing has such characteristics as portability, wireless network, mobility, etc. These characteristics cause various problems to mobile terminals like frequent disconnection, high error rate, and varying network status. These problems motivate us to develop an adaptive error control mechanism for supporting multimedia service in mobile computing environment. In this paper, we propose the Adaptive Error Control(AEC) scheme using client's buffer size and current error rate. After categorizing the status into four groups according to client's buffer size and current error rate, this scheme applies an appropriate error control scheme to each status. In this scheme, thresholds of buffer size and error rate are determined by the data transmission time, play rate and average VOP size, and by the probability of error for a sequence of packets. The performance of proposed scheme is evaluated by flaying MPEG-4 files on an experimental client/server environment, respectively. The results show that error correcting rate is similar to other schemes while the time for correcting error reduce a little. In addition, the size of data for correcting error is decreased by 23% compared with FEC and Hybrid FEC, respectively. Theses results demonstrate that the proposed scheme is more suitable in mobile computing environment with small bandwidth and varying environment than existing schemes.

A study on the development of substation power system simulator for education and training (변전소 전력계통 교육용 SIMULATOR 개발에 관한 연구)

  • Baik S. D.;Kim S. K.;Lee J. H.;Lee S. C.
    • Proceedings of the KIEE Conference
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    • summer
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    • pp.67-69
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    • 2004
  • This thesis attempts to investigate and analyze the structure of educational simulation devices implemented thus far. conducting a close analysis of their strengths and weaknesses. On this basis the author Presents and implements a new method of simulation, and continuously upgrades it for increased stability and convenience. The most important aspects of the educational simulation device described in this thesis are: first removing the editing function (scenarios. single line diagrams, and point DB), which the instructor finds time-consuming and inconvenient to use; second, developing and installing the program so as to calculate electric power flow that can measure fluctuations measurements after changing the system status; and third. implementing a Client/server mode to build a system that will make it possible to train many people at a time in remote locations. When compared to simulation devices of the Psst. the greatest differences are that algorithm-based scenarios make scenario inputs unnecessary. and that the amount of work required for the point DB and single line diagrams were minimized.

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A Scheme on High-Performance Caching and High-Capacity File Transmission for Cloud Storage Optimization (클라우드 스토리지 최적화를 위한 고속 캐싱 및 대용량 파일 전송 기법)

  • Kim, Tae-Hun;Kim, Jung-Han;Eom, Young-Ik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.8C
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    • pp.670-679
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    • 2012
  • The recent dissemination of cloud computing makes the amount of data storage to be increased and the cost of storing the data grow rapidly. Accordingly, data and service requests from users also increases the load on the cloud storage. There have been many works that tries to provide low-cost and high-performance schemes on distributed file systems. However, most of them have some weaknesses on performing parallel and random data accesses as well as data accesses of frequent small workloads. Recently, improving the performance of distributed file system based on caching technology is getting much attention. In this paper, we propose a CHPC(Cloud storage High-Performance Caching) framework, providing parallel caching, distributed caching, and proxy caching in distributed file systems. This study compares the proposed framework with existing cloud systems in regard to the reduction of the server's disk I/O, prevention of the server-side bottleneck, deduplication of the page caches in each client, and improvement of overall IOPS. As a results, we show some optimization possibilities on the cloud storage systems based on some evaluations and comparisons with other conventional methods.