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Applying a Product Data Analytics-based Quantitative Contribution Evaluation System for Participants to Collaborative Projects in Product Development Practices (협동 제품개발 실습에서 참가자 기여도 평가를 위한 Product Data Analytics 기반 정량적 평가 시스템 적용)

  • Do, Namchul
    • Journal of Engineering Education Research
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    • v.22 no.4
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    • pp.61-70
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    • 2019
  • As product development process becomes complex, it becomes more important for engineering students to experience collaborative product development. Especially the collaboration experience based on Product Data Management (PDM) systems is useful, since participants are likely to use the same environment for their professional product development. However, instructors have difficulties to evaluate contribution of each participant to their projects during the practices, since it is hard to trace personal activities for collaborative design processes. To solve this problem, this study suggests a data-driven objective method that analyses product data accumulated in PDM databases to evaluate numerically calculated contributions of participants to their class projects. As a result, the quantitative measures provided by the data-driven analysis with qualitative measures for project results can improve the fairness and quality of evaluation of contributions of participants to collaborative projects. This study implemented the proposed evaluation method with an information system and discussed the result of the application of the system to product development practices.

Rheological & Sensory Characteristics of Pine Mushroom Jung-Gwa by Different Amount of Saccharide(honey and oligosaccharide) (당 첨가량에 따른 송이정과의 물성 및 관능 특성)

  • Park, Mi-Lan;Choi, Soo-Keun;Jung, In-Chang;Byun, Gwang-In
    • Journal of the Korean Society of Food Culture
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    • v.21 no.6
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    • pp.695-701
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    • 2006
  • This study is based on the utilization of pine mushroom for processing products by development of pine mushroom Jung-Gwa. The results were summarized as follows: Pine mushroom Jung-Gwa were prepared with four different amounts (20, 30, 40, 50%) of honey. Pine mushroom Jung-Gwa color value was the highest by 20% soaking honey-water product and 40% soaking honey-water product was the lowest. Strength and hardness of 20% soaking honey-water product was the highest. Appearance to product of 50% soaking honey-water was the highest preference by all age of except 20's. The honey content of more and more external appearance preference was became higher. Product of 40% soaking honey-water was best by flavor of pine mushroom Jung-Gwa. A sugary tastes comparison 50% soaking honey water to 40% soaking honey water was not distinction. The texture was appeared a statistically significant difference by products of 20%, 30% soaking honey-water. Product of 20% soaking honey-water was favorite in 20's and product of 30% soaking honey-water was favorite in 30's. In overall preference test for pine mushroom Jung-Gwa of 40% soaking honey water was preferred by all age. Oligosaccharide helped geriatric diseases and cheaper. Thus this study used oligosaccharide but the result was not a statistically significant difference of pine mushroom Jung-Gwa products quality by comparison honey-water to oligosaccharide. Therefore oligosaccharide utilization products was thought worth a lot more by processing price and functional.

Usability Evaluation Method of Information Technology Product (정보기술 제품의 사용성 평가방법)

  • 임치환;이민구
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.16 no.28
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    • pp.69-75
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    • 1993
  • The evaluation of product may be classified by technical tests or by ergonomics assessments. If an ergonomics assessment is required, then the three types of interface dimension are available to the researcher. In this paper, we proposed the heuristic evaluation method for usability of product in the three types of interface dimension The evaluation method is used the fuzzy weighted checklist technique computerized for evaluating or comparing prototype of system and IT product.

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A Study on Removal of Phenol and Its By-Product by Ozone, Ozone/Hydrogen Peroxide and Ozone/Granular Activated Carbon (오존, 오존/과산화수소와 오존/활성탄 처리에 의한 페놀 및 그 부산물의 제거에 관한 연구)

  • 배현주;김영규;정문호
    • Journal of Environmental Health Sciences
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    • v.23 no.3
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    • pp.121-129
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    • 1997
  • This study was performed to delineate the removal phenol in solutions using of ozone, ozone/$H_2O_2$ and ozone/GAC. The disinfection by-product of phenol by ozonation, hydroquinone, was analyzed and it's control process was investigated. The followings are the conclusions that were derived from this study. 1. The removal efficiency of phenol by ozonation was 58.37%, 48.34%, 42.15%, and 35.41% which the initial concentration of phenol was 5 mg/l, 10 mg/l, 15 mg/l, and 20 mg/l, respectively. 2. The removal efficiency of phenol by ozonation was 42.95% at pH 4.0 and 69.39% at pH 10, respectively. The removal efficiencies were gradually increased, as pH values were increased. 3. With the ozone/$H_2O_2$ combined system, the removal efficiency of phenol was 72.87%. It showed a more complete degradation of phenol with ozone/$H_2O_2$ compared with ozone alone. 4. When ozonation was followed by filtration on GAC, phenol was completely removed. 5. Oxidation, if carried to completion, truly destroys the organic compounds, converting them to carbon dioxide. Unless reaction completely processed, disinfection by-products would be produced. To remove them, ozone/GAC treatment was used. The results showed that disinfection by-product of phenol by ozonation, hydroquinone, was completely removed. These results suggested that ozone/GAC should also be an appropriate way to remove phenol and its by-product.

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Competitve Structure Analysis among Fashion Stores by Consumers` Patronage Mix Behavior (의류제품별 점포호나합애고 행동에 근거한 패션점포유형간 경쟁구조분석)

  • 정현숙;이은영
    • Journal of the Korean Society of Clothing and Textiles
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    • v.26 no.9
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    • pp.1354-1365
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    • 2002
  • With the appearance of many new types of fashion stores in Korea, competitions among fashion store types art fiercer than ever before. As consumers alternatives in fashion store selection increase, they select different store types to purchase different product types. Therefore, the probability of patronage mix behavior according to product type increases. Understanding consumers patronage mix behavior, finding out the determinant attributes of fashion stores for each product type, and analyzing competitive structures among fashion stores are important to retailers and marketers for building a successful merchandising and marketing strategies. An empirical study was conducted to analyze the competitive structure among the store types by consumers' patronage mix behavior. A questionnaire was developed and data were collected from 464 adult women living in Seoul area in Korea. Factor analysis, paired t-test, ANOVL Duncan test, and discriminant analysis were employed to analyze the data. Data regarding patronage mix behavior by product type proved that certain store types had ‘natural dominance’ in a particular product type as Hirschman(l978) pointed out. Also, a new analytic method of the competitive structures among fashion store types was suggested in the study, by which a specific store type retailer can analyze his/her own customers' patronage mix behavior by product type. The analysis will enable retailers to distinguish which of their competitors are substitutive, selling same product types, and which are complementary, selling different product types. Retailers have to concentrate on the strategies for the substitutive competitors rather than complementary competitors because their marketing abilities and resources are limited.

The Scarcity Effect on Product Evaluation in Retail: The Curation Message Role (리테일 매장에서 제품 희소성이 제품 평가에 미치는 영향: 큐레이션 메시지의 역할을 중심으로)

  • Lee, Seung-Yun;Chae, Soo-Joon;Kim, Jin-Wook
    • Journal of Distribution Science
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    • v.16 no.3
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    • pp.79-86
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    • 2018
  • Purpose - Many retail stores tend to use scarcity-laden message in order to influence consumers, where scarcity refers to insufficiency of product supply or time of availability. For example, inside stores, the displayed products are often accompanied by scarcity message such as 'exclusive offer, limited time only.' According to past research, scarcity has a positive effect on product evaluation, since scarcity can acts as a signal of consumer demand, and thus product quality. Prior studies argue that consumers face a scarce product, they logically infer that other consumers buying the product in large numbers cause the scarcity. We propose that scarcity can be interpreted as a sales tactic artificially created by retail stores in order to increase sales of product. Research design, data, and methodology - We use a persuasion knowledge perspective framework to develop our hypotheses. In the present research, we show that product curation type is a key variable that moderates consumer response to scarcity, and thus the scarcity effect on product evaluation. Results - In this research, we showed when scarcity-laden message was used inside the store using consumer-centric curation message, scarcity had a positive effect on product evaluation. In contrast, when scarcity-laden message was used inside the store using marketer-centric curation message, the positive of scarcity message on product evaluation was diluted. Conclusions - Our study makes two important contributions to the literature on consumer response to scarcity. First, we identify a variable - namely, product curation type - that determines when either 'scarcity = good' or 'scarcity = marketing tactic' interpretation is likely to be dominant. Second, we cite persuasion knowledge perspective to explain the moderating function of product curation type in a retail store-related scarcity context. This research is relevant to practitioners, such as brand manager, retail environment manager, and advertising agencies, for the effective use for the scarcity-laden message in retail. The proposed moderator can operate in many real-life situations in retail where consumers are exposed to scarcity. And curation message related to scarcity has been facilitated by the inner-retail activities. These factors of the marketplace indicate that the boundary conditions of scarcity can have a significant effect on real-life consumer judgment.

Code Coverage Measurement in Configurable Software Product Line Testing (구성가능한 소프트웨어 제품라인 시험에서 코드 커버리지 측정)

  • Han, Soobin;Lee, Jihyun;Go, Seoyeon
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.7
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    • pp.273-282
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    • 2022
  • Testing approaches for configurable software product lines differs significantly from a single software testing, as it requires consideration of common parts used by all member products of a product line and variable parts shared by some or a single product. Test coverage is a measure of the adequacy of testing performed. Test coverage measurements are important to evaluate the adequacy of testing at the software product line level, as there can be hundreds of member products produced from configurable software product lines. This paper proposes a method for measuring code coverage at the product line level in configurable software product lines. The proposed method tests the member products of a product line after hierarchizing member products based on the inclusion relationship of the selected features, and quantifies SPL(Software Product Line) test coverage by synthesizing the test coverage of each product. As a result of applying the proposed method to 11 configurable software product line cases, we confirmed that the proposed method could quantitatively visualize how thoroughly the SPL testing was performed to help verify the adequacy of the SPL testing. In addition, we could check whether the newly performed testing for a member product covers the newly added code parts of a feature.

A Study on Acceptance of Alternative Types of New Digital Product: Focusing on the Intentions of Nonusers of Tablet PC (대안적 유형의 디지털 신제품 수용에 관한 연구 - 태블릿 PC 미사용자의 사용의도를 중심으로 -)

  • Lim, Yang Whan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.3
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    • pp.173-185
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    • 2013
  • In this study, the relationships of factors influencing the ways alternative types of new digital products are accepted into the market will be structuralized. On the basis of previous research, it is assumed that customers intend to use alternative types of new digital products when they have a higher value than existing products. The consumer's feeling of attraction toward the product is another factor included in the evaluation of its quality. And the attraction of the products that the consumers feel is also included in the evaluation of the qualities of the product. The results of the study indicate first that a product's value affects its attraction, but not the usage intention of the customer. Second, the benefits of the product affect the customer's recognition of its value, while cost does not. Third, environment affects recognition by the customer of the product's attraction, while knowledge of the product does not. By structuralizing the factors that influence the customer's usage intention about alternative types of new digital devices, the causal relationships of the factors involved in the acceptance of new products into the market and their success can be comprehended.

Design Evaluation of Portable Electronic Products Using AR-Based Interaction and Simulation (증강현실 기반 상호작용과 시뮬레이션을 이용한 휴대용 전자제품의 설계품평)

  • Park, Hyung-Jun;Moon, Hee-Cheol
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.3
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    • pp.209-216
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    • 2008
  • This paper presents a novel approach to design evaluation of portable consumer electronic (PCE) products using augmented reality (AR) based tangible interaction and functional behavior simulation. In the approach, the realistic visualization is acquired by overlaying the rendered image of a PCE product on the real world environment in real-time using computer vision based augmented reality. For tangible user interaction in an AR environment, the user creates input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. For functional behavior simulation, we adopt state transition methodology to capture the functional behavior of the product into a markup language-based information model, and build a finite state machine (FSM) to controls the transition between states of the product based on the information model. The FSM is combined with AR-based tangible objects whose operation in the AR environment facilitates the realistic visualization and functional simulation of the product, and thus realizes faster product design and development. Based on the proposed approach, a product design evaluation system has been developed and applied for the design evaluation of various PCE products with highly encouraging feedbacks from users.

A Study on the Application of Korean Standards(KS) Networks to the Development of a Product Portfolio Strategy (제품 포트폴리오 전략 수립을 위한 표준연결망 활용방안 연구)

  • Yun, TaeYoung;Cho, Nam-Wook
    • Journal of Korean Society for Quality Management
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    • v.41 no.4
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    • pp.637-648
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    • 2013
  • Purpose: The objective of this study is to provide a methodology that can facilitate efficient development of a product portfolio by utilizing Korean Standards(KS) networks. Methods: A case study on a steel manufacturing company is provided. Social network analysis h as been conducted on KS network and KS certification information of the company. Core test standards of a company have been identified. The core standards, then, used to construct a product-standard network of a corresponding industry. Results: As a result of analyzing product-standard networks, a product portfolio of a company has been developed. It has been shown that the candidate product portfolio is a cost-effective alternative in terms of standard maintenance cost. Conclusion: By using social network analysis, standards information can be used to support new product development process.