• Title/Summary/Keyword: Button

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A Study on Clothing Design Style Preference and Clothing Purchase Motive Associated with Sex Role Identity of the Elderly (노인의 성역할 정체감과 의복디자인 선호 및 의복구매동기에 관한 연구)

  • 유경숙
    • Journal of the Korean Home Economics Association
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    • v.35 no.6
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    • pp.15-24
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    • 1997
  • The objective of this study were to examine the relationships between clothing design preference, clothing attitude and sex role identity. Using the data collected through interview questions. 200 subjects who were 60years of age and older in Kunsan, Korea, the data were analyzed using $X^2$-test. The results of the study were the followings. 1. The androgynous type liked two button single jacket and the masculine and indifferentiate type three button single jacket, while the femin type liked soutien collar jacket in their woman. 2. The androgynous type' purchase motive was 'enough money' 'finding like clothing' while the masculine type's 'to attend meeting'. The feminine type's motive was 'enough money' and the indifferentiate type 'to attend meeting'. Clothing selection motive was more influenced the androgynous type than the feminine and indifferentiate type by 'design'. 3. The androgynous type felt 'indifferent' for dare clothing of the aging, the masculine type 'hate', the feminine type 'I like to', and the indifferentiate type 'look so good'.

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Design and Evaluation of Motion-based Interface for Image Browsing in Mobile Devices (모바일 장치에서의 이미지 브라우징을 위한 동작 추적 기반 인터페이스의 설계 및 평가)

  • Yim, Sung-Hoon;Choi, Seung-Moon
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.40-44
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    • 2009
  • In this paper, we evaluate the feasibility of a motion-based interaction for image browsing in the mobile device. We present the design of a motion-based interface and a navigation scheme. A designed interaction scheme was evaluated in a usability experiment alongside the conventional button-based interaction for image browsing. After enough training of user, the usability and the user task performance of the motion based interaction were significantly increased, approaching those of the button based interaction.

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Experimental development of hypertext-based thesaurus (하이퍼텍스트 기반 디소러스의 실험적 설계와 운용)

  • 노진구
    • Journal of Korean Library and Information Science Society
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    • v.22
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    • pp.373-401
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    • 1995
  • This study aims to improve subject retrieval by constructing the hypertext-based thesaurus to provide a browsing interface to a thesaurus. The experimental system used IBM 486 DXII as a hardware, C++ language as a programming language and Hangul Window 3.1 version as a user interface. The results of this study are summarized as follows : (1) The experimental hypertext-based thesaurus can be used as an efficient search aid for query formulation for the retrieval of bibliographic information. (2) The initial access to the hypertext-based thesaurus is via a keyword index. This index is consist of all the words used to form thesaurus terms, whether descriptors or nondescriptors. (3) Hypertext-based thesaurus allow bookmark button and history button to alleviating the problem of disorientation. (4) This system allow an end-user to view a rich variety of inter-term relationships and a complete conceptus of associations through the information space in a nonsequential manner.

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The Study of Suit Design and Materials for Middle-aged Men′s Visual Effect (중년남성 시각효과를 위한 수트디자인과 소재연구)

  • 박순천
    • Korean Journal of Human Ecology
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    • v.4 no.2
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    • pp.123-140
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    • 2001
  • The purpose of this study is to find the suitable suit design of mid-aged men by examining visual effects in Physical and Psychological side aspects. I used convenience sampling by considering sex and age distribution. These methods were used to analyze data that were frequency analysis, variate analysis, centesimal scale, primary factor analysis, three primary variate analysis, duality variate analysis, equation variate analysis and Cronbach's multiplex range verification 1. Image perception of men's suit was analyzed with arrangement, numbers of button, pattern and the shape of one's body and was divided into charming, youthfulness, modernism. affection and manly. 2. 1) There are partly resemblance difference in physical visual effect by the shape of body and suit design. 2) There are partly resemblance differences in psychological visual effect by one's shape and suit design. In conclusion arrangement, number of button and Pattern are very important to give an effect on whole visual effect man's suit. Also, these were felt differently in each types of body Therefore it is confirmed that the type of body is important fluent to make people perceive.

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Experimental Study on the Keyboard Scanned Algorithm by a Microprocessor-Based Interrupt Control Method (마이크로프로세서 기반 인터럽트 제어방법에 의한 키보드 스캔 알고리즘에 관한 실험적 연구)

  • Lee, young-wook
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.272-273
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    • 2010
  • The method of interrupt control is attempted to recognize the button-pushed result from a keyboard scan through control of 30ms appropriate period instead of key scan control method for a microprocessor system. This experimental study shows the reduced processing load of a microprocessor and prevention of the error by an algorithm when the keyboard buttons are both pushed at the same time as we recognize the result of a keyboard scanning by an interrupt method. In addition, an algorithm is provided to recognize the result of scanning by C programming as the keyboard button of a microprocessor system is pushed.

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Regeneration and Agrobacterium - Mediated Transient Transformation of Button Daisy (Leucanthemum vulgare)

  • Franklin G.;Alaiwi W. Abou;Goldman S.L.
    • Journal of Plant Biotechnology
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    • v.7 no.1
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    • pp.37-43
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    • 2005
  • Explants of button daisy were screened for their regeneration potential and transient GUS gene expression. Medium containing MS salts minerals and $B_5$ vitamins supplemented with $0.1\;\cal{mg/L}$ BA and $0.1\;\cal{mg/L}$ TDZ showed the best regeneration. Disc florets and receptacles were the most responsive explants in regeneration and transient gene expression respectively. Regenerated plants were successfully rooted and established in the green-house conditions. Infection and co-cultivation of explants with Agrobacterium tumefaciens containing pCAMBIA 1301 resulted in transient GUS foci. Among the different explants, receptacles showed the highest percentage of transient GUS gene expression. Enzymatic and molecular analyses of transformed calli confirmed the integration of GUS gene.

Endoscopic ACL Reconstruction Using A Quadrupled Semitendinosus Graft (4겹의 반건양근 건을 이용한 전방십자인대 재건술)

  • Lee, Kwang-Won
    • Journal of the Korean Arthroscopy Society
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    • v.1 no.1
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    • pp.72-80
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    • 1997
  • Numerous techniques of anterior cruciate ligament (ACL) reconstruction have been described in literature. All have inherent advantages and disadvantages. The central one-third patellar tendon and hamstring tendons are the most commonly used autogenous tissues for replacement of a torn anterior cruciate ligament. Although the central one-third patellar tendon is considered to be 'the gold standard' for replacement of torn ACL. equivalent results have been reported using hamstring tendon grafts. Autogenous hamstring grafts provide adequate strength while avoiding donor site morbidity associated with bone-tendon-bone harvest. $EndoButton^{\circledR}$ femoral fixation allows precise femoral tunnel placement without a second incison. The purpose of this article is to describe surgical techniques using a quadrupled semitendinosus tendon and $EndoButton^{\circledR}$ fixation, and review the results of replacement of ACL.

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HandButton: Gesture Recognition of Transceiver-free Object by Using Wireless Networks

  • Zhang, Dian;Zheng, Weiling
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.2
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    • pp.787-806
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    • 2016
  • Traditional radio-based gesture recognition approaches usually require the target to carry a device (e.g., an EMG sensor or an accelerometer sensor). However, such requirement cannot be satisfied in many applications. For example, in smart home, users want to control the light on/off by some specific hand gesture, without finding and pressing the button especially in dark area. They will not carry any device in this scenario. To overcome this drawback, in this paper, we propose three algorithms able to recognize the target gesture (mainly the human hand gesture) without carrying any device, based on just Radio Signal Strength Indicator (RSSI). Our platform utilizes only 6 telosB sensor nodes with a very easy deployment. Experiment results show that the successful recognition radio can reach around 80% in our system.

Simulation on Spot Welding Behavior of Car Body Sheet (자동차용 판재의 점 용접시 용접거동 Simulation)

  • 이재갑;강춘식
    • Journal of Welding and Joining
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    • v.12 no.2
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    • pp.76-86
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    • 1994
  • Spot welding behavior of galvanized steel has been studied using both numerical and experimental techniques. The model that used to calculate temperature distribution within weldment is two-dimensional axis-symmetric finite difference method, and nugget sizes of specimen welded in condition of welding current and time has been estimated by experiment Results have shown that nugget sizes are increased in proportion to welding current and time, but the growth rate of nugget is decreased. Shear-tensile strength tests have shown interface fracture when welding current is 7, 9KA, welding time is 8-14cycle and 11KA, 8-10cycle respectively, but above 7, 9KA fracture shows button type. In button fracture, shear-tensile strengths have been proportional to nugget sizes.

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Smartphone racing game controller UX testing (스마트폰 레이싱 게임 조작기 UX 평가)

  • Chung, Donghun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.4
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    • pp.143-154
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    • 2015
  • This study aims to evaluate smartphone gaming controllers. Diffusion of smartphone makes its users to play smartphone games in ease and comfort and its built-in sensors deliver new gaming experience to the users. Based on the concept how the controller system is important, the current research also implies the importance of customizing service which gives users a selection to deploy a controller. To explore the interaction effect of controllers and customizing on interactivity, flow, usability, attitude, and intention, the research constructs 3(gyroscope, wheel, and button controllers) by 2(default and customizing setting) experimental design and forty college students played Gameloft's Asphalt 8: Airborne in a within subject design. The results showed that interaction effect and customizing main effect were not found, but controller main effect was statistically significant. Button controller is superior to those other two in more detail. It implies that it is still not useful to play new types of gaming controller, and a customizing service. It suggests that smartphone games should more focus on improving optimal user experience with built-in sensor controllers.