• Title/Summary/Keyword: Brush-painting

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Production of multipurpose cotton fabrics to improve the quality of aerobic and dance sportswear

  • Mingfa Gao;Bin Long
    • Advances in nano research
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    • v.16 no.2
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    • pp.165-173
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    • 2024
  • The production of multipurpose cotton fabrics aimed at elevating the quality of aerobic and dance sportswear is explored in this study. Powder metallurgy, known for its high efficiency in manufacturing technological components with minimal waste, is employed as a method for fabricating brush ferrules for painting. The utilization of iron-copper material, prepared through powder metallurgy, enhances the strength and quality of the brush ferrules. A microscopic analysis reveals a robust interconnection between the particles of each layer achieved through isostatic pressure, resulting in a favorable microstructure. The relative density and strength of parts produced from copper-iron powder exhibit an increase with higher pressure levels. The application of this material in brush ferrules ensures their durability and longevity, thereby supporting the creation of artwork. The evolution of art over time reflects changing ideas and possibilities, and technological advancements have significantly improved artistic tools. The role of tools in artistic expression is paramount, and the integration of powder metallurgy materials in brush ferrules fortifies their artistic importance. In summary, this study underscores the advantages of powder metallurgy in augmenting the quality of art tools and facilitating artistic creation.

Brush-painted Ti-doped In2O3 Transparent Conducting Electrodes Using Nano-particle Solution for Printable Organic Solar Cells

  • Jeong, Jin-A;Kim, Han-Gi
    • Proceedings of the Korean Vacuum Society Conference
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    • 2014.02a
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    • pp.458.2-458.2
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    • 2014
  • We have demonstrated that simple brush-painted Ti-doped $In_2O_3$(TIO) films can be used as a cost effective transparent anodes for organic solar cells (OSCs). We examined the RTA effects on the electrical, optical, and structural properties of the brush painted TIO electrodes. By the direct brushing of TIO nanoparticle ink and rapid thermal annealing (RTA), we can simply obtain TIO electrodes with a low sheet resistance of 28.25 Ohm/square and a high optical transmittance of 85.48% under atmospheric ambient conditions. Furthermore, improvements in the connectivity of the TIO nano-particles in the top region during the RTA process play an important role in reducing the resistivity of the brush-painted TIO anode. In particular, the brush painted TIO films showed a much higher mobility ($33.4cm^2/V-s$) than that of previously reported solution-process transparent oxide films ($1{\sim}5cm^2/V-s$) due to the effects of the Ti dopant with higher Lewis acid strength (3.06) and the reduced contact resistance of TIO nanoparticles. The OSCs fabricated on the brush-painted TIO films exhibited cell-performance with an open circuit voltage (Voc) of 0.61 V, shot circuit current (Jsc) of $7.90mA/cm^2$, fill factor (FF) of 61%, and power conversion efficiency (PCE) of 2.94%. This indicates that brush-painted TIO film is a promising cost-effective transparent electrode for printing-based OSCs with its simple process and high performance.

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K-Means Algorithm Using Texture Directionality for Natural Image Segmentation

  • Kasao, Atsushi;Nakajima, Masayuki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.23-28
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    • 1998
  • The goal of this research is to describe relations between impressions and elements in an image (i.e. color, texture and contours). Adequate image segmentation technique to extract these elements is required. We think that a sketch and a realistic painting are examples of optimal segmented images for our purpose because brush strokes are seem to be segmented areas and realistic paintings should remain the same impression as the model. For the reason, in this paper the segmentation technique which can create realistic painting-like segmentation is exploited. It is shown that the realistic painting-like segmentation is suitable for analyzing images.

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3D Surface Painting in VR using Force Feedback (포스 피드백을 이용한 가상현실에서의 3차원 표면 페인팅)

  • Kim, Minyoung;Kim, Young J.
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.2
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    • pp.1-9
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    • 2020
  • In this paper, we propose haptic interfaces based on force feedback to provide a physical painting experience to virtual reality users. Through this system, the user can create surface-based painting holding a haptic stylus, while utilizing both visual feedback from the worn HMD and haptic feedback during painting. In particular, the haptic interfaces simulate the physical interaction between painting brush and painting, which can help to improve the spatial perception of users and compensate for visual feedback. This can reduce laborious drawing works to repeatedly paint strokes and therefore yield a better painting performance. As a result, users can experience more effective and realistic VR painting with this system.

Automatic Color Palette Extraction for Paintings Using Color Grouping and Clustering (색상 그룹핑과 클러스터링을 이용한 회화 작품의 자동 팔레트 추출)

  • Lee, Ik-Ki;Lee, Chang-Ha;Park, Jae-Hwa
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.7
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    • pp.340-353
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    • 2008
  • A computational color palette extraction model is introduced to describe paint brush objectively and efficiently. In this model, a color palette is defined as a minimum set of colors in which a painting can be displayed within error allowance and extracted by the two step processing of color grouping and major color extraction. The color grouping controls the resolution of colors adaptively and produces a basic color set of given painting images. The final palette is obtained from the basic color set by applying weighted k-means clustering algorithm. The extracted palettes from several famous painters are displayed in a 3-D color space to show the distinctive palette styles using RGB and CIE LAB color models individually. And the two experiments of painter classification and color transform of photographic image has been done to check the performance of the proposed method. The results shows the possibility that the proposed palette model can be a computational color analysis metric to describe the paint brush, and can be a color transform tool for computer graphics.

The Application of Jean Michel Basquiat's Graffiti to Fashion Painting (Jean Michel Basquiat의 그래피티(Graffiti)를 응용한 패션페인팅)

  • Jang, Ae-Ran;Ko, Eun-Suk
    • Journal of the Korean Home Economics Association
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    • v.44 no.6 s.220
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    • pp.23-34
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    • 2006
  • Graffiti has been recognized as an art form since the influence of free, black culture and Neo-Expressionism in the 1980s, though Graffiti remains the subject of controversy both inside and outside the school Modem Art. Jean Michel Basquiat is the most famous Graffiti artist of the '80. He was regarded as the genius and star of American art, leaving a lot of experimental and creative works during his short, 9-year, creative period. In his works, Basquiat well expressed the isolated and dark shadows in the U.S., the pursuit of self identification, the purpose of expression and the epochally social phenomenon. The purpose of this study is to investigate the application of Jean Michel Basquiat's Graffiti to fashion painting. To achieve this purpose, we present a lot of fashion painting works which apply Jean Michel Basquiat's Graffiti by focusing on autographic experience, racialism, cartoon themes, monely value, and anatomical death in the characteristics of Basquiat's works. Through this process, we can express and apply Basquiat's Graffiti to fashion painting by analogizing the themes and modeling the methods of his works, such as childish and simple features, intentionally wrong spellings and sentences, and symbols of death including skeletons, intestines, bones and teeth. In addition, Basquiat's techniques are examined in this study, including the representational handling of a brush, primitive and strong colors, and maximized shape. This study found that fashion painting can juxtaposes art and fashion by expressing Jean Michel Basquiats' Graffiti.

Fashion illustration by utilizing Four gentlemanly plants motive (사군자의 디자인모티브를 응용한 패션일러스트레이션 연구)

  • 하윤경;김혜경
    • Journal of the Korean Society of Costume
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    • v.51 no.8
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    • pp.159-170
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    • 2001
  • The culture and society environment plays major role in the development of Fashion and now in the 21st century, interest in Fashion is getting increased along with the rapid progress of advanced media development and information surge. Now it s the time to extend visual efficiency not only transmitting fashion image but also develop a creative product that satisfy the demander s needs. Currently it is very hard to express our subjective Korean "nationalism" in the Fashion since the various expression skill using western fashion illustration are dominant in our society. I have classified two components, fashion illustration and Korean painting in the theoretical circumstance. In fashion illustration circumstance, I examined the concept, usage, expression skill and history referring to historical documents. In Korean painting section, I considered coloring portrait concept, pattern, history, concept, and feature of the four gentlemanly plants. including the basic material of Korean-paper, Writing- Brush, Ink-Stone, Traditional-ink and also the history of itself. I have designed 8 products applying the concept of plum blossoms, orchids, chrysanthemums and bamboos that represent the most important part of the four gentlemanly plants, and also the expression skill of Korean coloring portrait.rait.

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Painterly Rendering using Density of Edges (에지 밀도를 이용한 회화적 렌더링)

  • Lee, Ho-Chang;Park, Young-Sup;Yoon, Kyung-Hyun
    • Journal of Korea Multimedia Society
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    • v.10 no.2
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    • pp.187-199
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    • 2007
  • The purpose of painterly rendering is to express real painting work from input image. For expression of real pain ting impression, drawing condition is one of main element. In this paper, we propose new algorithm for using density of edges. Drawing condition of new algorithm uses color difference and density of edges. And for finding next position from current position, we used dynamic grid. We did direction interpolation for coherence direction. Also using various texture brush, we express the feel of a material effective. We show results of images rendered more realistic oil painting effect, and discuss long-term goals for more effective result.

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A Study on VR Convergence Contents Creation Process ink painting (수묵화를 이용한 VR 융합콘텐츠 제작공정 연구)

  • Hou, Zheng-Dong;Choi, Chul-Young
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.193-198
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    • 2018
  • Applying VR technology to animation areas is emerging as a trend of recent years. So if you use this VR technology in traditional ink animation, 2D art piece is expected to be equipped with a new narrative style and visual and auditory language, making it a new animation genre. There's a lot of technical difficulties in putting the existing 2D ink image on a 360 degree display. VR ink animation has been created that gives depth to VR space by using layer extraction method based on depth of distance and placing layers extracted on curved surface that is aligned with depth in 360-degree space in the image of ink painting, which is the background of traditional ink animation. In the text, we took an overview on problems generated in extracting layers of distant view, close-range view and middle distant view from the existing image of ink painting and made suggestions of an effective way to approach them.

Making Technique Studies of Mural Paintings in the No. 6 Tomb of Songsanri, Gongju (공주 송산리 6호분 벽화의 제작기술 고찰)

  • Han, Kyeong-Soon
    • Journal of Conservation Science
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    • v.27 no.4
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    • pp.451-458
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    • 2011
  • This study aims at identifying wall painting production technique of Songsanri No. 6 tomb based on optical examination and scientific analysis along with the investigation of written records of ancient wall paintings. The result displays that bricks with mortar were used for the construction of the wall, and masonry joint were made of lime, sand and gypsum. The surface of brick were plastered with black and thereafter with white lime. Finely sifted clay on the top of the white surface, were applied not with plasterer's trowel but with a brush for making ground surface. The clay are mineral particles smaller than $30{\mu}m$ of silt. The wall paintings of Sonsanri No. 6 is the only example of making ground layer with clay for painting of Sasindo (literally four heavenly animals painting) among remaining wall paintings of ancient tombs. The historical value of the painting should be attributed not only in terms that it displays a rare production techniques which were never discovered in any other paintings in Korea and Asia, but also it might had been uncompleted when the tomb were closed, even though it considers the fact that the wall painting were discovered in damaged condition in 1933.