• Title/Summary/Keyword: Broadcasting System

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A Study on Introducing of High Definition Mobile Broadcasting System (고화질 모바일 방송 도입 방안 연구)

  • Kwon, Seong-Geun;Noh, Duck-soo;Lee, Suk-Hwan
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.856-864
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    • 2016
  • Recently, HD transmission was commonplace in the case of the terrestrial broadcasting, furthermore, 4k UHD broadcasts are also being pilot and such as HD contents are common even in smart-phones. Like this, through both the content and audience are in the situation to take advantage of the HD mobile TV, only QVGA video contents are being transmitted in the terrestrial DMB broadcasting. In this paper, introduction plan of HD DMB service for activation of DMB industry will be described in terms of technical, institutional, and policy to overcome the limitations of such as DMB broadcasting. Due to the introduction of HD DMB, high quality contents will be provided to audience and the advertising revenue DMB broadcasters increased so that the market share of DMB in mobile broadcasting be recovered.

Efficient Wireless Internet Local Broadcasting System for WLAN and WiBro Networks (무선랜 및 WiBro 망에서의 효율적인 무선 인터넷 지역방송 시스템)

  • Oh, Jong-Taek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.1B
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    • pp.39-45
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    • 2006
  • In this paper, existing technology that uses broadcasting and multicasting IP addrsses at the wireless access network, based on Internet as a core network, is upgraded. By employing broadcasting service request by receivers, convergence of multicasting and broadcasting, and lower level filtering of broadcast data, the load and traffic of network, server, base station, and receiver is substantially reduced. The technology proposed in this paper could be useful for general broadcasting services, and especially optimum for LBS and Telematics services.

A Case Study on the Adoption of K-IFRS: focusing on the Ground Radio Wave Broadcasting System Sector (한국채택국제회계기준 도입 사례분석 : 지상파방송업을 중심으로)

  • Ma, Hee-Young;Park, Song-Jong
    • Journal of Digital Convergence
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    • v.11 no.5
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    • pp.135-144
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    • 2013
  • The purpose of this study is case analysis on adopting process of K-IFRS and financial effects of SBS Media Holdings Co., Ltd. Adoption process is divided into two stages, To analyze the effect due to changes in accounting standards and to run this, system change and build a range-determining step in the IT sector. Showed that had the most significant impact on the financial effects due to changes in the target's of consolidated F/S and inventories and intangible assets(broadcasting content assets).

MXF-based Broadcast Metadata Authoring and Browsing (MXF 기반 방송용 메타데이터 저작 및 브라우징)

  • Lee Moon-Sik;Jung Byung-Hee;Park Sung-Choon;Oh Yeon-Hee
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.276-283
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    • 2006
  • This paper analyzes metadata workflow from creation to browsing, and discusses metadata authoring and browsing technology. Unlike usual multimedia authoring, broadcast metadata authoring means metadata editing synchronized with video. In order to make practical application of other systems, the result is in XML or MXF(Material eXchange Format) based on common metadata scheme. The MXF Browser developed with the consideration of broadcast metadata that is time-synchronized with AV content provides not only metadata authoring capability but also advanced content browsing services such as summary playback and highlight browsing based on metadata multi-track.

Development of the Real-Time Graphic Sign Language Broadcasting System (실시간 그래픽 수화방송 시스템 개발)

  • Oh, Juhyun;Jeon, Seonggyu;Kim, Byungsun;Kim, Minho;Kang, Sangwook;Kwon, Hyukchul;Kim, Iktae;Song, Youngho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.191-194
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    • 2015
  • 청각장애인을 위한 지상파방송 서비스 중 자막방송은 100%에 가까운 편성 비율을 달성하고 있지만, 수화방송은 방송화면을 가리는 특성과 비용 등의 문제로 5% 수준의 편성에 그치고 있다. 본 연구에서는 자막방송을 수화로 번역하여 그래픽 수화 방송을 생성함으로써 수화방송의 비율을 높이고자 한다. 일기예보에 한정하여 수화방송을 생성한 기존 연구 결과를 바탕으로 모든 방송 프로그램에 적용 가능한 그래픽 수화방송 시스템을 제안한다. 자막방송 문장을 형태소별로 분석한 다음 중요 품사 위주로 단어 단위로 번역하고, 한국어 어휘의미망을 이용하여 수화사전에 없는 단어를 대표어로 대체하였다. 형제어와 문맥 정보를 이용하여 중의성 단어를 성공적으로 번역하였다. 기존 일기예보 수화방송 시스템의 수화 사전과 수화 모션 데이터베이스를 추가 구축하였다. 자동번역 기술이 전문 수화 통역사의 수준을 따라잡을 수는 없지만 향후 수화방송도 선택적 서비스가 가능해지고 수화통역사의 수화방송이 모든 프로그램에 편성될 때까지 본 시스템이 보조적 시청 수단으로 사용 가능할 것이다.

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Bidirectional Personalized Mobile Broadcasting System (양방향 개인맞춤형 모바일 방송 시스템)

  • Lee, Hee-Kyung;Yang, Seung-Jun;Lee, Han-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.2B
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    • pp.361-371
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    • 2010
  • To vitalize the terrestrial DMB market, we introduce a personalized DMB(PDMB) service model based on metadata, especially DMB ECG XML standardized by TTA, under the convergence of broadcasting and telecommunications. Also we introduce the personalized DMB service system developed to validate the conformance of DMB ECG XML standard and the usefulness of DMB ECG service. The personalized DMB service system is described in details from the authoring stage to the consumption stage of the contents. The results of experimental tests for the personalized DMB service system are also introduced in this paper. We finally address the possibility of making successful personalized DMB services in mobile multimedia broadcasting market.

A Spatial Audio System Using Multiple Microphones on a Rigid Sphere

  • Lee, Tae-Jin;Jang, Dae-Young;Kang, Kyeong-Ok;Kim, Jin-Woong;Jeong, Dae-Gwon;Hamada, Hareo
    • ETRI Journal
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    • v.27 no.2
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    • pp.153-165
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    • 2005
  • The main purpose of a spatial audio system is to give a listener the same impression as if he/she were present in a recorded environment. A dummy head microphone is generally used for such purposes. Because of its human-like shape, we can obtain good spatial sound images. However, its shape is a restriction on its public use and it is difficult to convert a 2-channel recording into multi-channel signals for an efficient rendering over a multi-speaker arrangement. In order to solve the problems mentioned above, a spatial audio system is proposed that uses multiple microphones on a rigid sphere. The system has five microphones placed on special points of the rigid sphere, and it generates audio signals for headphone, stereo, stereo dipole, 4-channel, and 5-channel reproduction environments. Subjective localization experiments show that front/back confusion, which is a common limitation of spatial audio systems using the dummy head microphone, can be reduced dramatically in 4-channel and 5-channel reproduction environments and can be reduced slightly in a headphone reproduction.

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Automatic Characters Analysis System in Broadcasting Videos (방송 비디오 등장 인물 자동 분석 시스템)

  • Kim, Ki-Nam;Lee, Heun-Jin;Kim, Hyoung-Joon;Jung, Byunghee;Ha, Myung-Hwan;Park, Sung-Choon;Kim, Whoi-Yul
    • Annual Conference of KIPS
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    • 2004.05a
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    • pp.801-804
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    • 2004
  • 본 논문에서는 등장 인물 검출 및 인식과 함께 등장 인물의 출연 구간 분석이 가능한 시스템을 제안한다. 드라마, 스포츠와 같은 방송 비디오는 그 특성상 인물이 중심이 되며 각 시점에 등장하는 주요 인물은 방송용 비디오의 중요한 특징이 된다. 따라서 방송용 비디오의 중요한 특징인 등장 인물을 분석하여 효율적인 비디오 관리 시스템을 개발할 수 있다. 본 논문에서 제안된 ACAV(Automatic Characters Analysis in Videos) 시스템은 등장 인물을 검출하여 인물 DB에 등록하는 FAGIS(FAce reGIStration)와 생성된 인물 DB을 이용하여 등장 인물을 분석하는 FACOG(FAce reCOGnition)로 구성된다. 상용화된 등장 인물 분석 시스템인 FaceIt과의 성능 비교를 통해 ACAV의 성능을 검증하였다. 얼굴 검출 실험에서 ACAV의 얼굴 검출률은 84.3%로 FaceIt 보다 약 30% 높았고, 얼굴 인식 실험에서도 ACAV의 얼굴 인식률은 75.7%로 FaceIt 보다 27.5% 높은 성능을 보였다. ACAV 시스템은 방송 멀티미디어 공급자를 위한 대용량 비디오 관리 시스템으로 이용될 수 있으며 일반 사용자를 대상으로 한 PVR(Personal Video Recorder), 모바일 폰 등의 비디오 관리 시스템으로도 이용될 수 있다.

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Synchronization Method of Stereoscopic Video in 3D Mobile Broadcasting through Heterogeneous Network (이종망을 통한 3D 모바일 방송에서의 스테레오스코픽 비디오 전송을 위한 동기화 방법)

  • Kwon, Ki-Deok;Yoo, Young-Hwan;Jeong, Hyeon-Jun;Lee, Gwang-Soon;Cheong, Won-Sik;Hur, Nam-Ho
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.596-610
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    • 2012
  • This paper proposes a method to provide the high quality 3D broadcasting service in a mobile broadcasting system. In this method, audio and video data are delivered through a heterogeneous network, consisting of a mobile network as well as a broadcasting network, due to the limited bandwidth of the broadcasting system. However, it is more difficult to synchronize the left and right video frames of a 3D stereoscopic service, which come through different types of networks. The proposed method suggests the use of the offset from the initial timestamp of RTP (Real Time Protocol) to determine the order of frames and to find the pair of a left and a right frame that must be played at the same time. Additionally, a new signaling method is introduced for a mobile device to request a 3D service and to get the initial RTP timestamp.

Design and Implementation of Interactive Multi-view Visual Contents Authoring System (대화형 복수시점 영상콘텐츠 저작시스템 설계 및 구현)

  • Lee, In-Jae;Choi, Jin-Soo;Ki, Myung-Seok;Jeong, Se-Yoon;Moon, Kyung-Ae;Hong, Jin-Woo
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.458-470
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    • 2006
  • This paper describes issues and consideration on authoring of interactive multi-view visual content based on MPEG-4. The issues include types of multi-view visual content; scene composition for rendering; functionalities for user-interaction; and multi-view visual content file format. The MPEG-4 standard, which aims to provide an object based audiovisual coding tool, has been developed to address the emerging needs from communications, interactive broadcasting as well as from mixed service models resulting from technological convergence. Due to the feature of object based coding, the use of MPEG-4 can resolve the format diversity problem of multi-view visual contents while providing high interactivity to users. Throughout this paper, we will present which issues need to be determined and how they can be realized by means of MPEG-4 Systems.