• 제목/요약/키워드: Brand Changing

검색결과 159건 처리시간 0.022초

온라인 패션 쇼핑몰의 제품구매에 영향을 미치는 요인에 관한 연구 (A Study on the Factors Affecting the Purchase of Products in Online Fashion Shopping Mall)

  • 한경희
    • 한국의상디자인학회지
    • /
    • 제14권3호
    • /
    • pp.11-22
    • /
    • 2012
  • As the consuming pattern is changing with the expansion of Internet use and the development of communication technology, Internet shopping market is getting bigger and bigger. By product group, clothing and fashion related products occupy the biggest share. Accordingly, in this study it was tried to identify the effects of Internet utilization capability that enables consumers to search for the information that they need in this information flood, variety pursuit trend and product review accommodation status on shopping value, and to analyze the effects of the shopping value on the purchase behavior in online shopping malls. When factor analysis is nude on Internet use level, it was found that Factor 1 was 'Flow Experience,' Factor 2 'Internet Use Capability,' and Factor 3 'Internet Challenge Desire.' When factor analysis is made on Diversity Pursuit Propensity, it was found that Factor 1 was 'Site Diversity Pursuit Propensity,' Factor 2 'Brand Diversity Pursuit Propensity,' and Factor 3 'Brand Value Pursuit Propensity.' When factor analysis is nude on Product Review Accommodation Propensity, it was found that Factor 1 was 'Product Information Provision Propensity,' and Factor 2 'Product Information Receiving Propensity.' Except Internet Use Capability and Product Information Provision Propensity, all other factors showed high correlation. The factor influencing the entertainment value most was Internet challenge desire, while that influencing the practical value most was flow experience. When the effects of the entertainment value and the practical value on product purchase were analyzed, it was found that both of entertainment value and the practical value influenced product purchase and the practical value influenced the product purchase more than the entertainment value.

  • PDF

세계 시장을 주도하는 소형 가전의 품질평가 사례 연구 - 식품건조기를 중심으로 - (A Case Study on the Quality Evaluation of the Leading Small Domestic Appliances in the Global Market - Focusing on the Food Dehydrator -)

  • 김연성;김종만;서진영;임성욱;최정일;김서영
    • 품질경영학회지
    • /
    • 제42권2호
    • /
    • pp.253-264
    • /
    • 2014
  • Purpose: The aim of this study is to gain a competitive advantage in the global marketplace by examining the current situation of three domestic Food Dehydrator companies' products. Food Dehydrators are sort of small domestic appliances(SDA), first introduced by Korean companies. Furthermore, this study suggests the improvement plans in the rapidly changing world situation. Methods: Evaluate through comparing three domestic Food Dehydrator companies' products based on the PQI(Premium Quality Index) model, developed by product quality evaluation experts group. Results: At first, we classified evaluation factors into three parts - usability quality, emotional quality - and each of the factors includes sub factors. Under this condition, the results of this study are as follows; the brand quality is remaining at a high satisfaction level compare to other two factors but emotional quality is assessed to be low. This study has shown at customers consider brand and usability quality factors as the most important factor due to the nature of the product. Conclusion: As the possibility of increasing customer needs such as product design and sensitive quality besides usability quality has risen in a competitive global market, the manufacturing companies in Korea are recommended to put forth the necessary effort to improve their product quality, especially in terms of emotional quality.

우리나라 의류상품 소매유통구조의 변화요인과 방향 (제1보) (Factors and Directions of the Change of the Apparel Retail Structure in Korea (Part I))

  • 고선영;이은영
    • 한국의류학회지
    • /
    • 제30권11호
    • /
    • pp.1495-1506
    • /
    • 2006
  • The purposes of this study are to investigate the formation and the change of apparel retail structure historically with the viewpoint that the retail structure is affected by the process of economic development. This study was done by literature research method and the result of this study is the following. The tailor and seamstress shops, the first clothing shops in Korea, were replaced by ready-made shops, because mass production system which had developed with the industrialization of Korea increased the advantage of economy of scale compared to handicrafts individual one. After that, the production system of apparel industry had been efficient continuously, while retail system had not. The retailing of famous brand apparel conducted by exclusive franchise store caused supplier oriented markets where the opinion and the desire of consumers were not reflected. While the retailing of the unknown brand apparel handled by small retail stores were inefficient. As the apparel industry matured in 1990s, various types of new stores appeared such as specialty stores, discount stores, TV home shopping, internet shopping, outlet malls, and big fashion stores in Dongdeamoon. These new stores have features of seeking profits in mass merchandising. As these large retail stores grow, the apparel retail structure of Korea is changing from a fragmented market to a vertically integrated one. This change is shown by the decrease of stores per inhabitants. With the change of environment, the apparel retail system which has lagged behind comparatively is expected to develop into more efficient system based on the large capital investment which raise the advantage of economy of scale.

백화점 화장품매장의 비주얼머천다이징 전략이 여성고객의 구매 선호도에 미치는 영향 -서울시 거주 여성을 중심으로 - (Influence of Cosmetic Department Stores' Visual Merchandising Strategy on female customers' preference -Focused on female clients in Seoul-)

  • 장규순;신수길
    • 디자인학연구
    • /
    • 제18권1호
    • /
    • pp.253-262
    • /
    • 2005
  • 급변하는 멀티미디어시대에 백화점은 지역 소비자들의 문화적 욕구를 충족시키는 장소역할 뿐 아니라 새로운 라이프스타일의 추구와 소비패턴의 연출장소로도 활용되고 있어 소비자들의 구매 욕구를 불러일으키기 위한 비주얼머천다이징의 중요성은 더욱 더 커지고 있다. 본 논문은 백화점 화장품매장에서 여성고객이 화장품을 구매할 때 비주얼머천다이징 전략이 어떠한 영향력이 있는지 그 선호도를 설문조사하여 분석하였는데 그 결과를 보면 다음과 같다. 매장디자인 연출구성에 있어서 색채와 P.P(Point of Sale Presentation)의 선호도가 일반요인인 상품의 품질, 가격, 직원서비스 다음으로 중요한 것으로 나타남에 따라 화장품기업들은 비주얼머천다이징전략을 시행할 때 제품의 판매촉진을 위해 각 브랜드의 차별화 된 트레이드컬러의 제시와 P.P 즉, 분류된 상품의 판매 포인트를 상품정보와 함께 표현, 연출하는 것이 무엇보다 중요하다고 할 수 있다.

  • PDF

스마트폰 유통환경과 소비자 행동에 관한 연구 (A Study on the Distribution Environment and Consumer Behavior of Smartphone)

  • 김민수
    • 유통과학연구
    • /
    • 제16권4호
    • /
    • pp.67-74
    • /
    • 2018
  • Purpose - Most of the amendments to the law on the improvement of the distribution structure of mobile communication terminal equipment, the fully self-sufficient system of terminals, and the separated disclosure system on the terminals are aimed at securing transparency of the distribution structure by eliminating or reducing handset subsidies. This study investigates what items are important for the purchase of mobile phones in various and rapidly changing mobile phone markets from the consumer's point of view and tries to make a strategic suggestion for future mobile distribution strategies. Research design, data, and methodology - The procedure of this study takes place in four steps. In step 1, only the SF type respondents selected for this study were extracted through MBTI analysis. In step 2, they were divided into three hierarchies for the AHP analysis and each element was arranged. In step 3, the AHP analysis was converted to a Fuzzy-AHP number using the trigonometric centroid method. This was to eliminate the ambiguity of the response by converting into a fuzzy number even if data consistency was maintained with CI value below 0.1. In step 4, the number of converted 2-layer and 3-layer was combined to derive the priority when the final handset is selected. Results - First, the highest importance among the four items in the second tier was the terminal function item, followed by brand, price, and design item. Second, in the third tier, the highest importance was level of after-sales service, followed by device price, processing speed, ease of use, usefulness, and rate system. Third, the arithmetic average of the determinant of the fuzzy function showed that processing speed, ease of use and usefulness in the function item, level of after-sales service in the brand item, and device price in the price item were the five most important factors among 16 choice factors. Conclusions - First, there will be a change in the consumption patterns of consumers who have compared distributors and dealers to purchase handsets with more subsidies. Second, it is highly likely that people will purchase new handsets only when they need to change their devices because they can not receive subsidies by switching phone brands any more.

Comparison of New Hanbok Jeogory Pattern for Customizing System Development

  • Cha, Su-Joung;Heo, Seung-Yeun;An, Myung-Sook
    • 한국컴퓨터정보학회논문지
    • /
    • 제25권11호
    • /
    • pp.167-178
    • /
    • 2020
  • 본 연구는 소재 특성, 맞음새, 여밈 등을 고려하여 변화되고 있는 신한복 저고리의 패턴을 비교 분석해봄으로써 시판 신한복 브랜드 간의 저고리 패턴의 차이를 알아보고자 하였다. 6개 제품을 구매, 분해한 후 분해 패턴을 가지고 분석을 실시하였다. 저고리 형태의 경우, 1, 3, 6브랜드의 경우 다트가 없는 형태를 나타냈고 5브랜드는 프린세스라인으로 인체의 입체감을 표현하였다. 외관 평가결과, 5브랜드가 앞품너비의 여유량, 뒤소매진동의 군주름을 제외한 대부분의 항목에서 가장 높게 평가되어 외관이 가장 우수한 것으로 분석되었다. 의복압은 1브랜드의 경우 다른 브랜드의 제품보다 가슴둘레가 작고 어깨폭이나 길이도 짧아 착용 후 당김 현상이 발생하였다. 신한복에 대한 수요가 증가됨에 따라 기성복화하여 사이즈 체계에 대한 확립이 필요할 것으로 생각된다.

패션산업을 중심으로 한 디자인 영역간의 콜레보레이션 (Collaboration Among Design Fields With a Focus on the Fashion Industry)

  • 정훈실;김영인
    • 복식
    • /
    • 제58권6호
    • /
    • pp.110-123
    • /
    • 2008
  • The objectives of this study are to define the fundamental notions of collaboration in design field. The results of this study are summarized as follows: Firstly, collaboration means a cooperative work which are cooperatively done by collabarator and collaboratee on the equal status within a certain period of time, based on core ability of each of them. This cooperative work is presented with a visual image based on the identity of participants, and it creates an added value. Collaboration is different from convergence and hybrid in the methodological aspects and from brand alliance and strategic alliance in the aspects of the subject of project. Secondly, collaboration has been developing through step of using the specific ability, step of sharing each core abilities, and step of fusing their identities, in a view of the sphere of cooperative work and the intimate relations in reciprocity. Thirdly, according to strategic purpose, collaboration can be classified into value ascending collaboration, image changing collaboration, business-field extension collaboration, and event collaboration. Fourthly, production methods of collaboration consist of limited edition method, premium line method, common line method, producing a collaborative product, and so on. Fifthly, differentiation effect, image upgrade effect, production of higher value-added products, sale increase, diversification of business, sharing the targets, and promotion effect are achievable through collaboration. Sixthly, to make progress in collaboration successfully, the compatibility of combination between collaborator and collaboratee, the superiority of collaboratee, definitude of collaboration, the fit method of collaboration, the novelty of collatoration, possibility of issuing of collaboration, and perfection of collabo-product must be the points which deserve our attention.

디지털 미디어의 상호작용 WOM 마케팅 효과에 관한 연구 (A Study of Interactive WOM Marketing Effect of Digital Media)

  • 안경환;곽봉철
    • 한국컴퓨터정보학회논문지
    • /
    • 제12권2호
    • /
    • pp.197-207
    • /
    • 2007
  • 본 논문은 디지털 미디어 컨버젼스화에 따라 마케팅의 형태도 진화되고 있으며, 현대 소비자의 형태 또한 '개인화'(individualization)로 미디어 환경에 따라 급속히 변화하는 환경에서 소비자에 대한 개별적 수요에 부응하는 '맞춤성' 마케팅 여부가 디지털 미디어 시대의 마케팅의 새로운 전략임을 제시하고자 하였다. '고객의 마음'을 사로잡을 수 있는 최고의 마케팅은 시장에 처음 진입한 브랜드가 아니라, 고객의 마음속에 처음으로 자리잡는 브랜드이다. 차별화된 상호작용적, 마케팅 전략을 갖추면 완전히 새로운 시장 공간을 공략할 수 있으며, 수년간에 걸쳐서 수익을 창출할 수 있다. 따라서 디지털 마케팅 효과의 측면에서는 첫 번째로 소비자 생산자의 상호작용(interaction)과 관련된 개념과, 두 번째는 개인의 감정이입(Empathy) 마케팅으로, 상품 너머의 브랜드 이미지를 통한 감성마케팅이며, 세 번째는 디지털 미디어를 통한 구전 마케팅에 대하여 연구하였다.

  • PDF

현대 패션 디자인의 그래픽 요소에 나타난 매개 소스별 미적 특성 -유희본능적 시각 표현을 중심으로- (Aesthetic Characteristics of Graphic Factor in Contemporary Fashion Design Categorized by Media Source -Focusing on Play-Instinct Visual Expression-)

  • 제갈미;이연희
    • 복식문화연구
    • /
    • 제19권5호
    • /
    • pp.945-956
    • /
    • 2011
  • The purpose for this paper is to categorize and analyze the aesthetic characteristics of graphic factors in contemporary fashion design by media source. Focused on play-instinct visual expression in contemporary fashion design and adopted media source following the way of communication design. A variety of literatures and online sites for graphic factors in contemporary fashion was studied. The standard of media source is classified as graphic media-source: photography media-source, typography media-source, illustration media-source. With this standard, expressed ways are as followings. First, graphic media-source in play-instinct expressional fashion design is mostly borrowing existed character or using designer's brand logo. Second, photography media-source in play-instinct expressional fashion design is placed photograph of social issued people in front of shirt. Third, typography media-source in play-instinct expressional contemporary fashion design is mostly expressed social messages or designer's name in brand. Fourth, illustration media-source is the best way to express play-instinct visual expression. Based on these, aesthetic characteristics of graphic factor in contemporary fashion by media source are classified as three: social words, playfulness and information transference. Frequency ratio using media source per aesthetic characteristics is different and these are able to categorize expression way and image feature. In conclusion, expressional way of graphic factors in contemporary fashion design became diverse as social and cultural changing. Frequency of graphic factor use in contemporary fashion is increased than before. This paper suggested that fashion design is one of the way of communicating with people and should be analyzed graphic factors in contemporary fashion design.

해외의류브랜드의 국내 유통경로와 소비자구매결정에 관한 연구 - 유통경로별 상품경쟁력과 소비자특성을 중심으로 - (A Study on Domestic Distribution Channels of Foreign Clothing Brands and Consumers' Purchase Decision -With focuses on competitiveness of goods and consumer characteristics by distribution channels-)

  • 박수홍
    • 통상정보연구
    • /
    • 제14권2호
    • /
    • pp.173-199
    • /
    • 2012
  • 1996년 유통시장 전면개방 이후 본격적인 상승세를 타기 시작한 해외의류브랜드 도입은 IMF관리체제가 들어서면서 일시적인 구조조정을 겪었지만 빠른 속도로 회복되면서 양적.질적 성장을 구가하고 있다. 해외의류브랜드를 선호하는 소비자층이 확대되면서 해외의류브랜드의 종류와 품질이 다양화되었고, 특히 고가의 해외명품브랜드는 경기상황과 관계없이 계속적인 호황을 누리고 있다. 해외의류브랜드는 상품의 특성, 소비자의 욕구, 기업의 마케팅 목표 등을 고려하여 유통경로를 선정하며 유통경로의 유형에 따라 각각 다른 마케팅결정이 이루어진다. 따라서 해외의류브랜드의 성공은 자신 회사의 유통경로가 다른 기업의 유통경로와 어떻게 차별화되어 경쟁우위를 차지할 수 있느냐에 달려있다. 해외의류브랜드를 선호하는 소비자입장에서 보면 유통경로에 따라 차별화된 상품이 공급될 것이고 그 중에서 소비자 개인의 특성에 적합한 상품을 구매하게 될 것이다. 이에 본 연구의 목적은 해외의류브랜드의 유통경로에 따라 상품경쟁력 요소들에 대한 소비자 만족도에 차이가 있으며, 유통경로와 인구통계적 특성에 따라 상품경쟁력 요소들이 소비자 구매의사결정에 다르게 영향을 미치는가를 분석하는 것이다.

  • PDF