• 제목/요약/키워드: Body-scanned data

검색결과 54건 처리시간 0.031초

인체 전신 레이저 스캔 데이터를 대상으로 한 인체 애니메이션 연구 (A Study for Animation Using 3D Laser Scanned Body Data)

  • 윤근호;조창석
    • 한국멀티미디어학회논문지
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    • 제15권10호
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    • pp.1257-1263
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    • 2012
  • 본 연구는 3D레이저 스캔 방식으로 계측된 인체 데이터를 대상으로 하여 인체의 여러 동작들에 대한 애니메이션 모듈 구현을 목표로 하였다. 이를 위하여 애니메이션 회전을 위한 기준점인 인체의 골격 기준점을 추출하고 추출된 기준점을 이용하여 골격을 잡고 각 골격에 따른 계층트리를 구성하였다. 구성된 계층트리의 골격에 해당되는 오브젝트 정점들을 골격과 연결하고 주어진 애니메이션 3차원 정점들에 행동 패턴을 적용하여 스캔데이터에 애니메이션을 구현하였다.

동작시 3D 정보를 이용한 2D 패턴 전개 및 신축성 원단의 신장률을 고려한 사이클 팬츠 개발 (Development of 2D Patterns for Cycling Pants using 3D Data of Human Movement and Stretch Fabric)

  • 정연희;홍경희
    • 한국생활과학회지
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    • 제19권3호
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    • pp.555-563
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    • 2010
  • With recent advances in 3D scanning technology, three-dimensional (3D) patternmaking is becoming a powerful way to develop garments pattern. This technology is now applicable to the made to measure (MTM) system of both ordinary and tightly fitting garments. Although the pattern of fitted clothing has been developed using 3D human data, it is still interesting to develop cycling pants by considering while-cycling body posture and fabric elasticity. This study adopted the Garland's triangle simplification method in order to simplify data without distorting the original 3D scan. Next, the Runge-Kutta method (2C-AN program) was used to develop a 2D pattern from the triangular pixels in the 3D scanned data. The 3D scanned data of four male, university students aged from 21 to 25, was obtained using Whole body scanner (Model WB4, Cyberware, Inc., USA). Results showed the average error of measurement was $4.58cm^2$ (0.19%) for area and 0~0.61cm for the length between the 3D body scanned data and the 2D developed pattern data. This is an acceptable range of error for garment manufacture. Additionally, the 2D pattern developed, based on the 3D body scanned data, did not need ease for comfort or ease of movement when cycling. This study thus provides insights into how garment patterns may be developed for ergonomic comfort in certain special environments.

3D 스캔데이터를 활용한 국내 남성용 스킨스쿠버복 패턴개발 (Development of the Men's Scuba Diving Suit Pattern by Using 3D Body-Scanned Data)

  • 최진희
    • 대한가정학회지
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    • 제49권4호
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    • pp.105-113
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    • 2011
  • The purpose of this study was to develop the pattern of scuba diving suits for local men in their thirties by using 3D body-scanned data. It is widely acknowledged that draping method is more suitable than flat pattern for body shape as most scuba diving suits in the market are designed to fit the body tightly in a single piece with sleeves and legs. A dummy for this study was made based on men's standard clothing sizes in 30's which was derived from data of 2004 Size Korea. Accordingly, the basic body block was built upon through draping method. Next, a scuba diving suit was made from neoprene, followed by fit and the clothing pressure tests in order to evaluate the diving suit's functionality and comfort. The results of the fit test had high points of 4.33 in majority parts except armhole and crotch ones. In comparison of clothing pressure between wearer and dummy, the clothing pressure of wearer was indicated relatively low in most parts other than armhole and knee, resulting from cushion function of skin and muscle and high stretch of fabric.

3차원 데이터를 활용하여 시니어를 대상으로 한 바디쉐이퍼의 보정기능성 평가 (Evaluation of Efficacy of Body Shaper for Senior Women Using 3D Scanned Data)

  • 김소영;홍경희;이희란
    • 한국의류산업학회지
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    • 제21권2호
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    • pp.220-230
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    • 2019
  • The Fourth Industrial Revolution has increased studies on observing the cross section by overlapping the clothing worn using 3D human body data. However, there is a lack of studies on the effect of pressure clothing that contracts the shape of the human body. Therefore, this study objectively evaluated the shaping functionality of body shapers using 3D scan and 3D data. Two types of commercial body shapers were selected for this study. The nude body and body wearing body shapers were then scanned. A 3D program evaluated the shaping functionality by overlapping the nude state with the body wearing body shaper A and B respectively. As a result, it was found that the effect of body shapers could be adequately observed according to body parts. The smaller body shaper was shown to have superior shaping capability with the abdomen more affected. Analysis of the horizontal cross section indicated that the waist circumference decreased by 6 cm when wearing body shaper A and decreased by 12cm when wearing body shaper B. The volume of the waist part decreased by 8.6% when wearing body shaper A and by 20.4% when wearing body shaper B. Therefore, it is more effective to compare the objective shaping functionality by body parts using the overlapped 3D scanned data rather than using exterior evaluation or length measurement when wearing clothing that contracts the body shape.

남자 고등학생의 드롭별 인체 특성에 관한 연구 (A Study on the Body Characteristics of High School Boys According to Their Drop Types)

  • 현은경;남윤자
    • 한국의류학회지
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    • 제34권8호
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    • pp.1233-1241
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    • 2010
  • This study analyzes the body characteristics of high school boys according to 3 different body types in order to improve the fit of upper garments. First, among the lateral body types, the straight body type was selected from the SizeKorea 3D scanned data and 2D measurement data. Second, high school boys (classified as straight lateral body type) were grouped into type B, A, and Y drop groups. The percentages of type B, type A, type Y are 17.8%, 48.1%, 32.1% respectively. The characteristics of the body types were analyzed. While the bust circumference were the same among the three body types (chest width, back width, back across shoulder, and bust width did not show a significant difference); however, waist and hip measurements showed a significant difference among the three body types. Third, the height of the high school boys ranged between 165cm and 180cm and the bust circumference between 85cm and 97cm. For the bust size categories, type B and type Y are distributed similarly; however, type A is distributed in the smaller bust size categories.

자동차 설계를 위한 한국인 3차원 표준 형상의 선정 (3-D Body Typing of Korean Adults and its Application to Vehicle Design)

  • 홍승우;박성준;정의승
    • 대한인간공학회지
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    • 제25권2호
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    • pp.85-94
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    • 2006
  • The purpose of this study is to extract typical body shapes of Korean adults based on the three-dimensional Korean anthropometric data measured through 5th national anthropometric survey and to examine the suitability of the 3-D human shape data for the interior packaging. 36 three-dimensional anthropometric variables related to the design of vehicle interior were considered for the appraisal of typical body shapes. Four major factors were extracted by the factor analysis and factor scores were calculated for all subjects. Typical or standard drivers of Korean adults were selected by the minimum deviation criteria for the four factor scores with respect to 5th, 50th, and 95th percentiles, respectively. Typical drivers of Korean adults were visualized by the CATIA-HUMAN program due to the absence of proper application software for three-dimensionally scanned human body data. There are considerable differences between the anthropometric data of Korean adults and those provided by CATIA-HUMAN program, which shows that the modeling data provided by CATIA-HUMAN should not be directly applied to the ergonomic evaluation for the vehicle design. This suggests the necessity for the development of suitable software for scanned human shape data. It is also expected that the anthropometric data of typical drivers extracted from this study help design package layouts and improve the suitability of ergonomic evaluation for Korean customers.

3차원 모핑기법에 의한 18-24세 여성의 체형별 대표 형상 도출을 위한 연구 (Development of a Representative Model for Different Body Shapes of 18-24 Aged Women - An Application of a 3D Morphing Technique -)

  • 신주영;최영림;남윤자
    • 한국의류산업학회지
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    • 제13권4호
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    • pp.590-599
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    • 2011
  • The purpose of this study is to classify body types into different groups based on 3D scanned data, and identify the representative body shapes that most frequently appear in the groups. A high frequency range was defined based on body measurement data, and representative shapes were identified based on body scan data of women aged 18-24. The major findings of this study are as follows. First, the three typical types of height, bust and drop mixes among Korean women aged 18-24 are as follows:) 155-88-N,) 160-82-A, and 165-85-A. Regarding the body type, the A and N types frequently appeared, while the H type was rare. Second, among the subjects of the high-frequency groups, upright bodies were selected as sample models and were used for morphing. An adjustment was made to the morphing results to reflect the body characteristics of the sample models evenly. Third, to verify the morphing results, the body sizes of the sample models and the created models were compared. The result showed that, the sizes were close to the average size of the sample models. Fourth, to verify whether the morphing processes adequately reflected the features of the body shapes, cross-section models of key body parts were made and the degree of representativeness was determined.

Changes in Back Body Surface Measurements for Dynamic Postures in the Form of Baseball Batting Motion with a 3D body Scanning

  • Shin, Saemi;Chun, Jongsuk
    • International Journal of Human Ecology
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    • 제14권1호
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    • pp.41-55
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    • 2013
  • The purpose of this study was to analyze human upper body surface changes at the shoulder and back area. The body surface data were analyzed in terms of muscle and bone displacement in dynamic postures. Body surface data were collected with a 3D body scanner. The body surface was scanned at the static and four baseball batting postures. The body surface dimensions over the deltoids, scapulae and trapezius were measured. The results show that the vertical measurements of the deltoids increased by 20%. The horizontal measurements of the axilla of the back increased. The surface of the trapezius was elongated by over 10%, and the lower back musculature was elongated by about 50%. The results of this study showed that changes in back body surface caused by upper arm movements. It was influenced by the deltoid articulated with the humeri and the scapulae and trapezius. These body surface changes caused by muscle activities and ranges of motion can be used to design functional clothing.

3차원 인체스캐너를 이용한 거들 착용에 따른 인체 형상 단면도와 실루엣 변화 분석 (Analysis of cross sections and silhouette in body shape according to girdle worn using 3D body scanner)

  • 임호선;천종숙
    • 복식문화연구
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    • 제23권2호
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    • pp.242-253
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    • 2015
  • The aim of this study was to use a 3D human body scanner to analyze the cross section of different body parts when a girdle is worn. Two types of girdles were selected as experimental garments: a standard type girdle (Garment A) and a high-waist type girdle (Garment B). Their sizes were 88 (S) and 94 (M). Ten female subjects in their twenties who wear girdles sizes 88 (S) and 94 (M) participated the experiment. Their bodies were scanned three times with the 3D human body scanner, before and after wearing experimental girdles. The data were collected by overlapping the cross sections of the 3D scanned body shape data. The space length was measured from the overlapped cross sections. The results show that human body silhouette are changed after wearing the compression type garments and the amount and place of the body change is different by style of garments. First, the waist girth shape became rounder. Second, there was a definite difference in space amount at abdomen girth between two types of girdle. The abdomen area was pushed toward the front after wearing the standard type girdle (A). The high-waist type girdle (B) pushed abdomen area toward the back. Third, there was clear difference at the hip area after wearing two types of girdle. The hip area pushed toward the front with the standard type girdle (A) and pushed toward the back with the high-waist type girdle (B).

의류 패턴 설계를 위한 삼차원 인체 체표면 스캔 데이터 활용에 관한 연구 (A Study on the Use of 3D Human Body Surface Shape Scan Data for Apparel Pattern Making)

  • 천종숙;서동애;이관석
    • 복식문화연구
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    • 제10권6호
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    • pp.709-717
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    • 2002
  • In the apparel industry, the technology has been advanced rapidly. The use of 3D scanning systems fur the capture and measurement of human body is becoming common place. Three dimensional digital image can be used for design, inspection, reproduction of physical objects. The purpose of this study is to develop a method that drafts men's basic bodice pattern from scanned 3D body surface shape data. In order to pursue this purpose the researchers developed pattern drafting algorithm. The 3D scanner used in this study was Cyberware Whole Body Scanner WB-4. The bodice pattern drafting algorithm from 3D body surface shape data developed in this study is as follows. First, convert geometric 3D body surface data to 3D polygonal mesh data. Second, develop algorithm to lay out 3D polygonal patches onto a plane using Auto Lisp program. The polygon meshes are coplanar, and the individual mesh is continuously in contact with next one The bodice front surface shape data in polygonal patches form was lined up in bust and waist levels. The back bodice was drafted by lining up the polygonal mesh in scapula, chest, and waist levels. in the drafts, gaps between polygons were formed into the darts.

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