• Title/Summary/Keyword: Body-part tracking

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A study on the effect of a underbody shape of rear part of a vehicle on pressure distribution of downstream using PIV (디지털 화상처리를 이용한 자동차 후부의 하면형상 이 압력분포에 미치는 영향)

  • Baek, Tae-Sil;Cho, Ki-Hyon;aek, Yee;Song, Dong-Young
    • Journal of the Korean Society of Industry Convergence
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    • v.3 no.1
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    • pp.29-36
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    • 2000
  • In order to reduce a aerodynamic drag of the rear, body, effects of rear lower end configuration of a vehicles were investigated by measuring the pressure distribution, visual flow phenomena by the use of digital image processing technique. The use of flow visualization in recent years has improved the general understanding of structure of complex flow and has yielded valuable information for analyzing fluid flow. As the results, it was found that the shape of rear lower part vehicles not only effected on the pressure distribution of the rear part of the vehicle but also difference of the flow phenomena.

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Stability of the Robot Compliant Motion Control - Part II : Implementation

  • Kim, Sung-Kwun
    • 제어로봇시스템학회:학술대회논문집
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    • 1988.10b
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    • pp.1006-1013
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    • 1988
  • We have shown how unstructured modeling was used to derive a general stability condition in Part 1. In Part 2, we focus on the particular dynamics (structures modeling) of the robot manipulator and environment. Using rigid body dynamics, the stability condition for the direct drive robots has been achieved in terms of the Jacobian and robot tracking controller. Combining the structured and unstructured modeling, a stability condition for a particular application can be obtained. This approach has been used to analyze compliant motion on the University of Minnesota robot using a feedforward torque controller. We have obtained a stability condition for this application. Through both simulation and experiment, the sufficiency of this condition has been demonstrated. For a sufficient stability condition, recall that if the condition is satisfied, then the stability is guaranteed; however, if the condition is violated, no conclusion can be made.

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Stability of the Robot Compliant Motion Control, Part 2 : Implementation (로보트의 Compliance 제어에서의 안정성:구현)

  • Kim, Sung-Kwun
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.38 no.11
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    • pp.950-957
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    • 1989
  • We have shown how unstructured modeling was used to derive a general stability condition in Part 1. In Part 2, we focus on the particular dynamics (structured modiling) of the robot manipulator and environment. Using rigid body dynamics, the stability condition for the direct drive robots has been achieved in terms of the Jacobian and robot tracking controller. Combining the structured and unstructured modeling, a stability condition for a particular application can be obtained. This approach has been used to analyze compliant motion on the University of Minnesota robot using a feedforward torque controller. We have obtained a stability condition for this application. Through both simulation and experiment, the sufficiency of this condition has been demonstrated. For a sufficient stability condition, recall that if the condition is satified, then the stability is guaranteed` however, if the condition is violated, no conclusion can be made.

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Real Time Vehicle Detection and Counting Using Tail Lights on Highway at Night Time (차량의 후미등을 이용한 야간 고속도로상의 실시간 차량검출 및 카운팅)

  • Valijon, Khalilov;Oh, Ryumduck;Kim, Bongkeun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.135-136
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    • 2017
  • When driving at night time environment, the whole body of transports does not visible to us. Due to lack of light conditions, there are only two options, which is clearly visible their taillights and break lights. To improve the recognition correctness of vehicle detection, we present an approach to vehicle detection and tracking using finding contour of the object on binary image at night time. Bilateral filtering is used to make more clearly on threshold part. To remove unexpected small noises used morphological opening. In verification stage, paired tail lights are tracked during their existence in the ROI. The accuracy of the test results for vehicle detection is about 93%.

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Key Pose-based Proposal Distribution for Upper Body Pose Tracking (상반신 포즈 추적을 위한 키포즈 기반 예측분포)

  • Oh, Chi-Min;Lee, Chil-Woo
    • The KIPS Transactions:PartB
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    • v.18B no.1
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    • pp.11-20
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    • 2011
  • Pictorial Structures is known as an effective method that recognizes and tracks human poses. In this paper, the upper body pose is also tracked by PS and a particle filter(PF). PF is one of dynamic programming methods. But Markov chain-based dynamic motion model which is used in dynamic programming methods such as PF, couldn't predict effectively the highly articulated upper body motions. Therefore PF often fails to track upper body pose. In this paper we propose the key pose-based proposal distribution for proper particle prediction based on the similarities between key poses and an upper body silhouette. In the experimental results we confirmed our 70.51% improved performance comparing with a conventional method.

A Study on Eye Tracking Techniques using Wearable Devices (웨어러블향(向) 시선추적 기법에 관한 연구)

  • Jaehyuck Jang;Jiu Jung;Junghoon Park
    • Smart Media Journal
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    • v.12 no.3
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    • pp.19-29
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    • 2023
  • The eye tracking technology is widespread all around the society, and is demonstrating great performances in both preciseness and convenience. Hereby we can glimpse new possibility of an interface's conduct without screen-touching. This technology can become a new way of conversation for those including but not limited to the patients suffering from Lou Gehrig's disease, who are paralyzed each part by part of the body and finally cannot help but only moving eyes. Formerly in that case, the patients were given nothing to do but waiting for the death, even being unable to communicate with there families. A new interface that harnesses eyes as a new means of communication, although it conveys great difficulty, can be helpful for them. There surely are some eye tracking systems and equipment for their exclusive uses on the market. Notwithstanding, several obstacles including the complexity of operation and their high prices of over 12 million won($9,300) are hindering universal supply to people and coverage for the patients. Therefore, this paper suggests wearable-type eye tracking device that can support minorities and vulnerable people and be occupied inexpensively and study eye tracking method in order to maximize the possibility of future development across the world, finally proposing the way of designing and developing a brought-down costed eye tracking system based on high-efficient wearable device.

Generating Augmented Lifting Player using Pose Tracking

  • Choi, Jong-In;Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.5
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    • pp.19-26
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    • 2020
  • This paper proposes a framework for creating acrobatic scenes such as soccer ball lifting using various users' videos. The proposed method can generate a desired result within a few seconds using a general video of user recorded with a mobile phone. The framework of this paper is largely divided into three parts. The first is to analyze the posture by receiving the user's video. To do this, the user can calculate the pose of the user by analyzing the video using a deep learning technique, and track the movement of a selected body part. The second is to analyze the movement trajectory of the selected body part and calculate the location and time of hitting the object. Finally, the trajectory of the object is generated using the analyzed hitting information. Then, a natural object lifting scenes synchronized with the input user's video can be generated. Physical-based optimization was used to generate a realistic moving object. Using the method of this paper, we can produce various augmented reality applications.

Human Motion Tracking by Combining View-based and Model-based Methods for Monocular Video Sequences (하나의 비디오 입력을 위한 모습 기반법과 모델 사용법을 혼용한 사람 동작 추적법)

  • Park, Ji-Hun;Park, Sang-Ho;Aggarwal, J.K.
    • The KIPS Transactions:PartB
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    • v.10B no.6
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    • pp.657-664
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    • 2003
  • Reliable tracking of moving humans is essential to motion estimation, video surveillance and human-computer interface. This paper presents a new approach to human motion tracking that combines appearance-based and model-based techniques. Monocular color video is processed at both pixel level and object level. At the pixel level, a Gaussian mixture model is used to train and classily individual pixel colors. At the object level, a 3D human body model projected on a 2D image plane is used to fit the image data. Our method does not use inverse kinematics due to the singularity problem. While many others use stochastic sampling for model-based motion tracking, our method is purely dependent on nonlinear programming. We convert the human motion tracking problem into a nonlinear programming problem. A cost function for parameter optimization is used to estimate the degree of the overlapping between the foreground input image silhouette and a projected 3D model body silhouette. The overlapping is computed using computational geometry by converting a set of pixels from the image domain to a polygon in the real projection plane domain. Our method is used to recognize various human motions. Motion tracking results from video sequences are very encouraging.

Sensor and actuator design for displacement control of continuous systems

  • Krommer, Michael;Irschik, Hans
    • Smart Structures and Systems
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    • v.3 no.2
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    • pp.147-172
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    • 2007
  • The present paper is concerned with the design of distributed sensors and actuators. Strain type sensors and actuators are considered with their intensity continuously distributed throughout a continuous structure. The sensors measure a weighted average of the strain tensor. As a starting point for their design we introduce the concept of collocated sensors and actuators as well as the so-called natural output. Then we utilize the principle of virtual work for an auxiliary quasi-static problem to assign a mechanical interpretation to the natural output of the sensors to be designed. Therefore, we take the virtual displacements in the principle of virtual work as that part of the displacement in the original problem, which characterizes the deviation from a desired one. We introduce different kinds of distributed sensors, each of them with a mechanical interpretation other than a weighted average of the strain tensor. Additionally, we assign a mechanical interpretation to the collocated actuators as well; for that purpose we use an extended body force analogy. The sensors and actuators are applied to solve the displacement tracking problem for continuous structures; i.e., the problem of enforcing a desired displacement field. We discuss feed forward and feed back control. In the case of feed back control we show that a PD controller can stabilize the continuous system. Finally, a numerical example is presented. A desired deflection of a clamped-clamped beam is tracked by means of feed forward control, feed back control and a combination of the two.

Dragging Body Parts in 3D Space to Direct Animated Characters (3차원 공간 상의 신체 부위 드래깅을 통한 캐릭터 애니메이션 제어)

  • Lee, Kang Hoon;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.2
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    • pp.11-20
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    • 2015
  • We present a new interactive technique for directing the motion sequences of an animated character by dragging its specific body part to a desired location in the three-dimensional virtual environment via a hand motion tracking device. The motion sequences of our character is synthesized by reordering subsequences of captured motion data based on a well-known graph representation. For each new input location, our system samples the space of possible future states by unrolling the graph into a spatial search tree, and retrieves one of the states at which the dragged body part of the character gets closer to the input location. We minimize the difference between each pair of successively retrieved states, so that the user is able to anticipate which states will be found by varying the input location, and resultantly, to quickly reach the desired states. The usefulness of our method is demonstrated through experiments with breakdance, boxing, and basketball motion data.