• 제목/요약/키워드: Body scan data

검색결과 218건 처리시간 0.026초

3차원 인체 형상의 공극거리 측정 방법 효율성 향상을 위한 연구 (Improvement of Cross Sectional Distance Measurement Method of 3D Human Body)

  • 김민경;남윤자;한현숙;최영림
    • 한국의류산업학회지
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    • 제13권6호
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    • pp.966-971
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    • 2011
  • This study is designed to develop programs that analyze the distance of clothes from human skin and cross-sectional body figures based on 3D human body scan data, and to verify accuracy and efficiency of the program so that it can be used for clothing fit evaluation and 3D human body research. The auto cross-sectional imaging program was developed by using Visual C++ and OpenGL, and the 3D human body scan data were adopted to measure the space between skin and clothing. The space measurements were obtained by two widely used programs, RapidForm and AutoCAD, and a program devised by the researchers of this study. Measuring time and space measurements from different programs were compared in order to verify accuracy and efficiency of the newly-devised program. As a result, no significant difference was found in the measurements. However, the required time to measure one cross section was different within the significance level of 0.05, and the differences become more remarkable as the number of measuring and the angle of space between skin and clothing increase. Therefore, the program developed by this study is expected to be useful for research on body shapes and fit evaluation based on 3D human body scan data in the fashion field.

3차원 바디 스캐너를 이용한 남성 상반신 인체측정 -직접측정과의 비교- (Upper Body Measurement of Men using 3D Body Scanner -Compared to Anthropometry-)

  • 백경자;이정란
    • 한국의류학회지
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    • 제32권1호
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    • pp.24-34
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    • 2008
  • Three dimensional body scan technology is being targeted for utilization in the apparel industry. The purpose of this study was to test reliability of the body scan data targeting from 20 to 24 year old men by comparing 3DM, 3D body-scanning semi-auto measurement extraction method, Scanworx, 3D body-scanning auto measurement extraction method, and traditional anthropometric method. We found significant differences in 9 out of 25 items in upper body measurements using 3DM and 16 out of 25 items using Scanworx. In the range of difference value of scan measures, it showed 1 item in the absolute value of more than 40mm between two measuring methods, 3 items in 20 up to 40mm, and less than 20mm in other items. Overall, in height items, the numerical value of traditional measure was higher and in girth, width, depth items, 3D scan measure was higher. We found out that reliability of 3D measurements taken from whole body scans was different according to scanners, scanning softwares, programs, and subjects.

인체의 3차원 스캔 데이터를 이용한 밀착 바디 슈트 개발 (2D Pattern Development of Tight-fitting Bodysuit from 3D Body Scan Data for Comfortable Pressure Sensation)

  • 정연희
    • 한국생활과학회지
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    • 제15권3호
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    • pp.481-490
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    • 2006
  • Adjusting pressure level in the construction of athletes' tight-fitting garments by reducing the elastic knit pattern is a challenging subject, which influences the performance of the wearer directly. Therefore, in this study, relationship between the reduction rates of the basic pattern obtained from 3D human scan data and resultant clothing pressure was explored to improve the fit and pressure exerted by clothing. 3D scan data were obtained using Cyberware and they were transformed into a flat pattern using software based on Runge-Kutta method. Reduction rate was examined by subjective wear test as well as objective pressure measurement. As a result, difference in the length between the original 3D body scan data and the 2D tight-fitting pattern was 0.02$\sim$0.50cm (0.05$\sim$1.06%), which was within the range of tolerable limits in making clothes. Among the five garments, the 3T-pattern was superior in terms of subjective sensation and fit. The pressure of the 3T pattern was 2$\sim$4 gf/cm2 at five locations on the body, which is almost the same or a bit higher than that of Z-pattern. In the case of tight-fitting overall garment, the reduction rate of the pattern in the wale direction is more critical to the subjective sensation than the course direction. It is recommended that the reduction grading rules of course direction should be larger than that of Ziegert for a better fit of tight-fitting garments. In the case of wale direction, however, reduction grading rule should be kept the same as suggested earlier by Ziegert (1988).

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풀바디 스캔과 모션 캡처를 활용한 3D 애니메이션 바디 프로필 (3D Animation Body Profiles from Full-body Scans and Motion Capture)

  • 송재원;전상욱;이수빈
    • 한국컴퓨터그래픽스학회논문지
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    • 제29권3호
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    • pp.59-67
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    • 2023
  • 본 논문은 몸체 3D 스캔과 모션 캡처 장비를 활용한 3D 애니메이션 형태의 바디 프로필을 제안한다. 사용자는 미리 정해진 몇 개의 포즈에 대하여 3D 스캔을 수행함으로써 애니메이션 형태를 가진 자신만의 바디 프로필을 제작할 수 있다. 이를 위하여 일련의 포즈를 수행하는 템플릿 애니메이션을 모션 캡처를 통하여 획득하였고, 사용자로부터 획득된 3D 스캔 데이터를 애니메이션의 각 정점 포즈에 포즈 공간 디포머(Pose-space deformer)를 통하여 매핑시켰다. 이를 통하여 만들어진 3D 애니메이션 형태의 바디 프로필은 기존의 정적인 2D 이미지나 3D 스캔데이터보다 사용자에게 더 큰 만족도를 줄 수 있음을 확인할 수 있다.

슬림 핏(Slim-fit) 드레스 셔츠 패턴 설계를 위한 3D Body Scan Data 활용에 관한 연구 -40대 남성을 중심으로- (3D Body Scan Data Analysis for the Slim-fit Dress Shirts Pattern Design -Focused on the 40s Male-)

  • 신경희;서추연
    • 한국의류학회지
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    • 제38권1호
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    • pp.97-109
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    • 2014
  • This study developed a functional dress shirt for adult males that reflected the body surface variation of a human body section by motion. This study conducted a 3D body scan for 8 subjects in their 40's based on the Size Korea 2010 database. Data recorded the proper posture change value and body surface change value to develop functional dress shirts for adult males. We scanned the subjects with a 3D body scanner for five primarily male wearing dress shirts and operating postures, right standing, arms raised to $90^{\circ}$ horizontal forward position, arms raised $90^{\circ}$ to the horizontal position side, lift up the arm $180^{\circ}$, and arm forward $90^{\circ}$ in a bent posture. We analyzed the 3D scan data from those motions to examine change of length using 3D software Rapidform XOS. The results indicated that the body surface sections with contraction were the front and rear shoulder area, armpit and central length as well the width of arms at more than 10%. The increased body section included the body and armpit back length; in addition, the rear arm vibration girth and under arm girth were more than 10%. In order to reflect the size variation of for each motion, the ease amount of the front and rear shoulder length and width needs to be reduced 20% because it affects the shoulder length during the right standing. The results suggest that the ease amount of the shoulder length should be minimal. The ease amount of the back size needs to be 0.5-2cm bigger and set 0.5-1.5cm longer than the dress shirt length side drooping to compensate for the side length shortage of each motion. The sleeve length needs to be 0-0.5cm shorter, and ease amount of the girth of sleeve bottom needs to be reduced 0-0.7cm due to the size variation of arms. However, the girth of the rear arms is suggested to be 0-0.6cm longer in the ease amount to the rear arm girth as the extension is more than 10% over the width and length of each motion.

3차원 인체 형상을 이용한 실버 여성 패션 산업용 인대 모형 개발 (Development of Dress Forms for the Aged Women Based on Their Body Shapes Applying 3D Body Scan Data)

  • 김수아;최혜선
    • 복식문화연구
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    • 제18권1호
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    • pp.80-92
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    • 2010
  • This research aims at developing the dress form for the aged women based on their body shapes using the three-dimensional body scan data with the body shape categorization(according to the previous research). To accomplish this goal, the sample group of representative body shape of the 50% of median was selected by using the high frequency proportion range of each type of body shape of the aged women, and the sample group of representative body shape of each type was averaged in a three-dimensional way by using the morphing method of a three-dimension reverse-engineered software. RP in the form of torso was produced based on the shape data of the final model and the data was formed into an actual object, by which an aged women's dress form model was drawn out. The differences of the girth of the bust, hip and waist between the developed dress form model and the existing dress form model were examined. The result showed that the developed dress form had a bigger size of waist girth than that of bust and hip girth, compared to the existing dress form, which shows that it reflects the aged women's tendency of abdomen obesity, so it's expected to be more proper for the human bodies of the targeted age group than the existing dress form. These research results may help design the clothing suitable for the body shape of the aged women so that their demand for the clothing of good fit will be satisfied in the future.

Comparison of Avatar Posture Formation According to 3D Virtual Garment Modeling Programs -Focusing on Cycling Movements of High-School Male Cyclist-

  • Park, Hyunjeong;Do, Wolhee
    • 한국의류학회지
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    • 제45권6호
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    • pp.965-977
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    • 2021
  • The study aimed to analyze the functional differences in 3D virtual garment programs and compare body scan data with the corresponding 3D virtual models. We selected 3D virtual garment programs, formed virtual models in a representative size for high-school male cyclists, and analyzed them using the Design-X program. The results were as follows. In the 3D virtual garment programs, the anthropometric items for virtual model forming differed significantly from the standard anthropometric items suggested by Size Korea. Comparing the lower body scan data and virtual models formed by the 3D virtual garment programs, the biggest difference was in the shapes of the waist and hips, i.e., the flatness values of the waist and hips were different for each program in the cross-section view. In the lower body, a data-input-based program was needed for changing the exact measurement position of the waist circumference and hips' shape in detail. If a 3D virtual garment program provides functions for the virtual model's joint angle input and free motion transformation, it is expected to be widely used in the sportswear industry.

의류 패턴 설계를 위한 삼차원 인체 체표면 스캔 데이터 활용에 관한 연구 (A Study on the Use of 3D Human Body Surface Shape Scan Data for Apparel Pattern Making)

  • 천종숙;서동애;이관석
    • 복식문화연구
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    • 제10권6호
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    • pp.709-717
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    • 2002
  • In the apparel industry, the technology has been advanced rapidly. The use of 3D scanning systems fur the capture and measurement of human body is becoming common place. Three dimensional digital image can be used for design, inspection, reproduction of physical objects. The purpose of this study is to develop a method that drafts men's basic bodice pattern from scanned 3D body surface shape data. In order to pursue this purpose the researchers developed pattern drafting algorithm. The 3D scanner used in this study was Cyberware Whole Body Scanner WB-4. The bodice pattern drafting algorithm from 3D body surface shape data developed in this study is as follows. First, convert geometric 3D body surface data to 3D polygonal mesh data. Second, develop algorithm to lay out 3D polygonal patches onto a plane using Auto Lisp program. The polygon meshes are coplanar, and the individual mesh is continuously in contact with next one The bodice front surface shape data in polygonal patches form was lined up in bust and waist levels. The back bodice was drafted by lining up the polygonal mesh in scapula, chest, and waist levels. in the drafts, gaps between polygons were formed into the darts.

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A study on procedure for classifying male muscular lower body somatotype from general anthropometric database

  • Lee, Minji;Chun, Jongsuk
    • 복식문화연구
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    • 제21권4호
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    • pp.585-595
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    • 2013
  • The most researches developing pattern of compression style sportswear were targeted at the live model that has muscular body build. The purpose of this study was developing a method for classifying men's lower body types in terms of muscular body build. The 3D human body scan data and body measurements of 30s of Size Korea were analyzed. The subjects (n=203) were men between the ages of 30 and 39 years. Men's muscular body build was classified with two key dimensions, thigh girth and calf girth. The subjects were divided into four groups. From each group, average subjects (n=42) whose height and weight were close to the mean value ($mean{\pm}1/2$ S.D.) were selected. 42 subjects were divided up as four groups. Group I (n=7) was thigh and calf developed body type. Group II (n=9) was thigh developed body type. Group III (n=11) was calf developed body type. Group IV (n=15) was thigh and calf undeveloped body type. Four groups had distinct different at widths (n=4), depths (n=4), and girths (n=9) dimensions. The results showed that the muscular men in their 30s could be defined by thigh and calf girths. The thigh developed muscular men had thigh girth over 60cm and the calf developed muscular men had calf girth over 38cm. From each group one representative was selected by 3D body scan figure.