• Title/Summary/Keyword: Body motion

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Dynamic Analysis of Floating Flexible Body Using Perturbation Method (섭동법을 이용한 부유 한성체의 동역학 해석)

  • Seong, Kwan-Jae;Kwak, Moon K.
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.14 no.12
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    • pp.1354-1359
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    • 2004
  • This paper is concerned with the application of perturbation method to the dynamic analysis of floating flexible body. In dealing with the dynamics of free-floating body, the rigid-body motions and elastic vibrations are analyzed separately. However, the rigid-body motions cause vibrations and elastic vibrations also affect rigid-body motions in turn, which indicates that the rigid-body motions and elastic vibrations are coupled in nature. The resulting equations of motion are hybrid and nonlinear. We can discretize the equations of motion by means of admissible functions but still we have to cope with nonlinear equations. In the previous paper, we proposed the use of perturbation method to the coupled equations of motion and derived zero-order and first-order equations of motion. The derivation process was lengthy and tedious. Hence, in this paper, we propose a new approach to the same problem by applying the perturbation method to the Lagrange's equations, thus providing a systematic approach to the addressed problem. Theoretical derivations show the efficacy of the proposed method.

3D Animation Body Profiles from Full-body Scans and Motion Capture (풀바디 스캔과 모션 캡처를 활용한 3D 애니메이션 바디 프로필)

  • Jaewon Song;Sang Wook Chun;Subin Lee
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.59-67
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    • 2023
  • This paper proposes a 3D animated body profile using 3D body scanning and motion capture devices. Users can create their own personalized body profiles with animation by performing 3D scans for a predetermined set of poses. To achieve this, a template animation was obtained through motion capture for a series of poses, and the acquired 3D scan data from users was mapped to the key poses of the animation using Pose-space deformer. The resulting 3D animated body profiles provide users with greater satisfaction compared to traditional static 2D images or 3D scan data.

Kinematical Analysis of Tippelt Motion in Parallel Bars (평행봉 Tippelt 동작의 기술 분석)

  • Back, Hun-Sik;Kim, Min-Soo;Moon, Byoung-Yong;Back, Jin-Ho;Yoon, Chang-Sun
    • Korean Journal of Applied Biomechanics
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    • v.17 no.2
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    • pp.167-176
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    • 2007
  • The purpose of this study was to offer suitable model for performing Tippelt motion and data for training Tippelt motion through the quantitative kinematical analysis of Tippelt motion in parallel bars. The results of analysing kinematic variations through three-dimensional reflection analysis of three members of the national team as the objects of the study were shown as follows. 1. It seemed that the shoulder-joints which are stretched as much as possible affects the whole Tippelt motion while one is swinging downward. The time of process of the center of mass for the body reaching to the maximum flection point should be quick and body's moving from the vertical phase to the front direction should be controled as much as possible. 2. While one is swinging upward, the stability of flying motion could be made certain by the control of body's rapid moving to the front direction and stretching shoulder-joints and hip-joint to reverse direction. 3. While one is flying upward, the body should be erected quickly and lessening the angle of the hip-joint affects the elevation of flight. When the powerful counter turn motion is performed, the stable motion could be made. As a result of this study, It seems that sudden fall and the maximum stretch of shoulder-joints is important during performing Tippelt motion in parallel bars. Also, it concludes that the maximum bending of hip-joints at the starting point of upward swing, sudden stretch to the reverse direction of shoulder-joints and hip-joints when one is leaving bars, control of body's moving to the front direction, and lessening the angle of hip-joints at the flying phase is important.

Impact of Firefighters' Protective Clothing and Equipment on Upper Body Range of Motion (소방용 방화복 및 방화 장비에 따른 상반신 관절 각도의 동작 범위 연구)

  • Kim, Seonyoung;Park, Huiju
    • Fashion & Textile Research Journal
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    • v.17 no.4
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    • pp.635-645
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    • 2015
  • This study analyzed the range of motion of upper body in different configurations of firefighters' protective clothing and equipment. The purpose of this study was to understand the influence of firefighters' protective clothing and equipment over upper body motion in order to improve design of firefighters' protective clothing and equipment. 12 firefighters' upper body range of motion was analyzed while performing standing and walking trials in five different garment configurations including turnout ensemble, fire boots and the self-contained breathing apparatus. Analysis of upper body range of motion included spinal joints of L5S1, L4L3, T1C7, and C1Head. During standing trials, garment configurations caused a significant difference in range of motions at joints of L5S1, L4L3, T1C7, and C1Head. Analysis on the mean of range of motions at L5S1 and L4L3, showed that firefighters' waist bent forward significantly to a greater extent while they wore a self-contained breathing apparatus. A significantly increased range of motion was found for T1C7 and C1Head while carrying a self-contained breathing apparatus, which indicated an increase in the extension of the trunk and neck backward to stand upright and look squarely. A significant difference in range of motion was also found for L5S1 and L4L3 during walking trials.

Development of Sleeve Patterns of Structural Firefighting Protective Clothing using by 3D Body Shape and 3D Motion Analysis (3차원 인체형상과 3차원 동작분석에 의한 방화복 소매패턴 개발)

  • Han, Sul-Ah;Nam, Yun-Ja;Yoon, Hye-Jun;Lee, Sang-Hee;Kim, Hyun-Joo
    • Fashion & Textile Research Journal
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    • v.14 no.1
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    • pp.109-121
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    • 2012
  • This study aims at developing ergonomics patterns for the sleeve of structural firefighting protective clothing through 3D motion analysis in order to ensure efficiency and safety of firefighters who are exposed to harmful environment at work. A new research pattern was developed by applying the total results of 3D motion analysis, changes of body surface length measurements, and 2D data on 3D body shape analysis on the size 3 patterns of the existing coat sleeve. For the sleeves, we used the body surface length of the range of shoulder's flexion and the joint angle of the range of wrist's ulnar deviation. And for the production of structural firefighting protective clothing using the research pattern, we recruited a recognized producer of structural firefighting protective clothing designated by KFI. Unlike everyday clothes, structural firefighting protective clothing should be able to fully protect the wearers from the harmful environment that threatens their lives and should not cause any restrictions on their movement. Therefore, the focus of research and development of such protective clothing should be placed on consistent development of new technologies and production methods that will provide protection and comfort for the wearer rather than production cost reduction or operational efficiency. This study is meaningful as it applied 3D motion analysis instead of the existing methods to develop the patterns. In particular, since 3D motion analysis enables the measurement of the range of motion, there should be continuous research on the development of ergonomics patterns that consider workers' range of motion.

A Kinematical Analysis of Forward Handspring Motion (핸드스프링 동작의 운동학적 분석)

  • Bae, Nam-Eun
    • Korean Journal of Applied Biomechanics
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    • v.13 no.2
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    • pp.89-100
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    • 2003
  • In this research was to analyze 3-D kinematics variables for handspring of basic motion in the heavy gymnastics in order to investigate kinematical difference between expert and novice. Therefore, the purpose of this research was provide quantitative information, systematic provision, rules, establishment of basic skill for improving skill and teaching athletes. And in the research, results were as followings. 1. In the time variables, total time was that expert took 0.745sec and novice took 0.829sec, and as duration time of each event, expert was faster than novice in the all motion event except till second event of the preparation motion. 2. In the center of body variables, vertical direction variables, the displacement of body center hight was that expert showed 61.26% and novice showed 54.48% in the third event of all motion, also all event were showed expert was higher displacement than novice except first of event in preparatory stage. 3. In the angle displacement of main joint, the right direction was that expert showed 154.12degree and novice showed 174.85degree and the left direction was that expert showed 159.29degree and novice showed 171.46degree In the second event of main joint curved point at the same time hand was reached floor. In the angle displacement of knee joint in the third event of all motion, expert showed 155.25degree and novice showed 154.00degree In right, and expert showed 155.24degree and novice showed 154.55degree in left. In this result, both were same motion type. In the angle displacement of hip joint in the third event of the all motion, expert showed 142.80degree and novice showed 134.17degree in right, and expert showed 140.28degree and novice showed 144.94degree in left. In this result, motion pattern of expert was same both sides, but novice was different. According to the results, to increase efficiency of motion and aesthetic effect in the all motion, it should stretch displacement and height of body center and make similarly angle of right and left joint.

Motion Capture of the Human Body Using Multiple Depth Sensors

  • Kim, Yejin;Baek, Seongmin;Bae, Byung-Chull
    • ETRI Journal
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    • v.39 no.2
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    • pp.181-190
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    • 2017
  • The movements of the human body are difficult to capture owing to the complexity of the three-dimensional skeleton model and occlusion problems. In this paper, we propose a motion capture system that tracks dynamic human motions in real time. Without using external markers, the proposed system adopts multiple depth sensors (Microsoft Kinect) to overcome the occlusion and body rotation problems. To combine the joint data retrieved from the multiple sensors, our calibration process samples a point cloud from depth images and unifies the coordinate systems in point clouds into a single coordinate system via the iterative closest point method. Using noisy skeletal data from sensors, a posture reconstruction method is introduced to estimate the optimal joint positions for consistent motion generation. Based on the high tracking accuracy of the proposed system, we demonstrate that our system is applicable to various motion-based training programs in dance and Taekwondo.

An Interactive Interface for Rapid Motion Modification of an Articulated Object Model with Multiple Joints and Its Application to Kendo Coaching

  • Naoya, Yokoyama;Ishimatzu, T.
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.46.2-46
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    • 2001
  • A method of interactive human interface for motion modification of an articulated object model like a human body, a multiple joints robot, etc. has been developed, and implemented to a human body motion model. In the case of computer software models, the initial data setting for overall motion is rather easy. However, modifying or correcting the initially set motion is rather difficult for keeping consistency. In this research, the requirements shown below have mainly been set as the specifications ...

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Human Motion Control Using Dynamic Model (동력학 모델을 이용한 인체 동작 제어)

  • Kim, Chang-Hoe;O, Byeong-Ju;Kim, Seung-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.18 no.3
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    • pp.141-152
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    • 1999
  • In this paper, We performed the human body dynamic modelling for the realistic animation based on the dynamical behavior of human body, and designed controller for the effective control of complicate human dynamic model. The human body was simplified as a rigid body which consists of 18 actuated degrees of freedom for the real time computation. Complex human kinematic mechanism was regarded as a composition of 6 serial kinematic chains : left arm, right arm, support leg, free leg, body, and head. Based on the this kinematic analysis, dynamic model of human body was determined using Newton-Euler formulation recursively. The balance controller was designed in order to control the nonlinear dynamics model of human body. The effectiveness of designed controller was examined by the graphical simulation of human walking motion. The simulation results were compared with the model base control results. And it was demonstrated that, the balance controller showed better performance in mimicking the dynamic motion of human walking.

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Predict the engine Acceleration by Analyzing the Rigid Body Motion (강체 운동 해석을 통한 엔진의 가속도 예측)

  • Kim, Byung-Hyun;Park, Jong-Ho;Lee, Sang-Kwon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2011.04a
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    • pp.351-356
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    • 2011
  • Some materials show the character of rigid body in low frequency spectrum. The rigid body motions are consisted of translational and rotational motions. Especially, we can get the acceleration or displacement of a random point in the rigid body by analyzing rigid body transfer matrix at the car's engine and power train. Actually it is difficult to measure the acceleration by attaching the sensor inside of the engine and power train. So the hard to predict acceleration data can be achieved attaching the sensor on the outside of the engine and power train by analyzing the data of rigid body motion which the engine is operated using dynamo. Also this paper will show the change of predicted data and accuracy variation by not using all the measured data but a few exceptions of the point number.

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