• Title/Summary/Keyword: Bluetooth Wireless Communication

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Technologies trend for Wireless LAN (무선 LAN 통신망의 기술 동향)

  • Gang, Yeong-Jin;Kim, Sung-Nam;Kang, Sin-Ill;Lee, Yeong-Sil;Lee, Hoon-Jae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.255-258
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    • 2011
  • Wi-Fi is a rapidly spreading communications network with Smart phone's publication, the technology has become Ubiquitous-based core network which is connected to personal computers, laptops, and tablet PC. Wi-Fi can send currently a variety of data standard due to developed wireless LAN communications network. One of Wi-Fi standard protocols, which is IEEE 802.11n, use 2.4GHz and 5GHz band. 2.4GHz band is used for 802.11b/g protocol because wavelength is long, diffraction and receiving distance is enough to connect other device. 5GHz band has more available channels to use than 2.4GHz band, so there is no frequency interference of other wireless device such as Bluetooth, RFID. Moreover, there is low interference between channels due to small users in each bandwidth level. In the thesis, we are going to analyze 802.11a/b/g protocol which has used since the beginning of Wi-Fi protocol and 802.11n protocol which is used lately. Furthermore, we look into development and direction for standardization of the next generation wireless LANs which are 802.11ac and 802.11ad. In addition, we will consider for the security, vulnerabilities and its countermeasure in Wireless LAN.

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Robot Control based on Steady-State Visual Evoked Potential using Arduino and Emotiv Epoc (아두이노와 Emotiv Epoc을 이용한 정상상태시각유발전위 (SSVEP) 기반의 로봇 제어)

  • Yu, Je-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.3
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    • pp.254-259
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    • 2015
  • In this paper, The wireless robot control system was proposed using Brain-computer interface(BCI) systems based on the steady-state visual evoked potential(SSVEP). Cross Power Spectral Density(CPSD) was used for analysis of electroencephalogram(EEG) and extraction of feature data. And Linear Discriminant Analysis(LDA) and Support Vector Machine(SVM) was used for patterns classification. We obtained the average classification rates of about 70% of each subject. Robot control was implemented using the results of classification of EEG and commanded using bluetooth communication for robot moving.

Development of a Context Middleware supporting Context-Awareness in Ubiquitous Computing Environment (유비쿼터스 컴퓨팅 환경에서 상황인식을 지원하는 컨텍스트 미들웨어 개발)

  • Shim, Choon-Bo;Shin, Yong-Won
    • Journal of Intelligence and Information Systems
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    • v.11 no.1
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    • pp.53-63
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    • 2005
  • Adaptive services need to become as mobile as their users and be extended to take advantage of the constantly changing context in which they are accessed. Context-awareness is a technology to facilitate information acquisition and execution by supporting interoperability between users and devices based on users' context. The objective of this study is to develop a middleware fer dealing with context-awareness in ubiquitous computing. To achieve it, our middleware plays an important role in recognizing a moving node with mobility by using a bluetooth wireless communication technology as well as in executing an appropriate execution module according to the context acquired from a context server. In addition, for verifying the usefulness of the Proposed middleware, we develop an application system which Provides a music playing service based on context information by using our context middleware.

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Performance analysis on the interference suppression method for WLAN system in the presence of WPAN system for Broadband Multimedia system (광대역 멀티미디어 시스템을 위한 WLAN 시스템의 간섭신호 억제방안에 대한 성능분석)

  • Kim, Seong-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.10
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    • pp.2129-2135
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    • 2011
  • The WLAN and WPAN systems employed on 2.4GHz ISM band wireless networks provide complementary services within the same environments. Coexistence between the networks will be impaired, if the mutual packets are uncertainty associated the timing or gaussian distance. This paper analyzes the impact of the mutual interference on the services performance and in order to minimize the effect of WPAN system signals on the WLAN system, proposed a method of suppressing the interference on the WLAN system. The analysis is illustrated by examining the symbol error rate versus signal to noise interference ratio in terms of the carrier frequency offset.

A Calibration and Uncertainty Analysis on the Load Monitoring System for a Low Speed Shaft and Rotor Blade of a Wind Turbine (풍력발전기 주축 및 날개 부하 측정시스템의 보정 및 불확실성 해석)

  • Park Moo-Yeol;Yoo Neung-Soo;Nam Yoon-Su
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.30 no.5 s.248
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    • pp.560-567
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    • 2006
  • The exact load measurements for the mechanical parts of a wind turbine are important step both fur the evaluation of a specific wind turbine design and for a certification process. A common method for a mechanical load measurement is using a strain gauge sensing. Two main problems ought to be answered in order for this method to be applied to the wind turbine project. These are strain gauge calibration and non-contact signal transmission from the strain gauge output to a load monitoring system. This paper suggests reliable solutions fer these two problems. A Bluetooth, a short range wireless data communication technology, is used to solve the second problem. The first one, the strain gauge calibration methodology for a load measurement in a wind turbine application, is fully explained in this paper. Various mechanical loadings for a strain gauge calibration in a wind turbine load measurement are introduced and analyzed. Initial experimental results which are obtained from a 1 kW small size wind turbine are analyzed, and the uncertainty problem in estimating mechanical loads using a calibration matrix is fully covered in this paper.

The Development of LED Lighting Controller based on the PAN (PAN 기반의 LED 조명 제어 장치 개발)

  • Ohm, Woo-Yong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.1
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    • pp.145-152
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    • 2016
  • The usage of LED(Light Emitting Diode) has been rapidly increased and energy efficient management of LED light system is regarded as an important technology to enhance the energy efficiency. In this paper, we design and implementation of LED lighting controller which can control the LED lighting by using the wire and wireless communication technology based on the LAN(Local Area Network) and PAN(Personal Area Network). The implemented system can reduce the cost of LED lighting installing and avoids complicated wiring problem. And it is possible to minimize power consumption through automatic or manual LED control that they wished. In experimental results, the implemented LED lighting controller was satisfactory for all of the desired functions.

Implementation of automatic detection system of IoT based sensor device (Considering the application service of reduction of consumption current)

  • Kwon, Myung-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.113-122
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    • 2018
  • In this paper, IoT(Internet of things) technology, which is the core of the 4th industrial revolution, was applied to the study of reduction of consumption current. The IoT is a sensor that collects data, a sensor communication, a gateway that processes and stores the collected data. Data application of IoT technology is applied to smart home, smart city, healthcare, smart factory, etc. and it needs to be applied to various industrial fields. By sensing the location of the sensor device, the specific functions of the gateway and the platform are turned ON and OFF to reduce the consumption current of the equipment during the OFF period. When the sensor device accesses the gateway, the specific function of the gateway is turned ON and When the device is separated from the gateway, it senses the sensitivity of the wireless signal and automatically turns off the certain functions. As a resurt, it has reduced the consumption of current. In this paper, we propose a novel system for detecting the location of sensor devices by applying IoT technology. The system implementation is realized by software based, and defines the requirements for the implementation of the sensor device gateway. The gateway automatically detects the location, movement of the device and performs necessary functions. Finally verifies the automatic detection performance of the gateway according to the location of the device. It will contribute greatly to the development of the smart city and office.

Development of The Physical Pressure Monitoring System to Prevent Pressure Ulcers (욕창 방지를 위한 체압 모니터링 시스템 개발)

  • Lee, Ah-Ra;Jang, Kyung-Bae
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.4
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    • pp.209-214
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    • 2011
  • This study suggests a Healthcare System for elderly and disabled who have mobility impairment and use a wheelchair for long time. Seating long time in a wheelchair without reducing pressure causes high risk of developing pressure sores. Pressure sores come with great deal of pain and often lead to develop complication. Not only it takes time and effort to treat pressure sores but also increases medical expenses. Therefore, we will develop a device to help to prevent pressure sores by measuring pressure distribution while seating in a wheelchair and wirelessly send information to user device to check pressure distribution in real time. The equipment to measure body pressure is composed of FSR sitting mat which is a sensor measuring part and an user terminal which is a monitoring part. The designed mat is matrix formed FSR sensor to measure pressure. The sensor send measured data to the controller which is connected to the end of the mat, and then the collected data are sent to an user terminal through a bluetooth. Developing a pressure monitoring system will help to prevent those who have mobility impairment to manage pressure sores and furthermore relieve their burden of medical expenses.

A TDMA-based Relay Protocol for Voice Communication on a Small Group (소규모 그룹에서의 음성 통신을 위한 TDMA 기반의 릴레이 프로토콜)

  • Hwang, Sangho;Park, Chang-Hyeon;Ahn, Byoungchul
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.259-266
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    • 2013
  • Since the wireless communications have a limited transmission, the devices just around a master node can exchange data. Though Bluetooth and Zigbee support ad hoc, they are not appropriate for real-time voice communications. In this paper, we present a TDMA-based relay protocol for several users to communicate simultaneously. The proposed protocol can relay data or voice to other nodes in real-time by the multi-hop transmission method using TDMA. And the proposed protocol improves the network performance by allocating different frequencies to the slaves depending on the routing path scheduled by the routing table. NS-2 simulation shows that the performance of the proposed protocol is good in terms of the transmission delay and pecket loss probability in the real-time voice transmission.

Development of multi arcade game platform applying smart devices (스마트 디바이스 기반의 멀티 플랫폼 아케이드 게임 개발)

  • Yun, Chang Ok;Kim, Jun Hong;Ju, Woo Suk;Yun, Tae Soo
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.119-130
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    • 2015
  • In the recent gaming industry, the paradigm has been changed with upcoming core-platform as time goes by. Arcade, console, PC online and smart device platforms are representative ones. In recently, the platform is changed to multi-platform which connecting to smart device and other platforms. Besides, the multi-platform without PC is up-coming. This paper suggests that a kind of multi-platform which connecting from smart devices to arcade devices be aware of lack of continuous. It provides a new arcade gaming condition connecting to smart devices, then supplies online network conditions to the arcade gaming machine. The original arcade game was lack of continuous and the game platform was so simple, but now, it could be focused from players by connecting to smart devices to increase the gaming machines' continuity. Furthermore, Bluetooth communication module and wireless Wi-Fi communication module are used to adapt various communication environments. The Unity3D engine would make contents' expandability.