• Title/Summary/Keyword: Blockchain(BC)

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Trend of Paradigm for integrating Blockchain, Artificial Intelligence, Quantum Computing, and Internet of Things

  • Rini Wisnu Wardhani;Dedy Septono Catur Putranto;Thi-Thu-Huong Le;Yustus Eko Oktian;Uk Jo;Aji Teguh Prihatno;Naufal Suryanto;Howon Kim
    • Smart Media Journal
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    • v.12 no.2
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    • pp.42-55
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    • 2023
  • The combination of blockchain (BC), artificial Intelligence (AI), quantum computing (QC), and the Internet of Things (IoT) can potentially transform various industries and domains, including healthcare, logistics, and finance. In this paper, we look at the trends and developments in integrating these emerging technologies and the potential benefits and challenges that come with them. We present a conceptual framework for integrating BC, AI, QC, and IoT and discuss the framework's key characteristics and challenges. We also look at the most recent cutting-edge research and developments in integrating these technologies, as well as the key challenges and opportunities that come with them. Our analysis highlights the potential benefits of integrating the technologies and looks to increased security, privacy, and efficiency to provide insights into the future of these technologies.

A Double-blockchain Architecture for Secure Storage and Transaction on the Internet of Things Networks (IoT 네트워크에서 스토리지와 트랜잭션 보호를 위한 이중 블록체인 구조)

  • Park, jongsoon;Park, chankil
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.4
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    • pp.43-52
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    • 2021
  • IoT applications are quickly spread in many fields. Blockchain methods(BC), defined as a distributed sharing mechanism, offer excellent support for IoT evolution. The BC provides a secure way for communication between IoT devices. However, the IoT environments are threatened by hacker attacks and malicious intrusions. The IoT applications security are faced with three challenges: intrusions and attacks detection, secure communication, and compressed storage information. This paper proposed a system based on double-blockchain to improve the communication transactions' safety and enhance the information compression method for the stored data. Information security is enhanced by using an Ellipse Curve Cryptography(ECC) considered in a double-blockchain case. The data compression is ensured by the Compressed Sensing(CS) method. The conducted experimentation reveals that the proposed method is more accurate in security and storage performance than previous related works.

A double-blockchain architecture for secure storage and transaction on the Internet of Things networks

  • Aldriwish, Khalid
    • International Journal of Computer Science & Network Security
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    • v.21 no.6
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    • pp.119-126
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    • 2021
  • The Internet of Things (IoT) applications are quickly spread in many fields. Blockchain methods (BC), defined as a distributed sharing mechanism, offer excellent support for IoT evolution. The BC provides a secure way for communication between IoT devices. However, the IoT environments are threatened by hacker attacks and malicious intrusions. The IoT applications security are faced with three challenges: intrusions and attacks detection, secure communication, and compressed storage information. This paper proposed a system based on double-blockchain to improve the communication transactions' safety and enhance the information compression method for the stored data. Information security is enhanced by using an Ellipse Curve Cryptography (ECC) considered in a double-blockchain case. The data compression is ensured by the Compressed Sensing (CS) method. The conducted experimentation reveals that the proposed method is more accurate in security and storage performance than previous related works.

PoW-BC: A PoW Consensus Protocol Based on Block Compression

  • Yu, Bin;Li, Xiaofeng;Zhao, He
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.4
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    • pp.1389-1408
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    • 2021
  • Proof-of-Work (PoW) is the first and still most common consensus protocol in blockchain. But it is costly and energy intensive, aiming at addressing these problems, we propose a consensus algorithm named Proof-of-Work-and-Block-Compression (PoW-BC). PoW-BC is an improvement of PoW to compress blocks and adjust consensus parameters. The algorithm is designed to encourage the reduction of block size, which improves transmission efficiency and reduces disk space for storing blocks. The transaction optimization model and block compression model are proposed to compress block data with a smaller compression ratio and less compression/ decompression duration. Block compression ratio is used to adjust mining difficulty and transaction count of PoW-BC consensus protocol according to the consensus parameters adjustment model. Through experiment and analysis, it shows that PoW-BC improves transaction throughput, and reduces block interval and energy consumption.

How to retrieve the encrypted data on the blockchain

  • Li, Huige;Zhang, Fangguo;Luo, Peiran;Tian, Haibo;He, Jiejie
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.11
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    • pp.5560-5579
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    • 2019
  • Searchable symmetric encryption (SSE) scheme can perform search on encrypted data directly without revealing the plain data and keywords. At present, many constructive SSE schemes were proposed. However, they cannot really resist the malicious adversary, because it (i.e., the cloud server) may delete some important data. As a result, it is very likely that the returned search results are incorrect. In order to better guarantee the integrity of outsourcing data, and ensure the correction of returned search results at the same time, in this paper, we combine SSE with blockchain (BC), and propose a SSE-on-BC framework model. We then construct two concrete schemes based on the size of the data, which can better provide privacy protection and integrity verification for data. Lastly, we present their security and performance analyses, which show that they are secure and feasible.

Block-chain based Secure Data Access over Internet of Health Application Things (IHoT)

  • A. Ezil Sam, Leni;R. Shankar;R. Thiagarajan;Vishal Ratansing Patil
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.5
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    • pp.1484-1502
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    • 2023
  • The medical sector actively changes and implements innovative features in response to technical development and revolutions. Many of the most crucial elements in IoT-connected health services are safeguarding critical patient records from prospective attackers. As a result, BlockChain (BC) is gaining traction in the business sector owing to its large implementations. As a result, BC can efficiently handle everyday life activities as a distributed and decentralized technology. Compared to other industries, the medical sector is one of the most prominent areas where the BC network might be valuable. It generates a wide range of possibilities and probabilities in existing medical institutions. So, throughout this study, we address BC technology's widespread application and influence in modern medical systems, focusing on the critical requirements for such systems, such as trustworthiness, security, and safety. Furthermore, we built the shared ledger for blockchain-based healthcare providers for patient information, contractual between several other parties. The study's findings demonstrate the usefulness of BC technology in IoHT for keeping patient health data. The BDSA-IoHT eliminates 2.01 seconds of service delay and 1.9 seconds of processing time, enhancing efficiency by nearly 30%.

A case study of blockchain-based public performance video platform establishment: Focusing on Gyeonggi Art On, a new media art broadcasting station in Gyeonggi-do (블록체인 기반 공연영상 공공 플랫폼 구축 사례 연구: 경기도 뉴미디어 예술방송국 경기아트온을 중심으로)

  • Lee, Seung Hyun
    • Journal of Service Research and Studies
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    • v.13 no.1
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    • pp.108-126
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    • 2023
  • This study explored the sustainability of a blockchain-based cultural art performance video platform through the construction of Gyeonggi Art On, a new media art broadcasting station in Gyeonggi-do. In addition, the technical limitations of video content transaction using block chain, legal and institutional issues, and the protection of personal information and intellectual property rights were reviewed. As for the research method, participatory observation methods such as in-depth interviews with developers and operators and participation in meetings were conducted. The researcher participated in and observed the entire development process, including designing and developing blockchain nodes, smart contracts, APIs, UI/UX, and testing interworking between blockchain and content distribution services. Research Question 1: The results of the study on 'Which technology model is suitable for a blockchain-based performance video content distribution public platform?' are as follows. 1) The blockchain type suitable for the public platform for distribution of art performance video contents based on the blockchain is the private type that can be intervened only when the blockchain manager directly invites it. 2) In public platforms such as Gyeonggi ArtOn, among the copyright management model, which is an art based on NFT issuance, and the BC token and cloud-based content distribution model, the model that provides content to external demand organizations through API and uses K-token for fee settlement is suitable. 3) For public platform initial services such as Gyeonggi ArtOn, a closed blockchain that provides services only to users who have been granted the right to use content is suitable. Research question 2: What legal and institutional problems should be reviewed when operating a blockchain-based performance video distribution public platform? The results of the study are as follows. 1) Blockchain-based smart contracts have a party eligibility problem due to the nature of blockchain technology in which the identities of transaction parties may not be revealed. 2) When a security incident occurs in the block chain, it is difficult to recover the loss because it is unclear how to compensate or remedy the user's loss. 3) The concept of default cannot be applied to smart contracts, and even if the obligations under the smart contract have already been fulfilled, the possibility of incomplete performance must be reviewed.

Web3 Business Model Innovation Approach and Cases of Korean Game Giants

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.241-252
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    • 2024
  • We analyze the types of Web3 business model innovation (BMI) of the six major Korean game companies by market size. As a result of the analysis, Nexon is watched as the adapter. It introduces blockchain (BC) layer 2, 'Polygon' to the extended ecosystem such as the creator's secondary creation, item utility, and compensation experience using the existing core intellectual property (IP). KakaoGames and Neowiz are watched as the adventurers. KakaoGames introduces BC layer 2, 'Polygon' and 'Near Protocol' to various experiments using tokenomics models in casual games and massively multiplayer online role-playing games (MMORPGs) using several existing popular IPs. Neowiz also introduces BC layer 2, 'Polygon' and 'Avalanche' to the IntellaX platform using existing game IPs. As the reinventor, Netmable positions as a game publisher that releases third-party games based on multi-chain infrastructure such as Klaytn, BNB Chain, Near Protocol, Aptos Foundation, and introduces BC to new core IPs. Finally, there are Wemade and Com2us as the mavericks. They aim to be the Web3 platform operators that create a BC layer 1 ecosystem and provide services that encompass BC games, GameFi, and non-fungible tokens (NFTs). Here are the implications of the four types of BMI. In terms of infrastructure, Nexon, KakaoGames, and Neowiz try to introduce a part of cross-chain, whereas Netmable tries to move toward a complete multi-chain strategy, and Wemade and Com2us also try to consider multi-chain, even if they have the full BC introduction. In terms of defending against market decline, Nexon and Netmable have a different position. Nexon which has a greater market dominance, only tries to continuously experiment, but Netmable is aggressively focusing on monetizing new products. Attacks on growth aspirations also show two different positions. KakaoGames and Neowiz only try to aggressively explore, while WeMade and Com2us try to set new standards for industrial innovation.

Web3.0 Video Streaming Platform from the Perspective of Technology, Tokenization & Decentralized Autonomous Organization

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.149-160
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    • 2024
  • For examining Web3.0 video streaming (VS) platforms in terms of the decentralized technology, tokenization and decentralized autonomous organization (DAO), we look at four platforms like DLive, DTube, Livepeer, and Theta Network (Theta). As a result, DLive which firstly partnered with Medianova for CDN and with Theta for peer to peer (P2P) network and migrates to Tron blockchain (BC), receives no commission from what creators earn, gives rewards to viewers by measuring engagement, and incentivizes participation by allowing 20% of donation & fees for funding development, 5% to BitTorrent Token (BTT) stakeholders (among these 5%, 20% to partners, 80% to other BTT stakeholders). DTube on its own lower-layer BC, Avalon, offers InterPlanetary File System (IPFS), gives 90% of the created value to creators or curators, and try to empower the community. Livepeer on Ethereum BC offers decentralized CDN, P2P, gives Livepeer Token (LPT) as incentive for network participants, and delegators can stake their LPT to orchestrators doing good. Theta on its native BC pulls streams from peering caching nodes, creates P2P network, gives Theta utility token, TFUEL for caching or relay nodes contributors, and allows Theta governance token, THETA as staking token. We contribute to the categorization of Web3.0 VS platforms: DLive and DTube reduce the risk of platform censorship, promote the diverse content, and allow the community to lead to more user-friendly environments. On the other hand, Livepeer and Theta provide new methods to stream content, but they have some differences. Whereas Livepeer focuses on the transcoding layer, Theta concentrates both on the video application layer and content delivery layer. It means, Theta tries to deliver value to all participants by enhancing network quality, reducing CDN cost, and rewarding users in utility tokens for the storage and bandwidth they provide.