• 제목/요약/키워드: Block Erection Simulation

검색결과 16건 처리시간 0.024초

선체 블록의 물량 정보 생성 및 블록 탑재 시뮬레이션에 관한 연구 (A Study on the Generation of the Production Material Information of a Building Block and the Simulation of the Block Erection)

  • 이규열;노명일
    • 한국CDE학회논문집
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    • 제11권2호
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    • pp.115-127
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    • 2006
  • At the initial design stage, the generation process of the production material information of a building block and the simulation process of the block erection, which are required to perform the production planning and scheduling, have been manually performed by using 2D drawings, data of parent ships, and design experiences. To make these processes automatic, the accurate generation method of the production material information and the convenient simulation method of the block erection using the 3D CAD model, which was generated from the initial hull structural design system early developed by us, were proposed in this study. For this, a 3D CAD model for a whole hull structure was generated first, and the block division method for dividing the 3D CAD model into several building blocks was proposed. The generation method of the production material information for calculating the weight, center of gravity, painting area, joint length, etc. of a building block was proposed as well. Moreover, the simulation method of the block erection was proposed. Finally, to evaluate the efficiency of the proposed methods for the generation of the production material information and the simulation of the block erection, these methods were applied to corresponding processes of a deadweight 300,000 ton VLCC (Very Large Crude oil Carrier). As a result, it was shown that the production material information of a building block can be accurately generated and the block erection can be conveniently simulated in the initial design stage.

초기 신체 구조 모델을 기반으로 한 신체 블록의 물량 정보 생성 및 블록 탑재 시물레이션 (Generation of the Production Material Information of a Building Block and the Simulation of the Block Erection Based on the Initial Hull Structural Model)

  • 노명일;이규열
    • 대한조선학회논문집
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    • 제43권1호
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    • pp.103-118
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    • 2006
  • At the initial design stage, the generation process of the production material information of a building block and the simulation process of the block erection, which are required to perform the production planning and scheduling, have been manually performed using 2D drawings, based on the data of parent ships, and subjective intuition from past experience. To make these processes automatic, the accurate generation method of the production material information and the convenient simulation method of the block erection based on the initial hull structural model(3D CAD model), were developed in this study. Here, the initial hull' structural model was generated from the initial hull structural CAD system early developed by us. To evaluate the developed methods. these methods were applied to corresponding processes of a deadweight 300,OOOton VLCC. As a result. it was shown that the production material information of a building block can be accurately generated and the block erection can be conveniently simulated in the initial design stage.

변동성을 고려한 탑재프로세스 모델링과 시뮬레이션에 관한 연구 (A Study on the Erection Process Modeling and Simulation considering Variability)

  • 임현규;이용길;김병철;우종훈
    • 대한조선학회논문집
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    • 제53권2호
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    • pp.101-107
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    • 2016
  • Generally, the shipbuilding industry has finite resources and limited workspace. Due to finite resources, limited workspace and state of block preparation, erection process in shipbuilding industry is frequently delayed than erection process scheduling which is planned at long-term plan stage. In this study, considering variability of block reserve ratio, the degree of delay in real erection process is measured and compared to scheduling which is planned at long-term plan stage in shipbuilding industry including finite capacity and variative lead time. Also, the erection process scheduling which has minimum lead time can be checked through simulation. The results of this study could be improved the accuracy of erection process scheduling by checking the main event compliance ratio by block reserve ratio and calculating the optimum erection pitch for the main event compliance.

범용 동역학 모듈과 가시화 모듈을 이용한 조선 블록 탑재 시뮬레이션 (Block Erection Simulation in Shipbuilding Using the Open Dynamics Module and Graphics Module)

  • 차주환;노명일;이규열
    • 한국CDE학회논문집
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    • 제14권2호
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    • pp.69-76
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    • 2009
  • The development of a simulation system requires many sub modules such as a dynamic module, a visualization module, etc. If a different freeware is used for each sub modules, it is hard to develop the simulation system by incorporating them because they use their own data structures. To solve this problem, a high-level data structure, called Dynamics Scene Graph Data structure (DSGD) is proposed, by wrapping data structures of two freeware; an Open Dynamics Engine (ODE) for the dynamic module and an Open Scene Graph (OSG) for the visualization module. Finally, to evaluate the applicability of the proposed data structure, it is applied to the block erection simulation in shipbuilding. The result shows that it can be used for developing the simulation system.

조선 공정 계획의 수립 완성도 향상을 위한 이산 사건 및 이산 시간 혼합형 시뮬레이션 프레임워크 (Combined discrete event and discrete time simulation framework for the improvement of shipbuilding process planning)

  • 차주환;노명일;방경운;이규열
    • 한국시뮬레이션학회논문지
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    • 제17권4호
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    • pp.71-80
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    • 2008
  • 본 연구에서는 조선 공정 계획의 수립 완성도 향상을 위한 다양한 시뮬레이션 시스템의 개발을 지원하는 시뮬레이션 프레임 워크(simulation framework)를 제안하였다. 그리고 제안된 시뮬레이션 프레임워크의 핵심 부분인 시뮬레이션 커널을 구현하였다. 구현된 시뮬레이션 커널은 이산 사건(discrete event)과 이산 시간(discrete time) 시뮬레이션뿐만 아니라 이들이 혼합된 형태의 시뮬레이션도 처리 가능하도록 하였다. 제안된 시뮬레이션 프레임워크의 효율성과 효용성을 평가하기 위해, 이를 조선 분야의 블록 탑재 공정(block erection process)에 적용하였다. 그 결과, 제안된 시뮬레이션 프레임워크가 조선 공정 계획을 위한 다양한 시뮬레이션 시스템을 개발하는데 효과적으로 사용될 수 있음을 확인하였다.

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이산 사건 및 이산 시간 혼합형 시뮬레이션 커널의 통합 시스템을 이용한 블록 탑재 시뮬레이션 (Block Erection Simulation Using the Integrated System of Combined Discrete Event and Discrete Time Simulation Kernel)

  • 차주환;노명일;조두연;이규열
    • 대한조선학회논문집
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    • 제46권3호
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    • pp.303-312
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    • 2009
  • Recently, requests for the accurate process planning using modeling and simulation technique are increasing in many engineering fields including shipbuilding industry. In this study, Combined DEVS(Discrete EVent System specification) and DTSS(Discrete Time System Specification) simulation kernel is developed, and an integration strategy of dynamics simulation module and graphics module is also implemented. To evaluate the efficiency and applicability of the simulation kernel and integration strategy, these are applied to the block erection simulation of offshore structures.

Wire Rope Dynamics 기반의 조선용 탑재 크레인 동역학 시뮬레이션 (Dynamic Simulation of a Shipbuilding Erection Crane based on Wire Rope Dynamics)

  • 차주환;구남국;노명일;이규열
    • 한국전산구조공학회논문집
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    • 제25권2호
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    • pp.119-127
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    • 2012
  • 와이어 로프(wire rope)는 여러 가닥의 얇고 긴 철사를 감아서 밧줄과 같이 만든 것으로 굽힘과 비틀림 하중에 비해 축 하중에 더 크게 저항할 수 있는 특징을 가지고 있다. 해상 크레인, 갠트리 크레인, 크롤러 크레인 등과 같이 선박 또는 해양 구조물의 탑재를 위해 사용되는 조선용 탑재 크레인은 이러한 와이어 로프를 이용해 큰 중량의 블록들을 들거나 내리고 있다. 따라서 블록의 안전한 탑재를 위해서는 와이어 로프에 대한 동역학적 특성을 잘 파악해야 한다. 본 연구에서는 블록 탑재 시 크레인의 와이어 로프에 작용하는 장력과 비틀림 모멘트에 대한 계산식을 유도하고, 이를 기반으로 한 조선용 탑재 크레인의 동역학 시뮬레이션을 수행하였다. 그 결과, 개발된 시뮬레이션 방법이 실제 조선소의 안전한 블록 탑재 과정에 충분히 적용할 수 있음을 확인하였다.

Point Cloud-Based Spatial Environment Development for Near Real-Time Erection Simulation in Shipyards

  • Yeon-Jun Kim;SeungYeol Wang;Jaewon Jang;Bon-Yeong Park;Dong-Kun Lee;Daekyun Oh
    • 한국해양공학회지
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    • 제37권6호
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    • pp.247-255
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    • 2023
  • Interference and collisions often occur in the loading process at shipyards. Existing simulation methods focus primarily on resource processes and schedules, and there is a lack of real-time reflection in the complex and highly variable loading process. This study aims to develop a spatial environment incorporating real-time product data, such as hulls, and confirms its effectiveness by simulating various construction scenarios. As a method, a near real-time spatial environment based on broadband laser scanning was established, with the situation of loading heavy cargo assumed when converting an existing ship into an LNG dual-fuel propulsion ship. A case study simulation of near-real-time cargo loading processes was then conducted using Unity 3D to confirm the interference and collision risks within the spatial environment. The results indicated that interference occurred in structures previously not identified in the design data, and a collision occurred during the loading object erection phase. The simulation confirmed that the identification of interference and collision risks during the erection phase highlights the need for a relocation or removal process of potential hazards before erection takes place. An improved erection simulation that integrates near real-time data could effectively prevent interference and collision risks.

해상크레인과 대형 중량물의 상호 작용을 고려한 탑재 시뮬레이션 (Erection Simulation Considering Interaction between a Floating Crane and a Heavy Cargo)

  • 차주환;이규열
    • 한국CDE학회논문집
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    • 제15권1호
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    • pp.70-83
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    • 2010
  • Recently, floating cranes are mainly used to erect heavy blocks or cargos for constructing ships in many shipyards. It is important to estimate the dynamic motion of the heavy cargo suspended by a floating crane and the tension of the wire ropes between the floating crane and the heavy cargo. In this paper, the coupled dynamic equations of motion are set up for considering the 6 degree-of-freedom floating crane and the 6-degrees-of-freedom heavy cargo based on multibody system dynamics. Depending on the cargo weight, the motion of the floating crane would be changed to nonlinear state. The nonlinear terms in the equation of motion are considered. In addition, the nonlinear hydrostatic force, the linear hydrodynamic force, wire rope force, mooring force and gravity force are considered as the external forces. As the result of this paper, we analyze the engineering effect for erecting the heavy cargo by using the floating crane.