• Title/Summary/Keyword: Bird's-eye view

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Bird's Eye View Semantic Segmentation based on Improved Transformer for Automatic Annotation

  • Tianjiao Liang;Weiguo Pan;Hong Bao;Xinyue Fan;Han Li
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.8
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    • pp.1996-2015
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    • 2023
  • High-definition (HD) maps can provide precise road information that enables an autonomous driving system to effectively navigate a vehicle. Recent research has focused on leveraging semantic segmentation to achieve automatic annotation of HD maps. However, the existing methods suffer from low recognition accuracy in automatic driving scenarios, leading to inefficient annotation processes. In this paper, we propose a novel semantic segmentation method for automatic HD map annotation. Our approach introduces a new encoder, known as the convolutional transformer hybrid encoder, to enhance the model's feature extraction capabilities. Additionally, we propose a multi-level fusion module that enables the model to aggregate different levels of detail and semantic information. Furthermore, we present a novel decoupled boundary joint decoder to improve the model's ability to handle the boundary between categories. To evaluate our method, we conducted experiments using the Bird's Eye View point cloud images dataset and Cityscapes dataset. Comparative analysis against stateof-the-art methods demonstrates that our model achieves the highest performance. Specifically, our model achieves an mIoU of 56.26%, surpassing the results of SegFormer with an mIoU of 1.47%. This innovative promises to significantly enhance the efficiency of HD map automatic annotation.

3D VISION SYSTEM FOR THE RECOGNITION OF FREE PARKING SITE LOCATION

  • Jung, H.G.;Kim, D.S.;Yoon, P.J.;Kim, J.H.
    • International Journal of Automotive Technology
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    • v.7 no.3
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    • pp.361-367
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    • 2006
  • This paper describes a novel stereo vision based localization of free parking site, which recognizes the target position of automatic parking system. Pixel structure classification and feature based stereo matching extract the 3D information of parking site in real time. The pixel structure represents intensity configuration around a pixel and the feature based stereo matching uses step-by-step investigation strategy to reduce computational load. This paper considers only parking site divided by marking, which is generally drawn according to relevant standards. Parking site marking is separated by plane surface constraint and is transformed into bird's eye view, on which template matching is performed to determine the location of parking site. Obstacle depth map, which is generated from the disparity of adjacent vehicles, can be used as the guideline of template matching by limiting search range and orientation. Proposed method using both the obstacle depth map and the bird's eye view of parking site marking increases operation speed and robustness to visual noise by effectively limiting search range.

Lane Detection Based on Inverse Perspective Transformation and Machine Learning in Lightweight Embedded System (경량화된 임베디드 시스템에서 역 원근 변환 및 머신 러닝 기반 차선 검출)

  • Hong, Sunghoon;Park, Daejin
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.1
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    • pp.41-49
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    • 2022
  • This paper proposes a novel lane detection algorithm based on inverse perspective transformation and machine learning in lightweight embedded system. The inverse perspective transformation method is presented for obtaining a bird's-eye view of the scene from a perspective image to remove perspective effects. This method requires only the internal and external parameters of the camera without a homography matrix with 8 degrees of freedom (DoF) that maps the points in one image to the corresponding points in the other image. To improve the accuracy and speed of lane detection in complex road environments, machine learning algorithm that has passed the first classifier is used. Before using machine learning, we apply a meaningful first classifier to the lane detection to improve the detection speed. The first classifier is applied in the bird's-eye view image to determine lane regions. A lane region passed the first classifier is detected more accurately through machine learning. The system has been tested through the driving video of the vehicle in embedded system. The experimental results show that the proposed method works well in various road environments and meet the real-time requirements. As a result, its lane detection speed is about 3.85 times faster than edge-based lane detection, and its detection accuracy is better than edge-based lane detection.

Vehicle-Level Traffic Accident Detection on Vehicle-Mounted Camera Based on Cascade Bi-LSTM

  • Son, Hyeon-Cheol;Kim, Da-Seul;Kim, Sung-Young
    • Journal of Advanced Information Technology and Convergence
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    • v.10 no.2
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    • pp.167-175
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    • 2020
  • In this paper, we propose a traffic accident detection on vehicle-mounted camera. In the proposed method, the minimum bounding box coordinates the central coordinates on the bird's eye view and motion vectors of each vehicle object, and ego-motions of the vehicle equipped with dash-cam are extracted from the dash-cam video. By using extracted 4 kinds features as the input of Bi-LSTM (bidirectional LSTM), the accident probability (score) is predicted. To investigate the effect of each input feature on the probability of an accident, we analyze the performance of the detection the case of using a single feature input and the case of using a combination of features as input, respectively. And in these two cases, different detection models are defined and used. Bi-LSTM is used as a cascade, especially when a combination of the features is used as input. The proposed method shows 76.1% precision and 75.6% recall, which is superior to our previous work.

Traffic Accident Detection Using Bird's-Eye View and Vehicle Motion Vector (조감도 및 차량 움직임 벡터를 이용한 교통사고 검출)

  • Son, Hyeon-Cheol;Si, Jong-Wook;Kim, Da-Seul;Lee, Yong-Hwan;Kim, Sung-Young
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.71-72
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    • 2020
  • 본 논문에서는 자동차 블랙박스를 사용하여 촬영된 비디오에서 자동차 사고 발생 여부를 판단하는 방법을 제안한다. 제안한 방법은 우선 객체 추적 과정에서 구한 조감도 좌표를 사용하여 각 차량 사이의 거리에 기반을 두고 교통사고 여부를 판단한다. 그런데 거리만을 사용하여 사고 여부를 판단하는 경우 자동차가 밀집된 주·정차 환경에서는 오검출의 확률이 높아질 수 있다. 이를 위해 각 차량에 대한 움직임 벡터를 계산하고 벡터 간의 정보(사잇각과 크기 등)를 사용하여 차량의 주·정차 여부를 판단한 후 사고 검출 대상에서 배제할 수 있도록 한다. 주·정차 판단 여부를 통해 사고 검출의 정확도를 향상할 수 있는 것을 실험적으로 확인하였다.

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Stereoscopic Visualization of Buildings Using Horizontal and Vertical Projection Systems (수평 및 수직형 프로젝션 시스템을 이용한 건물의 입체 가시화)

  • Rhee, Seon-Min;Choi, Soo-Mi;Kim, Myoung-Hee
    • The KIPS Transactions:PartA
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    • v.10A no.2
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    • pp.165-172
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    • 2003
  • In this paper, we constructed horizontal and vertical virtual spaces using the projection table and the projection wall. We then implemented a system that stereoscopically visualizes three-dimensional (3D) buildings in the virtual environments in accordance with the user's viewing point. The projection table, a kind of horizontal display equipment, is effectively used in reproducing operations on a table or desk as well as in areas that require bird-eye views because its viewing frustum allows to view things from above. On the other hand, the large projection wall, a kind of vertical display equipment, is effectively used in navigating virtual spaces because its viewing frustum allows to take a front view. In this paper, we provided quick interaction between the user and virtual objects by representing major objects as detail 3D models and a background as images. We also augmented the reality by properly integrating models and images with user's locations and viewpoint in different virtual environments.

Development of a PC-based Ship Maneuvering Simulator (소형 컴퓨터를 이용한 선박 조종 시뮬레이터 개발)

  • Lee, C.M.;Kang, C.G.;Gong, I.Y.;Kim, Y.G.
    • Journal of Korean Port Research
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    • v.5 no.2
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    • pp.39-63
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    • 1991
  • A PC-based ship maneuvering simulator was developed which was configured in a high performance IBM PC compatible i486 and i286 computer with a TMS 340 graphic signal processor and 10 MBPS Ethernet Cards. A real-time ship maneuvering simulation program was developed which includes computer generated imagery (CGI) for bird's eye view type and perspective view type. The simulator H/W was designed and manufactured and S/W for interface of various navigation equipments was made Especially, programs for output, analysis, and assessment of simulations results were developed. Communications between PC's are made by using Ethernet bus type LAN system. Simulations could be performed under various environments (current, wind, wave etc.) using data base of harbors and ships. This system can be used for various purposes such as crew's training, harbor and waterway design, and assessment of ship maneuverability in harbor.

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A Study on the Expression Transformation of Visual Information in 3D Architectural Models (3차원 건축모델정보의 표현변용방식에 관한 연구)

  • Park, Young-Ho
    • Korean Institute of Interior Design Journal
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    • v.22 no.1
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    • pp.105-114
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    • 2013
  • This study investigated the application and the change of various architectural models by analyzing expression viewpoint media, which were applied to the visual information of digitalized 3D contemporary architectural models. The purpose of this study was to specify how modern architects have changed 3D architectural models to conceptual, logical, and formational visual information in the process of design. This study discovered a framework of analyses by theoretically investigating a relationship between expression media and expression change in the process of visualizing architectural models. Using the framework of analyses, this study analyzed how the expression viewpoints of architectural model information have been changed and applied. The transformation media of the visual information of digitalized 3D architectural models can be classified into conceptual, analytical, and formational information: 1) Contemporary architects used author-centered subjective viewpoints to express architectural concepts, which were generated in the process of their design. They selected a perspective viewpoint and a bird's eye view in order to present their architectural concepts and to depict them with one architectural model by expanding the visual scope of conceptual information. 2) Contemporary architects adopted observer-centered objective bird's eye view expression media to effectively present their architectural information to building owners and viewers. They used transformal media, which integrate architectural information into 3D and change it to different scales, in order to express their architecture logically. 3) Contemporary architects delivered model information about the generation and change of forms by expressing the image of a project from an author-centered viewpoint, instead of objectively defining formational information. They explained the generation principle of architectural forms via transformal media which develop and rotate an architectural model.

An User-Friendly Method of Image Warping for Traffic Monitoring System (실시간 교통상황 모니터링 시스템을 위한 유저 친화적인 영상 변형 방법)

  • Yi, Chuho;Cho, Jungwon
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.231-236
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    • 2016
  • Currently, a traffic monitoring service using a surveillance camera is provided through internet. In general, if the user points a certain location on a map, then this service shows the real-time image of the camera where it is mounted. In this paper, we proposed the intuitive surveillance monitoring system which displays a real-time camera image on the map by warping with bird's-eye view and with the top of image as the north. In order to robustly estimate the road plane using camera image, we used the motion vectors which can be detected to changes in brightness. We applied a re-adjustment process to have the same directivity with a map and presented a user-friendly interface that can be displayed on the map. In the experiment, the proposed method was presented as the result of warping image that the user can easily perceive like a map.

System Configuration of Ship-handling Simulator Based on Distributed Data Processing Network -With Particular Reference to Twin-Screw and Twin-Rudder Ship- (분산처리네트워크에 기반한 선박조종 시뮬레이터의 시스템 구축에 관한 연구 -2축2타선박을 대상으로-)

  • Kyoung-Ho Sohn;Yong-Min Kim;Seung-Yeul Yang;Ki-Young Hong
    • Journal of the Korean Institute of Navigation
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    • v.25 no.4
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    • pp.443-453
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    • 2001
  • 선박조종시뮬레이터는 해기사의 교육 훈련, 항만 수로 설계 시 안전성 평가, 선박설계시 조종성능의 검토등으로 널리 활용되고 있다. 본 논문은 최근 한국해양대학교에서 개발한 선박조종시뮬레이터를 소개하고 개발 과정과 활용에 대하여 논의한다. 본 시뮬레이터는 Operation Panel, Instructor's Console, Ship Dynamics Calculation, 3D Bridge View, 2D Bird's Eye View 및 Navigational Indicators의 6구성요소로 이루어져 있으며, 이를 위해 8대의 퍼스널 컴퓨터가 배치되어 있다. 모든 구성요소들은 효율적인 정보 교환을 위하여 분산처리네트워크 방식으로 연결되어 있다. 또한, 본 논문은 항만내에서의 저속 시 조종운동 수학모델과 가상현실 모델링에 대해서도 논의한다. 마지막으로, 부산항에 대한 2축2타선박의 접안 조종 시뮬레이션 예를 보여주고 있다.

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