• Title/Summary/Keyword: Bipartite Matching

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Socially Aware Device-to-multi-device User Grouping for Popular Content Distribution

  • Liu, Jianlong;Zhou, Wen'an;Lin, Lixia
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.11
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    • pp.4372-4394
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    • 2020
  • The distribution of popular videos incurs a large amount of traffic at the base stations (BS) of networks. Device-to-multi-device (D2MD) communication has emerged an efficient radio access technology for offloading BS traffic in recent years. However, traditional studies have focused on synchronous user requests whereas asynchronous user requests are more common. Hence, offloading BS traffic in case of asynchronous user requests while considering their time-varying characteristics and the quality of experience (QoE) of video request users (VRUs) is a pressing problem. This paper uses social stability (SS) and video loading duration (VLD)-tolerant property to group VRUs and seed users (SUs) to offload BS traffic. We define the average amount of data transmission (AADT) to measure the network's capacity for offloading BS traffic. Based on this, we formulate a time-varying bipartite graph matching optimization problem. We decouple the problem into two subproblems which can be solved separately in terms of time and space. Then, we propose the socially aware D2MD user selection (SA-D2MD-S) algorithm based on finite horizon optimal stopping theory, and propose the SA-D2MD user matching (SA-D2MD-M) algorithm to solve the two subproblems. The results of simulations show that our algorithms outperform prevalent algorithms.

Mobile robot indoor map making using fuzzy numbers and graph theory

  • Kim, Wan-Joo;Ko, Joong-Hyup;Chung, Myung-Jin
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10b
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    • pp.491-495
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    • 1993
  • In this paper, we present a methodology to model an indoor environment of a mobile robot using fuzzy numbers and to make a global map of the robot environment using graph theory. We describe any geometric primitive of robot environment as a parameter vector in parameter space and represent the ill-known values of the prameterized geometric primitive by means of fuzzy numbers restricted to appropriate membership functions. Also we describe the spatial relations between geometric prinitives using graph theory for local maps. For making the global map of the mobile robot environment, the correspondence problem between local maps is solved using a fuzzy similarity measure and a Bipartite graph matching technique.

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ON THE RANDOM n×n ASSIGNMENT PROBLEM

  • Lee, Sung-Chul;Zhonggen, Su
    • Communications of the Korean Mathematical Society
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    • v.17 no.4
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    • pp.719-729
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    • 2002
  • Consider the random n $\times$ m assignment problem with m $\geq$ $_{i,j}$ Let $u_{i,j}$ be iid uniform random variables on [0, 1] and exponential random variables with mean 1, respectively, and let $U_{n, m}$ and $T_{n, m}$ denote the optimal assignment costs corresponding to $u_{i, j}$ and $t_{i, j}$. In this paper we first give a comparison result about the discrepancy E $T_{n, m}$ -E $U_{n, m}$. Using this comparison result with a known lower bound for Var( $T_{n, m}$) we obtains a lower bound for Var( $U_{n, m}$). Finally, we study the way that E $U_{n, m}$ and E $T_{n, m}$ vary as m does. It turns out that only when m - n is large enough, the cost decreases significantly.tly.

Sufficient Conditions for Compatibility of Unequal-replicate Component Designs

  • Park, Dong-Kwon
    • Journal of the Korean Statistical Society
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    • v.23 no.2
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    • pp.513-522
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    • 1994
  • A multi-dimensional design is most easily constructed via the amalgamation of one-dimensional component block designs. However, not all sets of component designs are compatible to be amalgamated. The conditions for compatibility are related to the concept of a complete matching in a graph. In this paper, we give sufficient conditions for unequal-replicate designs. Two types of conditions are proposed; one is based on the number of verices adjacent to at least one vertex and the other is ona a degree of vertex, in a bipartite graph. The former is an extension of the sufficient conditions of equal-replicate designs given by Dean an Lewis (1988).

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Bin Picking method using stereo vision (스테레오 비젼을 이용한 Bin Picking Method)

  • 주기세;한민홍
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.692-698
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    • 1993
  • This paper presents a Bin-Picking method in which robot recognizes the positions and orientations of jumbled objects placed in a bin, then picks up distinctive objects from the top of the jumble. The jumbled objects are recognized comparing the characteristics extracted from stereo images with those in the CAD data. The 3-D information is obtained using the bipartite-matching method which compares image of one camera with the image of the other camera Then the robot picks up the object which will cause the least amount of disturbance to the jumble, and places it at a predetermined place. This paper contributes to the basic study of Bin-Picking, and can be used in an automatic assembly system without using part sorting or orienting devices.

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Bin-picking method using stereo vision

  • Joo, Kisee;Han, Min-Hong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1994.04a
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    • pp.527-534
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    • 1994
  • This paper presents a Bin-Picking method in which robot recognizes the positions and orientations of unoccluded objects at the top of jumbled objects placed in a bin, and picks up the unoccluded objects one by one from the jumble. A method using feasible region, painting, and hierarchical test is introduced for recognizing the unoccluded objects from the jumbled objects. The 3D information is obtained using the bipartite-matching method which finds the least difference of 3D by comparing vertexes of one camera with vertexes of the other camera, then hypothesis and test are done. The working order of unoccluded objects is made based on 3D, position, and orientation information. The robot picks up the unoccluded objects from the jumbled objects according to the working order. This all process continues to the empty bin.

Design of an Automatic Synthesis System for Datapaths Based on Multiport Memories (다중포트 메모리를 지원하는 데이터패스 자동 합성 시스템의 설계)

  • 이해동;김용노;황선영
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.31A no.7
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    • pp.117-124
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    • 1994
  • In this pape, we propose a graph-theoretic approach for solving the allocation problem for the synthesis of datapaths based on multiport memories. An efficient algorithm is devised by using the weighted bipartite matching algorithm to assign variables to each port of memory modules. The proposed algorithm assigns program variables into a minimum number of multiport memory modules such that usage of memory elements and interconnection cost can be kept minimal. Experimental results show that the proposed algorithm generates the datapaths with fewer registers in memory modules and less interconnection cost for several benchmarks available from the literatures.

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An improved Boolean Circuit for Maximum Matching in Convex Bipartite Graphs (볼록 이분할 그래프에서 최대 매칭을 찾기 위한 개선된 Boolean 회로)

  • Park Eun-Hui;Park Kun-Soo
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06a
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    • pp.403-405
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    • 2006
  • Boolean 회로는 parallel 알고리즘을 위한 단순하면서도 실제적인 모델이다. Chung & Lee은 Boolean 회로 모델에서 볼록 이분할 그래프를 위한 최대 매칭을 찾는 O($log^2n+logn$ loglogn logb)depth와 $O(bn^3)$ size의 알고리즘을 제시하였다. 본 논문에서는 prefix compulsion 및 ASCEND, odd-even-merge의 방법을 이용하여 이를 개선한 O($log^2n$ logb) depth, O($bn^2$ logn) size의 최대 매칭 알고리즘을 제시한다.

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A Visualization Tool for Similarity Estimation of Sequence Data (서열 정보의 유사성 검사를 위한 가시화 도구)

  • 황미녕;강영민;조환규
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.559-561
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    • 2000
  • 현재 활발한 연구가 진행중인 유전자 분석과 같은 분야에서는 유전자 염기 서열과 같은 대규모 서열 정보들에 대한 효과적인 분석기술을 요구하고 있다. 본 논문은 이러한 서열 정보들 사이의 유사도를 측정하고 분석하는 작업을 효과적으로 지원하기 위한 가시화 도구의 개발을 다룬다. 본 논문에서 사용하는 유사도 가시화 기법은 유전자 정보의 유사도 가시화를 위해 제안되었던 시각적 점-행렬 도면(Graphical Dot-Matrix Plots) 기법을 이용하는데, 이 시각적 점-행렬 도면 기법은 비교 대상이 되는 서열 정보의 크기가 커지면 효율적으로 가시화하기가 힘들다는 단점을 가진다. 본 논문은 시각적 점-행렬 도면 기법의 이러한 문제를 해결하기 위해 서열 정보 유사도 비교 결과를 화면의 해상도 내에서 표현할 수 있도록 데이터를 영역별로 분할하고 각 영역별 일치도를 이분 그래프(bipartite graph)의 최대 평면 일치(maximal planar matching)를 이용하여 결정하고 이를 하나의 화소(pixel)로 출력하는 기법을 제안한다.

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A Study on Multi-Object Tracking, Using The Hungarian Algorithm (Hungarian Algorithm을 이용한 다 개체 추적에 관한 연구)

  • Seo, Young-Wook;Lee, Sang-Geol;Chang, Won-Du;Cha, Eui-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.777-780
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    • 2004
  • 본 논문은 여러 개체의 생물체 궤적을 효과적으로 추적하기 위해 Hungarian Algorithm을 이용한다. 생물체 궤적 정보와 생물체의 좌표 정보로 Weighted bipartite graph를 구성한다. weight는 궤적 정보와 좌표 정보의 거리, 속도, 각도를 비교하여 계산한다. 구성된 graph를 Hungarian Algorithm로 계산하여 가장 효율적인 matching이 이루어지도록 한다. 실제 생물체를 관찰하고 얻어진 데이터를 이용하여 실험을 하고, 제안한 방법의 효율성을 검증한다.

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