• Title/Summary/Keyword: Big5 성격요인

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The Effects of Adolescent's Big-Five Personality Factors, Self-Esteem and Self-Monitoring on Their Conflict Resolution Management Style (갈등관리스타일에 영향을 미치는 퍼스낼리티 요인: 성격 5요인(Big Five Factors), 자아존중감, 자기감시를 중심으로)

  • Jang, Hae-Soon;Han, Ju-Lie;Hur, Gyeong-Ho
    • Korean journal of communication and information
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    • v.37
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    • pp.418-451
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    • 2007
  • The current study examined the relationships between the adolescent's conflict resolution style and Big-Five personality factors, self-monitoring and self-esteem. Firstly, results showed that adolescent's big-five personality model affects their conflict resolution styles with their friends and peer group. In detail, the higher the neuroticism was, the stronger became the attack and avoidance strategies. The higher the extraversion was, the higher became the collaborative strategy and the lower became the attack and avoidance strategies. The higher the agreeableness was, the higher became the collaborative strategy and the lower became the attack strategy. The higher the conscientiousness was, the higher became the collaborative strategy and the lower became the avoidance strategy. The higher the openness to experience was, the higher became the collaborative strategy and the lower became the avoidance strategy. The higher the self-esteem was, the higher became the collaborative strategy and the lower became the avoidance and attack strategies. The higher the self-monitoring was, the higher became the collaborative strategy and the lower became the avoidance strategy. Secondly, the big-five personality factors also affected the adolescent's conflict resolution styles. The extraversion, conscientiousness, and agreeableness positively affected the collaborative strategy. The neuroticism was positively related with the attack strategy, whereas agreeableness was negatively affected the attack strategy. The neuroticism and agreeableness were positively related with the avoidance strategy, whereas the extraversion was negatively affected the avoidance strategy. Limitations and suggestions for future study were discussed thereafter.

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Iterative Feedback-based Personality Persona Generation for Diversifying Linguistic Patterns in Large Language Models (대규모 언어 모델의 언어 패턴 다양화를 위한 반복적 피드백 기반 성격 페르소나 생성법)

  • Taeho Hwang;Hoyun Song;Jisu Shin;Sukmin Cho;Jong C. Park
    • Annual Conference on Human and Language Technology
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    • 2023.10a
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    • pp.454-460
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    • 2023
  • 대규모 언어 모델(Large Language Models, LLM)의 발전과 더불어 대량의 학습 데이터로부터 기인한 LLM의 편향성에 관심이 집중하고 있다. 최근 선행 연구들에서는 LLM이 이러한 경향성을 탈피하고 다양한 언어 패턴을 생성하게 하기 위하여 LLM에 여러가지 페르소나를 부여하는 방법을 제안하고 있다. 일부에서는 사람의 성격을 설명하는 성격 5 요인 이론(Big 5)을 이용하여 LLM에 다양한 성격 특성을 가진 페르소나를 부여하는 방법을 제안하였고, 페르소나 간의 성격의 차이가 다양한 양상의 언어 사용 패턴을 이끌어낼 수 있음을 보였다. 그러나 제한된 횟수의 입력만으로 목표하는 성격의 페르소나를 생성하려 한 기존 연구들은 세밀히 서로 다른 성격을 가진 페르소나를 생성하는 데에 한계가 있었다. 본 연구에서는 페르소나 부여 과정에서 피드백을 반복하여 제공함으로써 세세한 성격의 차이를 가진 페르소나를 생성하는 방법론을 제안한다. 본 연구의 실험과 분석을 통해, 제안하는 방법론으로 형성된 성격 페르소나가 다양한 언어 패턴을 효과적으로 만들어 낼 수 있음을 확인했다.

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An Effect of Big Five Personality Traits of Clinical Laboratory Science Students on Their Academic Satisfaction: Mediated Effect of Career Preparation (임상병리학과 학생들의 성격 5 요인특성이 학과만족도에 미치는 영향: 진로준비행동의 매개 효과)

  • Yi, Gyu-Ree;Park, Jong Seok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.8
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    • pp.447-454
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    • 2020
  • This study investigated how the big five personality traits among clinical laboratory science students affect their levels of academic satisfaction and verified the mediating effect of career preparation in the context of these personality traits influencing academic satisfaction. A total of 300 college students attending a 3-year college in Daegu were surveyed, and 260 were analyzed. SPSS 22.0 was used for statistical analysis while Baron and Kenny (1986)'s three step method was carried out for basic analysis, correlation analysis, and verification of the mediating effect of the collected data. Results of this study are as follows. Firstly, the correlation analysis between variables shows that extroversion, openness, agreeableness, and conscientiousness among the big five personality traits had significant positive relationships with academic satisfaction and career preparation while neuroticism showed a significant negative relation with academic satisfaction and no significant relation with career preparation. Secondly, the mediating effect verification found that extroversion, openness, agreeableness, and conscientiousness, but not neuroticism, had significant mediating effects; extroversion especially was confirmed to have a complete mediating effect. Thus, methods are needed to improve academic satisfaction and career preparation in college.

The Differences of Job-seeking Efficacy and Big 5 Personality Factors between University Job Support Program Participants and Non-Participants: Focused on D University in Kyungbuk Region (대학의 취업지원 프로그램 참여자와 비참여자간 구직효능감과 성격 5요인의 차이: 경북지역 D대학을 중심으로)

  • Seo, Young-kyun;Kang, Hye-Young
    • Journal of Practical Engineering Education
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    • v.11 no.2
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    • pp.231-237
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    • 2019
  • The purpose of this study is to identify differences in job-seeking efficacy and personality five factors between participants in the college's job support program and non-participants. The survey was conducted on 382 undergraduate students from D University in North Gyeongsang Province. Also, the difference between participants and non-participants in the job support program was verified. The principal results were as follows. First, the results showed that job-seeking efficacy of participants in job support programs was higher than that of non-participants. Second, difference between participants and non-participants in the job support program. In other words, extroversion, agreeableness, and conscientiousness among the five personality traits showed that participants in the job support program were higher than non-participants, while neurology and openness were not significant. The findings of this study indicated that personality traits may affect that participants can influence whether or not they participate in job support programs, indicating the need to come up with measures to encourage non-participating groups in the job support program to participate.

An Investigation on the Influence of Stress Coping Strategies of the information world (정보화 추진에 따른 스트레스 대처방식에 미치는 영향력연구)

  • Lim, Keun-Ok;Choi, Yeon-Taek;Choi, Yong-Keum;Lee, Dong-Yeop
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.4
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    • pp.509-514
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    • 2014
  • This study investigates how the five personality factors affect job-related stress levels owing to various causes and stress coping strategies in university students studying health-related majors, including dental hygiene. In subfactors for stress coping strategies (1) 'extrovert', 'likeable', and 'diligent' types for 'desire for social support' (2) 'diligent', 'extrovert,' 'likeable', and 'extrovert' types for 'problem-oriented' and (3) 'nervous,' and 'diligent' types for 'avoidance-oriented,' were shown to be most affected, in that order(SCi = ${\beta}0$ + ${\beta}1$ Neuroticism + ${\beta}2$ Extraversion + ${\beta}3$ Openness to Experience + ${\beta}4$ Agreeableness + ${\beta}5$ Conscienti- ousness + ei ).

Feelings of Emptiness on Facebook Use (페이스북 이용자의 공허감 연구 : 성격, 이용동기, 중독간 관계를 중심으로)

  • Kim, Hyoung-Jee;Kim, Young Yim;Huh, Eun
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.717-728
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    • 2016
  • This study examined the factors for feelings of emptiness on Facebook use, and how these feelings are related to the user's personal attributes and the addiction to Facebook usage. For analysis, the factors for feelings of emptiness on Facebook use among college students were measured and a questionnaire was developed. After analysis, 3 factors were identified: 'isolation and loneliness', 'self-regulation disorder', and 'unreality'. Then, variables influencing the feelings of emptiness were identified. Among big 5 personalities, neuroticism, agreeableness, and openness to experience were related to the factors for feelings of emptiness. The study also found that motivations such as 'self-disclosure' and 'social pressure from others' tended to enhance the feelings of emptiness. Finally, the study examined the relationship between feelings of emptiness on Facebook use and the addiction to it. Factors of 'isolation and loneliness' and 'unreality' revealed more addiction tendency on Facebook.

The Infuence of Venture Club Activity by University Student's Goal-Oriented Behavior Model on Self-determination and Startup Intention: Focused on the Medaiation Effects of Big 5 (벤처동아리활동 대학생의 목표 지향적 행동모델이 자기결정성 및 창업의지에 미치는 영향: 성격 5요인의 매개효과)

  • Park, Hwa Soon;Byun, Sang Hea
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.16 no.2
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    • pp.79-93
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    • 2021
  • The question of why do you want to start a "start?" Is the most basic step in trying to do something. In other words, previous studies have shown that the degree of confidence in an individual's decision affects the setting of a specific purpose. Based on this, this study aims to provide basic data for deriving the direction of entrepreneurship education in college students by analyzing the effects of goal-oriented behavioral model on college students' self-determination and intention to start a business through the 5 factor model. To achieve the purpose of the study, a self-report questionnaire was conducted from October 01 to November 11, 2019 for university students attending located in Gyeonggi-do, Seoul. A total of 150 questionnaires were distributed, and 125 parts were used for the final analysis, except 25 parts with insincere responses or errors. Data were analyzed using SPSS Win 24, and reliability, validity analysis, frequency analysis, One-way ANOVA and regression analysis were performed, and three-step regression analysis and Sobel verification were performed for mediating effects. The summary of the study is as follows. First, the influence of university students' goal-oriented behavioral model on self-determination showed that attitudes, subjective norms, and perceived behavioral controls had statistically significant positive effects, and positive and negative expectations were statistically significant. Did not affect. Therefore, the higher the attitude, subjective norms, and perceived behavioral control, the higher the university students' self-determination. Second, the influence of college students' goal-oriented behavioral model on the intention to start a business was as follows.). As a result, the higher the perceived behavioral control and positive expectation, the higher the intention to start up. Third, regression model 1 showed that the behavioral control and positive expectation sentiment among the goal-oriented behavioral model had a significant positive influence on the college students' intention to start a business. Affected. Regression model II added the parameters of the 5 factor model, which increased 2.5% of explanatory power than the first regression model. Perceived behavioral control and positive expectations had a statistically significant positive effect, negative expectations had a statistically significant negative effect, and among the 5 factor model, openness had a statistically significant positive (+) Affected. From these results, it can be seen that the Big Five personality factors have a mediating effect on the relationship between goal-oriented behavior model and intention to start up. This study confirmed that the goal-oriented behavioral model of college students is an important variable in implementing self-determination and intention to start a business. In addition, by using his Big 5 personality factors as positive feedback, he has proved to play an important role by identifying the mediation role that can be set, planned and utilized to plan and achieve his life. The result of this study is that college students are interested in the intention of individual start-ups, so they are not freed from difficult employment difficulties. It is intended to provide basic data useful in the age of creation of government.

Study on the Relationship Between EEG of Brain Laterality and Personality Traits (좌·우뇌 비대칭 뇌파와 성격특성요인의 관계에 대한 연구)

  • Hur, Mi-ra;Lee, A-Ra
    • Science of Emotion and Sensibility
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    • v.19 no.1
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    • pp.83-94
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    • 2016
  • The purpose of this study is to find out the relationships of brain laterality, active EEG over all brain regions and personality traits by measuring EEG signals on the basis of the counseling psychology personality theories. For this study, the EEG of ninety-six college students as measured by an eight channel EEG device and analyzed through the computer and the data of their Big Five Personality Test were analyzed by statistical analysis. The result was that when theta's laterality at the prefrontal lobe is bigger, neuroticism is higher in the personality factors. On each of the brain regions, theta's activity on the left of the prefrontal lobe makes higher neuroticism but lower conscientiousness, and beta's activity on the left of the frontal lobe makes lower extroversion and openness to experience. These results showed that there are statistically meaningful relationships between the brain region activated specific EEG and individual personality or psychological traits. This study branched out into theta band while most previous studies measured in alpha and beta band. Also from these results it suggested the counseling strategy with the brain and follow-up studies.

Big Five Personality in Discriminating the Groups by the Level of Social Sims (심리학적 도구 '5요인 성격 특성'에 의한 소셜 게임 연구: <심즈 소셜> 게임의 분석사례를 중심으로)

  • Lee, Dong-Yeop
    • Cartoon and Animation Studies
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    • s.29
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    • pp.129-149
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    • 2012
  • The purpose of this study was to investigate the clustering and Big Five Personality domains in discriminating groups by level of school-related adjustment, as experienced by Social Sims game users. Social Games are based on web that has simple rules to play in fictional time and space background. This paper is to analyze the relationships between social networks and user behaviors through the social games . In general, characteristics of social games are simple, fun and easy to play, popular to the public, and based on personal connections in reality. These features of social games make themselves different from video games with one player or MMORPG with many unspecific players. Especially Social Game show a noticeable characteristic related to social learning. The object of this research is to provide a possibility that game that its social perspective can be strengthened in social game environment and analyze whether it actually influences on problem solving of real life problems, therefore suggesting its direction of alternative play means and positive simulation game. Data was collected by administering 4 questionnaires (the short version of BFI, Satisfaction with life, Career Decision-.Making Self-.Efficacy, Depression) to the participants who were 20 people in Seoul and Daejeon. For the purposes of the data analysis, both Stepwise Discriminant analysis and Cluster analysis was employed. Neuroticism, Openness, Conscientiousness within the Big Five Personality domains were seen to be significant variables when it came to discriminating the groups. These findings indicated that the short version of the BFI may be useful in understanding for game user behaviors When it comes to cultural research, digital game takes up a significant role. We can see that from the fact that game, which has only been considered as a leisure activity or commercial means, is being actively research for its methodological, social role and function. Among digital game's several meanings, one of the most noticeable ones is the research on its critical, social participating function. According to Jame Paul gee, the most important merit of game is 'projected identity'. This means that experiences from various perspectives is possible.[1] In his recent autobiography , he described gamer as an active problem solver. In addition, Gonzalo Francesca also suggested an alternative game developing method through 'game that conveys critical messages by strengthening critical reasons'. [2] They all provided evidences showing game can be a strong academic tool. Not only does a genre called social game exist in the field of media and Social Network Game, but there are also some efforts to positively evaluate its value Through these kinds of researches, we can study how game can give positive influence along with the change in its general perception, which would eventually lead to spreading healthy game culture and enabling fresh life experience. This would better bring out the educative side of the game and become a social communicative tool. The object of this game is to provide a possibility that the social aspect can be strengthened within the game environment and analyze whether it actually influences the problem solving of real life problems. Therefore suggesting it's direction of alternative play means positive game simulation.

A Study on Relationship Between Teamwork Skills and Big Five Personality Factors for Engineering Students (공학계열 학생들의 팀웍 스킬과 성격 5요인과의 관계 연구)

  • Han, Jiyoung;Bang, Jae-hyun
    • Journal of Engineering Education Research
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    • v.18 no.2
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    • pp.43-51
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    • 2015
  • This study had a purpose to analyze the relationship between teamwork skills and Big Five personality factors for engineering students. For the purpose, 43 engineering students attending engineering creative design course were organized 14 teams as NEO personality inventory testing before the course. The teamwork skills for engineering students was improved through engineering creative design course and the correlation between teamwork skills and personality factors for engineering students was low. The heterogeneous personality group had a more improvement in teamwork skills than homogeneous personality group but the effect of group difference was not statistically significant. Further, the result of this study were applied to change the design course and making the teams for improving teamwork skills for engineering students.