• Title/Summary/Keyword: Behavior Description Language

Search Result 32, Processing Time 0.034 seconds

Shopping Mall Avatar System Using Behavior and Motion Description Language (수준별 행위 표현 기법을 이용한 쇼핑몰도우미 아바타 시스템의 구현)

  • Kim, Jung-Hee;Lee, Gui-Hyun;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.4
    • /
    • pp.566-574
    • /
    • 2005
  • In spite of recent increase in the use of avatar in Web and Virtual Reality, there has not been a service that allows users to control directly the avatar behaviors. In addition, the conventional behavior control languages required a lot of complicated information for controlling the avatar motions. Moreover, in order to apply written languages to a different task domain, it was necessary to modify or rewrite the languages. In this paper, we define Task-Level Behavior Description Language and Motion Representation Language for more simple control of the avatar behavior. The first thing allows describing the avatar behaviors in each task domain, and The second thing enables writing detailed data for motion control. And in this paper, we developed an interpreter which can automatically change the Behavior Description Language to the Motion Representation Language. So this system allow users control the avatar behavior simply with only use the Behavior Description Language. The system was applied to shopping mall and the Task-level Behavior Description Language was compared with conventional languages to see how it was more effective in behavior description.

  • PDF

CyberClass Avatar System using Task-Level Behavior Description Language (작업 수준의 행위 표현 언어를 이용한 사이버강의용 아바타 시스템)

  • Kim, Jung-Hee;Lim, Soon-Bum
    • The KIPS Transactions:PartB
    • /
    • v.11B no.5
    • /
    • pp.597-602
    • /
    • 2004
  • In spite of recent increase in the use of avatar systems in Web and Virtual Reality, there has not been a service that allows users to control directly the avatar behaviors. In addition, the conventional behavior control languages required a lot of complicated information for controlling the behaviors, so that users had difficulty using them. To apply written languages to a different task domain, moreover, it was necessary to modify or rewrite the languages. In this paper, for the avatar behavior control more simply define, “Task-Level Behavior Description Language,” which allows description the avatar behaviors in each task domain and “Motion Representation Language,” which enables writing detailed data for motion control. The system, developed in this paper, “included an Interpreter,” which automatically creates the Motion Representation Language, allowing users to easily control the avatar behaviors simply with the Behavior Description Language. The system was also applied to cyber classes, and the Task-level Behavior Description Language was compared with conventional languages to see how it was more effective in behavior description.

A Design of Instruction-Set Based Simulator of Processor for Embedded Application System (내장형 제어용 프로세서를 위한 명령어 기반 범용 시뮬레이터 개발)

  • 양훈모;정종철;김도집;이문기
    • Proceedings of the IEEK Conference
    • /
    • 2001.06b
    • /
    • pp.357-360
    • /
    • 2001
  • As SOC design methodology becomes popular, processors, the essential core in embedded system are required to be designed fast and supported to customers with expansive behavior description. This paper presents new methodology to meet such goals with designer configurable instruction set simulator for processors. This paper proposes new language called PML(Processor Modeling Language), which is based on microprogramming scheme and is also successful in most behavior of processors. By using this, we can describe scalar processor very efficiently with by-far faster simulation speed in compared with HDL model.

  • PDF

WS-CPP (Web Services Conversation Preference Profile)

  • Lee, Kang-Chan;Lee, Won-Suk;Jeon, Jong-Hong;Lee, Seung-Yun;Park, Jong-Hun
    • Proceedings of the CALSEC Conference
    • /
    • 2005.03a
    • /
    • pp.272-277
    • /
    • 2005
  • The Web Services Choreogaphy Description Language (WS-CDL) is an XML-based language that describes peer-to-peer collaborations of parties by defining, from a global viewpoint, their common and complementary observable behavior; where ordered message exchanges result in accomplishing a common business goal. In this paper, we survey and analysis the functionality of the WS-CDL, and propose new language, which enhance the WS-CDL for the conversation the message between entities.

  • PDF

On the regular expression of the node-significant sequential graph (점의미형(點意味型) 순서도(順序圖)의 정규표현(正規表現)에 관(關)한 연구(硏究))

  • Kim, Hyeon-Jae
    • Proceedings of the KIEE Conference
    • /
    • 1986.07a
    • /
    • pp.486-489
    • /
    • 1986
  • The transition diagram, as well as the regular expression, can be used as a formal description for a language acceptable by a finite automaton or for the behavior of a sequential switching circuit. But, if we are given one of these two descriptions, we shall find that it is not easy to get the other counterpart description. This paper is to show an easy method to find the equivalet regular expression from the transition diagram, by the aid of a graph-transformation technique.

  • PDF

Definition and Application of The Behavior Description Language for Avatar Animation (아바타 애니메이션을 위한 행위 기술 언어의 정의 및 활용)

  • 김택수;최윤철
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2001.06a
    • /
    • pp.453-456
    • /
    • 2001
  • 가상환경에서 애니메이션을 구현하는 방법으로는 여러 가지가 있다. 그러나 그 방법들을 살펴보면 애니메이션 데이터와 아바타 데이터가 서로 분리되지 못하고, 애니메이이션 데이터는 아바타 데이터에 종속되어 있다는 단점이 있다. 이에 본 연구에서는 애니메이션 데이터를 아바타 데이터에 독립적으로 기술할 수 있도록 새로운 행위 기술언어를 정의하고 이를 활용할 수 있도록 하는 시스템을 개발, 제시하도록 한다.

  • PDF

Case Variation in Guarani

  • Yang, Jeong-Seok
    • Language and Information
    • /
    • v.14 no.1
    • /
    • pp.93-111
    • /
    • 2010
  • This article is a description of the case variation in Guarani Language, which is a relatively, rarely studied language, and more so about case phenomena. Guarani has two remarkable facts about case. First, it has two overt accusative case markers, which are differentiated by the semantic notion of boundedness as in Jackendoff(1990, 1991). The existence of accusative case markers in Guarani is attested by their behavior in the typical transitive verb sentences, the ability to occur in ECM constructions, and the interpretation of specificity which is parallel to Turkish accusative case marker realization reported in Enc(1991). Second, accusative case forms occur in adjunct positions as well as object positions in Guarani. To capture these peculiar case phenomena, an account based on some recent Minimalist ideas about case checking from Legate(2008), Bowers(2010) is shown to be available.

  • PDF

A Description Technique and It's Simulation of Gate Level Digital Circuits (게이트 레벨 디지털 회로의 기술방법 및 시뮬레이션)

  • 권승학;이명호
    • Journal of the Korea Society of Computer and Information
    • /
    • v.4 no.4
    • /
    • pp.57-68
    • /
    • 1999
  • The purpose of this study is to build a description technique and to make a simulator, which can simulate and verify the behavior of gate level digital system. To get the object code from the input description language, we build a translator. To do this, we used YACC of the UNIX parser generator. and made an intermediate code in the mid-process between translator and simulator to extend the range of application. For experimental models. we used the Full-Adder and Modulo-3 Counter.

  • PDF

WS-CPP(Web Services Conversation Preference Profile) Preference Model (WS-CPP 프리퍼런스 모델)

  • Lee, Kang-Chan;Lee, Won-Suk;Jeon, Jong-Hong;Lee, Seung-Yun;Park, Jong-Hun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • v.9 no.1
    • /
    • pp.792-795
    • /
    • 2005
  • The Web Services Choreography Description Language (WS-CDL) is an XML-based language that describes peer-to-peer collaborations of parties by defining, from a global viewpoint, their common and complementary observable behavior; where ordered message exchanges result in accomplishing a common business goal. In this paper, we survey and analysis the functionality of the WS-CDL, and propose new language, which enhance the WS-CDL for the conversation the message between entities

  • PDF

DEVELOPMENT OF RPS TRIP LOGIC BASED ON PLD TECHNOLOGY

  • Choi, Jong-Gyun;Lee, Dong-Young
    • Nuclear Engineering and Technology
    • /
    • v.44 no.6
    • /
    • pp.697-708
    • /
    • 2012
  • The majority of instrumentation and control (I&C) systems in today's nuclear power plants (NPPs) are based on analog technology. Thus, most existing I&C systems now face obsolescence problems. Existing NPPs have difficulty in repairing and replacing devices and boards during maintenance because manufacturers no longer produce the analog devices and boards used in the implemented I&C systems. Therefore, existing NPPs are replacing the obsolete analog I&C systems with advanced digital systems. New NPPs are also adopting digital I&C systems because the economic efficiencies and usability of the systems are higher than the analog I&C systems. Digital I&C systems are based on two technologies: a microprocessor based system in which software programs manage the required functions and a programmable logic device (PLD) based system in which programmable logic devices, such as field programmable gate arrays, manage the required functions. PLD based systems provide higher levels of performance compared with microprocessor based systems because PLD systems can process the data in parallel while microprocessor based systems process the data sequentially. In this research, a bistable trip logic in a reactor protection system (RPS) was developed using very high speed integrated circuits hardware description language (VHDL), which is a hardware description language used in electronic design to describe the behavior of the digital system. Functional verifications were also performed in order to verify that the bistable trip logic was designed correctly and satisfied the required specifications. For the functional verification, a random testing technique was adopted to generate test inputs for the bistable trip logic.