• 제목/요약/키워드: Battlefield environment

검색결과 121건 처리시간 0.028초

표준연동 아키텍처(HLA/RTI)기반 다해상도 연동 시뮬레이션 설계 및 구현 (Design and Implementation of the Multi-resolution Interoperation Simulation using HLA/RTI)

  • 이상태;이승영;황근철;김세환
    • 한국시뮬레이션학회논문지
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    • 제24권1호
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    • pp.9-16
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    • 2015
  • 본 논문에서는 표준연동 아키텍처(HLA/RTI)기반 다해상도 연동이 가능한 시뮬레이션을 구성하여 공학급(QUEST), 교전급(SADM), 임무급(EADSIM)의 모델을 연동하였다. 공학급 모델은 전투실험 공학분석 시범체계에서 개발된 전투실험 통합개발환경(QUEST)을 이용하여 모델을 개발하였다. 교전급 모델은 SADM을 이용하여 개발하고 임무급 모델은 EADSIM을 이용하여 모델을 개발하였다. 여러 계층의 모델을 연동하기 위해 표준 연동 아키텍처 기반(HLA/RTI)으로 설계하고 구현하였다. 각기 다른 분산된 환경에서 수행되고 있는 시뮬레이션 프로그램들이 상호 연동을 위해 표준 연동 인터페이스 명세에 만족하는 연동 시뮬레이션을 설계하고 각 시뮬레이션 프로그램 간의 중계 역할을 담당하는 통합연동 게이트웨이를 개발하였다. 다해상도 연동 시뮬레이션을 통해 여러 계층 간의 모델을 연동하여 해양 무기체계 효과도 분석을 위한 모델충실도를 향상하고 운용자 필요에 따라 요구되는 전장 환경을 신속하게 구성할 수 있다. 또한 표준연동 아키텍처(HLA/RTI)를 기반으로 설계하게 된 다른 시뮬레이션 프로그램과도 쉽고 효율적으로 연동할 수 있다.

전장 환경에서 접촉 횟수 정보를 고려한 확률적 라우팅 기법 (A Probabilistic Routing Mechanism Considering the Encounter Frequency in the Battlefield Environment)

  • 이종목;강경란;조영종
    • 한국군사과학기술학회지
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    • 제16권3호
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    • pp.332-339
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    • 2013
  • The network nodes in a tactical network moves continuously and due to the physical and electronic obstacles, the connections are not always available. Due to the frequent disconnections, it is hard to discover the path among the nodes in a DTN. According to PROPHET(Probabilistic Routing Protocol using History of Encounters and Transitivity), one of the most well-known DTN routing protocols, a DTN node determines whom to forward a packet according to the packet delivery probability. From the viewpoint of a node, the packet delivery probability of another node is degraded while the nodes are disconnected whereas it is improved when they encounter. In this paper, we enhance the algorithm estimating the packet probability by considering the encounter count as an additional parameter. Our algorithm prefers the node that encounters the destination more frequently in selecting the next hop toward the destination. We evaluated the performance of our algorithm by simulating military operations using a DTN-dedicated simulator. Through the simulations, we show that our proposed algorithm achieve higher packet delivery ratio with similar overhead compared with PROPHET.

전장 정보체계의 전투력 상승효과 측정을 위한 새로운 MOE 제안 (A proposal of new MOE to assess the combat power synergistic effect of warfare information system.)

  • 이용복;김용흡;이재영
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2008년도 추계학술대회 및 정기총회
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    • pp.104-112
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    • 2008
  • In modern war information system development makes battlefield materialize, and combat factors can maximize combat power exhibition as that apply synchronization. Information system is the core of combat power operation under NCW(Network centric Warfare). This paper proposed a new MOE(Measure of Effectiveness) that can assess the combat power synergistic effect of information system at the theater joint fire operation in NCW environment. This methodology applied the rule of Newton's second law $F=(m{\Delta}{\upsilon})/t{\Rightarrow}(M{\upsilon}I)/T$) Details factor in combat power evaluation is as following. (1) M : Network power; (2) v : Movement velocity; (3) I : Information superiority; (4) T : C2(command and control) time. We applied this methodology to the "JFOS-K(Joint Fire Operating System-Korea) in Joint Chief of Staff" in the real military affair section.

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6 자유도 모델에 기반한 운항중인 함정의 3차원 RCS 측정 및 분석 기법 (Measurement and Analysis for 3-D RCS of Maritime Ship based on 6-DOF Model)

  • 곽상열;정회인
    • 한국군사과학기술학회지
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    • 제21권4호
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    • pp.429-436
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    • 2018
  • The RCS value of maritime ship is indicator of ship's stealth performance and it should be particularly measured for navy ship to ensure survivability on the battlefield. In the design phase of the navy ship, a RCS prediction should be performed to reduce RCS value and achieve ROC(Required Operational Capability) of the ship through configuration control. In operational phase, the RCS value of the ship should be measured for verifying the designed value and obtaining tactical data to take action against enemy missile. During the measurement of RCS for the ship, ship motion can be affected by roll and pitch in accordance with sea state, which should be analyzed into threat elevation from view point of enemy missile. In this paper, we propose a method to measure and analyze RCS of ship in 3-dimensions using a ship motion measuring instrument and a fixed RCS measurement system. In order to verify the proposed method, we conducted a marine experiment using a test ship in sea environment and compared the measurement data with RCS prediction value which is carried by prediction SW($CornerStone^{TM}$) using CAD model of the ship.

확률론적 키 공유를 통한 감시정찰 센서네트워크에서의 그룹 키 관리 기법 (Group Key Management Scheme for Survelliance and Reconnaissance Sensor Networks based on Probabilistic Key Sharing)

  • 배시현;이수진
    • 융합보안논문지
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    • 제10권3호
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    • pp.29-41
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    • 2010
  • 전장 지역에서 각종 전술정보를 실시간으로 수집할 수 있는 센서기반의 감시체계인 감시정찰 센서네트워크는 Sensor-to-Shooter 개념의 네트워크 중심전 환경에서 핵심 역할을 수행한다. 그러나 네트워크를 구성하는 센서노드들의 자원제약적 특성과 무선통신 사용 등 센서네트워크 자체의 특성으로 인해 감시정찰 센서네트워크는 일반 네트워크에 비해 보안이 취약해 질 수 있다. 이에 본 논문에서는 감시정찰 센서네트워크 운용 간 기밀성, 무결성, 가용성 및 인증 등을 보장하기 위한 기반이 되는 그룹 키 관리 기법을 제안한다. 제안된 키 관리 기법은 감시정찰 센서네트워크의 토폴로지 특성과 확률론적 키 공유를 기반으로 그룹 키를 생성하고 분배하며, 그룹 키분배에 소요되는 통신 비용은 O(logn)이다.

효과도 분석을 통한 천해용 수중분산 센서망 설계 연구 (A Study on the Design of an Underwater Distributed Sensor Network for the Shallow Water by An Effectiveness Analysis)

  • 김완진;배호석;김우식;이상국;최상문
    • 한국군사과학기술학회지
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    • 제17권5호
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    • pp.591-603
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    • 2014
  • In this paper, we have described the characteristics of the Underwater Distributed Sensor Network (UDSN) and proposed the conceptual design guideline by an effectiveness analysis. To perform the effectiveness analysis, we defined an battlefield environment, and then analyzed principal components which compose the UDSN to find out simulation parameters and system constraints. We have chosen a measure of effectiveness based on a target trajectory, which could enhance intuitive understanding about current status, and performed various simulations to reveal critical design parameters in terms of sensor node types, arrangement, cost and combination of detection information.

시뮬레이션 기반 육군전술지휘정보체계에 대한 웜 피해평가 (Simulation-based Worm Damage Assessment on ATCIS)

  • 김기환;김완주;이수진
    • 한국국방경영분석학회지
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    • 제33권2호
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    • pp.115-127
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    • 2007
  • 육군은 실시간으로 지휘통제 정보를 공유하는 전장정보체계의 구성을 위해 육군전술지휘정보체계(ATCIS : Army Tactical Command Information System)를 개발하였다. 이러한 ATCIS 체계는 공개키 및 암호화 장비를 이용하여 무결성, 비밀성은 충분히 충족시키지만, zero day attack을 이용한 새로운 방법의 DDoS(Distributed Denial of service)공격 등 가용성에 대해서는 무결성, 비밀성만큼의 안전성이 확보되지 못한 실정이다. 따라서 본 논문에서는 네트워크 시뮬레이터인 NS-2(3)에서 제공하는 DN-AN 모델을 이용하여 웜 피해평가를 위한 시뮬레이션을 구현하였다. 또한, 도출된 결과를 통해 ATCIS에서의 웜 취약점을 분석하고, 대응방안을 제안한다.

과학적 전투발전을 위한 전투실험 발전 방향 (A direction of warfighting experiments for a scientific combat Development)

  • 정춘일;이명우
    • 안보군사학연구
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    • 통권5호
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    • pp.351-392
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    • 2007
  • Combat Development is process of studying and developing concept, doctrine, weapon systems, organization and training for the improvement of combat capability to be ready present and future warfare. The combat development domain consists of 6 fields Doctrine, Organization, Material, Training, Personnel, and Facilities. The cornerstones of combat development are "How to prepare" and "How to fight" in the future warfare. ROK- TRADOC(Republic of Korea Army Training and Doctrine Command) has implemented combat development that applies CBRS (Concept-Based Requirements System) and "Vision - Capstone concept - operating and functional concept - FOC(Future Operational Capabilities) Requirements". To prepare for the possibility or new types or wars in the future, the creation of new concept and system is essential. Though verification with various instruments, combat power can be secured and exhibited. Combat development by empirical mind estimation means that is no longer relevant.To prepare combat development based on scientific analysis, there is a need for powerful engineering analysis and verification, in order to prepare for uncertain and diverse future battlefield environments. In this thesis, warfighting experiment is essential ways and means to pursue the scientific combat development ; investigated tendency of combat development environment, and analyzed diversification aspects of possible future warfare. In conclusion, concept of campaign experiment and role is the conerstone of scientific combat development; and lays out the roadmap of all affecting components to its development.

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병사의 시선감지를 이용한 ROI 영상압축 방법 (ROI Image Compression Method Using Eye Tracker for a Soldier)

  • 장혜민;백주현;양동원;최준성
    • 한국군사과학기술학회지
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    • 제23권3호
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    • pp.257-266
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    • 2020
  • It is very important to share tactical information such as video, images, and text messages among soldiers for situational awareness. Under the wireless environment of the battlefield, the available bandwidth varies dynamically and is insufficient to transmit high quality images, so it is necessary to minimize the distortion of the area of interests such as targets. A natural operating method for soldiers is also required considering the difficulty in handling while moving. In this paper, we propose a natural ROI(region of interest) setting and image compression method for effective image sharing among soldiers. We verify the proposed method through prototype system design and implementation of eye gaze detection and ROI-based image compression.

하이브리드 유전 알고리즘을 이용한 시간제약이 있는 군수 드론 및 수송 UGV 혼합배송 문제 연구 (Study on Delivery of Military Drones and Transport UGVs with Time Constraints Using Hybrid Genetic Algorithms)

  • 이정훈;김수환
    • 한국군사과학기술학회지
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    • 제25권4호
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    • pp.425-433
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    • 2022
  • This paper studies the method of delivering munitions using both drones and UGVs that are developing along with the 4th Industrial Revolution. While drones are more mobile than UGVs, their loading capacity is small, and UGVs have relatively less mobility than drones, but their loading capacity is better. Therefore, by simultaneously operating these two delivery means, each other's shortcomings may be compensated. In addition, on actual battlefields, time constraints are an important factor in delivering munitions. Therefore, assuming an actual battlefield environment with a time limit, we establish delivery routes that minimize delivery time by operating both drones and UGVs with different capacities and speeds. If the delivery is not completed within the time limit, penalties are imposed. We devised the hybrid genetic algorithm to find solutions to the proposed model, and as results of the experiment, we showed the algorithm we presented solved the actual size problems in a short time.