• Title/Summary/Keyword: Battlefield Environment

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A Study on the Analysis of the Cost-Effectiveness for the New Generation Multiple Launcher Rocket System Using AHP & Parametric Estimating (AHP & 모수추정법을 이용한 차기 다련장로켓의 비용대 효과분석)

  • Cho, Ki-Hong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.1
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    • pp.84-90
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    • 2010
  • Korean army currently considers the development of the new generation MLRS(Multiple Launcher Rocket System) as a new alternative, which responses on the renovation of the artillery and future battlefield environment. This study suggests that it presents cost-effectiveness of MLRS based on the Analytic Hierarchy Process and Parametric Estimating(PRICE H). According to this study, the cost-effectiveness of new generation MLRS presented that alternative A is 2.30 times and alternative B is 1.70 times, which are better than currently operating M270A1. Therefore, The best acquisition is alternative A that launcher is carried on currently operating 10ton standard truck but final acquisition alternative should be politically decided to consider viability of operator, performance and the latest of equipment.

A Cluster Based Multi-channel Assignment Scheme for Adaptive Tactical Wireless Mesh Network (무선 메쉬 네트워크의 군 환경 적용을 위한 클러스터 기반 멀티채널 할당 기법)

  • Kim, Young-An
    • Journal of the Korea Institute of Military Science and Technology
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    • v.14 no.5
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    • pp.880-887
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    • 2011
  • The Wireless Mesh Network(WMN) technology is able to provide an infrastructure for isolated islands, in which it is difficult to install cables or wide area such as battlefield. Therefore, WMN is frequently used to satisfy needs for internet connection and active studies and research on them are in progress. However, as a result of increase in number of hops under hop-by-hop communication environment has caused a significant decrease in throughput and an increase in delay. Considering the heavy traffic of real-time data, such as voice or moving pictures to adaptive WMN, in a military environment. Such phenomenon might cause an issue in fairness index. In order to resolve this issue, we proposed a Cluster Based Multi-channel Assignment Scheme(CB-MAS) for adaptive tactical wireless mesh network. In the CB-MAS, the communication between the Cluster-Head(CH) and cluster number nodes uses a channel has no effect on channels being used by the inter-CH links. Therefore, the CB-MAS can minimize the interference within multi-channel environments. Our Simulation results showed that CB-MAS achieves improved the throughput and fairness index in WMN.

Implementation of Mission Service Model and Development Tool for Effective Mission Operation in Military Environment (전장공간의 효율적 임무수행을 위한 임무서비스 모델 및 개발도구 구현)

  • Song, Seheon;Byun, Kohun;Lee, Sangil;Park, JaeHyun
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.6
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    • pp.285-292
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    • 2017
  • There are technological, operational and environmental constraints at tactical edge, which are disconnected operation, intermittent connectivity, and limited bandwidth (DIL), size, weight and power (SWaP) limitations, ad-hoc and mobile network, and so on. To overcome these limitations and constraints, we use service-oriented architecture (SOA) based technologies. In our research, we propose a hierarchical mission service model that supports service-oriented mission planning and execution in order for a commander to operate various SW required for mission in battlefield environment. We will also implement development tools that utilize the workflow technology and semantic capability-based recommendation and apply them to combat mission scenarios to demonstrate effectiveness.

The content based standard data search technology under CALS integrated data environment (국방 CALS 통합 데이터 환경을 위한 내용 기반의 표준 데이터 검색 기술 개발)

  • Jeong, Seung-Uk;U, Hun-Sik
    • Journal of National Security and Military Science
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    • s.2
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    • pp.261-283
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    • 2004
  • To build up the military strength based on information oriented armed forces, the Korean ministry of national defense (MND) promotes the defense CALS (Continuous Acquisition and Life cycle Support) initiative for the reductions of acquisition times, improvements of system qualities, and reductions of costs. These defense CALS activities are the major component of the underlying mid and long term defense digitization program and the ultimate goal of program is to bring a quick victory by providing real-time battlefield intelligence and the economical operations of the military. The concept of defense CALS is to automate the acquisition and disposition of defense systems throughout their life cycle. For implementing defense CALS, the technology for exchange and sharing CALS standard data that is created once and used many times should be considered. In order to develop an efficient CALS information exchange and sharing system, it is required to integrate distributed and heterogeneous data sources and provide systematic search tools for those data. In this study, we developed a content based search engine technology which is essential for the construction of integrated data environments. The developed technology provides the environment of sharing the CALS standard data such as SGML(Standard Generalized Markup Language) and STEP(Standard for The Exchange of Product model data). Utilizing this technology, users can find and access distributed and heterogeneous data sources without knowing its actual location.

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Development of Reconfigurable Tactical Operation Display Framework by Battery and Battalion (포대/대대 별 재구성 가능한 전술작전화면 프레임워크 개발)

  • Lee, Sangtae;Lee, Seungyoung;Wi, SoungHyouk;Cho, Kyutae
    • Journal of KIISE
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    • v.44 no.5
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    • pp.476-485
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    • 2017
  • The tactical operation centers of future anti-aircraft missile systems provide the environment for the research on future air threats, tactical information, integrated battlefield environment creation and management, engagement control and command and control algorithms. To develop the key functional elements of integrated battlefield situation creation and processing and tactical operation automation processing operations, battery/battalion tactical operation control and reconfiguration design software are required. Therefore, the algorithm software of each function and the tactical operation display software and link software for interworking between equipment were developed as reconfigurable through a data-centric design. In this paper, a tactical operation display framework that can be reconfigured on the operation display of the tactical operations according to the battery/battalion is introduced. This tactical operation display framework was used to develop a common data model design for the reconfigurable structure of multi-role tactical operations with battery / battalion and mission views, and a display configuration tool that provides a tactical operation display framework for view development was also developed using the MVC pattern. If the tactical operation display framework is used, it will be possible to reuse the view design through the common base structure, and a view that can be reconfigured easily and quickly will also be developed.

A Study on the Analysis and the Direction of Improvement of the Korean Military C4I System for the Application of the 4th Industrial Revolution Technology (4차 산업혁명 기술 적용을 위한 한국군 C4I 체계 분석 및 성능개선 방향에 관한 연구)

  • Sangjun Park;Jee-won Kim;Jungho Kang
    • Convergence Security Journal
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    • v.22 no.2
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    • pp.131-141
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    • 2022
  • Future battlefield domains are expanding to ground, sea, air, space, and cyber, so future military operations are expected to be carried out simultaneously and complexly in various battlefield domains. In addition, the application of convergence technologies that create innovations in all fields of economy, society, and defense, such as artificial intelligence, IoT, and big data, is being promoted. However, since the current Korean military C4I system manages warfighting function DBs in one DB server, the efficiency of combat performance is reduced utilization and distribution speed of data and operation response time. To solve this problem, research is needed on how to apply the 4th industrial revolution technologies such as AI, IoT, 5G, big data, and cloud to the Korean military C4I system, but research on this is insufficient. Therefore, this paper analyzes the problems of the current Korean military C4I system and proposes to apply the 4th industrial revolution technology in terms of operational mission, network and data link, computing environment, cyber operation, interoperability and interlocking capabilities.

A Study on the Net Centric Entity Interoperability Layer (NCEI레이어 모델에 관한연구)

  • Son, Hyun-Sik;Lee, Tae-Gong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.4B
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    • pp.269-277
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    • 2012
  • The future battlefield environment has changed platform centric warfare into a network centric warfare. The NCO is a operational concept to improve combat power through information sharing, shared situational awareness, decision making and synchronized action based on powerful network grid. In addition, these operational environment is composed of physical, information, cognitive and social domains. The platform environment system is associated with the OSI 7 layer. However, OSI 7 layer is limited to express NCW environment including cognitive and social domains. Therefore, we requires a new model for expressing cognitive and social domains. After we developed a new model, this model applied to the NCW architecture taxonomy.

Development of Intelligent Multi-Agent in the Game Environment (게임 환경에서의 지능형 다중 에이전트 개발)

  • Kim, DongMin;Choi, JinWoo;Woo, ChongWoo
    • Journal of Internet Computing and Services
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    • v.16 no.6
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    • pp.69-78
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    • 2015
  • Recently, research on the multi-agent system is developed actively in the various fields, especially on the control of complex system and optimization. In this study, we develop a multi-agent system for NPC simulation in game environment. The purpose of the development is to support quick and precise decision by inferencing the situation of the dynamic discrete domain, and to support an optimization process of the agent system. Our approach employed Petri-net as a basic agent model to simplify structure of the system, and used fuzzy inference engine to support decision making in various situation. Our experimentation describes situation of the virtual battlefield between the NPCs, which are divided two groups, such as fuzzy rule based agent and automata based agent. We calculate the percentage of winning and survival rate from the several simulations, and the result describes that the fuzzy rule based agent showed better performance than the automata based agent.

A Study of the UML modeling and simulation for an analysis and design of the reconnaissance UAV system (정찰용 무인기 체계 분석/설계를 위한 UML 모델링 및 시뮬레이션 연구)

  • Kim, Cheong-Young;Park, Young-Keun;Lee, Jun-Kyu;Kim, Myun-Yeol;Reu, Tae-Kyu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.11
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    • pp.1112-1120
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    • 2008
  • The real-time distributed simulation at the present age concentrates on the construction of a system development environment in order to accomplish a synthetic battlefield environment connected with Live-Virtual-Constructive simulation and to realize the Simulation Based Acquisition which supports the life cycle of weapon system. Accordingly this paper describes the development environment of the UML modeling and simulation which integrates the system analysis and design methods performed during the conceptual design phase of the reconnaissance UAV system development. An integrated framework linked with the UML simulation and X-plane visualization is suggested to efficiently perform the system analysis and design, and finally the implementation contents, the analysis of experiment results and concluding remarks are described.

Design and Implementation of the Multi-resolution Interoperation Simulation using HLA/RTI (표준연동 아키텍처(HLA/RTI)기반 다해상도 연동 시뮬레이션 설계 및 구현)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan
    • Journal of the Korea Society for Simulation
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    • v.24 no.1
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    • pp.9-16
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    • 2015
  • In this paper, the multi-resolution simulation of standard linkage architecture is consists of the engineering-level (QUEST), engagement-level (SADM), the mission-level (EADSIM). It was developed the engineering-level model using battle experiment integrated development environment in the battle experimental engineering system. The engagement level model was developed using the SADM and the mission-level model was developed using EADSIM. The standard linkage architecture is designed and implemented in order to interlocking model of multiple layers. Each different simulation programs in a distributed environment was designed by HLA interface specifications for satisfying interworking. Also the integrated interoperation gateway was developed for relaying the each different simulation programs. The effective naval weapon system for measure of effectiveness develops using to improve the fidelity of the model between the various layers through multi-resolution interoperation simulation. According to the operator requirement is quickly battlefield environment can be constructed. The other simulation program that being designed through standards linkage architecture can linkage easily and efficiently.