• Title/Summary/Keyword: Baseball

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Design Classification and Development of Pattern Searching Algorithm Based on Pattern Design Elements - With focus on Automatic Pattern Design System for Baseball Uniforms Manufactured under Custom-MTM System - (패턴설계요소기반의 디자인 분류 및 패턴탐색 알고리즘개발 - 맞춤양산형 야구복 자동패턴 설계시스템을 위한 -)

  • Kang, In-Ae;Choi, Kueng-Mi;Jun, Jung-Ill
    • The Korean Fashion and Textile Research Journal
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    • v.13 no.5
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    • pp.734-742
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    • 2011
  • This study has been undertaken as a basic research for automatic pattern design for baseball uniforms manufactured under custom-MTM system, propose building up of a system whereby various partial patterns are combined under an automatic design system and develop a multi-combination type pattern searching algorithm which allows development of a various designs. As a result of this, type classification based on pattern design elements includes side, open, collar, facing and panel type. Design have been divided into coarse classification ranging from level 1 to 7 according to pattern design elements, based on a design distribution chart. Out of 7 such levels, 3 major types determining design which are, more specifically, level 1 sleeve type, level 2 open type and level 3 collar type, have been taken and combined to determine a total of 12 types to be used for design classification codes. Respective name of style and patterns have been coded using alphabet and numerals. Totally, pattern searching algorithm of multi-combination type has been developed whereby combination of patterns belonging to a specific style can be retrieved automatically once that style name is designated on the automatic pattern design system.

A Study on Prediction of Attendance in Korean Baseball League Using Artificial Neural Network (인경신경망을 이용한 한국프로야구 관중 수요 예측에 관한 연구)

  • Park, Jinuk;Park, Sanghyun
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.12
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    • pp.565-572
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    • 2017
  • Traditional method for time series analysis, autoregressive integrated moving average (ARIMA) allows to mine significant patterns from the past observations using autocorrelation and to forecast future sequences. However, Korean baseball games do not have regular intervals to analyze relationship among the past attendance observations. To address this issue, we propose artificial neural network (ANN) based attendance prediction model using various measures including performance, team characteristics and social influences. We optimized ANNs using grid search to construct optimal model for regression problem. The evaluation shows that the optimal and ensemble model outperform the baseline model, linear regression model.

Forecasting of Real Time Traffic Situation (실시간 교통상황 예보)

  • 홍유식;박종국
    • Journal of the Korean Institute of Intelligent Systems
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    • v.10 no.4
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    • pp.330-337
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    • 2000
  • This paper proposes a new concept of coordinating green this which controls 10 traffic intersection systems. For instance, if we have a baseballs game at 8 pm today, traffic volume toward the baseball game at 8 pm today, traffic volume toward the baseball game will be incr eased 1 hour or 1 hour 30 minutes before the baseball game. at that time we can not pred ict optimal green time Even though there have smart elctrosensitive traffic light system. Therefore, in this paper to improve average vehicle speed and reduce average vehicle waiting time, we created optimal green time using fuzzy rules and neural network. Computer simulation results proved reducing average vehicle waiting time proposed coordinating green time better than electro-sensitive traffic light system. Therefore, in this paper to improvevehicle speed and reduce average vehicle waiting time, we created optiual green time fuzzy rules and neural network. Computer simulation results proved reducing average vehicle waiting time which proposed coordinating green time better than electro-sensitive traffic light system dosen't consider coordinating green time.

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Effect of Pulmonary Function by Winter Intensive Training (baseball players) (동계훈련이 폐기능에 미치는 영향(야구선수를 중심으로))

  • Um, Ki-Mai;Yang, Yun-Kun;Park, Sung-Young
    • Journal of Korean Physical Therapy Science
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    • v.6 no.2
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    • pp.997-1005
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    • 1999
  • To evaluate the effect of winter intensive training on pulmonary function in high school baseball players, comparisons of various ventilatory parameters were made before and 3-3.5 months of winter intensive tranining. The subjects were 18 members of a high school baseball players with mean age and career of 6.3 and 7.3 years, respectively. The following were mainly observed by spirometry for the study ; respiratory rate, vital capacity(VC), maximum voluntary ventilation(MVV), forced vital capacity (FEV1%) and forced mid-expiratory flow (FEF25-75%). The result obtained are summarized as follow. 1) Resipratory rate, tidal volume, forced vital capacity, 1FEV%, FEF50% and FEF75% showed no significant difference between before and after. 2) MVV in after was significantly(p<0.001) increased to 166 L/min comparing with 136L/min in before. 3) 1FEV in after was significantly(p<0.05) increased to 4.46L comparing with 3.76L in before. 4) PEF in after was significantly(p<0.05) increased to 10.40 L/sec comparing with 9.18 L/sec in before.

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Efficiency of pairwise winning percentage estimators in Korean professional baseball (한국프로야구에서 쌍별 승률추정량의 효율성)

  • Lee, Jang Taek
    • Journal of the Korean Data and Information Science Society
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    • v.28 no.2
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    • pp.309-316
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    • 2017
  • In baseball, estimation of winning percentage is critical and many studies for this topic have been actively performed. Pairwise winning percentage estimation using Pythagorean winning percentages of individual teams against other individual teams has the property that the sum of estimated winning percentage totals must be a constant. In this paper, we consider two types of pairwise estimation including linear formula and Pythagorean formula to the Korean baseball data of seasons from 2013 to 2016 under the criterions of RMSE and MAD. In conclusion, pairwise Pythagorean methods have the smaller RMSE and MAD than traditional Pythagorean methods. We suggest the optimal pairwise Pythagorean formula with a fixed exponent. Also we show that there are very little differences of RMSE and MAD between variation in exponent values.

Implementation of Mahalanobis-Taguchi System for the Election of Major League Baseball Hitters to the Hall of Fame (메이저리그 타자들의 명예의 전당 입성과 탈락에 대한 Mahalanobis-Taguchi System의 적용과 비교)

  • Kim, Su Whan;Park, Changsoon
    • The Korean Journal of Applied Statistics
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    • v.26 no.2
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    • pp.223-236
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    • 2013
  • Various statistical classification methods to predict election to the Major League Baseball hall of fame of are implemented and their accuracies are compared. Seventeen independent variables are selected from the data of candidates eligible for the hall of fame and well-known classification methods such as discriminant analysis and logistic regression as well as the recently proposed Mahalanobis-Taguchi system(MTS). The MTS showed a better performance than the others in classification accuracy because it is especially efficient in cases where multivariate data does not constitute directionally geographical groups according to attributes.

The Effect of Different Warm-up Procedures on Bat Speed in Baseball

  • Kim, Young-Kwan
    • Korean Journal of Applied Biomechanics
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    • v.23 no.2
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    • pp.91-97
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    • 2013
  • The purpose of this study was to compare the effect of a new warm-up condition, overloaded arm weights (721 g each arm, [OA]), on the bat speed during warm-up and immediately after warm-up with traditional warm-up conditions such as no-extra mass warm-up (control condition, [CO]) and overloaded bat warm-up (885 g donut on a bat, [OB]) conditions. Twenty male subjects who had competitive baseball experience participated in this study. Electromagnetic motion capture system was used to capture body segment motions. Results indicated that the OB showed significantly slower bat speed than the CO and OA did during warm-up (p<.05) and the bat speeds of OA and OB were similar. There was no main effect of different types of warm-up condition on the bat speed at post-warm-up swings. However, the first trial immediately after the OA and OB showed significant slower than the later trials (p<.05). Conclusively, the overloaded arm weights and overloaded bat did not show statistical superiority than the standard warm-up conditions in the deck circle and recovery time more than 3 minutes after loaded warm-up is recommended.

Development of Baseball Game Using Leap Motion Controllers (립 모션 컨트롤러를 이용한 야구 게임 개발)

  • Joo, Hyanghan;Cho, Minsoo;In, SeungKyo;Cho, Kyuwon;Min, Jun-Ki
    • KIISE Transactions on Computing Practices
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    • v.21 no.5
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    • pp.343-350
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    • 2015
  • While many games have been published that are used with input-devices such as a mouse and keyboard, the number of games that can recognize the behavior of a human utilizing devices such as Kinect and Wii has increased. In this paper, we present the development of a baseball game that utilizes a Leap Motion Controller. A Leap Motion Controller recognizes accurately the movement of a user's fingers. Our implemented game consists of characters, a background and animation. It is a moving animated game in which the users play a game in point of view of a third person. The major feature of our game is that the game players can enjoy the game using a Leap Motion Controller.

Implementation of a PLC-based Pitching System capable of Pitching a Breaking Ball (변화구 투구가 가능한 PLC기반의 피칭 시스템 구현)

  • Kim, Min-Kyu
    • Journal of Sensor Science and Technology
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    • v.27 no.6
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    • pp.380-385
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    • 2018
  • Recently, interest in baseball has been increasing as the level of international baseball games, the popularity of domestic leagues, and the number of players entering the MLB has increased. In this paper, we propose a pitching system that can be applied to both professional and amateur baseball. The pitching system consists of a control module using MSB764T PLC, a pitching mechanism including AC motors and a ball feed rail, an HMI using the CHA-070WR model, inverter, etc. To pitch the breaking balls, the two AC motors each use an inverter to independently control the speed. The implemented pitching system was experimented on, investigating ball speed and ball movement according to RPM using the BUSHNELL Velocity Speed Gun. Experimental results on ball speed are similar to the theoretical data and the measured data. From the experimental data, it is confirmed that the damping coefficient value for the pitching ball is about 0.98. In the case of the breaking ball, the larger the difference between the speeds on the sides of the ball and the faster the ball speed, the larger the bending degree.

A Study on Reality Enhancement Method of VR Baseball Game (VR 야구 게임의 현실감 강화 방법 연구)

  • Yoo, Wang-Yun
    • Journal of Korea Game Society
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    • v.19 no.2
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    • pp.23-32
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    • 2019
  • The popularization of VR content is slow. It's because they have not created a new visual experience, that is, 'utility' beyond 'interest'. The utility of VR content starts from functional reality. And to enhanced it, realistic interaction is required. Specifically, this study presents three methods of network play, character artificial intelligence, and Haptic implementation. In order to confirm the hypothesis, we conducted all phases of VR content production from baseball to contents production, play test, and technical verification. Through the test of the user and the evaluation institution about the final product, it was evaluated that it contributed to the realization of the content realism through the realistic visual effect, the play presentation, and the impact evaluation by the vibration.