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http://dx.doi.org/10.7583/JKGS.2019.19.2.23

A Study on Reality Enhancement Method of VR Baseball Game  

Yoo, Wang-Yun (School of Screen Arts, Kyungsung University)
Abstract
The popularization of VR content is slow. It's because they have not created a new visual experience, that is, 'utility' beyond 'interest'. The utility of VR content starts from functional reality. And to enhanced it, realistic interaction is required. Specifically, this study presents three methods of network play, character artificial intelligence, and Haptic implementation. In order to confirm the hypothesis, we conducted all phases of VR content production from baseball to contents production, play test, and technical verification. Through the test of the user and the evaluation institution about the final product, it was evaluated that it contributed to the realization of the content realism through the realistic visual effect, the play presentation, and the impact evaluation by the vibration.
Keywords
VR(Virtual Reality); Game; Baseball; Haptic;
Citations & Related Records
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