• Title/Summary/Keyword: Bandwidth Requirements

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A Hybrid Upstream Bandwidth Allocation Method for Multimedia Communications in EPONs

  • Baek, Jinsuk;Kwak, Min Gyung;Fisher, Paul S.
    • IEIE Transactions on Smart Processing and Computing
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    • v.1 no.1
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    • pp.27-33
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    • 2012
  • The Ethernet Passive Optical Network (EPON) has been considered to be one of the most promising solutions for the implementation of the Fiber To The Home (FTTH) technology designed to ameliorate the "last mile" bandwidth bottleneck. In the EPON network, an efficient and fair bandwidth allocation is a very important issue, since multiple optical network units (ONUs) share a common upstream channel for packet transmission. To increase bandwidth utilization, an EPON system must provide a way to adaptively allocate the upstream bandwidth among multiple ONUs in accordance to their bandwidth demands and requirements. We present a new hybrid method that satisfies these requirements. The advantage of our method comes from the consideration of application-specific bandwidth allocation and the minimization of the idle bandwidth. Our simulation results show that our proposed method outperforms existing dynamic bandwidth allocation methods in terms of bandwidth utilization.

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Bandwidth Requirement and Priority-based Synchronization Methods in Hybrid Client-Server Architecture for Mobile Multiplayer Games (모바일 멀티플레이어 게임을 위한 하이브리드 클라이언트-서버 구조의 대역폭 요건과 우선순위 기반 동기화 기법)

  • Kim, Jinhwan
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.526-534
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    • 2014
  • Most of the multiplayer games available online are based on a client-server architecture because this architecture gives better administration control to the game providers than peer-to-peer architecture. In this architecture, the server is responsible for all the communication between the connected clients. The weakness of this architecture is its bandwidth requirement and scalability. Peer-to-peer architectures have then been proposed to solve these issues. In this paper, we propose a hybrid client-server architecture in which the game state is partially shared by the mobile terminal to achieve consistency among different players. Like a peer-to-peer architecture, this architecture uses client-side capacities to reduce bandwidth requirements for the server and improves consistency in wireless networks. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In the proposed architecture, either the server or the client applies consistency mechanism according to the priority level. Simulation experiments show that the bandwidth of the server in this architecture is smaller than that of the client-server architecture. As a result, the server in the proposed architecture can accommodate more clients with enhancing the scalability.

Call Admission Control Based on Adaptive Bandwidth Allocation for Wireless Networks

  • Chowdhury, Mostafa Zaman;Jang, Yeong Min;Haas, Zygmunt J.
    • Journal of Communications and Networks
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    • v.15 no.1
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    • pp.15-24
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    • 2013
  • Provisioning of quality of service (QoS) is a key issue in any multi-media system. However, in wireless systems, supporting QoS requirements of different traffic types is a more challenging problem due to the need to simultaneously minimize two performance metrics - the probability of dropping a handover call and the probability of blocking a new call. Since QoS requirements are not as stringent for non-real-time traffic, as opposed to real-time traffic, more calls can be accommodated by releasing some bandwidth from the already admitted non-real-time traffic calls. If the released bandwidth that is used to handle handover calls is larger than the released bandwidth that is used for new calls, then the resulting probability of dropping a handover call is smaller than the probability of blocking a new call. In this paper, we propose an efficient call admission control algorithm that relies on adaptive multi-level bandwidth-allocation scheme for non-realtime calls. The scheme allows reduction of the call dropping probability, along with an increase in the bandwidth utilization. The numerical results show that the proposed scheme is capable of attaining negligible handover call dropping probability without sacrificing bandwidth utilization.

Adaptive Online Bandwidth Management Algorithms for Multimedia Cellular Networks (멀티미디어 셀룰러 네트워크 상에서의 효율적인 온라인 대역폭 관리기법에 대한 연구)

  • Kim Sung-Wook
    • The KIPS Transactions:PartC
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    • v.13C no.2 s.105
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    • pp.171-176
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    • 2006
  • Bandwidth is an extremely valuable and scarce resource in a wireless network. Therefore, efficient bandwidth management is necessary in order to provide high qualify service to users with different requirements in a multimedia wireless/mobile network. In this paper, we propose an on-line bandwidth reservation algorithm that adjusts bandwidth reservations adaptively based on existing network conditions. The most important contribution of our work is an adaptive algorithm that is able to resolve conflicting performance criteria - bandwidth utilization, call dropping and call blocking probabilities. Our algorithm is quite flexible, is responsive to current traffic conditions in cellular networks, and tries to strike the appropriate performance balance between contradictory requirements for QoS sensitive multimedia services.

An Ad-hoc Routing Protocol for High-speed Multimedia Traffic Based on Path Quality and Bandwidth Estimation in Wireless Ad Hoc Networks (무선 애드혹 네트워크에서 경로 품질 및 잔여 대역폭 예측에 기반한 고속 멀티미디어 데이터 전송의 라우팅 프로토콜)

  • Shohel, Ahmed Md.;Yoon, Seokhoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.203-210
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    • 2013
  • Majority of the wireless ad hoc routing protocols are proposed to find feasible routes without considering the network load, end-to-end link quality and bandwidth requirements of the application. Therefore, protocol may not provide sufficient quality of service (QoS) to a high speed traffic such as multimedia. In this paper, we propose a path-quality and bandwidth-estimation based routing protocol (PBBR) for the high quality multimedia stream that can meet the application's bandwidth requirements and find the best reliable route. The novelty of this protocol is to select a reliable path to respond the application's requirements based on available bandwidth at each intermediate node and end-to-end path loss ratio. Obtained results from the simulation demonstrates that our protocol can achieve sufficient performance in terms of throughput and end-to-end delay.

Efficient Power and Resource Scheduling for Bluetooth Piconet (블루투스 피코넷에서의 효율적인 전력 및 자원 스케줄링)

  • Park, Sae-Rom;Woo, Sung-Je;Im, Soon-Bin;Lee, Tae-Jin
    • The KIPS Transactions:PartC
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    • v.11C no.4
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    • pp.555-562
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    • 2004
  • We consider differentiated bandwidth allocation for a piconet in short-range wireless personal network systems : Bluetooth. Since bandwidth requirements nay vary among applications/services, and/or it may change over time, it is important to decide how to allocate limited resources to various service classes to meet their service requirements. We propose a simple and efficient bandwidth allocation mechanism which meets bandwidth requirements of various service types while saving power consumption by a Power saying mode, i.e., sniff node. We compare our proposed mechanism with a conventional (weighted) round-robin polling scheme and show that it achieves significant improvement of hroughput, delay, and power consumption.

A P2P Proxy Patching Scheme on VOD System (VOD 시스템 상에서 P2P 프록시 기반의 패칭기법)

  • Kwon, Chun-Ja;Choi, Chi-Kyu;Choi, Hwang-Kyu
    • Journal of Industrial Technology
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    • v.24 no.B
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    • pp.177-186
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    • 2004
  • The main bottleneck for a VOD system is bandwidth of storage or network I/O due to the high bandwidth requirements and long-lived nature of digital video. Patching is one of the most efficient techniques to overcome the bottleneck of the VOD system through the use of multicast scheme. In this paper, we propose a new patching scheme, P2P proxy patching, for improving the typical patching technique by jointly using the proxy prefix caching scheme and the P2P proxy. In our proposed scheme, each client play a role in a proxy for multicasting a regular stream to other clients that request the same stream. Due the use of the P2P proxy and the prefix caching, the server bandwidth is required significantly less than that of the typical patching technique. In the performance study, we show that our patching scheme can reduce the server bandwidth requirements compared with the existing patching techniques.

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Adaptive Online Network Management for QoS Sensitive Multimedia Services (멀티미디어 서비스의 품질 보장을 위한 적응적 자원관리 기법에 대한 연구)

  • Kim, Sung-Wook;Kim, Sung-Chun
    • The KIPS Transactions:PartC
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    • v.13C no.7 s.110
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    • pp.933-938
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    • 2006
  • Different multimedia services over networks not only require different amounts of bandwidth but also have different Qualify of Service (QoS) requirements. For example, QoS guarantees for higher priority calls is an important issue in multimedia communication networks. In this paper, we develop an adaptive bandwidth management algorithm, which is able to provide QoS guarantees for higher priority calls while accommodating as many heterogeneous multimedia call connections as possible. Our scheme, based on reservation and bandwidth adaptation, manages bandwidth based on real time estimates of current network conditions. Simulation results indicate the superior performance of our scheme providing excellent trade off between contradictory requirements.

QoS oriented bandwidth management scheme on the ATM based IMT-2000 networks (ATM 기반 IMT-2000망에서 QoS에 기반한 대역폭 관리기법)

  • 조성현;양승제;박성한
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.35-38
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    • 1999
  • In this paper, we propose bandwidth management scheme to efficiently guarantee the QoS of various services on ATM based IMT-2000 networks. The proposed bandwidth management scheme consists of the call admission control to reduce a handoff failure probability and the scheduling scheme to efficiently allocate a time slot based on the QoS requirements in wireless links. The simulation results show that the proposed bandwidth scheme has better performance than the previous works in terms of the handoff failure probability and packet delay time.

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A Study on the Implementation of CAN in the Distributed System of Power Plant (발전설비 분산제어 시스템에서 CAN 구축기술 연구)

  • Kim, Uk-Heon;Hong, Seung-Ho
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.6
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    • pp.760-772
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    • 1999
  • The CAN is a serial communication protocol for distributed real-time control and automation systems. Data generated from field devices in the distributed control of power plant are classified into three categories: real-time event data, real-time control data, non-real-time data. These data share a CAN medium. If the traffic of the CAN protocol is not efficiently controlled, performance requirements of the power plant system could not be satisfied. This paper proposes a bandwidth allocation algorithm that can be applicable to the CAN protocol. The bandwidth allocation algorithm not only satisfies the performance requirements of the real-time systems in the power plant but also fully utilizes the bandwidth of CAN. The bandwidth allocation algorithm introduced in this paper is validated using the integrated discrete-event/continuous-time simulation model which comprises the CAN network and distributed control system of power plant.

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