• Title/Summary/Keyword: Bandwidth Request

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Effective Dynamic Broadcast Method in Hybrid Broadcast Environment (하이브리드 브로드캐스트 환경에서 효과적인 동적 브로드캐스팅 기법)

  • Choi, Jae-Hoon;Lee, Jin-Seung;Kang, Jae-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.103-110
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    • 2009
  • We are witnessing rapid increase of the number of wireless devices available today such as cell phones, PDAs, Wibro enabled devices. Because of the inherent limitation of the bandwidth available for wireless channels, broadcast systems have attracted the attention of the research community. The main problem in this area is to develop an efficient broadcast program. In this paper, we propose a dynamic broadcast method that overcomes the limitations of static broadcast programs. It optimizes the scheduling based on the probabilistic model of user requests. We show that dynamic broadcast system can indeed improve the quality of service using user requests. This paper extends our previous work in [1] to include more thorough explanation of the proposed methodology and diverse performance evaluation models.

Energy-Efficient Mobility Management Schemes in HMIPv6 (HMIPv6환경에서 에너지 효율적인 이동성 관리 기법)

  • Yang Sun Ok;Kim SungSuk;Hwang Chong-Sun
    • Journal of KIISE:Information Networking
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    • v.32 no.5
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    • pp.615-624
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    • 2005
  • In Mobile IP, several types of messages - binding update, binding request and binding acknowledgement - are used to support user mobility. It is necessary to exchange those messages frequently for seamless mobility but it incurs both the increase of network overhead and poor usage of mobile node battery power Thus, we need a mechanism that the server detects users location and also copes with the problems effectively, which is our main concern in this paper Each user records all moving logs locally and periodically makes out profile based on them in HMIPv6. By using profile, estimated resident time can be computed whenever he enters an area and the time is set up as the binding update message lifetime. Of course, the more correct lifetime nay be obtained IP arrival time as well as average resident time Is considered in profile. Through extensive experiments, we measure the bandwidth usage for binding update messages by comparing the proposed schemes with that in HMIPv6. From the results, Gain gets over $80\%$ when mobile node stays more than 13 minutes in a subnet. Namely, we come to know that our schemes improve network usage and energy usage in mobile node by decreasing the number of messages while they also manage users locations like that in HMIPv6.

Shared Resource Management Scheme in Advance and Immediate Reservations for Effective Resource Allocation (효율적인 자원 할당을 위한 사전 예약과 즉석 예약 간 공유 자원 관리)

  • 이동훈;김종원
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.7B
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    • pp.685-696
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    • 2004
  • Real-time multimedia applications that require large amount of bandwidth need resource reservation before starting service for providing the QoS(i.e., Quality of Service). To reserve resources in advance, each reservation request has to notify its expectation on the required amount of resources and service duration. Using this information, a resource manager can schedule advance reservations. However, most existing resource management systems are adopting straightforward call admission control process (i.e., only immediate reservation) by checking currently available resources without considering the service duration. Hence, the resource management system that supports advance reservation has to manage confliction caused by indefinite service duration of immediate reservation. Even though the separation of resource pool according to type of reservation can prevent the confliction, it causes low resource utilization. In this paper, we propose an effective resource management scheme that supports both immediate and advance reservations by sharing resources dynamically. Using network cost function, the proposed scheme determines and adaptively adjusts resource boundary according to the confliction rate by varying weight parameters. And also, we define user utility function to quantify user satisfaction based on how well the reserved resource is guaranteed during service time. Simulation results using NS-2 network simulator show that the proposed scheme can achieve better resource utilization with preferable QoS than other schemes like static resource partitioning.

Performance Comparison of TCP and SCTP in Wired and Wireless Internet Environment (유무선 인터넷 환경에서 TCP와 SCTP의 성능 비교)

  • Sasikala, Sasikala;Seo, Tae-Jung;Lee, Yong-Jin
    • 대한공업교육학회지
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    • v.33 no.2
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    • pp.287-299
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    • 2008
  • HTTP is one of the most widely used protocols of the WWW. Currently it uses TCP as the transport layer protocol to provide reliability. The HTTP uses separate TCP connection for each file request and adds unnecessary head-of-line blocking overhead for the file retrieval. The web application is short sized and affected by the increased handover latency of TCP in wireless environment. SCTP has attractive features such as multi-streaming and multi-homing. SCTP's multi-streaming and multi-homing avoid head-of-line blocking problem of TCP and reduce handover latency of TCP in wired and wireless environment. Mean response time is the important measure in most web application. In this paper, we present the comparison of mean response time between HTTP over SCTP with that of HTTP over TCP in wired and wireless environments using NS-2 simulator. We measured mean response time for varying packet loss rate, bandwidth, RTT, and the number of web objects in wired environment and mean response time and packet loss rate for varying moving speed and region size in wireless environment. Our experimental result shows that SCTP reduces the mean response time of TCP based web traffic.

Update Frequency Cache Consistency for Reducing Wait Time in Mobile Computing (이동 컴퓨팅 환경에서 대기 시간을 감소시키는 갱신 빈도 캐쉬 일관성 기법)

  • Lee, Chan-Seob;Kim, Dong-Hyuk;Baek, Joo-Hyun;Choi, Eui-In
    • The KIPS Transactions:PartD
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    • v.9D no.6
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    • pp.1017-1024
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    • 2002
  • According as mobile computing environment is generalized by development of wireless networking technology and communication device, mobile host uses local cache for extensibility and early response time. and reduction of limited bandwidth. This time, between mobile host and mobile support station cache need consistency interested person of done data accordingly much techniqueses propose. Existent consistency techniques because detection based techniqueses are used mainly and broadcast periodic invalid message considering frequent disconnection. However, these techniqueses increase abort step through increase or delay of transmission message number by accuracy examination of data. Therefore, because mobile host deletes cached data, and extensity are decreased. Techniques that is proposed in this paper did to perform refering update frequency about object that page request or when complete update operation happens to solve these problem. Therefore, have advantage that response is fast because could run write intention declaration or update by update frequency electively asynchronously when update operation consists and abort step decreases. Also, improved extensity running delete or propagation electively according to update frequency about periodic invalid message gone since disconnection.

Broadcast Method based on Data Access Frequencies and Semantic Relationships in Mobile Computing Environments (이동컴퓨팅 환경에서 데이타의 접근빈도 및 시맨틱 관계를 고려한 방송 방법)

  • 최성환;정성원;이송이
    • Journal of KIISE:Databases
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    • v.30 no.5
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    • pp.476-493
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    • 2003
  • Data broadcast is an effective data transmission method from a data base server to numerous mobile clients due to the restrictions on mobile environment such as low wireless communication bandwidth and energy shortage of mobile devices. There are various broadcast methods based on clients' data access frequencies or semantic relationship of data. The broadcast schedule based only on the access frequencies does not consider semantic relations of data, so that when a client needs to access a series of semantically related data, the client has to listen to the wireless channel for a long time. On the other hand, the broadcast schedule based only on semantic relationship of data makes data access time longer when clients highly request specific data which are not semantically related but frequently accessed. In this paper, we present an efficient data broadcast method based on not only data access frequencies but also semantic relationship to improve mobile clients' query response time. The new hybrid broadcast method we propose creates a data broadcast schedule according to the data access frequencies and then the schedule is adjusted to reflect semantic relationship of data. We show our method is efficient by experimental performance analysis.

Batching delivery for VCR-like functions in video-on-demand service system (주문형 비디오 서비스 시스템에서 VCR 기능을 위한 Batching 전송)

  • 박호균;유황빈
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.12
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    • pp.2852-2859
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    • 1997
  • Video-On-Demand system provides electronic video rental services from remote video servers on a broadband communication networks. Most of proposed VOD systems are typically designed for one-to-one conncetion between a user and video server. Therefore, video server stream services to customers individually by allocating a dedicated transmission channel and a set of video server resources for each customer. However, it is inefficiency and wxpensive way when server support multiple users who access the same video stream with a dedicated video channel. Therefore, to achieve cost-effectiveness, batching have studied method that uses multicast communication to simultaneously service all users requesting the same video with a single video with a single video stream. However, the application of the multicast communication by batching detract from the VCR-like function and on-demand nature of the system. In this paepr, we propose a scheme that can support an interactive VCR for all user requesting the same video stream with batching. To reduce a server I/O and network bandwidth requirement, dynamic buffer is allocated to access node which has variable playout poit. Consequently, it makes possible interactive VCR operation as if customer uses true VOD system. Also, this scheme can just deliver a multicast stream without delay after an initial request or VCR action occurred. The policy can guarantee acceptable services to number of users at minimum cost.

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