• Title/Summary/Keyword: Balancing Design

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Development and Application of an Overcoming Compassion Fatigue Program for Emergency Nurses (응급실 간호사를 위한 공감피로 극복프로그램 개발 및 효과검증)

  • Kim, Yeong Ah;Park, Jeong Sook
    • Journal of Korean Academy of Nursing
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    • v.46 no.2
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    • pp.260-270
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    • 2016
  • Purpose: This study was conducted to develop a program to help emergency nurses overcome compassion fatigue, and to analyze the effects of the program. Methods: A nonequivalent control group pretest-posttest design was used. There were 14 participants in the experimental group and 18 subjects in the control group. The program was comprised of five, weekly 80-minute sessions including understanding and assessment of compassion fatigue, enhancing positive affect, balancing work-life, planning self care, training in relaxation techniques and cognitive restructuring, and getting social support. Research variables were ego-resiliency, compassion satisfaction and compassion fatigue of the ProQOL 5, and salivary cortisol. Data were analyzed using Chi-square test, independent t-test, and paired t-test. Results: The first hypothesis, "There will be a difference in scores for ego resiliency between the experimental group and the control group". was not supported. The second hypothesis, "There will be a difference in scores for compassion satisfaction between the experimental group and the control group" was supported (t=2.15, p=.046). The third hypothesis, "There will be a difference in scores for compassion fatigue between the experimental group and the control group" was not supported. Conclusion: The first program for emergency nurses to overcome compassion fatigue in Korea was effective in increasing emergency nurses' compassion satisfaction and decreasing salivary cortisol level in the experimental group. Therefore, this program for overcoming compassion fatigue is useful to increase emergency nurses' compassion satisfaction. However replication studies of short-term intensive program reflecting emergency nurses' opinion are needed.

Design and Implementation of Multi-View 3D Video Player (다시점 3차원 비디오 재생 시스템 설계 및 구현)

  • Heo, Young-Su;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.258-273
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    • 2011
  • This paper designs and implements a multi-view 3D video player system which is operated faster than existing video player systems. The structure for obtaining the near optimum speed in a multi-processor environment by parallelizing the component modules is proposed to process large volumes of multi-view image data at high speed. In order to use the concurrency of bottleneck, we designed image decoding, synthesis and rendering modules in a pipeline structure. For load balancing, the decoder module is divided into the unit of viewpoint, and the image synthesis module is geometrically divided based on synthesized images. As a result of this experiment, multi-view images were correctly synthesized and the 3D sense could be felt when watching the images on the multi-view autostereoscopic display. The proposed application processing structure could be used to process large volumes of multi-view image data at high speed, using the multi-processors to their maximum capacity.

RAiSE : A Graphical Process Modeling Language Providing Semantic Richness and Ease of Use (RAiSE :다양한 의미론과 사용의 용이성을 제공하는 그래픽 프로세스 모델링 언어)

  • Lee, Hyung-Won
    • The KIPS Transactions:PartD
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    • v.12D no.7 s.103
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    • pp.1007-1016
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    • 2005
  • A key issue for process language design is balancing the need for semantic richness with the need for ease of use. Most process modeling languages fail to satisfy above two conflicting aspects, which is an impediment to the widespread adoption of process modeling languages in the software industry despite of a variety of software process language studies. This paper describes a process modeling language RAiSE attempting to resolve such problem and presents the result of applying RAiSE to a well-known benchmark process, ISPW-6 software process example. RAiSE provides rigorous, yet clear semantics through combing essential features in various modeling paradigms and defining them in a well-structured graphical notation. Process models represented in RAiSE are interpreted and enacted by process engine implemented using CLiPS, a rule based expert system tool.

Study on Practical Evaluation for Sustainability in Textile and Fashion Companies (섬유·패션기업의 지속가능성 실천 평가 연구)

  • Syn, Hye-Young;Geum, Key-Sook
    • Journal of the Korean Society of Clothing and Textiles
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    • v.38 no.2
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    • pp.137-146
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    • 2014
  • The practice of sustainability is an important subject to integrate into the management, product planning, manufacturing by textile and fashion companies as well as consumption by end-users. This study shows an evaluation scale designed to assess the practical cases in order to suggest efficient and systematic methods to fulfill the practice of sustainability in textile and fashion companies. First, companies should practice environmental sustainability to use eco-friendly material and cleaner production, protect the environment, and save natural resources. Second, social sustainability is required to fulfill social responsibility and ethical needs. Third, companies should perform various innovative activities, transparency in management, fair competition and economic contribution in the local community in order to maintain economic sustainability to survive in industry. Finally, cultural sustainability should be fulfilled by textile and fashion companies as part of the intellectual-cultural industry in a way that increases the importance of ethnic and cultural diversity. Textile and fashion companies should fulfill four environmental, social, and economic cultural sustainable subjects in a balanced method to accomplish sustainability. The concerns and practices of environmental sustainability are comparatively highly rated due to the analysis of the evaluation scale. However, cultural sustainability (a need of the times) is poorly rated and needs more attention. Therefore, the evaluation scale can be used as a standard tool to fulfill the sustainability of companies and brands from the viewpoint of improving poor and insufficiently sustainable items as well as balancing sustainability management.

TOUSE: A Fair User Selection Mechanism Based on Dynamic Time Warping for MU-MIMO Networks

  • Tang, Zhaoshu;Qin, Zhenquan;Zhu, Ming;Fang, Jian;Wang, Lei;Ma, Honglian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.9
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    • pp.4398-4417
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    • 2017
  • Multi-user Multiple-Input and Multiple-Output (MU-MIMO) has potential for prominently enhancing the capacity of wireless network by simultaneously transmitting to multiple users. User selection is an unavoidable problem which bottlenecks the gain of MU-MIMO to a great extent. Major state-of-the-art works are focusing on improving network throughput by using Channel State Information (CSI), however, the overhead of CSI feedback becomes unacceptable when the number of users is large. Some work does well in balancing tradeoff between complexity and achievable throughput but is lack of consideration of fairness. Current works universally ignore the rational utilizing of time resources, which may lead the improvements of network throughput to a standstill. In this paper, we propose TOUSE, a scalable and fair user selection scheme for MU-MIMO. The core design is dynamic-time-warping-based user selection mechanism for downlink MU-MIMO, which could make full use of concurrent transmitting time. TOUSE also presents a novel data-rate estimation method without any CSI feedback, providing supports for user selections. Simulation result shows that TOUSE significantly outperforms traditional contention-based user selection schemes in both throughput and fairness in an indoor condition.

Design a Platform for Balancing Mutual Values between Objects (객체들 간의 상호 가치 균형을 위한 플랫폼 설계)

  • Kim, Bong-Han
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.241-248
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    • 2017
  • There are various problems in the process of developing the game. Especially, there is a lot of problems in testing the balance of the value of each object. This causes problems such as an increase in development cost and a delay in development time. Therefore, if there is a tool or simulator that can test the mutual value balance of each object in advance, this problem can be solved. However, currently there are few simulators, tools, and platforms that can analyze and evaluate the mutual value balance between these objects. In this paper, I designed a platform to evaluate and test the mutual value balance between these objects based on mock battle. The designed platform tests and evaluates the abilities of each object according to their attack and defense strengths. So, this reduces development costs and shortens development time.

A Study on the Method to Evaluate Minimum Capacity of Energy Storage System(ESS) for Micro Grid(MG) Design (확률론적 방법론을 이용한 마이크로그리드(MG)의 에너지 저장장치(ESS) 최소 필요용량 및 투자시점 결정방법)

  • Lee, Jae-Gul;Shin, Jeong-Hoon;Nam, Su-Chul;Baek, Sung-Muk
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.24 no.8
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    • pp.40-47
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    • 2010
  • In this paper, we propose a probability method to determine minimum capacity of energy storage system(ESS) for Micro Grid(MG). Because of high capital cost of ESS, it's very important to determine optimal capacity of ESS and for stable operation of MG and we should determine minimum capacity of ESS. The proposed method has abilities to consider forced outage rate of generators and intermittent of non-dispatchable generators and minimum capacity make MG keep energy balancing by oneself.

The effects of Balance Taping Therapy on Reducing Headache in Patients with Angina Pectoris Undergoing Nitrate IV Therapy (협심증 환자의 나이트레이트 정맥투여 시 두통완화를 위한 밸런스테이핑요법의 효과)

  • Kim, Kyung Hee;Kwon, Mi Kyung;Kim, Nam Sun;Lee, Kyu Eun;Jung, Myoung A;Lee, Geun Yeon;Jun, Eun Mi
    • Journal of Korean Clinical Nursing Research
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    • v.19 no.3
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    • pp.468-478
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    • 2013
  • Purpose: The purpose of this study was to identify the effects of balancing taping therapy on reducing headache in patients with angina pectoris undergoing nitrate IV therapy. Methods: A non-equivalent control group non-synchronized design was used. A total of 50 patients with angina pectoris undergoing nitrate therapy at G hospital participated in the study. For measuring pain intensity, the Visual Analogy Scale (VAS) and Non-Verbal Pain Behavior Scale were used. Data were analyzed using SPSS 19.0 program. Results: No significant differences were observed between the experimental and control groups in pain intensity. However, the number of times of analgesics of experimental group was significantly lower than those of control group. Conclusion: Balance taping can be effective in pain for patients undergoing nitrate IV therapy. Therefore, utilizing the balance taping can be useful method to reduce headache in patients with angina pectoris during the IV therapy of nitrate.

Design Study on a Variable Intake and a Variable Nozzle for Hypersonic Engines

  • Taguchi, Hideyuki;Futamura, Hisao;Shimodaira, Kazuo;Morimoto, Tetsuya;Kojima, Takayuki;Okai, Keiichi
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2004.03a
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    • pp.713-721
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    • 2004
  • Variable air intake and variable exhaust nozzle of hypersonic engines are designed and tested in this study. Dimensions for variable geometry air intake, ram combustor and variable geometry exhaust nozzle are defined based on the requirements of a pre-cooled turbojet engine. Hypersonic Ramjet Engine is designed as a scaled test bed for each component. Actuation forces of moving parts for variable intake and variable nozzle are reduced by balancing the other force in the opposite direction. A demonstrator engine which includes variable intake and variable nozzle is designed and the components are fabricated. Composite material with silicone carbide is applied for high temperature parts under oxidation environment such as leading edge of the variable intake and combustor liner. Internal cooling structure is adopted for both moving and static parts of the variable nozzle. Pressure recovery and mass capture ratio of the variable intake at Mach 5 is obtained by a hypersonic wind tunnel test. Flow characteristics of the variable nozzle are obtained by a low temperature flow test. Wall temperature and heat flux of the nozzle at Mach 3 is obtained by a firing test. As results, the intake and the nozzle are proved to be used at designed pressure and temperature environment.

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Design and Implementation of Commodity Information System Using LBS with Augumented Reality Based on Smart Phone (스마트폰 기반 위치기반서비스와 증강현실을 결합한 상점정보시스템의 설계 및 구현)

  • Yoon, Sunhee
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.229-239
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    • 2012
  • In 2011, more than 2000 million smartphone users are in our country. As a result, consumer demand have been developed for a variety of applications, especially in the information service-related applications that combine location-based services and augmented reality in addition to related information for the virtual reality of things are rapidly increased. This paper analysed location-based services and augmented reality technology as related research and designed and implemented the system that provides the same environment as if the user is shopping and purchasing the items in the real world and offers the information characterizing the real situation combines location-based service and augmented reality which provides with an excellent reality in the smart phone environment. The proposed system in this paper is excellent in mobility, scalability and reality as a result of analysis of functions and services compared to web-based systems and has advantages to apply for the suitable system in ubiqutous environment which can be used in anytime and anywhere.