• 제목/요약/키워드: Balancing Design

검색결과 421건 처리시간 0.025초

섬유·패션기업의 지속가능성 실천 평가 연구 (Study on Practical Evaluation for Sustainability in Textile and Fashion Companies)

  • 신혜영;금기숙
    • 한국의류학회지
    • /
    • 제38권2호
    • /
    • pp.137-146
    • /
    • 2014
  • The practice of sustainability is an important subject to integrate into the management, product planning, manufacturing by textile and fashion companies as well as consumption by end-users. This study shows an evaluation scale designed to assess the practical cases in order to suggest efficient and systematic methods to fulfill the practice of sustainability in textile and fashion companies. First, companies should practice environmental sustainability to use eco-friendly material and cleaner production, protect the environment, and save natural resources. Second, social sustainability is required to fulfill social responsibility and ethical needs. Third, companies should perform various innovative activities, transparency in management, fair competition and economic contribution in the local community in order to maintain economic sustainability to survive in industry. Finally, cultural sustainability should be fulfilled by textile and fashion companies as part of the intellectual-cultural industry in a way that increases the importance of ethnic and cultural diversity. Textile and fashion companies should fulfill four environmental, social, and economic cultural sustainable subjects in a balanced method to accomplish sustainability. The concerns and practices of environmental sustainability are comparatively highly rated due to the analysis of the evaluation scale. However, cultural sustainability (a need of the times) is poorly rated and needs more attention. Therefore, the evaluation scale can be used as a standard tool to fulfill the sustainability of companies and brands from the viewpoint of improving poor and insufficiently sustainable items as well as balancing sustainability management.

TOUSE: A Fair User Selection Mechanism Based on Dynamic Time Warping for MU-MIMO Networks

  • Tang, Zhaoshu;Qin, Zhenquan;Zhu, Ming;Fang, Jian;Wang, Lei;Ma, Honglian
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제11권9호
    • /
    • pp.4398-4417
    • /
    • 2017
  • Multi-user Multiple-Input and Multiple-Output (MU-MIMO) has potential for prominently enhancing the capacity of wireless network by simultaneously transmitting to multiple users. User selection is an unavoidable problem which bottlenecks the gain of MU-MIMO to a great extent. Major state-of-the-art works are focusing on improving network throughput by using Channel State Information (CSI), however, the overhead of CSI feedback becomes unacceptable when the number of users is large. Some work does well in balancing tradeoff between complexity and achievable throughput but is lack of consideration of fairness. Current works universally ignore the rational utilizing of time resources, which may lead the improvements of network throughput to a standstill. In this paper, we propose TOUSE, a scalable and fair user selection scheme for MU-MIMO. The core design is dynamic-time-warping-based user selection mechanism for downlink MU-MIMO, which could make full use of concurrent transmitting time. TOUSE also presents a novel data-rate estimation method without any CSI feedback, providing supports for user selections. Simulation result shows that TOUSE significantly outperforms traditional contention-based user selection schemes in both throughput and fairness in an indoor condition.

객체들 간의 상호 가치 균형을 위한 플랫폼 설계 (Design a Platform for Balancing Mutual Values between Objects)

  • 김봉한
    • 디지털융복합연구
    • /
    • 제15권9호
    • /
    • pp.241-248
    • /
    • 2017
  • 게임 프로젝트를 진행하는 과정에는 그래픽 해상도의 변경, 배경음악 및 음향의 수정, 소스 코드의 오류 등 다양한 문제점이 발생한다. 특히 각 객체가 가지고 있는 속성에 대한 가치 균형을 테스트하는 과정에서도 많은 문제가 발생한다. 이것은 곧 개발 비용의 증가와 개발 시간의 지연이라는 문제점을 발생시킨다. 따라서 각 객체의 상호 가치 균형을 사전에 테스트할 수 있는 도구나 시뮬레이터가 있다면 이러한 문제점을 해결할 수 있다. 그러나 현재 이러한 객체 간 상호 가치균형을 분석하고 평가할 수 있는 시뮬레이터, 도구, 플랫폼 등이 미비한 실정이다. 본 논문에서는 이러한 시뮬레이션 게임개발 과정에서 객체간의 상호 가치 균형을 좀 더 빠르고 능동적으로 상호 가치 균형을 분석하고 평가할 수 있는 플랫폼을 설계하고자 한다. 설계된 모의전투기반의 상호 가치 균형 플랫폼은 사전에 각 객체의 공격력과 방어력에 따른 능력치를 테스트하고 평가함으로서 개발 비용의 감소와 개발 시간의 단축을 기할 수 있을 것으로 판단된다.

확률론적 방법론을 이용한 마이크로그리드(MG)의 에너지 저장장치(ESS) 최소 필요용량 및 투자시점 결정방법 (A Study on the Method to Evaluate Minimum Capacity of Energy Storage System(ESS) for Micro Grid(MG) Design)

  • 이재걸;신정훈;남수철;백승묵
    • 조명전기설비학회논문지
    • /
    • 제24권8호
    • /
    • pp.40-47
    • /
    • 2010
  • Micro Grid(MG)는 새로운 개념의 전력시스템으로 Smart Grid 기술의 일환으로 관심을 받고 있다. 기본적인 MG의 개념은 신/재생에너지를 포함한 분산전원의 도입 및 효율적인 계통운영이지만 여기에는 전력공급의 신뢰성과 경제성이 배제될 수 없는 요소임은 확실하다. MG라는 새로운 계통의 개념을 도입하는데 있어서 기존 전력계통(Utility Grid)과의 간섭, 신뢰도 및 전력품질의 문제들이 해결해야 하는 숙제로 떠오르고 있는데 이에 대한 대안 중 하나가 에너지저장기술이다. 그러나 본 기술은 아직까지는 초기투자비 및 운영유지비가 매우 높은 수준이기 때문에 MG의 설계에 있어서 신뢰도와 경제성을 함께 고려한 Energy Storage System(ESS)의 설치방법이 필요로 된다. 이에 본 논문에서는 공급신뢰도기준을 충족할 수 있는 ESS의 최소필요용량 및 적정투자시점을 결정하는 확률론적 방법을 제안하고 이에 대한 사례연구를 수행하였다.

협심증 환자의 나이트레이트 정맥투여 시 두통완화를 위한 밸런스테이핑요법의 효과 (The effects of Balance Taping Therapy on Reducing Headache in Patients with Angina Pectoris Undergoing Nitrate IV Therapy)

  • 김경희;권미경;김남선;이규은;정명아;이근연;전은미
    • 임상간호연구
    • /
    • 제19권3호
    • /
    • pp.468-478
    • /
    • 2013
  • Purpose: The purpose of this study was to identify the effects of balancing taping therapy on reducing headache in patients with angina pectoris undergoing nitrate IV therapy. Methods: A non-equivalent control group non-synchronized design was used. A total of 50 patients with angina pectoris undergoing nitrate therapy at G hospital participated in the study. For measuring pain intensity, the Visual Analogy Scale (VAS) and Non-Verbal Pain Behavior Scale were used. Data were analyzed using SPSS 19.0 program. Results: No significant differences were observed between the experimental and control groups in pain intensity. However, the number of times of analgesics of experimental group was significantly lower than those of control group. Conclusion: Balance taping can be effective in pain for patients undergoing nitrate IV therapy. Therefore, utilizing the balance taping can be useful method to reduce headache in patients with angina pectoris during the IV therapy of nitrate.

Design Study on a Variable Intake and a Variable Nozzle for Hypersonic Engines

  • Taguchi, Hideyuki;Futamura, Hisao;Shimodaira, Kazuo;Morimoto, Tetsuya;Kojima, Takayuki;Okai, Keiichi
    • 한국추진공학회:학술대회논문집
    • /
    • 한국추진공학회 2004년도 제22회 춘계학술대회논문집
    • /
    • pp.713-721
    • /
    • 2004
  • Variable air intake and variable exhaust nozzle of hypersonic engines are designed and tested in this study. Dimensions for variable geometry air intake, ram combustor and variable geometry exhaust nozzle are defined based on the requirements of a pre-cooled turbojet engine. Hypersonic Ramjet Engine is designed as a scaled test bed for each component. Actuation forces of moving parts for variable intake and variable nozzle are reduced by balancing the other force in the opposite direction. A demonstrator engine which includes variable intake and variable nozzle is designed and the components are fabricated. Composite material with silicone carbide is applied for high temperature parts under oxidation environment such as leading edge of the variable intake and combustor liner. Internal cooling structure is adopted for both moving and static parts of the variable nozzle. Pressure recovery and mass capture ratio of the variable intake at Mach 5 is obtained by a hypersonic wind tunnel test. Flow characteristics of the variable nozzle are obtained by a low temperature flow test. Wall temperature and heat flux of the nozzle at Mach 3 is obtained by a firing test. As results, the intake and the nozzle are proved to be used at designed pressure and temperature environment.

  • PDF

스마트폰 기반 위치기반서비스와 증강현실을 결합한 상점정보시스템의 설계 및 구현 (Design and Implementation of Commodity Information System Using LBS with Augumented Reality Based on Smart Phone)

  • 윤선희
    • 한국컴퓨터정보학회논문지
    • /
    • 제17권12호
    • /
    • pp.229-239
    • /
    • 2012
  • 본 논문은 위치기반서비스와 증강현실 기술을 관련연구로 분석하고 스마트폰 환경에서 위치기반서비스와 현실감이 뛰어난 증강현실을 결합하여 마치 실제 현장에서 쇼핑을 하고 구매하는 것과 동일한 환경을 제공하며 실제의 상황을 특징화하여 정보를 제공하는 시스템을 설계 및 구현한다. 국내의 경우 스마트폰 사용자가 2000만 명을 넘어 이에 따라 소비자의 수요에 맞추어 다양한 애플리케이션이 개발되었으며 특히 위치기반서비스와 현실의 사물에 대해 가상의 관련 정보를 덧붙여 주는 증강현실을 결합한 정보서비스 관련 애플리케이션이 눈에 뛰게 증가되어가고 있다. 본 논문에서 제안한 시스템은 기존의 웹기반의 시스템의 기능과 서비스의 효과를 비교 분석한 결과, 휴대폰의 장점인 이동성과 확장성 및 증강현실로 인해 현실감이 뛰어나며 언제 어디서나 사용 가능한 유비쿼터스 환경에 적합한 시스템으로 응용될 수 있는 장점을 가진다.

Effect of changes in head postures during use of laptops on muscle activity of the neck and trunk

  • Lee, Seulgi;Lee, Yeseb;Chung, Yijung
    • Physical Therapy Rehabilitation Science
    • /
    • 제6권1호
    • /
    • pp.33-38
    • /
    • 2017
  • Objective: This study tried to examine the muscle activity of the neck and trunk according to head posture changes during use of laptops. Design: Cross-sectional study. Methods: This study included nineteen young men and women. All subjects maintained each posture while practice typing on laptops for ten minutes with a 5-minute break between each posture. For the neutral head posture, the subjects practiced typing while pulling their chins down towards the Adam's apple and were able to look at their knees while having their external auditory meatus, acromion, and greater trochanter vertical to the ground. For the natural head posture, they practiced typing while balancing their posture between extension and flexion of the cervical vertebrae by themselves without any guidelines. While a forward head posture was created by having their heads face the front horizontal to the rope hanging from the ceiling, they practiced typing with their external auditory meatus located in the place which was 5 cm in front of the vertical plane. The subjects used general word process but practiced typing with accuracy and high speed. Muscle activities were randomly measured using surface electromyography according to each postures. Results: The research result had found that muscle activity with the natural head posture was more significantly reduced than that of the forward head posture in the sternocleidomastoid muscle, upper trapezius, cervical vertebral spinae, and thoracic vertebrae spinae muscles (p<0.05) and that the neutral head posture was more significantly reduced than that of forward head posture in the upper trapezius, cervical vertebral spinae, and thoracic vertebrae spinae muscle activity (p<0.05) with significant increases in lumbar spinae muscle activity (p<0.05). Also, muscle activity with the neutral head posture significantly increased more in the sternocleidomastoid muscle and lumbar spinae than that of the natural posture (p<0.05). Conclusions: Our study results suggest that in order to prevent musculoskeletal pain, the neutral head posture with use of laptops is effective in reducing load to the shoulders and vitalizing the postural muscles.

교류전기철도 불평형 전력 개선을 위한 전력보상장치 제어 (Power Compensator Control for Improving Unbalanced Power of AC Electric Railway)

  • 우제훈;조종민;이태훈;차한주
    • 전력전자학회논문지
    • /
    • 제25권3호
    • /
    • pp.213-218
    • /
    • 2020
  • In this study, we propose a control algorithm to reduce the unbalanced characteristics of a three-phase system power caused by the unbalanced load of the AC electric railway. Then, we verify its performance through the design of a power compensator and experiments applying it. Like electric railway systems, a Scott transformer is applied, and the load and single-phase back-to-back converters are connected to the M-phase and T-phase outputs. The back-to-back converter monitors the difference in active power between the unbalanced loads in real-time and compensates for the power by using bidirectional characteristics. The active power is performed through PI control in the synchronous coordinate system, and DC link overall voltage and voltage balancing control are controlled jointly by M-phase and T-phase converters to improve the responsiveness of the system. To verify the performance of the proposed power compensation device, an experiment was performed under the condition that M-phase 5 kW and T-phase 1 kW unbalanced load. As a result of the experiment, the unbalance rate of the three-phase current after the operation of the power compensator decreases by 58.66% from 65.04% to 6.38%, and the excellent performance of the power compensator proposed in this study is verified.

Hybrid RANS and Potential Based Numerical Simulation for Self-Propulsion Performances of the Practical Container Ship

  • Kim, Jin;Kim, Kwang-Soo;Kim, Gun-Do;Park, Il-Ryong;Van, Suak-Ho
    • Journal of Ship and Ocean Technology
    • /
    • 제10권4호
    • /
    • pp.1-11
    • /
    • 2006
  • The finite volume based multi-block RANS code, WAVIS developed at MOERI is applied to the numerical self-propulsion test. WAVIS uses the cell-centered finite volume method for discretization of the governing equations. The realizable $k-{\epsilon}$ turbulence model with a wall function is employed for the turbulence closure. The free surface is captured with the two-phase level set method and body forces are used to model the effects of a propeller without resolving the detail blade flow. The propeller forces are obtained using an unsteady lifting surface method based on potential flow theory. The numerical procedure followed the self-propulsion model experiment based on the 1978 ITTC performance prediction method. The self-propulsion point is obtained iteratively through balancing the propeller thrust, the ship hull resistance and towing force that is correction for Reynolds number difference between the model and full scale. The unsteady lifting surface code is also iterated until the propeller induced velocity is converged in order to obtain the propeller force. The self-propulsion characteristics such as thrust deduction, wake fraction, propeller efficiency, and hull efficiency are compared with the experimental data of the practical container ship. The present paper shows that hybrid RANS and potential flow based numerical method is promising to predict the self-propulsion parameters of practical ships as a useful tool for the hull form and propeller design.