• Title/Summary/Keyword: BGM

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Music Recommendation System in Public Space, DJ Robot, based on Context-awareness and Musical Properties (상황인식 및 음원 속성에 따른 공간 설치형 음악 추천 시스템, DJ로봇)

  • Kim, Byung-O;Han, Dong-Soong
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.286-296
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    • 2010
  • The study of the development of DJ robots is to meet the demands of the music services which are changing very rapidly in the digital and network era. Existing studies, as a whole, develop music services on the premise of personalized environment and equipment, but the DJ robot is on the premise of the open space shared by the public. DJ robot gives priority to traditional space and music. Recently as the hospitality and demand for cultural contents of South Korea expand to worldwide, industrial use of the contents based on traditional or our unique characteristics is getting more and more. Meanwhile, the DJ robot is composed of a combination of two modules. One is to detect changes in the external environment and the other is to set the properties of the music by psychology, emotional engineering, etc. DJ robot detect the footprint of the temperature, humidity, illumination, wind, noise and other environmental factors measured, and will ensure the objectivity of the music source by repeated experiments and verification with human sensibility ergonomics based on Hevner Adjective Circle. DJ robot will change the soundscape of the traditional space being more beautiful and make the revival and prosperity of traditional music with the use of traditional music through BGM.

Analytical Evaluation of PPG Blood Glucose Monitoring System - researcher clinical trial (PPG 혈당 모니터링 시스템의 분석적 평가 - 연구자 임상)

  • Cheol-Gu Park;Sang-Ki Choi;Seong-Geun Jo;Kwon-Min Kim
    • Journal of Digital Convergence
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    • v.21 no.3
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    • pp.33-39
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    • 2023
  • This study is a performance evaluation of a blood sugar monitoring system that combines a PPG sensor, which is an evaluation device for blood glucose monitoring, and a DNN algorithm when monitoring capillary blood glucose. The study is a researcher-led clinical trial conducted on participants from September 2023 to November 2023. PPG-BGMS compared predicted blood sugar levels for evaluation using 1-minute heart rate and heart rate variability information and the DNN prediction algorithm with capillary blood glucose levels measured with a blood glucose meter of the standard personal blood sugar management system. Of the 100 participants, 50 had type 2 diabetes (T2DM), and the average age was 67 years (range, 28 to 89 years). It was found that 100% of the predicted blood sugar level of PPG-BGMS was distributed in the A+B area of the Clarke error grid and Parker(Consensus) error grid. The MARD value of PPG-BGMS predicted blood glucose is 5.3 ± 4.0%. Consequentially, the non-blood-based PPG-BGMS was found to be non-inferior to the instantaneous blood sugar level of the clinical standard blood-based personal blood glucose measurement system.

Genealogy grouping for services of message post-office box based on fuzzy-filtering (퍼지필터링 기반의 메시지 사서함 서비스를 위한 genealogy 그룹화)

  • Lee Chong-Deuk;Ahn Jeong-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.6
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    • pp.701-708
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    • 2005
  • Structuring mechanism, important to serve messages in post-office box structure, is to construct the hierarchy of classes according to the contents of message objects. This Paper Proposes $\alpha$-cut based genealogy grouping method to cluster a lot of structured objects in application domain. The proposed method decides the relationship first by semantic similarity relation and fuzzy relation, and then performs the grouping by operations of search( ), insert() and hierarchy(). This hierarchy structure makes it easy to process group-related processing tasks such as answering queries, discriminating objects, finding similarities among objects, etc. The proposed post-office box structure may be efficiently used to serve and manage message objects by the creation of groups. The Proposed method is tested for 5500 message objects and compared with other methods such as non-grouping, BGM, RGM, OGM.

Enteric Virus Detection from Environmental Sample by Oligonucleotide DNA Chip (올리고뉴클레오티드 DNA Chip을 이용한 환경시료에서의 장관계바이러스 검출)

  • 김정미;윤성욱;지영미;윤재득;정용석
    • Korean Journal of Microbiology
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    • v.38 no.3
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    • pp.186-191
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    • 2002
  • The usefulness of oligonucleotide DNA chip was evaluated for detection and primary level identification of major waterborne viruses in environmental samples. The enteric waterborne viruses included enterovirus, adenovirus, and rotavirus. Total intracellular RNA of 10 BGM cell plates showing virus-specific cytopathic effects was extracted at the third day after inoculation. The intracellular RNA was then subjected to either enterovirus-specific RT-PCR followed by sequencing analysis, or the DNA chip. Seven out of 10 positive samples in cell culture were positive but the other three sample were turned out to be negative by both RT-PCR and DNA chip analyses. Nucleotide sequencing results and the DNA chip hybridization results of the RT-PCR product were in complete agreement in the identification of the 7 positive samples as enteroviruses. Using the DNA chip, it took only 3∼4 hr to complete detection and primary level identification of target viruses and additional procedures such as gel electrophoresis or nucleotide sequencing were not necessary. We believe that the DNA chip system can be employed as a highly effective and new detection methodology for environmental viruses.

A Study of Sound Expression in Webtoon (웹툰의 사운드 표현에 관한 연구)

  • Mok, Hae Jung
    • Cartoon and Animation Studies
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    • s.36
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    • pp.469-491
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    • 2014
  • Webtoon has developed the method that makes it possible to express sound visually. Also we can also hear sound in webtoon through the development of web technology. It is natural that we analyze the sound that we can hear, but we can also analyze the sound that we can not hear. This study is based on 'dual code' in cognitive psychology. Cartoonists can make visual expression on the basis of auditive impression and memory, and readers can recall the sound through the process of memory and memory-retrieval. This study analyzes both audible sound and inaudable sound. Concise analysis owes the method to film sound theory. Three main factor, Volume, pitch, and tone are recognized by frequency in acoustics. On the other hand they are expressed by the thickness and site of line and image of sound source. The visual expression of in screen sound and off screen sound is related to the frame of comics. Generally the outside of frame means off sound, but some off sound is in the frame. In addition, horror comics use much sound for the effect of genre like horror film. When analyzing comics sound using this kinds of the method film sound analysis, we can find that webtoon has developed creative expression method comparing with simple ones of early comics. Especially arranging frames and expressing sound following and vertical moving are new ones in webtoon. Also types and arrangement of frame has been varied. BGM is the first in using audible sound and recently BGM composed mixing sound effect is being used. In addition, the program which makes it possible for readers to hear sound according to scroll moving. Especially horror genre raise the genre effects using this technology. Various methods of visualizing sound are being created, and the change shows that webtoon could be the model of convergence in contents.

항생물질 Bicyclomycin의 작용기전

  • 박형근
    • Proceedings of the Korean Society of Applied Pharmacology
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    • 1997.11a
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    • pp.19-25
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    • 1997
  • Bicyclomycin(BCM)은 1972년에 일본 Hokkaido, Sapporo지방의 토양균중의 하나인 Streptomyces Sapporoneosis의 배양액으로부터 최초로 분리된 항생물질로서 특히 Gram(-) 박테리아인 Escherichia coli. Klebsiella, Shigella, Salmonella, Citrobacter, Enterobacter cloacae, Neisseria gonorrhoeae등에 대한 선택적인 항균효과를 가지고 있고 Streptomycin, Kanamycin, Chloramphenicol, Tetracyclin, Aminobenzylpenicillin 및 naldixic acid 등에 대해 교차내성을 가지고 있지 않다. BCM은 구조적인 면에서 [4.2.2]bicyclic구조를 가지고있는 특이한 항생물질로서 C(1)-triol부분, diketopiperazine부분 그리고 C(5)-C(5a)exomethylene의 3 부분으로 크게 나눌수 있다(Fig. 1). BGM은 E. coli에 대한 항균력으로서 250-500 $\mu\textrm{g}$/mL의 MIC value를 가지고 있고 급성독성으로서 LD$_{50}$가 4g/kg 이상으로 거의 독성이 없는 것이 특징이다. 현재 Fujisawa pharmaceutical Ltd.로부터 Bicozamycin이라는 상품명으로 설사치료제 용도로 시판되고 있다.

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A Design and Implementation of Mobile Game Run & Jump (모바일 게임 Run & Jump 설계 및 구현)

  • Lee, Won Joo;Lee, Ki Tae;Kim, Min Soo;Jo, Hyun Jun;Park, Jong Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.43-44
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    • 2015
  • 본 논문에서는 Run & Jump 모바일 게임을 설계하고 구현한다. 이 게임은 다양한 동물 캐릭터가 달리면서 장애물을 피하고, 별 아이템을 획득하기 위해 점프하여 점수를 획득하는 게임이다. 이 게임의 특징은 XNA Framework를 사용하여 메인화면과 도움말, 게임중 일시정지, 다양한 동물 케릭터 선택 등의 기본 기능을 구현한다. 또한 게임실행 로직, BGM, 효과음, 사운드 켜기 끄기 기능을 구현한다. 그리고 별 아이템 획득 및 장애물를 피하면서 얻는 점수를 DB에 저장하여 관리하는 ranking 시스템을 구현한다.

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A 10-bit 40-Msample/s Folding & Interpolating A/D Converter with two-step Architecture (투스텝 구조를 가진 10비트 40Msample/s 폴딩&인터폴레이팅 아날로그-디지털 변환기)

  • 김수환;성준제;김태형;김석기;임신일
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.255-258
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    • 1999
  • This paper describes a 40-Msample/s 10-bit CMOS folding and interpolating analog-to-digital converter (ADC). A new 2-step architecture is proposed. The proposed architecture is composed of a coarse ADC bloch for the 6bits of MSBs and a fine ADC block for the remaining 4bits. The amplified folding analog signals in the coarse ADC are selectively chosen for the fine ADC. In the fine ADC, the bubble errors of the comparators are corrected by using the BGM(binary-gray-mixed) code[1] and extra two comparators are used to correct underflow and overflow errors. The proposed ADC was simulated using CMOS 0.25${\mu}{\textrm}{m}$ parameters and occupies 1.0mm$\times$1.0mm. The power consumption is 48㎽ at 40MS/s with 2.5-V power supply. The INL is under $\pm$2.0LSB and the DNL. is under $\pm$1.0LSB by Matlab simulations.

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Conceptual Object Grouping for Multimedia Document Management

  • Lee, Chong-Deuk;Jeong, Taeg-Won
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.9 no.3
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    • pp.161-165
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    • 2009
  • Increase of multimedia information in Web requires a new method to manage and service multimedia documents efficiently. This paper proposes a conceptual object grouping method by fuzzy filtering, which is automatically constituted based on increase of multimedia documents. The proposed method composes subsumption relations between conceptual objects automatically using fuzzy filtering of the document objects that are extracted from domains. Grouping of such conceptual objects is regarded as subsumption relation which is decided by $\mu$-cut. This paper proposes $\mu$-cut, FAS(Fuzzy Average Similarity) and DSR(Direct Subsumption Relation) to decide fuzzy filtering, which groups related document objects easily. This paper used about 1,000 conceptual objects in the performance test of the proposed method. The simulation result showed that the proposed method had better retrieval performance than those for OGM(Optimistic Genealogy Method) and BGM(Balanced Genealogy Method).

Web Music Service (웹을 이용한 음악 서비스)

  • Jung, Suk-Hee;Ahn, Jong-Bum;Choo, Heon-Cheol;Kim, Chul-Ryang;Lee, Jong-Min
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.899-900
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    • 2010
  • 최근 웹의 발달로 인해 과거 오프라인에서만 가능했던 서비스를 웹에서 다양하게 온라인으로 사용할 수 있게 되었다. 본 논문에서는 이러한 온라인 웹 서비스 중 음악 스트리밍 서비스를 통하여 노래방 프로그램 구현을 고려하고 있다. 노래방 서비스에서는 기존 음원에 사람의 목소리가 있는 경우 서비스에 활용하기 어렵다. 또한 기존 음악서비스에서 사용되는 대다수의 음원은 저작권을 통해 제공되는 서비스로, BGM 형태의 음악들을 제공받는 것은 힘들다. 이러한 문제점들을 해결하기 위해 목소리 제거 기능을 하는 스트리밍 서비스를 구현한다. 웹 환경은 어디에서든 서비스를 이용할 수 있다는 장점이 있다. 또한 사용자의 창작물을 다른 사람이 감상할 수 있도록 구현한다. 사람의 목소리를 제거하기 위해 사람 목소리의 대역폭을 제거하는 방법을 사용한다. 그리고, 웹서비스를 통해 사용자간의 소통을 수월하게 한다. 이 방법을 통하여 음악을 듣는 것뿐만 아니라 어떤 음악이든 인터넷을 통하여 사람들과 함께 부르는 것이 가능하다.

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