• Title/Summary/Keyword: B-spline motion

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A Sweep Surface Based on Bivariate B-spline Motion

  • Yoon, Seung-Hyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.3
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    • pp.1026-1039
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    • 2014
  • We present a new method for generating sweep surfaces using bivariate B-spline motion. The sweep surface is defined as the trace of a single point under bivariate B-spline motion. Direct manipulation of the sweep surface is achieved by controlling its motion components while producing various editing effects. We demonstrate the effectiveness of our technique by modeling and deforming various three-dimensional shapes.

3D Animation Authoring Tool Based On Whole Body IK and Motion Editing

  • Ju, Woo-Suk;Im, Choong-Jae
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.869-874
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    • 2008
  • The work of creating character motion needs the higher professional technology and sense and the creating work of realistic and natural motion possess the most part of production term. In this paper we introduce the easy and convenient 3D animation authoring tool which makes the motion based on whole-body inverse kinematics and motion editing function. The proposed 3D animation authoring tool uses the forward kinematics using quaternion and whole-body inverse kinematics to determine the rotation and displacement of skeleton. Also, it provides the motion editing function using multi-level B-spline with quasi-interpolant. By using the proposed tool, we can make 3D animation easily and conveniently.

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Application of the B-Spline Based High Order Panel Method to the Floating Body Dynamics (B 스플라인 고차 패널법을 적용한 부유체 운동해석)

  • Ahn, Byoung-Kwon;Lew, Jae-Moon;Lee, Hyun-Yup;Lee, Chang-Sup
    • Journal of Ocean Engineering and Technology
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    • v.22 no.5
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    • pp.25-30
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    • 2008
  • A B-spline based high order panel method was developed for the motion of bodies in an ideal fluid, either of infinite extent or with a free boundarysurface. In this method, both the geometry and the potential are represented by the B-spline, which guarantees more accurate results than most potential based low order methods. In the present work, we applied this B-spline based high order method to the radiation problem of floating bodies. The boundary condition on the free surface was satisfied by adopting a Kelvin-type Green function and irregular frequencies were removed by placing additional control points on the free surface surrounding the body. The numerical results were validated by comparison with existing numerical and experimental results.

A Study on Fuzzy Wavelet Basis Function for Image Interpolation

  • Byun, Oh-Sung;Moon, Sung-Ryong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.3
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    • pp.266-270
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    • 2004
  • The image interpolation is one of an image preprocessing process to heighten a resolution. The conventional image interpolation used much to concept that it put in other pixel to select the nearest value in a pixel simply, and use much the temporal object interpolation techniques to do the image interpolation by detecting motion in a moving picture presently. In this paper, it is proposed the image interpolation techniques using the fuzzy wavelet base function. This is applied to embody a correct edge image and a natural image when expand part of the still image by applying the fuzzy wavelet base function coefficient to the conventional B-spline function. And the proposal algorithm in this paper is confirmed to improve about 1.2831 than the image applying the conventional B-spline function through the computer simulation.

The numerical solution of dynamic response of SDOF systems using cubic B-spline polynomial functions

  • Shojaee, S.;Rostami, S.;Moeinadini, A.
    • Structural Engineering and Mechanics
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    • v.38 no.2
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    • pp.211-229
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    • 2011
  • In this paper, we present a new explicit procedure using periodic cubic B-spline interpolation polynomials to solve linear and nonlinear dynamic equation of motion governing single degree of freedom (SDOF) systems. In the proposed approach, a straightforward formulation was derived from the approximation of displacement with B-spline basis in a fluent manner. In this way, there is no need to use a special pre-starting procedure to commence solving the problem. Actually, this method lies in the case of conditionally stable methods. A simple step-by-step algorithm is implemented and presented to calculate dynamic response of SDOF systems. The validity and effectiveness of the proposed method is demonstrated with four examples. The results were compared with those from the numerical methods such as Duhamel integration, Linear Acceleration and also Exact method. The comparison shows that the proposed method is a fast and simple procedure with trivial computational effort and acceptable accuracy exactly like the Linear Acceleration method. But its power point is that its time consumption is notably less than the Linear Acceleration method especially in the nonlinear analysis.

An Efficient Generation of Walking and Running Motion on Various Terrains (다양한 지형에서의 걷기와 달리기 동작의 효율적 생성)

  • Song Mi-Young;Cho Hyung-Je
    • The KIPS Transactions:PartB
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    • v.13B no.2 s.105
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    • pp.187-196
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    • 2006
  • In 3D animation most people adjust the moving motion of their characters on various terrains by using motion data acquired with the motion capture equipment. The motion data can be used to present real human motions naturally, but the data must be captured again to apply to the different terrains from those given at acquiring mode. In addition, there would be a difficulty when applying the data to other characters, in that case the motion data must be captured newly or the existing motion data must be heavily edited manually. In this paper we propose a unified method to generate human motions of walking and running for various terrains such as flat plane, inclined plane, stairway and irregular face. With these methods we are able to generate human motions controlled by the parameters : body height, moving speed, stride, etc. In the proposed methods, the positions and angles of joint can be calculated by using inverse kinematics, and we calculate the trajectory of the swing leg and pelvis according to the cubic spline. With these methods we were presented moving motions using a model of a human body.

Optimal Geometric Path and Minimum-Time Motion for a Manipulator Arm (로봇팔의 최적 기하학적 경로 및 시간최소화 운동)

  • Park, Jong-Keun;Han, Sung-Hyun;Kim, Tae-Han;Lee, Sang-Tak
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.12
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    • pp.204-213
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    • 1999
  • This paper suggests a numerical method of finding optimal geometric path and minimum-time motion for a manipulator arm. To find the minimum-time motion, the optimal geometric path is searched first, and the minimum-time motion is searched on this optimal path. In the algorithm finding optimal geometric path, the objective function is minimizing the combination of joint velocities, joint-jerks, and actuator forces as well as avoiding several static obstacles, where global search is performed by adjusting the seed points of the obstacle models. In the minimum-time algorithm, the traveling time is expressed by the linear combinations of finite-term quintic B-splines and the coefficients of the splines are obtained by nonlinear programming to minimize the total traveling time subject to the constraints of the velocity-dependent actuator forces. These two search algorithms are basically similar and their convergences are quite stable.

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Obstacle-Free Optimal Motions of a Manipulator Arm Using Penetration Growth Distance (침투성장거리를 이용한 로봇팔의 장애물회피 최적운동)

  • Park, Jong-Keun
    • Journal of the Korean Society for Precision Engineering
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    • v.18 no.10
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    • pp.116-126
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    • 2001
  • This paper suggests a numerical method to find optimal geometric path and minimum-time motion for a spatial 6-link manipulator arm (PUMA 560 type). To find a minimum-time motion, the optimal geometric paths minimizing 2 different dynamic performance indices are searched first, and the minimum-time motions are searched on these optimal paths. In the algorithm to find optimal geometric paths, the objective functions (performance indices) are selected to minimize joint velocities, actuator forces or the combinations of them as well as to avoid one static obstacle. In the minimum-time algorithm the traveling time is expressed by the power series including 21 terms. The coefficients of the series are obtained using nonlinear programming to minimize the total traveling time subject to the constraints of velocity-dependent actuator forces.

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Global Search for Optimal Geometric Path amid Obstacles Considering Manipulator Dynamics (로봇팔의 동역학을 고려한 장애물 속에서의 최적 기하학적 경로에 대한 전역 탐색)

  • 박종근
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.1133-1137
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    • 1995
  • This paper presents a numerical method of the global search for an optimal geometric path for a manipulator arm amid obstacles. Finite term quintic B-splines are used to describe an arbitrary point-to-point manipulator motion with fixed moving time. The coefficients of the splines span a linear vector space, a point in which uniquely represents the manipulator motion. All feasible geometric paths are searched by adjusting the seed points of the obstacle models in the penetration growth distances. In the numerical implementation using nonlinear programming, the globally optimal geometric path is obtained for a spatial 3-link(3-revolute joints) manipulator amid several hexahedral obstacles without simplifying any dynamic or geometric models.

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Efficient Generation of Spatiotemporal Images for Leukocyte Motion Detection in Microvessels

  • Kim, Eung Kyeu;Jang, Byunghyun
    • IEIE Transactions on Smart Processing and Computing
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    • v.6 no.2
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    • pp.76-84
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    • 2017
  • This paper presents an efficient method for generating spatiotemporal images in order to detect leukocyte motion in microvessels. Leveraging the constraint that leukocytes move along the contour line of the blood vessel wall, our proposed method efficiently generates spatiotemporal images for leukocyte motion detection. To that end, translational motion caused by in vivo movement is first removed by a template matching method. Second, the blood vessel region is detected by an automatic threshold selection method in order to binarize temporal variance images. Then, the contour of the blood vessel wall is expressed via B-spline function. Finally, using the detected blood vessel wall's contour as an initial curve, the plasma layer for the most accurate position is determined in order to find the spatial axis via snake, and the spatiotemporal images are generated. Experimental results show that the spatiotemporal images are generated effectively through comparison of each step with three images.