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http://dx.doi.org/10.3745/KIPSTB.2006.13B.2.187

An Efficient Generation of Walking and Running Motion on Various Terrains  

Song Mi-Young (수원여자대학 멀티미디어통신과)
Cho Hyung-Je (동국대학교 멀티미디어공학과)
Abstract
In 3D animation most people adjust the moving motion of their characters on various terrains by using motion data acquired with the motion capture equipment. The motion data can be used to present real human motions naturally, but the data must be captured again to apply to the different terrains from those given at acquiring mode. In addition, there would be a difficulty when applying the data to other characters, in that case the motion data must be captured newly or the existing motion data must be heavily edited manually. In this paper we propose a unified method to generate human motions of walking and running for various terrains such as flat plane, inclined plane, stairway and irregular face. With these methods we are able to generate human motions controlled by the parameters : body height, moving speed, stride, etc. In the proposed methods, the positions and angles of joint can be calculated by using inverse kinematics, and we calculate the trajectory of the swing leg and pelvis according to the cubic spline. With these methods we were presented moving motions using a model of a human body.
Keywords
Walking Motion; Running Motion; Moving Trajectory; Inverse Kinematics; Cubic Spline;
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Times Cited By KSCI : 1  (Citation Analysis)
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