• Title/Summary/Keyword: B-Spline Curve

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Ship Lines Creation by B-Spline Form Parameter Method (B-Spline 형상계수 방법에 의한 선형 생성)

  • S.Y. Kim;S.W. Kang
    • Journal of the Society of Naval Architects of Korea
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    • v.29 no.2
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    • pp.8-17
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    • 1992
  • There has been considerable reseach on the representation of a hull form which is a 3-dimensional free surface. A form parameter method to describe the hull form by means of form parameters which represent the characteristics of the given hull form geometry has been recently paid special attention with the advent of powerful computer. However, there have been reported many problems to the conventional form parameter for the practical hull form generation. In the present paper, an attempt has been made to creak hull form by combining the form parameter method with the B-spline curve which can be best fitted to free surfaces. In an application, the present method is used to generates a Bulk carrier hull form and compared with the existing hull form to prove its applicability for the hull form generation.

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Development of Optimum Design Technique for Bus Window Pillar Member (버스 윈도우 필라 부재의 형상 최적 설계기술 개발)

  • 김명한;김대성;임석현;서명원;배동호
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.6
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    • pp.156-164
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    • 1999
  • The body structure of a bus is generally assembled by using various spot welded box sectional members. The shape of window pillar joint is ordinarily built up by T-type member. It has been shown that T-type member has problems like high stress concentrations, low fatigue strength and low structural rigidity. In this study, to solve these problems a new approach to optimize the design of the bus window pillar joint was tried by FEM analysis and experiments. To describe the shape of the gusset connecting the vertical and horizontal members of the T-type window pillar joint B-spline curve was adopted and this curve was optimized . It was found that the new model developed could effectively improve fatigue durability an structural rigidity.

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Color Segmentation robust to Illumination Variations based on Statistical Methods of Hue and Saturation including Brightness (밝기 변화를 고려한 색상과 채도의 확률 모델에 기반한 조명변화에 간인한 컬러분할)

  • Kim, Chi-Ho;You, Bum-Jae;Kim, Hagbae
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.10
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    • pp.604-614
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    • 2005
  • Color segmentation takes great attentions since a color is an effective and robust visual cue for characterizing one object from other objects. Color segmentation is, however, suffered from color variation induced from irregular illumination changes. This paper proposes a reliable color modeling approach in HSI (Hue-Saturation-Intensity) rotor space considering intensity information by adopting B-spline curve fitting to make a mathematical model for statistical characteristics of a color with respect to brightness. It is based on the fact that color distribution of a single-colored object is not invariant with respect to brightness variations even in HS (Hue-Saturation) plane. The proposed approach is applied for the segmentation of human skin areas successfully under various illumination conditions.

Application of Curve Interpolation Algorithm in CAD/CAM to Remove the Blurring of Magnified Image

  • Lee Yong-Joong
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2005.05a
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    • pp.115-124
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    • 2005
  • This paper analyzes the problems that occurred in the magnification process for a fine input image and investigates a method to improve the problems. This paper applies a curve interpolation algorithm in CAD/CAM for the same test images with the existing image algorithm in order to improve the problems. As a result. the nearest neighbor interpolation. which is the most frequently applied algorithm for the existing image interpolation algorithm. shows that the identification of a magnified image is not possible. Therefore. this study examines an interpolation of gray-level data by applying a low-pass spatial filter and verifies that a bilinear interpolation presents a lack of property that accentuates the boundary of the image where the image is largely changed. The periodic B-spline interpolation algorithm used for curve interpolation in CAD/CAM can remove the blurring but shows a problem of obscuration, and the Ferguson's curve interpolation algorithm shows a more sharpened image than that of the periodic B-spline algorithm. For the future study, hereafter. this study will develop an interpolation algorithm that has an excel lent improvement for the boundary of the image and continuous and flexible property by using the NURBS. Ferguson's complex surface. and Bezier surface used in CAD/CAM engineering based on. the results of this study.

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Calculation of NURBS Curve Intersections using Bzier Clipping (B$\acute{e}$zier클리핑을 이용한NURBS곡선간의 교점 계산)

  • 민병녕;김재정
    • Korean Journal of Computational Design and Engineering
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    • v.3 no.2
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    • pp.113-120
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    • 1998
  • Calculation of intersection points by two curves is fundamental to computer aided geometric design. Bezier clipping is one of the well-known curve intersection algorithms. However, this algorithm is only applicable to Bezier curve representation. Therefore, the NURBS curves that can represent free from curves and conics must be decomposed into constituent Bezier curves to find the intersections using Bezier clipping. And the respective pairs of decomposed Bezier curves are considered to find the intersection points so that the computational overhead increases very sharply. In this study, extended Bezier clipping which uses the linear precision of B-spline curve and Grevill's abscissa can find the intersection points of two NURBS curves without initial decomposition. Especially the extended algorithm is more efficient than Bezier clipping when the number of intersection points is small and the curves are composed of many Bezier curve segments.

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Application of Spectral Properties of Basic Splines in Problems of Processing of Multivariate Signals

  • Zaynidinov, H.N.;Yun, Tae-Soo;Chae, Eel-Jin
    • International Journal of Contents
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    • v.3 no.4
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    • pp.26-29
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    • 2007
  • The paper is devoted to problem of spline approximation. A new method of nodes location for curves and surfaces computer construction in multidimensional spaces by means of B-splines is presented. The criteria are which links a square-mean error caused by high frequency spline distortions and approximation intervals is determined and necessary theorem is proved. In this method use a theory of entire multidimensional spectra and may be extended for the spaces of three, four and more variables. Future work: application area such as digital contents like animation, game graphic.

The Shape Optimization of a Torque Converter Lock-up Clutch Using the B-Spline and Finite Element Mesh Smoothing (B-Spline 및 유한요소 유연화법 활용 자동차 록업클러치의 형상최적화)

  • Hyun, Seok-Jeong;Kim, Cheol;Son, Jong-Ho;Shim, Se-Hyun;Jang, Jae-Duk;Joo, In-Sik
    • Transactions of the Korean Society of Automotive Engineers
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    • v.12 no.3
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    • pp.101-108
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    • 2004
  • A FEM-based efficient method is developed for the shape optimization of 2-D structures. The combined SLP and Simplex method are coupled with finite element analysis. Selected set of master nodes on the design boundaries are employed as design variables and assigned to move towards their normal directions. The other nodes along the design boundaries are grouped into the master node. By interpolating the repositioned master nodes, the B-spline curves are formed so that the rest mid-nodes efficiently settle down on the B-spline curves. Mesh smoothing scheme is also applied for the nodes on the design boundary to maintain most finite elements in good quality. Finally, a numerical implementation of optimum design of an automobile torque converter piston subjected to pressure and centrifugal loads is presented. The results shows additional weight up to 13% may be saved after the shape optimization.

A Study on the Interpolation Algorithm to Improve the Blurring of Magnified Image (확대 영상의 몽롱화 현상을 제거하기 위한 보간 알고리즘 연구)

  • Lee, Jun-Ho
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.19 no.4
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    • pp.562-569
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    • 2010
  • This paper analyzes the problems that occurred in the magnification process for a fine input image and investigates a method to improve the blurring of magnified image. This paper applies a curve interpolation algorithm in CAD/CAM for the same test images with the existing image algorithm in order to improve the blurring of magnified image. As a result, the nearest neighbor interpolation, which is the most frequently applied algorithm for the existing image interpolation algorithm, shows that the identification of a magnified image is not possible. Therefore, this study examines an interpolation of gray-level data by applying a low-pass spatial filter and verifies that a bilinear interpolation presents a lack of property that accentuates the boundary of the image where the image is largely changed. The periodic B-spline interpolation algorithm used for curve interpolation in CAD/CAM can remove the blurring but shows a problem of obscuration, and the Ferguson' curve interpolation algorithm shows a more sharpened image than that of the periodic B-spline algorithm. For the future study, hereafter, this study will develop an interpolation algorithm that has an excellent improvement for the boundary of the image and continuous and flexible property by using the NURBS, Ferguson' complex surface, and Bezier surface used in CAD/CAM engineering based on the results of this study.

A Study on Cutting Pattern Generation of Membrane Structures Using Spline Curves (스플라인 곡선을 이용한 막구조물의 재단도 작성에 관한 연구)

  • Shon, Su-Deok;Lee, Seung-Jae
    • Journal of Korean Association for Spatial Structures
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    • v.12 no.1
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    • pp.109-119
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    • 2012
  • For membrane structure, there are three main steps in design and construction, which are form finding, statistical load analysis, and cutting patterning. Unlike the first two stages, the step of cutting pattern involves the translation of a double-curved surface in 3D space into a 2D plane with minimal error. For economic reasons, the seam lines of generated cutting patterns rely greatly on the geodesic line. Generally, as searching regions of the seam line are plane elements in the step of shape analysis, the seam line is not a smooth curve, but an irregularly divided straight line. So, it is how we make an irregularly divided straight line a smooth curve that defines the quality of the pattern. Accordingly, in this paper, we analyzed interpolation schemes using spline, and apply these methods to cutting pattern generation on the curved surface. To generate the pattern, three types of spline functions were used, i.e., cubic spline function, B-spline, and least-square spline approximation, and simple model and the catenary-shaped membrane was adopted to examine the result of generation. The result of comparing the approximation curves by the number of elements and the number of extracted nodes of simple model revealed that the seam line for less number of extracted nodes with large number of elements were more efficient, and the least-square spline approximation provided smoother seam line than other methods.

Harmony Arrangements using B-Spline Tension Curves (B-스플라인 텐션 곡선을 이용한 음악 편곡)

  • Yoo, Min-Joon;Lee, In-Kwon;Kwon, Dae-Hyun
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.1-8
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    • 2006
  • We suggest a graphical representation of the tension flow in tonal music using a piecewise parametric curve, which is a function of time illustrating the changing degree of tension in a corresponding chord progression. The tension curve can be edited by using conventional curve editing techniques to reharmonize the original music with reflecting the user's demand to control the tension of music. We introduce three different methods to measure the tension of a chord in terms of a specific key, which can be used to represent the tension of the chord numerically. Then, by interpolating the series of numerical tension values, a tension curve is constructed. In this paper, we show the tension curve editing method can be effectively used in several interesting applications: enhancing or weakening the overall feeling of tension in a whole song, the local control of tension in a specific region of music, the progressive transition of tension flow from source to target chord progressions, and natural connection of two songs with maintaining the smoothness of the tension flow. Our work shows the possibility of controlling the perceptual factor (tension) in music by using numerical methods. Most of the computations used in this paper are not expensive so they can be calculated in real time. We think that an interesting application of our method is an interactive modification of tension in background music according to the user's emotion or current scenario in the interactive environments such as games.

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