• Title/Summary/Keyword: Augmented Reality Display

Search Result 171, Processing Time 0.022 seconds

Representing Navigation Information on Real-time Video in Visual Car Navigation System

  • Joo, In-Hak;Lee, Seung-Yong;Cho, Seong-Ik
    • Korean Journal of Remote Sensing
    • /
    • v.23 no.5
    • /
    • pp.365-373
    • /
    • 2007
  • Car navigation system is a key application in geographic information system and telematics. A recent trend of car navigation system is using real video captured by camera equipped on the vehicle, because video has more representation power about real world than conventional map. In this paper, we suggest a visual car navigation system that visually represents route guidance. It can improve drivers' understanding about real world by capturing real-time video and displaying navigation information overlaid directly on the video. The system integrates real-time data acquisition, conventional route finding and guidance, computer vision, and augmented reality display. We also designed visual navigation controller, which controls other modules and dynamically determines visual representation methods of navigation information according to current location and driving circumstances. We briefly show implementation of the system.

Collecting the Information Needs of Skilled and Be-ginner Drivers Based on a User Mental Model for a Cus-tomized AR-HUD Interface

  • Zhang, Han;Lee, Seung Hee
    • Science of Emotion and Sensibility
    • /
    • v.24 no.4
    • /
    • pp.53-68
    • /
    • 2021
  • The continuous development of in-vehicle information systems in recent years has dramatically enriched drivers' driving experience while occupying their cognitive resources to varying degrees, causing driving distraction. Under this complex information system, managing the complexity and priority of information and further improvement in driving safety has become a key issue that needs to be urgently solved by the in-vehicle information system. The new interactive methods incorporating the augmented reality (AR) and head-up display (HUD) technologies into in-vehicle information systems are currently receiving widespread attention. This superimposes various onboard information into an actual driving scene, thereby meeting the needs of complex tasks and improving driving safety. Based on the qualitative research methods of surveys and telephone interviews, this study collects the information needs of the target user groups (i.e., beginners and skilled drivers) and constructs a three-mode information database to provide the basis for a customized AR-HUD interface design.

Object Identification and Localization for Image Recognition (이미지 인식을 위한 객체 식별 및 지역화)

  • Lee, Yong-Hwan;Park, Je-Ho;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
    • /
    • v.11 no.4
    • /
    • pp.49-55
    • /
    • 2012
  • This paper proposes an efficient method of object identification and localization for image recognition. The new proposed algorithm utilizes correlogram back-projection in the YCbCr chromaticity components to handle the problem of sub-region querying. Utilizing similar spatial color information enables users to detect and locate primary location and candidate regions accurately, without the need for additional information about the number of objects. Comparing this proposed algorithm to existing methods, experimental results show that improvement of 21% was observed. These results reveal that color correlogram is markedly more effective than color histogram for this task. Main contribution of this paper is that a different way of treating color spaces and a histogram measure, which involves information on spatial color, are applied in object localization. This approach opens up new opportunities for object detection for the use in the area of interactive image and 2-D based augmented reality.

Panoramic Image Stitching using Feature Extracting and Matching on Mobile Device (모바일 기기에서 특징적 추출과 정합을 활용한 파노라마 이미지 스티칭)

  • Lee, Yong-Hwan;Kim, Heung-Jun
    • Journal of the Semiconductor & Display Technology
    • /
    • v.15 no.4
    • /
    • pp.97-102
    • /
    • 2016
  • Image stitching is a process of combining two or more images with overlapping area to create a panorama of input images, which is considered as an active research area in computer vision, especially in the field of augmented reality with 360 degree images. Image stitching techniques can be categorized into two general approaches: direct and feature based techniques. Direct techniques compare all the pixel intensities of the images with each other, while feature based approaches aim to determine a relationship between the images through distinct features extracted from the images. This paper proposes a novel image stitching method based on feature pixels with approximated clustering filter. When the features are extracted from input images, we calculate a meaning of the minutiae, and apply an effective feature extraction algorithm to improve the processing time. With the evaluation of the results, the proposed method is corresponding accurate and effective, compared to the previous approaches.

Metaverse Friend Making System Design and Implement (메타버스 비대면 친구사귀기 시스템 디자인 및 구현)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
    • /
    • v.20 no.3
    • /
    • pp.97-102
    • /
    • 2021
  • In this study, we developed the service that can efficiently making friends among college students in metaverse world. Metaverse technology has recently emerged as an important topic across the industry.' The development of virtual and augmented reality technologies, which have emerged as a new paradigm to drive the next generation of the Internet, is bringing us closer to the metaverse world. Metaverse is spreading around the gaming, entertainment, music, and content industries[1]. In particular, as non-face-to-face transitions have accelerated since the COVID-19 outbreak, lifestyles and industrial sites are rapidly changing beyond untacting to metaverseization, a three-dimensional virtual space. After discovering the needs of users through surveys and interviews, the research method added functions to the service that matched those needs. Users were pleased that they could make friends who matched their preferences and tastes, play like a game in a virtual world called metaverse, and customize their avatars to their liking. It was also very fresh to customize the goods so that they could be gifted and kept by themselves.

Design of Indoor Space Guidance System Using LiDAR and Camera on iPhone (iPhone의 LiDAR와 Camera를 이용한 실내 공간 안내를 위한 시스템 설계)

  • Junseok Jang;Kwangjae Sung
    • Journal of the Semiconductor & Display Technology
    • /
    • v.23 no.1
    • /
    • pp.71-78
    • /
    • 2024
  • In indoor environments, since global positioning system (GPS) signals can be blocked by obstacles, such as building structure. the performance of GPS-based positioning methods can be degraded because of the loss of GPS signals. To solve this problem, various localization schemes using inertial measurement unit (IMU) sensors, such as gyroscope, accelerometer, and magnetometer, have been proposed to enhance the positioning accuracy in indoor environments. IMU-based positioning methods can estimate the location of the user by calculating the velocity and heading angle of the user without the help of GPS. However, low-cost MEMS IMUs may lead to drift error and large bias. In addition, positioning errors in IMU-based positioning approaches can be caused by the irrelevant motion of the pedestrian. In this study, we propose an enhanced indoor positioning method that provides more reliable localization results by using the camera, light detection and right (LiDAR), and ARKit framework on the iPhone. Through reliable positioning results and augmented reality (AR) experiences, our indoor positioning system can provide indoor space guidance services.

  • PDF

Digital Storytelling and Interaction based on Book - Application Scenario for Digilog Book (책을 기반으로 한 디지털 스토리텔링 및 상호작용 체험 - 디지로그 북 응용 시나리오를 중심으로)

  • Kim, Hae-Sun;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02b
    • /
    • pp.552-557
    • /
    • 2008
  • 'Digilog Book' dealing with the combination of each advantage of analog sensibility on texts and digital sensation on virtual reality is one of the noble applications of U-book. Based on contents from books, enhancing 3D immersive display enable readers to enjoy various experiences with multisensory feedback provided. Also, 'Digilog Book' provides digitally created stories that would project different experiences and environments interacting users' choices on the interface of the book. This study focuses on developing users friendly implementation tools providing more interaction between digitally generated stories and digitally generated interface so that interaction between virtual reality and actual realty is expanded through simulating contexts and extents. From the application scenario 'Digilog Book' would perform as a storytelling tool with developing subordinated elements such as context structure, screen structure, definition of writing function, writing interface, writing system structure, etc. Therefore, this study would become a significance to direct and indicate the development of writing techniques on virtual reality back to life through digitally augmented reality.

  • PDF

Comparison of audience response between virtual exhibition and on-site exhibition contents in non-face-to-face situations (비대면 상황에서 가상 전시와 현장 전시 콘텐츠의 관객 반응 비교)

  • Jeong, Ye-Eun;Nam, Geurin;Kwon, Koojoo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.26 no.12
    • /
    • pp.1838-1845
    • /
    • 2022
  • Due to COVID-19, the face-to-face on-site exhibitions were not held. With this opportunity, technologies such as virtual reality/augmented reality are increasing attention, and these technologies are being used in many fields. In this study, we made a virtual exhibition content which was produced using virtual reality technology. Our virtual exhibition was held in parallel with the on-site exhibition that included the same contents. Also this exhibition provided an opportunity to realistic experience using the head mounted display. In order to provide a high sense of presence, we created an open virtual space and used realistic 3D objects and textures. Although it is a virtual exhibition, the audience can experience a sense of realism like an on-site exhibition. After the exhibition was over, a survey was conducted on the audience who participated in both the on-site exhibition and virtual exhibition to analyze their responses. As a result of the survey, the similarity and immersion of the virtual exhibition were highly evaluated.

Stereoscopic Visualization of Buildings Using Horizontal and Vertical Projection Systems (수평 및 수직형 프로젝션 시스템을 이용한 건물의 입체 가시화)

  • Rhee, Seon-Min;Choi, Soo-Mi;Kim, Myoung-Hee
    • The KIPS Transactions:PartA
    • /
    • v.10A no.2
    • /
    • pp.165-172
    • /
    • 2003
  • In this paper, we constructed horizontal and vertical virtual spaces using the projection table and the projection wall. We then implemented a system that stereoscopically visualizes three-dimensional (3D) buildings in the virtual environments in accordance with the user's viewing point. The projection table, a kind of horizontal display equipment, is effectively used in reproducing operations on a table or desk as well as in areas that require bird-eye views because its viewing frustum allows to view things from above. On the other hand, the large projection wall, a kind of vertical display equipment, is effectively used in navigating virtual spaces because its viewing frustum allows to take a front view. In this paper, we provided quick interaction between the user and virtual objects by representing major objects as detail 3D models and a background as images. We also augmented the reality by properly integrating models and images with user's locations and viewpoint in different virtual environments.

A Study on Parallax Registration for User Location on the Transparent Display using the Kinect Sensor (키넥트 센서를 활용한 투명 디스플레이에서의 사용자 위치에 대한 시계 정합 연구)

  • Nam, Byeong-Wook;Lee, Kyung-Ho;Lee, Jung-Min;Wu, Yuepeng
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.28 no.6
    • /
    • pp.599-606
    • /
    • 2015
  • International Hydrographic Organization(IHO) adopted standard S-100 as the international standard Geographic Information System(GIS) that can be generally used in the maritime sector. Accordingly, the next-generation system to support navigation information based on GIS standard technology has being developed. AR based navigation information system that supported navigation by overlapping navigation information on the CCTV image has currently being developed. In this study, we considered the application of a transparent display as a method to support efficiently this system. When a transparent display applied, the image distortion caused by using a wide-angle lens for parallax secure, and the disc s, and demonstrated the applicability of the technology by developing a prototype.