• Title/Summary/Keyword: Augmented Reality Application

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The Effect of Augmented Reality Traits on Presence, Flow, and Relational Continuance Behavior with Smart-Phones (스마트폰 기반 증강현실 특성이 프레즌스, 플로우 및 관계지속행동에 미치는 영향)

  • Chun, Tae-Yoo;Park, No-Hyun
    • Journal of Distribution Science
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    • v.13 no.5
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    • pp.45-52
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    • 2015
  • Purpose - Augmented reality (AR) content used in mobile media today can accommodate a wide variety of contextual information. This indicates that making people experience a sense of presence and flow is a very significant factor in augmented reality content. Flow represents a rich immersion potential as representing the progress of emotion and the means to facilitate the operation of the smart phone. Therefore, users will have friendly relational continuance behavior with products and brands that supply this experience. Based on that, the purpose of this study is to investigate the relationships among smart phone AR application traits, presence, flow experience, and relational continuance behavior. First, AR application traits are defined as three categories sensory immersion, navigation, and manipulation, based on preceding studies. This study then examines the influence of AR application traits on the presence and flow experience and looks into the relation among presence, flow experience, and relational continuance behavior. This analysis suggests more detailed and concentrated strategic implications. Research design, data, and methodology - A research model is designed to examine the relation among AR application traits, presence, flow experience, and relational continued behavior. For data collection, questionnaire surveys were composed of multi-items for each component and the direct interview method was used for the interviews. To collect the data, after running the smart phone AR applications, the consumer behaviors of the respondents were generally determined. The questionnaire surveys were conducted for one month, October 2014. A total of 300 questionnaires were distributed with 278 questionnaires used for analysis, excluding the unanswered and insincere questionnaires. The data were analyzed using SPSS ver. 20.0 and LISREL ver. 8.51. Results - The following results are found: First, AR application traits have a significantly positive effect on presence with sensory immersion, navigation, and manipulation all having a significantly positive effect. Second, sensory immersion and manipulation among the AR application traits have a significantly positive effect on flow. However, navigation did not have a significantly positive effect on flow. Third, presence has a significantly positive effect on flow and has a significantly positive effect on relational continuance behavior. Moreover, flow also has a significantly positive effect on relational continuance behavior. This behavior tends to be formed since brands want to encourage relational continuance behavior and positive emotions with the brands being used. Relational continuance behavior accompanies repeat purchasing, positive word-of-mouth and recommendation activities, and forms of trust with the brand. Conclusions - The research results showed that smart phone AR traits had significantly positive effect on presence, flow, and relational continuance behavior. Based on this, smart phone AR application providers should establish an aggressive marketing strategy to accommodate more realistic problems in order to positively influence user behavior. Additionally, the marketers should make efforts to provide fun or convenience in the AR application operation process of the user.

Recognition of Safety Sign Panel for Mixed Reality Application in a Factory Layout Planning (공장 배치 계획에서 혼합현실의 적용을 위한 안전표지판 인식)

  • Lee, Jong-Hwan;Han, Soon-Hung;Cheon, Sang-Uk
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.1
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    • pp.42-49
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    • 2009
  • Virtual manufacturing technology has been applied in actual production sites with the development of virtual reality technology. However, the current virtual manufacturing technology requires experts for application of the system. Furthermore, the sense of reality is diminished as the entire simulation is driven by virtual objects. In contrast, mixed reality can visualize virtual objects and an actual work place simultaneously, and thus the sense of reality of the virtual manufacturing simulation can be improved. This paper introduces a method that applies mixed reality in the manufacturing process, and proposes a method to adapt general safety sign post in the factory instead of a black square marker for visual fiducial recognition.

Development of Location Information Service App Using an Open Source for Augmented Reality (증강현실용 오픈소스를 이용한 위치정보 서비스 앱의 개발)

  • Son, Jeong-Gi;Joo, Bok-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.267-272
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    • 2013
  • Augmented Reality(AR) is one of branch of virtual reality computer graphics techiniques that places images of both the real environments and virtual graphic objects over the user's view of the world. Recently, useful apps are being developed using the AR techniques. We developed the location information service app by applying AR techniques. We used the open source 'Mixare' for AR application development for smartphones. This paper presents the design and development of the app 'Go-To-Hongdae~' that shows street views and related detailed information in real-time about buildings around our campus.

Mobile Augmented Reality Application for Early Childhood Language Education (유아 언어 교육을 위한 모바일 증강현실 어플리케이션)

  • Kang, Sanghoon;Shin, Minwoo;Kim, Minji;Park, Hanhoon
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.914-924
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    • 2018
  • In this paper, we implement an Android application for infant language education using marker-based augmented reality. Combining animal word markers (noun), size/color word markers (adjective), and action word markers (verb) in puzzle form to make a simple sentence, the application shows virtual contents related to the content of the sentence. For example, when an animal marker is showed up on a camera, the corresponding animal appears. Additionally, when the motion markers are combined, the animal's appearance changes into an animation in which it acts. When a user touched a marker, user can hear the sound of the word, which gives an auditory effect, and by adding the rotation function, user can see the animation in any direction. Our goal is to increase infants' interest in learning language and also increase the effectiveness of education on the meaning of words and the structure of simple sentences, by encouraging them to actively participate in language learning through visual and auditory stimuli.

Implementation of View Point Tracking System for Outdoor Augmented Reality (옥외 증강현실을 위한 관측점 트래킹 시스템 구현)

  • Choi, Tae-Jong;Kim, Jung-Kuk;Huh, Woong;Jang, Byung-Tae
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.41 no.4
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    • pp.45-54
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    • 2004
  • In this paper, a view point tracking system has been realized for outdoor augmented reality including broad area monitoring. Since the surroundings of the moving view point are changing, it is necessary to track the position and observation moment of the view point system for consistency between real and virtual images. For this reason, the GPS(Global Positioning System) is applied to the realized system for tracking the information on position and direction of the moving system. In addition, an optical position tracking system that is able to track view point in a limited area is used, because the local tracking system has to trace the image variation, seen to the observer in a moving vehicle, at a particular position and time. It was found that the realized outdoor augmented reality system, which combined the virtual information tracked in real time with the real image, can be very practical in various application area.

Impact on Female Consumer Behavior and Purchase Intention : The experience of AR makeup based on marital status (결혼유무에 따른 증강현실(AR) 메이크업 체험이 여성 소비자 행동과 구매의도에 미치는 영향)

  • Kim, Eun-Joo
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.49-57
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    • 2020
  • Over time, the beauty industry has entered a mature industry and cannot survive unless it changes. In reality, the AR market for virtual experimental marketing is growing in the beauty industry, and global companies like FACEBOOK in the US are investing heavily in AR. Therefore, this study utilizes augmented reality technique to find out how the experience of using AR application affects female consumers' satisfaction and how they feel. This study will focus on how the relationship with purchase intention is mediated. In addition, we will help to suggest the development direction of augmented reality with makeup by analyzing the overall factors at the time when new technology, augmented reality marketing is becoming active.

Method to Select Tower Cranes Using Augmented Reality in Smart Devices (스마트 기기의 증강현실을 이용한 타워크레인 선정방안)

  • Ryu, Han-Guk;Choi, Heebok;Jang, Myung-Houn
    • Journal of the Korea Institute of Building Construction
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    • v.14 no.5
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    • pp.407-413
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    • 2014
  • Appropriate selection of lifting equipments for a high-rise building construction project is one of the important factors to the project's success. Proper position of a tower crane on a construction site is so important to be determined by an expert or an experienced construction manager who draws working range of a tower crane and moves it over 2D(dimensional) site layout plan. 3D CAD, BIM, and virtual reality are is used for building design and construction, but it is not usual to use them for temporary facility planning or selection of a tower crane. This study proposes a suitable method to use augmented reality to select proper position of tower cranes. An augmented reality prototype is implemented by Vuforia and Unity 3D on a smart device to verify the practicability of the proposed method. The prototype application installed on a smart device shows several tower cranes on different markers in a real architectural drawing to locate the proper tower crane.

Application of Augmented Reality Technology to small-unit's field training and Legal System Analysis (증강현실 기술의 소부대 야외 전술훈련 활용 방안 및 법제도에 관한 고찰)

  • Kim, Kyoung Min;Park, Sangjun;Kim, Jee Won;Kim, Hoedong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.7
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    • pp.963-969
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    • 2018
  • According to the dictionary definition Augmented Reality Technology is "an enhanced version of reality where live direct or indirect views of physical real-world environments are augmented with superimposed computer-generated images over a user's view of the real-world, thus enhancing one's current perception of reality". Since civilian property damages, noise and accidents during the field exercise by military or drills so that AR technology are indispensible with small units drills in Army. However because AR technology which Army has adopted are usually use for special units or need separate spaces which costs lots of budgets, those are not fit for small unit drills or tactics in regular Army. In this regards this paper suggests the AR technology which can apply small unit drill field and the efficiency and legal concerns thereof as well.

AR Traffic Book by ARToolkit: A Review of Some Selected Challenging Issues (AR툴킷에 의한 AR 트래픽 북(Traffic Book) : 매력적인 사항들에 대한 재검토)

  • Islam, Md. Zahidul;Oh, Chi-Min;Song, Dae-Hyun;Lee, Chil-Woo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.829-834
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    • 2008
  • Augmented reality makes the relationship between real world and virtual world. The basic goal of an AR system is to enhance the user's perception of and interaction with the real world through supplementing the real world with 3D virtual objects that appear to coexist in the same space as the real world. ARToolkit is widely used toolkit to develop any AR application. However, to do so, a lot of researcher faced many challenges and limitations. In this paper we comprehensively review some selected challenging issues using ARToolkit to develop AR system. And then, we implement a real application for augmented text book with sounds and 3D virtual objects which we called here AR Traffic Book concerning these challenging issues by ARToolkit. In this paper our foremost approaches on the most common challenging issues such as virtual object rendering, camera calibration and tracking.

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Computer Vision as a Platform in Metaverse

  • Iqbal Muhamad Ali;Ho-Young Kwak;Soo Kyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.63-71
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    • 2023
  • Metaverse is a modern new technology that is advancing quickly. The goal of this study is to investigate this technique from the perspective of computer vision as well as general perspective. A thorough analysis of computer vision related Metaverse topics has been done in this study. Its history, method, architecture, benefits, and drawbacks are all covered. The Metaverse's future and the steps that must be taken to adapt to this technology are described. The concepts of Mixed Reality (MR), Augmented Reality (AR), Extended Reality (XR) and Virtual Reality (VR) are briefly discussed. The role of computer vision and its application, advantages and disadvantages and the future research areas are discussed.