• Title/Summary/Keyword: Augment Reality

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A Study on Classification Model Development of Industry-Efificiency XR Technology and case Analysis (XR 기술 활용 산업-효용성 분류체계 개발 및 응용 사례 분석)

  • SeungMo Yun;ChoonSeong Leem;SeungHyun Ban
    • Journal of Service Research and Studies
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    • v.12 no.4
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    • pp.50-71
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    • 2022
  • After the declaration of the Covid-19 pandemic impacted most of the industries resulting economic fallout. Firms sought for solutions of governments regulations to prevent spread of infectious diseases. This led to demand rise of digital layer and spectrums of virtual reality. Replacing the reality in to virtual and interactions with the digital contents by augmented reality, the consequences were decrement of human-to-human contact. Concerns of Covid-19 and public interests of digital solutions has led to significant amounts of research and developments of Virtual/Augment Reality resulted to driven up new terms of extended reality. However, the uses in industries and the characteristics of the extended reality are currently not defined. In this paper the goal is to define and classify the uses and characteristics of extended reality based on previous researches suggested by research institute. By developing a new classification models of extended realities core technology, uses of industries and utility to analyze trends of extended reality. Two separate classification models of uses of industries and utility will be used as a tool by creating a linkage matrix. The x-axis is divided by utiliy classification model of extended reality. The y-axis are divided into classification model of uses in industries. This matrix will be used as a tool to present a guideline for industry-utility development where extended reality can be served as a service

Multi-modal Sense based Interface for Augmented Reality in Table Top Display (테이블 탑 디스플레이 기반 증강현실 구현을 위한 다중 감각 지원 인터페이스)

  • Jeong, Jong-Mun;Yang, Hyung-Jeong;Kim, Sun-Hee
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.708-716
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    • 2009
  • Applications which are implemented on Table Top Display are controlled by hands, so that they support an intuitive interface to users. Users feel the real sense when they interact on the virtual scene in Table Top Display. However, most of conventional augmented reality applications on Table Top Display satisfy only visual sense. In this paper, we propose an interface that supports multi-modal sense in that tactile sense is utilized for augment reality by vibrating a physical control unit when it collides to virtual objects. Users can feel the collision in addition to visual scene. The proposed system facilitates tactile augmented reality through an air hockey game. A physical control unit vibrates when it receives virtual collision data over wireless communication. Since the use of tabletop display environment is extended with a tactile sense based physical unit other than hand, it provides a more intuitive interface.

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Remarks on Visualizations of 3D Virtual Reality (3차원 가상현실 시각화에 관한 고찰)

  • Kimn, Ha-Jine
    • Korea Multimedia Society
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    • v.14 no.4
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    • pp.88-98
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    • 2010
  • It is now the era of ubiquitous which is highly integrated on the convergence technologies with not only ICT bul also BT, CT, NT and ST. Through this convergence technology, the understanding on visualization of 3D virtual reality which make more human's 5 feelings activate beyond the wall of time and space is recently very important. We search the visualization technology of 3D virtual reality and estimate the future development, and give the perspectives. Since the visualization technology of virtual reality is strongly depended on 3D computer graphics representations, 3D image visualization technology being able to get immersion has been possible. The new paradym on computer interactions is implemented by making images augment on the base of the PC and display equipments. The studies is established on the direction of more intensity on humanity. And also, these technologies will be able to achieve actively the implementations for ubiquitous society dueing to get the high-technology on the superhighway networks.

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The Effects of Virtual Competitors on AR (Augmented Reality) Home Training System: Focusing on Immersion, Perceived Competition, and Learning Motivation (증강현실을 활용한 홈 트레이닝에서 가상 참여자의 영향: 몰입, 인지된 경쟁, 그리고 정보 습득의 욕구를 중심으로)

  • Choi, Sungho;Lee, Wonouk;Kim, Hyunju;Won, Jongseo;Lee, Jeehang;Lee, Yeonjoo;Kim, Jinwoo
    • Science of Emotion and Sensibility
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    • v.20 no.3
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    • pp.119-130
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    • 2017
  • The purpose of the study is discovering the effects of virtual competitors on user in AR (Augment Reality) home training system. Specifically, the current research examined their effects on immersion, perceived competition, and leaning motivation. The paper tested three unexplored relationship. First, introducing virtual competitors in home training system will enhance user's immersion. Second, presenting virtual competitors in home training system will increase user's perceived competition. Third, virtual competitors in home training system will raise user's learning motivation. For empirical analysis, we developed home training system, which could check and give feedback automatically, based on user's posture. Using this AR home training system, the study empirically shows how and why virtual competitors affect users. The results give implications not only on service design; but also on the idea that virtual other could affect user's behavior.

Study on the Effect of Augmented Reality Contents-Based Instruction for Adult Learners on Academic Achievement, Interest and Flow (증강현실을 활용한 IT 교육 콘텐츠가 성인 학습자의 학업 성취와 학습 흥미 및 몰입에 미치는 영향)

  • Lee, Heejun;Cha, Sang-An;Kwon, Hae-Na
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.424-437
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    • 2016
  • The purpose of this study is to find out the effect of augmented reality contents based instruction for adult learners on academic achievement, interest and flow in learning. The subject populations were 80 students randomly sampled from an IT institute and they were evenly placed into two groups. One cell as an experimental group studied with augmented reality based contents and the other cell as a control group studied under textbook based instruction for two weeks. The experimental design of this study was the pre-posttest control group design. The results are summarized as follows: First, there was no significant difference in academic achievement between two groups. Second, the group studied with augmented reality based contents showed higher interest in learning than textbook based instruction group. Finally, there was a significant difference in flow in learning between two groups. The augment reality based instruction group showed higher scores of flow than the other group. The implication of this study is that augmented reality contents may have different effects for adult learners in academic achievement compared with younger learners.

A Study on Investment Analysis under Price Fluctuations (가격변동하에서의 투자분석 고찰 -경제성공학적 기법으로-)

  • 전수원
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.6 no.8
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    • pp.73-79
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    • 1983
  • Industrial management can be achieved in the improvement of productivities and goods qualities, only copy with international competition through technological renovation, This compels the renewal and augment of production equipments, for which more investment has to be projected. Equipment investment, However, has the possibility of assuring the expectation of profit, but the capricious reality of economical situation caused by inflation requires the precedent study of exmining, analyzing and assaying the effect of equipment investment for a long term. The resolution must depend on a technique of what is called engineering economy, which scrutinizes some samples of investment analysis under price fluctuations, which designates through a method of direct calculation that the only less scale of primal investment never bestows wider profit, and recognizes what contribution engineering economy has to the decision making of management.

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Design of Smart-Pergola System Based on Augment Reality (증강현실 기반 스마트퍼걸러(Smart-Pergola) 시스템의 설계)

  • Ji, Geun-Seok;Min, Byoung-Won;Oh, Yong-Sun
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.11-12
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    • 2012
  • 현재 교육 융 복합 콘텐츠 서비스는 사용자의 용도와 목적에 대응하지 못하는 고정된 사용자 인터페이스를 제공하여 사용자의 필요에 의한 것이 아닌 제공자 기준의 단방향 서비스만을 제공함에 따라 서로 소통은 이루어졌으나 직접적인 커뮤니케이션이 불가능하다는 단점이 있다. 이러한 단점을 보완하고자 본 논문에서 제시한 스마트퍼걸러(Smart-Pergola) 시스템은 증강현실의 주요 기술인 디스플레이기술, 마커인식기술, 영상합성기술을 적용하여 사용자로 하여금 보다 친숙한 현실감 속에서 상호작용이 가능하며, 자발적인 학습참여 유도, 부모와 자녀사이의 교감학습증대 등 양방향 소셜 네트워크를 구축하여 적극적이고 활동적인 참여와 정보교류의 장이 될 수 있도록 시스템을 설계하였다.

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An Efficient Method of Scanning and Tracking for AR

  • Park, Yerang;Chin, Seongah
    • International Journal of Advanced Culture Technology
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    • v.7 no.4
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    • pp.302-307
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    • 2019
  • In this paper, we propose an efficient method for AR toolkit Vuforia. In order to increase the scan rate when using the 3D object scanner, the scan rate parameters need to be analyzed in terms of the angle and distance. In addition, in order to increase the tracking rate when tracking an object, the tracking rate has to be evaluated according to the position, complexity, and contrast of the object. To this end, we have defined the difference of scan rate according to angle and distance between camera and object when using object scanner and the recognition time according to object's position, complexity and contrast when tracking object.

Notification Service on Mail, Text Message and phone call using Olfactory Display (후각 디스플레이 기술을 이용한 메일, 문자 및 전화 알리미 서비스)

  • Lee, Young-Joon;Keum, Dong-wi;Kim, Jeong-Do;Lim, Seung-Ju
    • Journal of Sensor Science and Technology
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    • v.25 no.6
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    • pp.412-417
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    • 2016
  • Scent display is used mainly to augment immersion, reality and emotion, besides provide more tension and suggestion. However, this paper pay attention to effect of smells as ambient media, and propose a notification service using scents without sound and vibration when a user has new mail, test message and phone call. And we designed a scent service platform and API function for easy application of scent notification service. We demonstrated feasibility by experiment using smart phone and self-producted scent device.

Infrared Sensor Interface for Augment Reality (증강 현실을 위한 적외선 센서 인터페이스)

  • Choi, Han Yong;Jang, Jae Hyuck;Song, Chang Geun;Ko, Young Woong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.107-110
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    • 2010
  • 본 연구에서는 증강 현실 환경에서 사용자와의 상호 작용을 효율적으로 수행할 수 있는 적외선 기반 제스처 인터페이스를 제안한다. 제안하는 방식은 적외선 마커를 이용한 간단한 제스처를 통하여 홈오토메이션 시스템의 다양한 인터페이스 처리를 제공한다. 제안하는 시스템 프로토타입을 구현하였으며, 플랫폼을 다수의 사용자들을 대상으로 시연한 결과 직관적이고 쉬운 인터페이스임을 확인할 수 있었다.