• Title/Summary/Keyword: Auditory Strategy

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Butterfly Chatbot: Finding a Concrete Solution Strategy to Solve Contradiction Problems

  • Hyun, Jung Suk;Park, Chan Jung
    • Journal of Advanced Information Technology and Convergence
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    • v.9 no.1
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    • pp.77-87
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    • 2019
  • The Butterfly model, which aims to solve contradiction problems, defines the type of contradiction for given problems and finds the problem-solving objectives and their strategies. Unlike the ARIZ algorithm in TRIZ, the Butterfly model is based on logical proposition, which helps to reduce trial and errors and quickly narrows the problem space for solutions. However, it is hard for problem solvers to define the right propositional relations in the previous Butterfly algorithm. In this research, we propose a contradiction solving algorithm which determines the right problem-solving strategy just with yes or no simple questions. Also, we implement the Butterfly Chatbot based on the proposed algorithm that provides visual and auditory information at the same time and help people solve the contradiction problems. The Butterfly Chatbot can solve contradictions effectively in a short period of time by eliminating arbitrary alternative choices and reducing the problem space.

A Study on the Multi-sensory Preferences and Image Influences of Outdoor Leisure Spaces (옥외여가공간의 다중감각 선호 및 이미지 영향력 연구)

  • Yun Hee-Jeong;Im Seung-Bin
    • Journal of the Korean Institute of Landscape Architecture
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    • v.34 no.3 s.116
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    • pp.23-31
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    • 2006
  • Multi-sensory design results from sensory design paradigm and image centricism, which stimulates 5 sensation; visual, auditory, haptic, smell and taste sensation when we experience environment. This is helpful for designing outdoor space considering integrated sensation not only visual and auditory sensation as well as for improving visitor's satisfaction. Therefore, this study mainly intended to analyse the multi-sensory preference and the image influence of outdoor leisure space. For these purpose, this study selected 3 leisure spaces around Seoul city; Gwan-ak mountain(the type oriented natural resource), Insa-dong(the type oriented cultural resource) and Seoul land as theme park(the type oriented facility) and a survey was performed with a total of 204 visitors at the above spaces in winter and summer. The results of this study indicate that visual sensation was evaluated most high at 3 outdoor leisure spaces in both winter and summer. Visitors at Gwan-ak mountain and Seoul land prefer visual and haptic sensation, but visitors at Insa-dong prefer visual and haptic sensation in summer, visual and taste sensation in winter. Above all, this study led the designer to consider diverse sensation to access leisure space, especially haptic sense, which can be an effective design strategy to satisfy visitors.

On Improving the Listening Ability of Middle School Students Using Verbotonal Method (Verbotonal 법을 이용한 중학생 영어 학습자의 듣기 능력 향상에 관한 연구)

  • Kim, Hyun-Gi;Kim, Ok-Jin;Kang, Sung-Kwan;Jeon, Byoung-Man
    • Speech Sciences
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    • v.14 no.3
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    • pp.21-29
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    • 2007
  • The necessity for improving the English listening ability of Korean learners has been emphasized since the ultimate goal of English education converted to CLT(Communicative Language Teaching) in Korea. Verbotonal Approach as an auditory-based strategy has been proved to be effective substantially in maximizing the listening skill of spoken foreign language. The purpose of this study is to find out an efficient way of improving listening ability for Korean middle school students by employing OFH(Optimal Frequency of Hearing) using Tonality Word Sentence Test, before & after using Listen II Verbotonal training unit based on VTS(Verbotonal System). The results of the listening tests showed that the listening ability of the subjects increased by 16.7% on the words and by 5.5% on the sentences after using Listen II, compared with before using Listen II and that the improvement rate of listening ability on the level of words is much higher than that on the level of sentences. From the results, we can come to a conclusion that training the listening skill with words in mid-tonality and low-tonality based on OFH might give a great positive effect in improving listening ability for Korean learners of English.

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In-Store's Servicescapes and Consumer's Responses in Restaurant (레스토랑 내부 서비스환경과 소비자반응)

  • Choi, Chul-Jae
    • The Journal of the Korea Contents Association
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    • v.17 no.6
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    • pp.452-469
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    • 2017
  • The purpose of this study is to examine consumer's cognitive, affective and behavioral responses to in-store's servicescapes in restaurant by confirming the effect of service environment factors such as ambient, layout, interior and auditory on perceived service quality and image as cognitive responses, and the effect of perceived service quality and image on affective satisfaction as affective response, and the effect of affective satisfaction on repurchase intention as a behavioral responses. To this end, the research hypothesis was verified by structural equation model analysis using SPSS 21.0 and AMOS 20.0 statistical packages. The results of study are as follows. First, ambient environment, interior environment and auditory environment had significant influence on perceived service quality, but interior environment had no effect. Second, ambient environment and layout environment had a significant influence on the image, while the interior environment and auditory environment had no effect. Third, perceived service quality had a significant effect on emotional satisfaction, but had no effect on image and repurchase intention. Finally, image had a significant effect on emotional satisfaction and repurchase intention. Therefore, the marketing manager of the restaurant will need to plan and implement a service marketing strategy that will increase consumers' visit by enhance the perceived service quality level by improving ambient environment, layout environment and auditory environment, and increase image by improving ambient environment and layout environment.

Why Do Most Science Educators Encourage to Teach School Science through Lab-Based Instruction?: A Neurological Explanation (과학 교수.학습 과정에서 실험활동 중심 수업의 효율성에 대한 신경학적 설명)

  • Kwon, Yong-Ju;Lawson, Anton E.
    • Journal of The Korean Association For Science Education
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    • v.19 no.1
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    • pp.29-40
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    • 1999
  • The purpose of the present study was to test hypothesis that, because it uses tri-dimensional sensory pathway which have been showed a higher rate of neural activities than uni- or bi-dimensional's, lab-activity-based instruction is more effective teaching strategy in learning science than verbal-based instruction. In the present study, manipulative teaching strategy that uses visual, somatosensory and auditory information pathway was regarded as a mode of tri-dimensional sensory inputs. In addition, verbal teaching strategy that uses mainly auditory and a little visual information pathway was used as a mode of bi-dimensional sensory inputs. Fifty-six students who failed to successfully solve two proportional reasoning tasks (i.e., pouring water tasks) were sampled for this research from a junior high school. The subjects were randomly divided into a manipulative or a verbal teaching group, and given manipulative or verbal tutoring on the use of proportional reasoning strategies and a test of proportional reasoning during instruction. The results showed that manipulative group's performance on the test of proportional reasoning during instruction showed significantly higher performance than verbal group's (t=2.45, p<0.02). The present study also discussed some educational implications of the results.

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A Study on the Phoneme Recognition in the Restricted Continuously Spoken Korean (제한된 한국어 연속음성에 나타난 음소인식에 관한 연구)

  • 심성룡;김선일;이행세
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.12
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    • pp.1635-1643
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    • 1995
  • This paper proposes an algorithm for machine recognition of phonemes in continuously spoken Korean. The proposed algorithm is a static strategy neural network. The algorithm uses, at the stage of training neurons, features such as the rate of zero crossing, short-term energy, and either PARCOR or auditory-like perceptual linear prediction(PLP) but not both, covering a time of 171ms long. Numerical results show that the algorithm with PLP achieves approximately the frame-based phoneme recognition rate of 99% for small vocabulary recognition experiments. Based on this it is concluded that the proposed algorithm with PLP analysis is effective in phoneme recognition.

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Analysis on the Picture Book Contents and the Strategies for Listeners of EBS Radio Program 'Children Books for Adults' (EBS 라디오 '어른을 위한 동화' 프로그램의 그림책 콘텐츠 및 청취자를 위한 전략 분석)

  • Lee, Ran;Hyun, Eunja
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.315-329
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    • 2014
  • The purpose of this study is to examine a direction for contents choice and transmission strategies of radio literature reading programs. For this, 129 picturebook contents used for EBS program of "children books for adults" in recent 6 months were collected and analyzed quantitatively and qualitatively based on Nicholajeva's societal and aesthetic approach. In terms of external literary elements, there were unequal distribution of published period, nation, company and genre. In terms of literary inner factors, they were excellently reflecting the stream and the tendency of modern children literature. Finally, in the process of turning visual texts into auditory texts, the program used diverse auditory transmission strategies. Based on these results, it is suggested that this program need to take into account reforming the contents selection practice to provide abundant literary experience for listeners and sophisticating the transmission effects adapted for a digital era.

A Review of the motor learning stratige to improve handwriting function in Parkinson's disease (파킨슨병 환자의 Handwriting 기능 향상을 위한 운동학습 전략에 대한 문헌 고찰)

  • Yoo, Yeon-Hwan;Park, Jin-Hyuck;Lee, Joo-Hyun
    • Therapeutic Science for Rehabilitation
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    • v.4 no.1
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    • pp.29-38
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    • 2015
  • Objective : The purpose of the study is to propose the treatment methods for problem of handwriting, micrographia in Parkinsons disease. Methods : For this purpose, foreign literatures on the subjects with Parkinsons disease was researched. Results : The results of this review is summarized as follows. The treatment methods for micrographia were applied to external cue and feedback among motor learning strategies in order to improve motor initiation. The external cues included visual, auditory, and verbal stimulations, and feedback strategy was visual stimulation. For writing with external cue or visual feedback, result in expanding the size of the letters in addition, writing task performance is maintained for a short period without those. Conclusion : Further studies are needed to examine the strategy maintained effect for long periods.

Analysis of Korea's Artificial Intelligence Competitiveness Based on Patent Data: Focusing on Patent Index and Topic Modeling (특허데이터 기반 한국의 인공지능 경쟁력 분석 : 특허지표 및 토픽모델링을 중심으로)

  • Lee, Hyun-Sang;Qiao, Xin;Shin, Sun-Young;Kim, Gyu-Ri;Oh, Se-Hwan
    • Informatization Policy
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    • v.29 no.4
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    • pp.43-66
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    • 2022
  • With the development of artificial intelligence technology, competition for artificial intelligence technology patents around the world is intensifying. During the period 2000 ~ 2021, artificial intelligence technology patent applications at the US Patent and Trademark Office have been steadily increasing, and the growth rate has been steeper since the 2010s. As a result of analyzing Korea's artificial intelligence technology competitiveness through patent indices, it is evaluated that patent activity, impact, and marketability are superior in areas such as auditory intelligence and visual intelligence. However, compared to other countries, overall Korea's artificial intelligence technology patents are good in terms of activity and marketability, but somewhat inferior in technological impact. While noise canceling and voice recognition have recently decreased as topics for artificial intelligence, growth is expected in areas such as model learning optimization, smart sensors, and autonomous driving. In the case of Korea, efforts are required as there is a slight lack of patent applications in areas such as fraud detection/security and medical vision learning.

Tourist Destination Storytelling using Popular Culture Contents (대중문화 콘텐츠를 활용한 관광지 스토리텔링)

  • Choi, In-Ho
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.396-403
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    • 2008
  • This paper is to develop tourist destination storytelling strategy using popular culture contents. Place is the result of meaning construction process. Especially discourse plays an important role in the social construction. Discourse generally consists of printed materials, auditory discourse, and visual discourse. For social construction of a tourist destination, discourse may be supplied by the media, or the tourist. In the tourist destination storytelling's view, strategies are composed of extending of tourist destination mania, circulating nostalgia for tourist destination, developing experience circumstances of popular culture tourist destination, making tourism story networks, making tourism storytelling process, and cultivating tourism experts of popular culture.