• Title/Summary/Keyword: Audio over IP

Search Result 30, Processing Time 0.033 seconds

Implementation of Tone Control Module in Anchor System for Improved Audio Quality

  • Seungwon Lee;Soonchul Kwon;Seunghyun Lee
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.16 no.2
    • /
    • pp.10-21
    • /
    • 2024
  • Recently, audio systems are changing the configuration of conventional sound reinforcement (SR) systems and public address (PA) systems by using audio over IP (AoIP), a technology that can transmit and receive audio signals based on internet protocol (IP). With the advancement of IP technology, AoIP technologies are leading the audio market and various technologies are being released. In particular, audio networks and control hierarchy over peer-to-peer (Anchor) technology based on AoIP is a system that transmits and receives audio signals over a wide bandwidth without an audio mixer, creating a novel paradigm for existing audio system configurations. Anchor technology forms an audio system by connecting audio sources and output equipment with On-site audio center (OAC), a device that can transmit and receive IP. Anchor's receiving OAC is capable of receiving and mixing audio signals transmitted from different IPs, making it possible to configure a novel audio system by replacing the conventional audio mixer. However, Anchor technology does not have the ability to provide audio effects to input devices such as microphones and instruments in the audio system configuration. Due to this, when individual control of each audio source is required, there is a problem of not being able to control the input signal, and it is impossible to individually affect a specific input signal. In this paper, we implemented a tone control module that can individually control the tone of the audio source of the input device using the audio processor core in the audio system based on Anchor technology, tone control for audio sources is possible through a tone control module connected to the transmitting OAC. As a result of the study, we confirmed that OAC receives the signal from the audio source, adjusts the tone and outputs it on the tone control module. Based on this, it was possible to solve problems that occurred in Anchor technology through transmitting OAC and tone control modules. In the future, we hope that the audio system configuration using Anchor technology will become established as the standard for audio equipment.

Implementation of Local Distribution Audio System Based on AoIP (AoIP 기반 지역분산형 오디오시스템의 구현)

  • Kang, Min-Soo;Lee, Sang-Wook;Park, Yeoun-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.12 no.12
    • /
    • pp.2165-2170
    • /
    • 2008
  • In this parer, it is implemented a Local distribution Audio System, based on AoIP(Audio over Internet Protocol) of a part of TCP/IP Network which belongs to Internet transmission technology. The system is controlled based on SNMP(Simple Network Management Protocol) and it is transferred to UDP as packet after changing from Analog audio sources to Digital audio sources. The implemented Local distribution Audio System have presented practical possibilities in PA system transmitting various audio sources to several areas, dispersedly and using multichannel audio like Home theaters in the limelight, recently.

Design and Implementation of Audio Transmission System Based on AoIP (AoIP 기반 음향전송시스템의 설계 및 구현)

  • Kang, Min-Soo;Sung, Kil-Young;Park, Yeoun-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.12 no.8
    • /
    • pp.1415-1419
    • /
    • 2008
  • In this paper, we investigate various Audio Transmission Systems to implement Audio Transmission System based on AoIP of Internet transmission technology TCP/IP Network and we design and implement a Audio transmission system based on AoIP by adopting the most efficient one. The implemented system can be applied for various professional audio systems with large-scale audio distribution network as well as small-scale PA systems. Moreover, this can be applied in various fields which need audio transmission.

Implementation of a High-Quality Audio Collaboration System Over IP Networks (IP 네트워크 기반 고품질 오디오 협업 시스템)

  • Kang, Jin-Ah;Kim, Hong-Kook
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.218-223
    • /
    • 2008
  • In this paper, we implement several methods to improve an audio collaboration system over IP networks, and then evaluate the performance of the implemented methods. In general, speech and audio quality degrades depending on the characteristics of IP networks such as jitter and packet loss. In order to reduce this quality degradation, we propose a lower bit rate audio delivery scheme using the MPEG-2 AAC (Advanced Audio Coding) audio codec in a viewpoint that a packet loss rate could be reduced by a smaller packet size. In addition, iLBC (Internet Low-Bitrate Codec) and the G.711 packet loss concealment algorithm defined by IEFT and ITU-T, respectively, are applied to a audio collaboration system. RAT (Robust-Audio Tool)[7] is used as a baseline platform for the implementation of the proposed methods. It is shown from the implementation that the implemented MPEG-2 AAC audio codec with a bitrate of 256 kbit/s performs as similar as the uncompressed audio quality with a bitrate of 512 kbit/s, and that iLBC and the G.711 packet loss concealment algorithm can improve speech quality when a packet loss rate is 2~10%.

  • PDF

Implementation of an Audio Broadcasting Service over the Internet (인터넷상의 실시간 오디오 방송 서비스 구현)

  • 박준석;고대식
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.23 no.6
    • /
    • pp.1496-1502
    • /
    • 1998
  • In this paper, a real-time audio broadcasting service system which is robust to loaded traffic on the Internet is developed. For implementing reliable real-time data transfer, the transfer characteristics of TCP/IP and UDP/IP was compared and analyzed. For lost packet recovery, redundant audio data algorithm was used and interleaving technique was applied for scattering consecutive packet loss. Test results showed, when using TCP/IP, pause occurred during playback, and when using UDP/IP, a stable receive rate was noticeable but the quality of the sound was lower than that of uisng TCP/IP. The recovery rate using redundant audio data and interleaving technique is shown in Fig. 9 and the delay is shown in Fig 4.

  • PDF

A PRECISE AUDIO/VIDEO SYNCHRONIZATION SCHEME FOR MULTIMEDIA STREAMING

  • Chi, Won-Sup;Jung, Soon-Heung;Yoo, Jeong-Ju;Seo, Kwang-Deok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.01a
    • /
    • pp.49-54
    • /
    • 2009
  • Synchronization between media is an important aspect in the design of multimedia streaming system. This paper proposes a precise media synchronization mechanism for digital video and audio transport over IP networks. To support synchronization between video and audio bitstreams transported over IP networks, RTP/RTCP protocol suite is usually employed. To provide a precise mechanism for media synchronization between video and audio, we suggest an efficient media synchronization algorithm based on NPT (Normal Play Time) which can be derivable from the timestamp information in the header part of RTP packet generated for the transport of video and audio streams. With the proposed method, we do not need to send and process any RTCP SR (sender report) packet which is required for conventional media synchronization scheme, and accordingly could reduce the number of required UDP ports and the amount of control traffic injected into the network.

  • PDF

Low-Latency Implementation of Multi-channel in AoIP/UDP-based Audio Communication (AoIP/UDP 기반 오디오 통신의 다중 채널 Low-Latency 구현)

  • Seung-Do Yang;Jin-ku Choi
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.23 no.3
    • /
    • pp.59-64
    • /
    • 2023
  • Fire and disaster broadcasting systems are divided into analog, digital, and network-based digital public address systems, and important specifications in network-based digital public address systems are low-latency audio, high sampling rate, and multi-channel input and output. In the past, it has been widely used to the AoE method for distinguishing based on the MAC address of the data link layer. However, this method has a problem of increasing complexity and cost. This proposal is an AoIP/UDP method, which allows communication to be easily distinguished by IP address without the need for a separate redundant network, so that the network can be freely used and configured, and cost can be reduced by reducing complexity. After implementing the AoIP/UDP method, the experimental results showed that the cost was improved with the equivalent performance with 2.66ms latency.

Efficient Media Synchronization Mechanism for SVC Video Transport over IP Networks

  • Seo, Kwang-Deok;Jung, Soon-Heung;Kim, Jin-Soo
    • ETRI Journal
    • /
    • v.30 no.3
    • /
    • pp.441-450
    • /
    • 2008
  • The scalable extension of H.264, known as scalable video coding (SVC) has been the main focus of the Joint Video Team's work and was finalized at the end of 2007. Synchronization between media is an important aspect in the design of a scalable video streaming system. This paper proposes an efficient media synchronization mechanism for SVC video transport over IP networks. To support synchronization between video and audio bitstreams transported over IP networks, a real-time transport protocol/RTP control protocol (RTP/RTCP) suite is usually employed. To provide an efficient mechanism for media synchronization between SVC video and audio, we suggest an efficient RTP packetization mode for inter-layer synchronization within SVC video and propose a computationally efficient RTCP packet processing method for inter-media synchronization. By adopting the computationally simple RTCP packet processing, we do not need to process every RTCP sender report packet for inter-media synchronization. We demonstrate the effectiveness of the proposed mechanism by comparing its performance with that of the conventional method.

  • PDF

A Precise Audio/Video Synchronization Scheme Based on RTP Packet for Multimedia Communication (멀티미디어 통신을 위한 RTP 패킷 기반의 정밀한 오디오/비디오 동기화 기법)

  • Seo, Kwang-Deok;Chi, Won-Sup;Jung, Soon-Heung
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.5
    • /
    • pp.653-663
    • /
    • 2009
  • Synchronization between media is an important aspect in the design of multimedia communication-system. This paper proposes a precise media synchronization mechanism for video and audio transport over IP networks. To support synchronization between video and audio bitstreams transported over IP networks, RTP/RTCP protocol suite is usually employed. To provide a precise mechanism for media synchronization between video and audio, we suggest an efficient media synchronization algorithm based on NPT (Normal Play Time) which can be derivable from the timestamp information in the header part of RTP packet generated for the transport of video and audio. In the proposed method, we do not need to send and process any RTCP SR (sender report) packet which is required for conventional media synchronization scheme, and accordingly could reduce the number of required UDP ports and the amount of control traffic injected into the network.

  • PDF

Dynamic Redundant Audio Transmission for Packet Loss Recovery in VoIP Systems (인터넷 전화에서 손실 패킷 복원을 위한 동적인 부가 정보 전송 기법)

  • 권철홍;김무중
    • The Journal of the Acoustical Society of Korea
    • /
    • v.21 no.4
    • /
    • pp.349-360
    • /
    • 2002
  • In ITU H.323 teleconference system, the RTP/RTCP protocol is offered to transfer real-time multimedia stream. Both sender and receiver hate experience in packet loss and jitter which result from network congestion over Internet. Audio quality over Internet depends on the number of lost packets and on jitter between successive packets. The goal of our study is to improve the speech quality over Internet by checking the packet loss characteristics of the network and adopting the but for control management mechanism at the receiver. We suggest a dynamic redundant audio transmission mechanism which examines the packet loss rate and uses the feedback information through RTCP.