• Title/Summary/Keyword: Audio and Video

Search Result 803, Processing Time 0.038 seconds

Visible Light Communication based Multi-hop Multimedia Data Transmission Networks System (VLC 기반 멀티 홉 멀티미디어 데이터 전송 네트워크 시스템)

  • Park, In-Chul;Shin, Jung-Jin;Park, Joo-Young;Dung, Le The;An, Beongku
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.14 no.3
    • /
    • pp.21-31
    • /
    • 2014
  • In this paper, we propose VLC(visible light communication) based multi-hop multimedia data transmission system. The main contributions and features of the proposed system are as follows. First, the contribution of this research is to develope the LED communication based multi-hop transmission network system which can transmit multimedia data(audio data, video data) with long distance. Second, the developed system has the following features: In transmitter, audio data and video data are transmitted via multi-hops using two channels. The relay in audio channel receives digital audio signal by using photo diode and then transmits the signal to receiver after error checking and amplifying. The receiver receives the encoded audio data via photo diode and then converts to analog audio signal by using decoding and amplifying. The relay in video channel receives video signal by using photo diode and then amplify the video signal using OP-AMP and then transmits the signal to receiver. The receiver amplifies the received signal from photo diode and then sends it to the monitor. The performance evaluation of the proposed system is conducted in the laboratory with fluorescent light source. The results of the performance evaluation confirm that the system can provide high quality multimedia data transmission from transmiter to receiver via multi-hop relays in a long distance while we can see there are differences in the transmitted multimedia(audio and video) quality according to the used LED colors.

Investigating the Efficient Method for Constructing Audio Surrogates of Digital Video Data (비디오의 오디오 정보 요약 기법에 관한 연구)

  • Kim, Hyun-Hee
    • Journal of the Korean Society for information Management
    • /
    • v.26 no.3
    • /
    • pp.169-188
    • /
    • 2009
  • The study proposed the algorithm for automatically summarizing the audio information from a video and then conducted an experiment for the evaluation of the audio extraction that was constructed based on the proposed algorithm. The research results showed that first, the recall and precision rates of the proposed method for audio summarization were higher than those of the mechanical method by which audio extraction was constructed based on the sentence location. Second, the proposed method outperformed the mechanical method in summary making tasks, although in the gist recognition task(multiple choice), there is no statistically difference between the proposed and mechanical methods. In addition, the study conducted the participants' satisfaction survey regarding the use of audio extraction for video browsing and also discussed the practical implications of the proposed method in Internet and digital library environments.

Design and Implementation of a CORBA/JMF-based Audio/Video Stream System (CORBA/JMF 기반 오디오/비디오 스트림 시스템의 설계 및 구현)

  • 김만수;정목동
    • Journal of Korea Multimedia Society
    • /
    • v.4 no.4
    • /
    • pp.297-305
    • /
    • 2001
  • Recently advances in high-speed networks and multimedia computer technologies allow new types of multimedia applications to manipulate large volumes of multimedia data. However, in the real time and/or the heterogeneous data transmissions, there are many difficulties such as network transmission delay, the implementation difficulties, and so on. To solve these problems, in this paper, we extend the method of the multimedia service design which is proposed by OMG. To do this, we suggest an efficient real time audio/video stream framework, called Smart Explorer, based un CORBA and JMF Java Media API. And we separate the transmission path of control data from that of media data and use RTP/RTCP protocol for efficient real time audio/video transmission. Also we show the appropriate implementation of the audio/video stream system based on our suggested framework Smart Explorer. In the future, we expect our audio/video stream system to be applied to the real time communication software such as broadcasting, distance learning, and video conferencing.

  • PDF

Design and Implemention of Multimedia Integrated Processing Unit for Computer-Nased Video Conference (컴퓨터 영상회의를 위한 멀티미디어 통합처리장치의 설계 및 구현)

  • 김현기;홍재근
    • Journal of the Korean Institute of Telematics and Electronics C
    • /
    • v.35C no.3
    • /
    • pp.59-68
    • /
    • 1998
  • This paper propose a hardware architecure of multimediasysgem for integrated processing of the multimedia data such as audio and video, and describes on the design and implementation of multimedia integrated processing Unit. The unit comprises most commonly needed multimedia processing function for computer-based video conference: audio-visual datacapture, playback, compression, decompression as well as interleaving/disinterleaving of compressed audio-visual data. The proposed architecture minimizes the CPU overhead that might be caused by multimedia data processing and assures the fluent data flow among system components. Also, this unit is tested and analyzed under the computer-based video conference to confirm the multimedia unit of proposed architecture using communication protocol and application software through Ethernet and FDDI (Fiber Distributed Data Interface) networks.

  • PDF

Efficient Media Synchronization Mechanism for SVC Video Transport over IP Networks

  • Seo, Kwang-Deok;Jung, Soon-Heung;Kim, Jin-Soo
    • ETRI Journal
    • /
    • v.30 no.3
    • /
    • pp.441-450
    • /
    • 2008
  • The scalable extension of H.264, known as scalable video coding (SVC) has been the main focus of the Joint Video Team's work and was finalized at the end of 2007. Synchronization between media is an important aspect in the design of a scalable video streaming system. This paper proposes an efficient media synchronization mechanism for SVC video transport over IP networks. To support synchronization between video and audio bitstreams transported over IP networks, a real-time transport protocol/RTP control protocol (RTP/RTCP) suite is usually employed. To provide an efficient mechanism for media synchronization between SVC video and audio, we suggest an efficient RTP packetization mode for inter-layer synchronization within SVC video and propose a computationally efficient RTCP packet processing method for inter-media synchronization. By adopting the computationally simple RTCP packet processing, we do not need to process every RTCP sender report packet for inter-media synchronization. We demonstrate the effectiveness of the proposed mechanism by comparing its performance with that of the conventional method.

  • PDF

Digital Video Post-production Process with Synchronous FX System on Audio and Video (영상/음향 동시 FX 시스템을 이용한 포스트프로덕션 과정에서의 디지털 영상표현)

  • Jeong Min-Chan
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.11a
    • /
    • pp.453-455
    • /
    • 2005
  • This paper suggests a technically advanced way of associating video with audio artistically, the synchronous FX system using its digital data information. And usages of this system are described with introducing processes to extract useful informations from digital audio/video data and methods for sharing these informations with other media.

  • PDF

Implementation of Audio Equalization in Video-on-Demand Broadcast Content

  • Kwon, Myung-Kyu
    • Journal of the Korea Society of Computer and Information
    • /
    • v.22 no.10
    • /
    • pp.63-71
    • /
    • 2017
  • In this paper, we develop the system for audio volume equalization of video on demand(VoD) content and propose the solution for it. In recent years, there has been a steady increase in the number of VoD users in addition to linear channels. However, viewers ought to sit in an uncomfortable way, adjusting the volume intermittently while they are broadcasted. Sudden changes of volume occur between the broadcasting channels, the programs from the co-channel, or the linear channels and the VoDs. Especially, upsurged dissatisfaction from the televiewers has been found due to the unequalized volume when shifting between the linear channel and the VoD. In order to solve this problem, multilateral efforts were put forth, such as a system for keeping the volume at a certain level in digital broadcasting program has been legislated domestically. It leads success in equalizing linear channel volume. On contrary, too little notice has been taken for distorted volume problem of video on demand(VoD) content. In this paper, we developed and applied the volume equalization system into VoD content to achieve uniformization, a similar condition with linear channel(-24LKFS). This suggestion helped uneven current of volume which was in the stage -16 ~ -20LKFS to stable condition by lowering into the stage of -24LKFS. It also brought 20% increase in perspective of volume quality satisfaction level.

A Study on the Development for 3D Audio Generation Machine

  • Kim Sung-Eun;Kim Myong-Hee;Park Man-Gon
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.6
    • /
    • pp.807-813
    • /
    • 2005
  • The production and authoring of digital multimedia contents are most important fields in multimedia technology. Nowadays web-based technology and related multimedia software technology are growing in the IT industry and these technologies are evolving most rapidly in our life. The technology of digital audio and video processing is utilizing rapidly to improve quality of our life, Also we are more interested in high sense and artistic feeling in the music and entertainment areas by use of three dimensional (3D) digital sound technology continuously as well as 3D digital video technology. The service field of digital audio contents is increasing rapidly through the Internet. And the society of Internet users wants the audio contents service with better quality. Recently Internet users are not satisfying the sound quality with 2 channels stereo but seeking the high quality of sound with 5,] channels such as 3D audio of the movie films. But it might be needed proper hardware equipments for the service of 3D sound to satisfy this demand. In this paper, we expand the simple 3D audio generator developed and propose a web-based music bank by the software development of 3D audio generation player in 3D sound environment with two speakers minimizing hardware equipments, Also we believe that this study would contribute greatly to digital 3D sound service of high quality for music and entertainment mania.

  • PDF

Development of portable game device with uncompressed HD video and high quality sound output (비압축 HD급 영상 및 고음질 음성 출력을 지원하는 휴대용 게임기 구현)

  • Lee, Chung-Hee;Lee, Jong-Hun;Jung, Woo-Young
    • Proceedings of the KIEE Conference
    • /
    • 2006.10c
    • /
    • pp.391-393
    • /
    • 2006
  • In this paper, we develop a portable game device with uncompressed HD video and high quality sound output. Portable game devices support not only game function but also various complex functions recently. It especially supports TV-Out port to play realistic game, connecting a large screen display device. But the video and audio output signals of conventional TV-out port have the low performance and these signals are analog output. So, it is difficult that the users enjoy realistic game with benefit of high resolution digital TV. We propose the game device output with uncompressed digital signal, which has no delay of video/audio signal, also has strong immunity to external noise. Since it supports a high resolution video and high quality sound, users can playa realistic game. First, we implement the HDMI to the game device and we test reliability with the various resolutions video inputs and audio inputs. The proposed method can be applied multimedia devices requiring high performance output function as well as portable devices.

  • PDF

Design and Implementation of a Distributed Audio/Video Stream Service Framework based on CORBA (CORBA 기반의 분산 오디오/비디오 스트림 서비스 프레임워크의 설계 및 구현)

  • Kim, Jong-Hyeon;No, Yeong-Uk;Jeong, Gi-Dong
    • The KIPS Transactions:PartA
    • /
    • v.9A no.2
    • /
    • pp.207-216
    • /
    • 2002
  • This paper present a design and implementation of a distributed audio, Video stream service framework based on CORBA for efficient processing and control of audio/video stream. We design software components which support processing, control and transmission of audio/video streams as distributed objects. For optimization of stream transmission performance, we separate the transmission path of control data and media data. Distributed objects are defined by IDL and implemented using JAVA. And device dependent facilities like media capturing, playing and communication channels are implemented using JMF (Java Media Framework) components. We show a connection establishment and control procedure of streams communication. And for evaluation, we implement a test system and experiment a system performance. Our experiments show that test system has somewhat longer connection latency time compared to TCP connection establishment, but has optimized media transmission time compared to CORBA IIOP. Also test system show acceptable service quality of media transmission.