• Title/Summary/Keyword: Audio Generation

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Towards Next Generation Game Development: A Comprehensive Analysis of Game Engines Technologies

  • Soo Kyun Kim;Iqbal Muhamad Ali;Min Woo Ha
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.10
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    • pp.165-173
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    • 2024
  • Game engines are essential tools in game development, speeding up processes and simplifying the integration of various modules like physics, graphics, animations, and AI. This study provides a comprehensive overview of modern game engine technologies, including advanced rendering techniques, graphics APIs, physics simulations, AI integration, audio systems, networking, VR/AR, and development tools. It highlights recent advancements such as real-time ray tracing, physically based rendering, machine learning for content generation and intelligent NPCs, cloud gaming, and novel input methods like brain-computer interfaces. The paper also explores future directions, including enhanced cross-platform support and new technologies that will drive the evolution of game engines. This analysis serves as a valuable resource for developers, researchers, and industry professionals.

Design of IMS solution based on Embedded (임베디드 기반의 IMS 솔루션 설계)

  • Kim, Sam-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.39-44
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    • 2014
  • IMS(IP Multi-Media Subsystem) base on the IP service platform which can offer multimedia as the voice, audio, video, and data is service platform. In 3G mobile communication in the early day, IMS had a suggestion for supporting to multimedia service in the 3GPP. But now It is broadly substituting in the IPTV, wire phone company and it is substituted in internet platform base on the soft-switch in currently. Especially nowadays, 4G LTE in a mobile communication company is rapidly growing in market. Therefore, in this study, we had designed to the main prosser that can admit to 1,000 user over and SIP gateway which can link the IMS 코어 that can link SIP Device which adopt the standard protocol on the SIP.

A Sparse Target Matrix Generation Based Unsupervised Feature Learning Algorithm for Image Classification

  • Zhao, Dan;Guo, Baolong;Yan, Yunyi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.6
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    • pp.2806-2825
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    • 2018
  • Unsupervised learning has shown good performance on image, video and audio classification tasks, and much progress has been made so far. It studies how systems can learn to represent particular input patterns in a way that reflects the statistical structure of the overall collection of input patterns. Many promising deep learning systems are commonly trained by the greedy layerwise unsupervised learning manner. The performance of these deep learning architectures benefits from the unsupervised learning ability to disentangling the abstractions and picking out the useful features. However, the existing unsupervised learning algorithms are often difficult to train partly because of the requirement of extensive hyperparameters. The tuning of these hyperparameters is a laborious task that requires expert knowledge, rules of thumb or extensive search. In this paper, we propose a simple and effective unsupervised feature learning algorithm for image classification, which exploits an explicit optimizing way for population and lifetime sparsity. Firstly, a sparse target matrix is built by the competitive rules. Then, the sparse features are optimized by means of minimizing the Euclidean norm ($L_2$) error between the sparse target and the competitive layer outputs. Finally, a classifier is trained using the obtained sparse features. Experimental results show that the proposed method achieves good performance for image classification, and provides discriminative features that generalize well.

A Development of Product Design for Launching in New Market - inkel Car Navigation (WideTouch) - (Car Navigation 신시장 진출을 위한 제품디자인 개발사례 연구 - 인켈 와이드터치(WideTouch) -)

  • Seo, Hong-Seok
    • Science of Emotion and Sensibility
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    • v.9 no.spc3
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    • pp.225-234
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    • 2006
  • Car Navigation market is rapidly emerging in Korea recently. And it adds the multiple functions which are various traffic and travel information, DMB(Digital Multimedia Broadcasting) TV, game, movie and music. It is evolving as a killer application device of Car Infotainment (Information & Entertainment). On the other hand, the technical barrier which is pushing into the market is low and the competition is intense in process of time. In the market situation, the design differentiation is embossed with important element. In this case study, focused on inkel which specialized in Audio/Video launching into the Car Navigation market with the new brand 'WideTouch', we tried to provide successful product design strategy based on proactive research on the market for the design differentiation through the target segmentation of the new generation, middle-aged and a woman consumer.

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A Method to improve DMB program list generation time by extending UAI of the FIC (DMB 고속정보채널의 사용자 어플리케이션정보 확장을 통한 프로그램리스트의 생성속도 향상기법)

  • Choi, In-Hwa;Hwang, Jun
    • Journal of Internet Computing and Services
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    • v.11 no.6
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    • pp.51-59
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    • 2010
  • As more and more people are interest in mobile broadcasting, they want to use many kinds of mobile contents. On that account, DMB standard has been developed in Korea. Users can use various contents, because DMB System based on DAB System can provide not only audio service but also media service. However, as more contents increase, users will have to wait more to select Program List, which is why DMB System transports MPEG-2 TS contents by MSC. To solve this problem we propose that first we find major fields needed for generating program list, and then these fiends insert to FIC by extending UAI. We conduct some experiments to verify our proposed method is efficient. The results implies that our proposed method generate program list faster than that of previous method by 36.78%.

Dynamic Timed Multimedia Synchronization Model for Efficient Quality of Service (효율적인 서비스 품질을 위한 동적 시간형 멀티미디어 동기화 모델)

  • 이근왕;오해석
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.10
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    • pp.75-80
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    • 1999
  • Multimedia synchronization model for distributed, continuous or discrete media that was guaranteed high quality of service is requited in developing multimedia application software. In this paper we have specific object controller which is called dynamic key media that is changed by user event generation. This becomes media whose event occurrence and periods can't be predicted. For event occurrence not only audio but also text and image can be chosen for key media and performs its role. Object controller transfers information for next transition. The proposed model offers high qualify of services by permitting maximum allowed jitter and skew in playout time and verified its effectiveness by simulation.

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Cognitive-oriented Design of Automotive Instrument Panel (인지측면을 고려한 자동차 IP 설계)

  • Kang, Sun-Mo;Baek, Seung-Ryul;Park, Beom
    • Proceedings of the ESK Conference
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    • 1987.04a
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    • pp.143-148
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    • 1987
  • The Design of automotive IP must be designed for improving safety, and for satisfying the consumer's preference and for enlarging the usability of various gauges and information displaydevices. Also, these objects become more important by regarded and will be treated very sensitively for the next-generation vehicle concepts. Therefore, Automotive IP must be designed to adjust these trends, besides accord with car-inner lifestyle. One of these concept's designs is to apply Human Sensibility Ergonomics. This study suggestes the driver-centered design of the IP components that focused on the audio unit and HVAC(Heat and Ventilation Air Conditioner) through cognitive experiment. Primarily, analyzed components of IP in use, then, combined these components (especially, the number and arry of buttons, the position of LCD panel, etc.) nd designed some sample images(prototypes) the same as real size. After the subjects looked at the sam ples at the interval of 0.2/0.4/0.6 seconds, subjects should fill out the given forms from their memory. Then, the optimal prototype of IP was designed in respect to the correctness of cognition. The results will show the basic guideline of optimal design of IP that in the case of aaudio unit, the position of LCD, the array and the number of channel, in the case of HVAC, the position of LCD, TEMP button type and other button types.

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The Study of the Harmonic Currents Effects on the Transformer Vibration (고조파 전류가 변압기 진동에 미치는 영향에 관한 연구)

  • Kim, Su-Yeol;Kim, Yeon-Whan;Kim, Jang-Mok;Lim, Ik-Hun;Lee, Hyun
    • Journal of the Korean Society of Safety
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    • v.15 no.1
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    • pp.106-111
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    • 2000
  • EP(Electrostatic Precipitator) has been used to keep the natural environment from fly-ash in the industrial fields and operated in intermittent PEC(Pulse Energized Control) mode to improve dust-collecting efficiency. Intermittent PEC mode induces low-frequency harmonic currents into power system, therefore EP transformer vibrates. This continuous transformer vibration developes transformer abnormal audio-noise and if it is too much or operates in the region of natural frequency, transformer will be damaged in the end. EP interruption caused by transformer damage results in power generation stopped, power quality down and economic loss. Therefore, this paper explains harmonic currents and transformer vibration-core vibration, winding vibration, and proposes the measures of suppressing the vibration with EP operated in intermittent PEC mode. And this results is proposed to be used for future EP transformer design or EP control method to operate EP-concerned equipment safely keeping from system faults caused by transformer vibration.

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A Study on in the Context of Audiovisual Art (<백-아베 비디오 신디사이저>의 오디오 비주얼아트적 고찰)

  • Yoon, Ji Won
    • Journal of Korea Multimedia Society
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    • v.23 no.4
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    • pp.615-624
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    • 2020
  • By enabling musicians to freely control the elements involved in sound production and tone generation with a variety of timbre, synthesizers have revolutionized and permanently changed music since the 1960s. Paik-Abe Video Synthesizer, a masterpiece of video art maestro Nam June Paik, is a prominent example of re-interpretation of this new musical instrument in the realm of video and audio. This article examines Paik-Abe Video Synthesizer as an innovative instrument to play videos from the perspective of audiovisual art, and establishes its aesthetic value and significance through both artistic and technical analysis. The instrument, which embodied the concept of image sampling and real-time interactive video as an image-based multi-channel music production tool, contributed to establishing a new relationship between sound and image within the realm of audiovisual art. The fact that his video synthesizer not only adds image to sound, but also presents a complete fusion of image and sound as an image instrument with musical characteristics, becomes highly meaningful in this age of synesthesia.

Development of A Haptic Steering System for a Low Cost Vehicle Simulator using Proving Ground Test Data (주행 시험 데이터를 이용한 저가형 차량시물레이터의 조향감 재현 장치 구현)

  • Kim, Sung-Soo;Jeong, Sang-Yoon;Lee, Chang-Ho
    • Transactions of the Korean Society of Automotive Engineers
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    • v.13 no.2
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    • pp.37-43
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    • 2005
  • A haptic steering system which reflects steering reaction torque has been developed for a fixed base vehicle simulator. The haptic steering system consists of a steering effort sensor, MR-clutch, AC servo motor and controller. In order to generate realistic steering torque feel to driver and at the same time to meet real-time simulation requirement, 3D torque map is constructed by experimental data and torque generation algorithm using the torque map has been also developed. 3D torque map is constructed using curve fitting and interpolation of the measured values of the steering angle, velocity and steering torque from actual slalom test on the proving ground. In order to carry out performance test of the developed haptic steering system, a fixed based vehicle simulator is constructed by integrating real time vehicle dynamics module, VR-video/audio module, and the haptic steering system. Steering torque and steering angle curves have been obtained from virtual testing in the vehicle simulator and performance of the haptic steering system has been evaluated.