• Title/Summary/Keyword: Audience area

Search Result 70, Processing Time 0.025 seconds

A Study on the Relationship between Motivation and Community Satisfaction of Audience for Non-profit Performing Arts (지역사회 비영리 공연 관람객의 관람동기와 지역사회만족도 간의 관계)

  • Jongeun Jwa;Seolwoo Park
    • Journal of Service Research and Studies
    • /
    • v.13 no.4
    • /
    • pp.47-69
    • /
    • 2023
  • The main purpose of this study is to examine the mediating effects of performance satisfaction and audience loyalty through the motivation and community satisfaction of non-profit performance attendees in the local community. Motivations were examined by distinguishing between intrinsic and extrinsic factors to understand the profound desires of the audience. A survey was conducted targeting attendees who had experienced non-profit performances in the Jeju area over the past year to gather data. Ultimately, the survey responses from 363 participants were used as the basis for analysis. The results of the analysis indicated that higher levels of intrinsic and extrinsic motivations generally led to greater satisfaction and loyalty towards performances (H1, H2, H3). However, extrinsic motivation did not directly influence loyalty (H4). Nevertheless, both types of motivations were found to positively influence loyalty through performance satisfaction (H5, H8). While satisfaction with performances did not have a direct impact on community satisfaction (H6), audience loyalty was found to have a positive influence on community satisfaction (H7). Regarding motivations, performance satisfaction did not mediate the relationship between motivations and community satisfaction (H9). In the case of audience loyalty, intrinsic motivation showed mediating effects, while extrinsic motivation did not (H10). The process of motivation-satisfaction-loyalty-community satisfaction demonstrated a sequential pathway (H11). In conclusion, if local residents show interest and participate in non-profit performances, they develop a positive perception of the respective community. Therefore, performances provided at the local level should be recognized as crucial elements for the development of the community.

A Study on the Analyzing Space Configuration and Character of Exhibition Area in Neo-Classical Museum (신고전주의 뮤지엄의 공간구조분석과 전시영역특성에 관한 연구)

  • Oh, Ji-Young;Park, Hey-Kyung;Kim, Seok-Tae
    • Korean Institute of Interior Design Journal
    • /
    • v.20 no.3
    • /
    • pp.225-232
    • /
    • 2011
  • This study analyzed characteristics of space configuration and exhibition contents in the Neo-classism style museum while carrying out space syntax and visibility graph analysis. Therefore, this research has the purpose to survey the status of existing museum analyze their visual perception space structural characteristics and ultimately utilize their characteristics as basic data in planning out and designing space. As for the research scope, the research selected as research subject 4 Neo-classism style museum in Europe and US that composite set of room to room type and having major space. Research method is that the research analyzed the exhibition space of 4 art museums by using depth-map program which can analyze space with visual graph analysis function and analyzed the visibility among unit areas by each art museum integration and exhibition contents composition. In such analysis method, the research was able to Quantitatively analyze the visual characteristics of exhibition space that induce and adjusts the motion of audience. Visual perception quantitive analysis as in this research will enhance exhibition design by considering the correlation between audience and exhibited items when planning out art museum space to be established later on. Therefore, wien museum integration degree are high because of same openings direction and major space, Also another museums major space integrations are high level degree, and Exhibition area is set of high integration area. So, visitors can perceive exhibition contents easily.

An Effective Method for Replacing Caption in Video Images (비디오 자막 문자의 효과적인 교환 방법)

  • Chun Byung-Tae;Kim Sook-Yeon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.10 no.2 s.34
    • /
    • pp.97-104
    • /
    • 2005
  • Caption texts frequently inserted in a manufactured video image for helping an understanding of the TV audience. In the movies. replacement of the caption texts can be achieved without any loss of an original image, because the caption texts have their own track in the films. To replace the caption texts in early methods. the new texts have been inserted the caption area in the video images, which is filled a certain color for removing established caption texts. However, the use of these methods could be lost the original images in the caption area, so it is a Problematic method to the TV audience. In this Paper, we propose a new method for replacing the caption text after recovering original image in the caption area. In the experiments. the results in the complex images show some distortion after recovering original images, but most results show a good caption text with the recovered image. As such, this new method is effectively demonstrated to replace the caption texts in video images.

  • PDF

A Study on Expressing 3D Animation by Visual Direction : focused on 〈 How to train your dragon 〉 (시각적 연출에 의한 3D 입체 애니메이션 표현 연구: 〈드래곤 길들이기〉를 중심으로)

  • Kim, Jung-Hyun
    • Cartoon and Animation Studies
    • /
    • s.26
    • /
    • pp.1-30
    • /
    • 2012
  • The purpose of animation is to give interesting stories to an audience through motion. To achieve the purpose, over the past century since its inception, animation has adopted many kinds of technologies, and thus developed diverse narrative methods and visual expression techniques. In addition, with the advancement of expression techniques, all elements making up animation have gradually been systemized, and at the same time, have helped express the worlds beyond the reality. As a result, people have faced the era when an audience can watch everything imaginated by an animation director on a big screen. These days, more efforts have been made in order for the audience to feel much more than enjoy pictures moving in a frame. In other words, the purpose of the animation is changing from the passive viewing of animation to feeling and sensing stuffs through the animation. In the center of the changing process is 3D technology which gives new interesting to an audience. Sometime ago, a 3D animation movie was produced in Korea. But it did not bring out box-office profits, for it failed to give satisfaction to an audience who expected high perfection and beauty being able to be rivalled to those of international 3D animation movies. The failure is attributable to the fact that the domestic 3D animation production industry is merely in the early stage, and has not sufficient human resources, technology, and experiences in producing 3D animation films. Moreover, the problem is that most studies on 3D focus on the technologies related to reenactment, but that few studies on the images, which an audience directly faces, have been conducted. Under the domestic circumstance, the study on stereoscopic image screen of , a 3D stereoscopic animation film which was released in 2010 and has been seen as the best successful 3D stereoscopic animation, is worthwhile. Thus this thesis conducted theoretical consideration and case analysis focusing on the visual direction that creates the pictures to deliver abundant three dimensional effect so that it can be used as a basic data when producing high quality-domestic 3D animation and training professional labor forces. In the result, it was found that the 3D animation was not a new area, but the area which has been expanded and changed by applying the characteristics of 3D image based on the principles of the existing media aesthetics. This study might be helpful to establish the foundation of the theoretical studies necessary for producing 3D animation contents for realizing the sense of reality.

A Study on Reconstruction of Naejeon Area at Changdeokgung Palace in 1920 (1920년 창덕궁 내전 일곽의 재건에 관한 연구)

  • Woo, Don-Son;Kee, Se-Hwang
    • Journal of architectural history
    • /
    • v.23 no.3
    • /
    • pp.43-54
    • /
    • 2014
  • Naejeon area at Chandeokgung Palace means the areas of Huijeongdang and Daejojeon area. Huijeongdang or Hall of Brilliant Rule is made for the king, and Daejojeon or Hall of Great Creation is made for the queen. These areas were located nearly and repeatedly burned down and rebuilt several times together, but their forms were largely unchanged. However in 1920, they rebuilt in a very different way. The purpose of this study was to estimate construction plans, progress and completion of Naejeon area's rebuilding. They were reconstructed into eclectic structures as the exteriors were built using basic materials from Gyeongbokgung Palace. So they have traditional-looking appearances, but the interiors consisted of modern equipments and were built by applying foreign style construction techniques. The main floored room of Daejojeon and the area of Huijeongdang were built in standing style by installing radiators and French furnitures. Also, the porch, corridor, storage space and veranda were constructed under the influence of Japanese construction. After the reconstruction, there were changes in the usage of some spaces. Huijeongdang functioned only for Alhyeonso or audience chamber rather than Pyeonjeon or state hall. New organizations created by the Japanese such as Chansi or secretaries office and the Chief secretary's office were included in Naejeon area.

The Effects of Stage Reflectors on Stage Acoustics in Concert Halls (콘서트홀에서 무대음향에 대한 무대 반사판의 영향)

  • Kim, Yong-Hee;Kim, Su-Yeon;Jeon, Jin-Yong
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2005.05a
    • /
    • pp.87-91
    • /
    • 2005
  • The effects of the movable reflectors on the stage acoustics in Seoul's Sejong Performing Arts Center (3,048-seat multi-purpose hall, stage area of $270m^2$ within an orchestra shell) and Ceramic Palace Hall (440-seat concert hall, stage area of $105m^2$) were investigated. Acoustical parameters were evaluated by measuring stage and audience acoustics in the two halls. The study was primarily based on the stage support parameter STI proposed by Gade (Acustica 65, pp.193-203, 1989). Results showed that STI varied on the stage of the large hall according to the position of the reflectors, whereas STI did not vary in the small hall. In the large hall, a smaller clear stage area (bounded by the reflectors) yields an increase in both STI and other early energy measures. In the small hall, early energy decreases when its stage's surface diffusion was covered with specular reflectors.

  • PDF

A Study of Ending Credit in Animations-Focused on Credit Cookie (극장판 애니메이션의 엔딩 크레딧 양상연구: 쿠키 영상을 중심으로)

  • Park, Sung-Won;Lee, Hye-won
    • Journal of Information Technology Applications and Management
    • /
    • v.27 no.1
    • /
    • pp.187-198
    • /
    • 2020
  • With the development of technology and the creation of an entertainment environment for leisure, various marketing strategies are being used in the film industry. Among them, the use of the credit cookie of ending credits was very effective in producing the series. The ending credit is the time it takes to show the names of the people who made the movie, which is meaningless to the audience. There is a cost to produce a ending credit but It wasn't made because no revenue was generated. The credit cookie was inserted into this ending credit area, which brought new pleasure to the audience. Most of them were epilogue images showing the story behind the movie, NG images showing the NG situation during film production, and In videos mentioned in the movie but not shown in the movie itself. As various ideas about credit cookie were connected with marketing, a series movie and a spin-off foretelling the derivative works after the screening work were produced and have a new meaning. As a result, the time of ending credits, which had no commercial value, became the methodology of the most powerful promotional strategy. Looking at the difference between live-action film and animation in producing such credit cookie, unlike live-action films that edit the remaining parts after shooting, the NG video of the animation has a lot of time and money to produce. So, it hasn't try very well, and it seems to have been actively produced when moving from 2D animation to 3D animation. This is because 3D animation, which has already been modeled, can create new NG scenes by simply adding animating based on the layout of the created scene. Since it is possible to produce an episode movie at a low cost and time, and to use the scenes of the movie after the production, it will be necessary to strategically produce credit cookie for promotion in animation.

Representation of Drinking in Cultural Contents: Analysis of Television Drama Texts (지상파 TV 콘텐츠에 나타난 음주 : 황금시간대 고시청률 드라마 분석과 수용자 인식조사)

  • Yang, Jung-Hye
    • Journal of Digital Contents Society
    • /
    • v.11 no.2
    • /
    • pp.253-264
    • /
    • 2010
  • This study aimed to 1) analyze television drama text to examines how Korean television dramas represent alcohol drinking; 2) interview the actual drama audience to examine how they perceive drinking and whether or not their perception is influenced by the drama text. The author analyzed 60 drama episodes from 12 prime time shows that reached over 20% rating from 2008 to 2010. The result shows that drinking in dramas are portrayed as a solution to various kinds of personal and business problems, medium of romance, a tool for interpersonal communication that facilitates understanding and positive relationship. Female drinkers are prominent but their drinking is taking place under the patronage of male characters, which lead to the maintenance of patriarchal social relations. Interview findings show that the audience have strong motivation to imitate the glamourous lifestyles of leading characters in dramas. The findings strongly suggest observational learning was taking place, especially in the area where the viewers have no direct experience.

A Study on the Symbolic Meaning of Traditional Wedding Costume Inherent in the Afterlife Wedding Kut in the Honam Area - Focusing on the Process Performing A Traditional Wedding Ceremony- (호남지역 저승 혼사굿에 내재된 전통복식의 상징적 의미 - 혼례의식 연행과정을 중심으로-)

  • Kim, Eun-Jung
    • Journal of the Korean Society of Costume
    • /
    • v.62 no.8
    • /
    • pp.71-80
    • /
    • 2012
  • The Kut is the core of the traditional folk religion. The afterlife wedding Kut actually performs a traditional wedding ceremony by personifying the deceased in the process of performing the composition of Kut geori that cannot be observed from other Kuts, which is an important means to convey the situation of Kut more clearly. A traditional wedding ceremony performed in the Kut enables the audience to understand the meaning behind the Kut. The costume worn in the traditional wedding ceremony of the afterlife wedding Kut makes the audience understand the existence of the deceased by the use of a scarecrow dialect and makes them feel a vivid sense of the scene emitting from the Kut, which performs a traditional wedding ceremony in the composition of Kut geori. The results of this study showed that a shaman who led the afterlife wedding Kut had a scarecrow that symbolized the bride and a bridegroom wear the traditional wedding costume in order to visualize the deceased and express the symbol of a wedding which could not be made in this world. It can be interpreted that the traditional costume derived from the afterlife wedding Kut plays a symbolic role, which converts the deceased into a living person through the formal aspect of ceremonial costume and the cultural aspect of wedding ceremony.

The narrative space of sound design in films (영화 사운드디자인의 내러티브 공간 연구)

  • Lee, Dong-Hwan
    • Journal of Digital Contents Society
    • /
    • v.17 no.5
    • /
    • pp.391-400
    • /
    • 2016
  • The purpose of this study is to reassert the important role of sound design in creating narrative space in films. The main focus is on re-interpreting Chion's sound space composition as a narrative structure. The sound design process has been analyzed to find that the physical properties of sound are purposely manipulated to create the layers of sound to be perceived by the audience in the same way as human perception and cognition of the actual reality work, eventually to create the cinematic reality. The hierarchy of the layers is determined by the importance of the narrative information contained in each sound, with the higher layers being appropriate to convey the information of the narrative, and the lower layers being efficient to deliver the emotion to the audience. With this idea, each of the Chion's space composition is explained as a distinctive area in telling a story with the separate narrative role from the others.