• Title/Summary/Keyword: Attention

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Attention Degradation of Occupant Driving Vehicle on Cross-country Test Road According to Vibration Exposure Time (야지 시험로 주행 진동 노출 시간에 따른 탑승자의 주의력 저하에 관한 연구)

  • Park, Dong-Jun;Choi, Moon-Gee;Song, Jong-Tak;Ahn, Se-Jin;Jeong, Weui-Bong
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.27 no.2
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    • pp.155-161
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    • 2017
  • When a military vehicle is driven on a cross-country road, the occupants are exposed to vibration at a body resonance. In case that the exposure continues for too long period, the attention ability of the occupant could be affected by the vibration exposure. In the study, it was experimentally tried to find if there is a correlation between degradation of attention and vibration exposure. Two kinds of test among various psychological attention tests were employed, which were selected with considering a situation of carrying out military mission on vehicle. At the result, the searching test for controlled attention showed significant degradation in the accuracy and performance time in case of exposure at the vibration. And the attention degradation appeared to be greater when the vibration exposure increases. The dual task test for divided attention showed the difference between vibration and non-vibration condition, but showed it is insignificant for the attention to degrade by increasing exposure time.

Attention Behavior to Mobile Content: Focusing on Exposure and Involvement of Pikicast Content (모바일 콘텐츠에 대한 주목 행동: 피키캐스트 콘텐츠의 노출과 관여 행동을 중심으로)

  • Kim, Eun-Mee;Park, Hyun-Ah;Ihm, Jeniffer So-Young
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.12-21
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    • 2017
  • In this study, we divided attention to mobile contents into two dimensions (i.e., exposure and involvement), and explored the characteristics of and the relationship between the attention behaviors, using contents data from Pikicast. First, this study investigated the relationship between exposure and involvement in order to examine whether double-jeopardy effects appear in mobile contents as well. In addition, we examined how different attention behaviors differ according to platform and subject attributes(i.e., soft and hard). As a result, we found that there was a positive correlation between exposure and involvement in mobile platforms. Also, we found that the attention behaviors, especially sharing behaviors, were different in each platform. In terms of subject attributes, the attention indices such as the number of comments and sharing, which were immediate responses, were related to the soft content, whereas the attention indices such as the consumption time and the complete-read rate were related to the hard content requiring cognitive effort.This study is meaningful to understand the essence of the attention behavior in the mobile environment from a content - oriented perspective rather than the most existing research with a user - centered perspective.

Development and Evaluation of D-Attention Unet Model Using 3D and Continuous Visual Context for Needle Detection in Continuous Ultrasound Images (연속 초음파영상에서의 바늘 검출을 위한 3D와 연속 영상문맥을 활용한 D-Attention Unet 모델 개발 및 평가)

  • Lee, So Hee;Kim, Jong Un;Lee, Su Yeol;Ryu, Jeong Won;Choi, Dong Hyuk;Tae, Ki Sik
    • Journal of Biomedical Engineering Research
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    • v.41 no.5
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    • pp.195-202
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    • 2020
  • Needle detection in ultrasound images is sometimes difficult due to obstruction of fat tissues. Accurate needle detection using continuous ultrasound (CUS) images is a vital stage of treatment planning for tissue biopsy and brachytherapy. The main goal of the study is classified into two categories. First, new detection model, i.e. D-Attention Unet, is developed by combining the context information of 3D medical data and CUS images. Second, the D-Attention Unet model was compared with other models to verify its usefulness for needle detection in continuous ultrasound images. The continuous needle images taken with ultrasonic waves were converted into still images for dataset to evaluate the performance of the D-Attention Unet. The dataset was used for training and testing. Based on the results, the proposed D-Attention Unet model showed the better performance than other 3 models (Unet, D-Unet and Attention Unet), with Dice Similarity Coefficient (DSC), Recall and Precision at 71.9%, 70.6% and 73.7%, respectively. In conclusion, the D-Attention Unet model provides accurate needle detection for US-guided biopsy or brachytherapy, facilitating the clinical workflow. Especially, this kind of research is enthusiastically being performed on how to add image processing techniques to learning techniques. Thus, the proposed method is applied in this manner, it will be more effective technique than before.

Double-attention mechanism of sequence-to-sequence deep neural networks for automatic speech recognition (음성 인식을 위한 sequence-to-sequence 심층 신경망의 이중 attention 기법)

  • Yook, Dongsuk;Lim, Dan;Yoo, In-Chul
    • The Journal of the Acoustical Society of Korea
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    • v.39 no.5
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    • pp.476-482
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    • 2020
  • Sequence-to-sequence deep neural networks with attention mechanisms have shown superior performance across various domains, where the sizes of the input and the output sequences may differ. However, if the input sequences are much longer than the output sequences, and the characteristic of the input sequence changes within a single output token, the conventional attention mechanisms are inappropriate, because only a single context vector is used for each output token. In this paper, we propose a double-attention mechanism to handle this problem by using two context vectors that cover the left and the right parts of the input focus separately. The effectiveness of the proposed method is evaluated using speech recognition experiments on the TIMIT corpus.

Study on the Starting Time of Attention for Convergent Exploration of Visual Information (시각정보의 수렴적 탐색활동을 위한 주의집중 개시 시간에 관한 연구)

  • Kim, Jong-Ha;Jung, Jae-Young
    • Korean Institute of Interior Design Journal
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    • v.25 no.3
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    • pp.51-59
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    • 2016
  • The technique for Eye-tracking is to trace the movements of pupils so that the eye's exploration response to be digitized. The procedure of Observation Experiment shows a mutual environmental characteristics between men and measuring devices. In order to improve the reliability and to secure the objectivity of the data acquired from eye-tracking, it is very important to analyze the procedures for the experiment to be prepared and the test data to be saved. Based on this viewpoint, the convergent exploration activities at the observation experiment with the objects of sport images were examined to find out what influences the context effect given by experimental environments have on this experiment. In addition, the starting time of attention affecting the reliability of observation data has been estimated. When the observation time is to be subdivided by the unit of second. The attention disperses for the individual characteristics to be appreciated. However, in case of analysis by the overall average, there was the problem that the section of attention dispersed to make it difficult to analyze the subjects' observation features. The study results made it possible to understand the physiological characteristics which were near unconsciousness, when there was an intensive attention for the first 3 seconds and the observation data were shown to be in ordinary range after 4 seconds. The analysis of observation with the focus of the intensive attention enabled the analysis with the first 3 seconds excepted so that it might approach the ordinary range of observation data. The distribution of attention for the first 3 seconds showed the intensive attention, which was on the center. The emergence of intensive attention and the overlapping of the centers can be considered as a context effect due to the correction for the preparing process of experiment. Accordingly, it is thought to be helpful to the security of objectivity and the construction of reliability of eye-tracking data to analyze the observation features shown after the deletion of the data for the first 3 seconds.

The Change of 'Attention Resources' and 'Space-Memory' by Lighting focusing on 'Selective Attention (선택적 주의 관점에서 본 조명에 의한 주의 자원과 공간 기억의 변화)

  • Seo, Ji-Eun
    • Korean Institute of Interior Design Journal
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    • v.25 no.2
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    • pp.41-49
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    • 2016
  • The purpose of this study is to analyze the change and to compare to the difference of 'selective elements' and 'space-memory' focusing on the theory, 'selective attention' through the survey results. In this study, In this study, the lighting is considered a important factor in the change of 'selective elements'. this survey is to find the selective elements of participants and to measure the spatial sensitivity of respondents through 'self- test'. The analysis in this study is conducted by descriptive statistics, t-test and one way ANOVA by SPSS program 22. The results of this study are as following; Firstly, 'attention-element' could be classified with 4 types, 'shape', 'material', 'contrast' and 'combination'. 'shape' could divide into 'structure' and' furniture and object'. In case of 'material', it could section with 'pattern' and 'color'. Secondly, through the results of study, 'attention-element' is different each space during the day in detail. But we could know that 'shape' is the important element of the 'attention-elements' during the day through comparison of this result. That means users consider this as a important factor when they evaluate the space. Therefore, it is effective way designers to consider 'shape' as the first element when they want to conduct the special sensitivity of users in the space through planning. On the other hand, what selective elements of users are different by the lighting situation should be acknowledged by designers. And they should think the kinds of selective elements are more various when lighting turns on than turns off.. Thirdly, through the results such as the meaningful difference of space-memory of users according to the change of 'attention-elements', designers should judge about which kind of feeling of users to the space do you want lead in the design process. For the effective feedback between spaces and users to induce the same emotion of users, designers need to consider the unified design and the individual design both. Also, we will regard the differences in the users' emotion to the space according to the lighting situation when we design the space.

Attention Gated FC-DenseNet for Extracting Crop Cultivation Area by Multispectral Satellite Imagery (다중분광밴드 위성영상의 작물재배지역 추출을 위한 Attention Gated FC-DenseNet)

  • Seong, Seon-kyeong;Mo, Jun-sang;Na, Sang-il;Choi, Jae-wan
    • Korean Journal of Remote Sensing
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    • v.37 no.5_1
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    • pp.1061-1070
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    • 2021
  • In this manuscript, we tried to improve the performance of the FC-DenseNet by applying an attention gate for the classification of cropping areas. The attention gate module could facilitate the learning of a deep learning model and improve the performance of the model by injecting of spatial/spectral weights to each feature map. Crop classification was performed in the onion and garlic regions using a proposed deep learning model in which an attention gate was added to the skip connection part of FC-DenseNet. Training data was produced using various PlanetScope satellite imagery, and preprocessing was applied to minimize the problem of imbalanced training dataset. As a result of the crop classification, it was verified that the proposed deep learning model can more effectively classify the onion and garlic regions than existing FC-DenseNet algorithm.

Attention and Attention Shifts of 5th General and Mathematically Gifted Students Based on the Types of Mathematical Patterns (수학 패턴 유형에 따른 5학년 일반학생과 수학영재학생의 주의집중과 주의전환)

  • Yi, Seulgi;Lee, Kwangho
    • Education of Primary School Mathematics
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    • v.22 no.1
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    • pp.1-12
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    • 2019
  • This study examined the attention and attention shift of general students and mathematically gifted students about pattern by the types of mathematical patterns. For this purpose, we analyzed eye movements during the problem solving process of 5th general and mathematically gifted students using eye tracker. The results were as follows: first, there was no significant difference in attentional style between the two groups. Second, there was no significant difference in attention according to the generation method between the two groups. The diversion was more frequent in the incremental strain generation method in both groups. Third, general students focused more on the comparison between non-contiguous terms in both attributes. Unlike general students, mathematically gifted students showed more diversion from geometric attributes. In order to effectively guide the various types of mathematical patterns, we must consider the distinction between attention and attention shift between the two groups.

CG/VR Image Super-Resolution Using Balanced Attention Mechanism (Balanced Attention Mechanism을 활용한 CG/VR 영상의 초해상화)

  • Kim, Sowon;Park, Hanhoon
    • Journal of the Institute of Convergence Signal Processing
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    • v.22 no.4
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    • pp.156-163
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    • 2021
  • Attention mechanisms have been used in deep learning-based computer vision systems, including single image super-resolution (SISR) networks. However, existing SISR networks with attention mechanism focused on real image super-resolution, so it is hard to know whether they are available for CG or VR images. In this paper, we attempt to apply a recent attention module, called balanced attention mechanism (BAM) module, to 12 state-of-the-art SISR networks, and then check whether the BAM module can achieve performance improvement in CG or VR image super-resolution. In our experiments, it has been confirmed that the performance improvement in CG or VR image super-resolution is limited and depends on data characteristics, size, and network type.

Development of Mobile Application Prototype Inducing Learner's Attention (학습자의 주의집중을 유도하는 모바일 애플리케이션 프로토타입 개발)

  • Roh, Kyoung Eui;Lee, Chan Haeng;Park, Ji Su;Shon, Jin Gon
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.9
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    • pp.391-398
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    • 2022
  • As non face-to-face classes carry on discussion about learner's attention continues. To improve learning effect learner's attention is important whether non face-to-face classes or face-to-face classes. In this study a mobile application prototype inducing learner attention is developed taking account of learner emotion that is one of the factors affecting learner attention. When learner selects one of the four emotions displayed in the application, it shows the activity inducing the learner's attention related to the selected emotion. In order to evaluate the usability of the developed application, 32 middle and high school students are asked to run the application and then conduct a survey using 5 point Likert scale. The survey result indicates that there is a possibility that the developed application in this study induces learner attention as showing that the result point of 'I can pay attention' and 'I feel psychological stable' is respectively 3.56 and the result point of 'I feel useless thought disappear' is 3.6.