• Title/Summary/Keyword: Art platform

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Developing Experiential Exhibitions Based on Conservation Science Content of Bronze Mirror

  • Jo, Young Hoon;Kim, Jikio;Yun, Yong Hyun;Cho, Nam Chul;Lee, Chan Hee
    • Journal of Conservation Science
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    • v.37 no.4
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    • pp.362-369
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    • 2021
  • In museums, exhibition content focuses mostly on cultural heritage's historical values and functions, but doing so tends to limit visitors' interest and immersion. To counter this limitation, the study developed an experiential media art exhibition fusing bronze mirrors' traditional production technology and modern conservation science. First, for the exhibition system, scientific cultural heritage contents were projected on the three-dimensional (3D) printed bronze mirror through interactions between motion recognition digital information display (DID) and the projector. Then, a scenario of 17 missions in four stages (production process, corrosion mechanism, scientific analysis and diagnosis, and conservation treatment and restoration) was prepared according to the temporal spectrum. Additionally, various media art effects and interaction technologies were developed, so visitors could understand and become immersed in bronze mirrors' scientific content. A user test was evaluated through the living lab, reflecting generally high levels of satisfaction (90.2 points). Qualitative evaluation was generally positive, with comments such as "easy to understand and useful as the esoteric science exhibition was combined with media art" (16.7%), "wonderful and interesting" (11.7%), and "firsthand experience was good" (9.2%). By combining an esoteric science exhibition centered on principles and theories with visual media art and by developing an immersive directing method to provide high-level exhibition technology, the exhibition induced visitors' active participation. This exhibition's content can become an important platform for expanding universal museum exhibitions on archaeology, history, and art into conservation science.

Case Analysis on Platform Business Models for IT Service Planning (IT서비스 기획을 위한 플랫폼 비즈니스 모델 사례 분석연구)

  • Kim, Hyun Ji;Cha, yun so;Kim, Kyung Hoon
    • Korea Science and Art Forum
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    • v.25
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    • pp.103-118
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    • 2016
  • Due to the rapid development of ICT, corporate business models quickly changed and because of the radical growth of IT technology, sequential or gradual survival has become difficult. Internet-based new businesses such as IT service companies are seeking for new convergence business models that have not existed before to create business models that are more competitive, but the economic efficiency of business models that were successful in the past is wearing off. Yet, as reaching the critical point where the platform value becomes extremely high for platforms via the Internet is happening at a much higher speed than before, platform-ization has become a very important condition for rapid business expansion for all kinds of businesses. This study analyzes the necessity of establishing platform business models in IT service planning and identifies their characteristics through case analyses of platform business models. The results derived features First, there is a need to ensure sufficient buyers and sellers, and second, platform business model should provide customers with distinctive value of the only platforms are generating. third, the common interests between platform-driven company and a partner, participants Should be existing. Fourthly, by expanding base of participants and upgrades, expansion of adjacent areas we must have a continuous scalability and evolution must be sustainable. While it is expected that the identified characteristics will cause tremendous impacts to the establishment of platform business models and to the graphing of service planning, we also look forward to this study serving as the starting point for the establishment of theories of profit models for platform businesses, which were not mentioned in the study, so that planners responsible for platform-based IT service planning will spend less time and draw bigger schemes in building planning drafts.

Smoke Control Experiment of a Very Deep Underground Station Where Platform Screens Doors are Installed - Analysis on Smoke Control Performance by Fans equipped in Tunnel (스크린도어가 설치된 대심도 지하역사의 제연 실험 - 터널 송풍기에 의한 제연의 효과 분석)

  • Park, Won-Hee;Kim, Chang-Yong;Cho, Youngmin
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.9
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    • pp.721-736
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    • 2019
  • In this paper, the behavior of the fire smoke due to the operation of the ventilation systems when the fire occurred in the underground station (6 basement floors) and the tunnel at the great depth was measured. Fire smoke was generated by using a smoke generator which realized heat buoyancy effect by using hot air blower. The two locations of the fire were selected on the platform and on the platform of the tunnel located outside the screen door. A ventilation mode is generally used in which smoke is exhausted through a vent hole provided in a platform when a platform fire occurs. The tests were performed by operating the exhaust through the ventilation holes of the tunnel part located at both ends of the platform. The smoke density and the wind speed/velocity were measured at various positions, and the videos were taken to analyze the movement and smoke of the smoke. In both cases for fire inside the platform and in the railway tunnel, due to the ventilation mode operation of the fan for the platform and the exhaust of the fans in the tunnel smoke were well exhausted and the smoke propagation to the area near the smoke zone was suppressed. The smoke-control mode, which is applied to both fans for the platform and fans for in the tunnel at both ends of the platform, can provide a safer evacuation environment to the passengers from the fire smoke when the platform fire or fire train stops.

Development and Verification of Modular 3U Cubesat Standard Platform (3U 큐브위성 표준 플랫폼의 개발)

  • Song, Sua;Lee, Soo-Yeon;Kim, Hongrae;Chang, Young-Keun
    • Journal of Aerospace System Engineering
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    • v.11 no.5
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    • pp.65-75
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    • 2017
  • This study proposes development of 3U CubeSat standard platform whose function and performance are verified via KAUSAT-5 development. 3U CubeSat platform specification was selected for the design of 3U Cubesat standard platform by examining existing CubeSat and state-of-art technology, and consequently a universally usable 3U CubeSat platform was designed. Standard platform was manufactured in 1.5U size and developed with a modular concept to be able to add and expand payloads and ADCS actuators for meeting the user's needs. In addition, in case of the power system, the solar panel, the battery, and the deployment mechanism are designed to be configured by the user. In the mechanical system design of a standard platform, subsystem and micro equipment functions/performance could be integrated and miniaturized on micro-sized PCBs and maximized electrical capability to accommodate multiple payloads. In the development of the 3U CubeSat, the satellite platform adopts the developed standard platform, which can reduce the cost and schedule for the whole satellite development by reducing the additional function verification.

The MPI CyberMotion Simulator: A Novel Research Platform to Investigate Human Control Behavior

  • Nieuwenhuizen, Frank M.;Bulthoff, Heinrich H.
    • Journal of Computing Science and Engineering
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    • v.7 no.2
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    • pp.122-131
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    • 2013
  • The MPI CyberMotion Simulator provides a unique motion platform, as it features an anthropomorphic robot with a large workspace, combined with an actuated cabin and a linear track for lateral movement. This paper introduces the simulator as a tool for studying human perception, and compares its characteristics to conventional Stewart platforms. Furthermore, an experimental evaluation is presented in which multimodal human control behavior is studied by identifying the visual and vestibular responses of participants in a roll-lateral helicopter hover task. The results show that the simulator motion allows participants to increase tracking performance by changing their control strategy, shifting from reliance on visual error perception to reliance on simulator motion cues. The MPI CyberMotion Simulator has proven to be a state-of-the-art motion simulator for psychophysical research to study humans with various experimental paradigms, ranging from passive perception experiments to active control tasks, such as driving a car or flying a helicopter.

Distribution Network Switching Automation Using Active Web Based Management

  • Choi, Sang-Yule
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.21 no.9
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    • pp.81-86
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    • 2007
  • Electric utility companies have the responsibility of providing good electricity for their customers. They have introduced the DAS(Distribution Automation System) to automate the power distribution networks. DAS engineers require state-of-the-art applications, such as a way to actively manage the distribution system and gain economic benefits from a flexible DAS architectural design. The existing DAS is not capable of handling these needs. It requires operator intervention whenever feeder overloading is detected while operator error could cause the feeder overload area to be extended. It also utilizes a closed architecture and it is therefore difficult to meet the system migration and future enhancement requirements. This paper represents a web based, platform-independent, flexible DAS architectural design and active database application. Recent advanced Internet technologies are fully utilized in this new DAS architecture allowing it to meet the system migration and future enhancement requirements. By using an active database, the DAS can minimize the feeder overloading area in the distribution system without operator intervention, thereby minimizing mistakes due to operator error.

Gasification Technology as Energy Utilization Platform of Biomass (바이오매스 활용 기반으로의 가스화 기술)

  • Lee, Jeung W.;Kim, Young D.;Yang, Chang W.;Kim, Kwang S.;Moon, Ji H.;Kim, Beom J.;Jeong, Jae Y.;Park, Ju H.;Park, Min S.;Lee, Uen D.
    • 한국연소학회:학술대회논문집
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    • 2012.11a
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    • pp.175-176
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    • 2012
  • As a carbon neutral fuel, biomass can be converted into various types of high-valued products such as synthetic natural gas (SNG), Hydrogen, Fischer - Tropsch (FT) diesel. and valuable chemicals. In order to make above mentioned products, gasificaion process is essential as energy utilization platform of solid biomass. In this study, state of the art and prospect for biomass gasification technologies are presented.

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Platform study for museum mobile portal service (박물관 모바일 포탈서비스 제공을 위한 플랫폼 구축 연구)

  • Doo, ll Chul;Shin, Hyun Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.1
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    • pp.147-155
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    • 2014
  • The rapid increase in the penetration rate and diverse utility of smart devices opens an opportunity for a development in creating a user-oriented ubiquitous system. And it allows audiences to deploy the exhibition-helping contents regardless of the restriction of place and time with using the smart devices of audience themselves. Also it needs to build a mobile web-based portal system for the related services. To do this, Firstly, it needs the corresponding strategies on a smartphone-based environment such as technical competence, systematic preparation of exhibition with compatible mobile contents, and a compatible channel for interactivity. Secondly, it needs the differentiation of exhibition guide with the existing system: an adoption of augmented reality, panoramic technology and simulation effect aiming for an improvement in a sense of immersion and reality for audience, and building up additional contents with a diversity of formats of image, sound, and video for customer satisfaction.

A Leading Study of Data Lake Platform based on Big Data to support Business Intelligence (Business Intelligence를 지원하기 위한 Big Data 기반 Data Lake 플랫폼의 선행 연구)

  • Lee, Sang-Beom
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.01a
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    • pp.31-34
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    • 2018
  • We live in the digital era, and the characteristics of our customers in the digital era are constantly changing. That's why understanding business requirements and converting them to technical requirements is essential, and you have to understand the data model behind the business layout. Moreover, BI(Business Intelligence) is at the crux of revolutionizing enterprise to minimize losses and maximize profits. In this paper, we have described a leading study about the situation of desk-top BI(software product & programming language) in aspect of front-end side and the Data Lake platform based on Big Data by data modeling in aspect of back-end side to support the business intelligence.

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State-of-the-Art AI Computing Hardware Platform for Autonomous Vehicles (자율주행 인공지능 컴퓨팅 하드웨어 플랫폼 기술 동향)

  • Suk, J.H.;Lyuh, C.G.
    • Electronics and Telecommunications Trends
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    • v.33 no.6
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    • pp.107-117
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    • 2018
  • In recent years, with the development of autonomous driving technology, high-performance artificial intelligence computing hardware platforms have been developed that can process multi-sensor data, object recognition, and vehicle control for autonomous vehicles. Most of these hardware platforms have been developed overseas, such as NVIDIA's DRIVE PX, Audi's zFAS, Intel GO, Mobile Eye's EyeQ, and BAIDU's Apollo Pilot. In Korea, however, ETRI's artificial intelligence computing platform has been developed. In this paper, we discuss the specifications, structure, performance, and development status centering on hardware platforms that support autonomous driving rather than the overall contents of autonomous driving technology.