• 제목/요약/키워드: Art Books

검색결과 198건 처리시간 0.028초

포토몽타주(Photo-montage)를 응용한 패션 일러스트레이션 연구 (Application of Photo-montage on Fashion Illustration)

  • 노윤선
    • 디자인학연구
    • /
    • 제16권3호
    • /
    • pp.291-298
    • /
    • 2003
  • 패션 일러스트레이션은 빠르게 변화하는 현대의 생활환경에서 예술과 산업의 여러 분야에 응용되어 폭이 넓어지고 있다. 실물이 없어서 사진으로 표현하기 어려운 분야, 특히 앞서가는 유행경향을 표현해야 하는 트랜드 북(trend book) 등에서 많이 활용되고 있다. 학계와 패션 업계에서는 점차 패션 일러스트레이션의 중요성을 인식하여 단순히 의복제작과 연결되는 설명도로서의 패션 일러스트레이션 뿐만 아니라 복식 전반의 이미지 전달을 위한 표현을 폭 넓게 연구하고 있다. 본 연구에서는 독특한 표면 재질 효과를 통하여 현대 패션의 복합적인 이미지 전달을 위하여 포토몽타주를 응용한 패션 일러스트레이션을 연구하였다. 연구의 내용 및 방법은 국내외 도서자료와 논문을 통해 패션 일러스트레이션과 포토몽타주에 대한 문헌조사를 하였으며, 패션의 복합적인 이미지 전달을 중심으로 총 5점의 실물을 제작하였다.

  • PDF

상지사용 선수들의 어깨관절기능에 관한 문헌연구 (Literature Study About Shoulder Joint Function of Overhead Players)

  • 김인섭;이병권;조미숙;장철;배성수
    • 대한물리의학회지
    • /
    • 제2권1호
    • /
    • pp.65-72
    • /
    • 2007
  • Purpose : The purpose of this study is a research on the evaluation about shoulder joint function. Methods : It's based on the reference books. Result : Shoulder joint has the biggest ROM in human body, and it is a joint that stability and mobility are required at the same time sport art. Especially, function of shoulder joint than other what item players of more important overhead item correct diagnosis and evaluation for shoulder joint injury require. Measurement equipment for shoulder joint is helping a lot of incorrect diagnosis and analysis about shoulder joint function of overhead players through a lot of developments. Conclusion : I think a lot of helps torture in motor ability elevation of players and player protection as analysis by special quality in item of overhead players.

  • PDF

에도시대 정인(町人) 남자복식에 관한 고찰 (A Study on the Men's Costume of $Ch{\check{o}}nin$ in Edo Period)

  • 박옥련
    • 한국생활과학회지
    • /
    • 제11권2호
    • /
    • pp.177-188
    • /
    • 2002
  • The purpose of this study was to appreciate Japanese clothing and ornament of the men's costume that showed a unique style of Japan as well as a mixture of foreign civilization in Edo period. The data related clothing, ornament and art of Japan were collected from books and slide films that had been studied in Japan, because the data studied in Korea were not enough. The results were as follows: First characteristic is. the dualism. The dualism was shown in the social class, estheticism and originality. In terms of the social class, the feudalism remained through their heraldry or mark of organization even though it was broken down. In terms of estheticism, it showed the coexistence of gorgeousness and plainness. In terms of the originality, it showed the coexistence of original Kosode and Kappa under the influence of Southern barbarians' mode. Second characteristic is the utility. $Ch{\check{o}}nin$ was needed to the functional clothing because of Its social position that had much activity. Therefore, the utility was shown in a simple silhouette of Haori and Hanten and in its way of wearing.

  • PDF

1960년대 의상 실루엣이 직물의 기하학문양 디자인에 미치는 영향 (Influence of 1960s Apparel Silhouette on the Geometry Textile Pattern)

  • 양아랑;이효진
    • 복식
    • /
    • 제62권7호
    • /
    • pp.67-78
    • /
    • 2012
  • This study considered and analyzed the influence of changed clothing silhouettes on the textile patterns by investigating the changes of geometry patterns in response to the changes of western women's apparel silhouette in the 1960s. The period scope of research was limited to the 1960s, and the research object was set as the geometry patterns seen in the designer's high-fashion. The researcher investigated the clothing silhouette and the textile patterns in 1960s by reviewing the literature about domestic and foreign books, research papers, domestic and foreign fashion magazines, information on the Internet. For the western women's apparel in 1960s, some active, simple styles were popular under the social atmosphere when more women actively entered the society. Influenced by popular art trends at that time, the silhouette was expressed in the geometry pattern among many textile patterns. The geometry pattern either appeared as a regularly overall repeating geometry pattern and the regularly partial repeating geometry pattern. The regularly overall repeating geometry pattern arranged the straight lines in the same interval. But the regularly partial repeating geometry pattern was arranged without order to emphasize the motif in some parts of clothing or to give some ornament effect, or was arranged asymmetrically.

전자도서관 모형 및 구축에 관한 연구 (A Study on an Electronic Library Model and the State-of-the-Art of Electronization in University Libraries)

  • 박재영
    • 정보관리연구
    • /
    • 제26권3호
    • /
    • pp.1-31
    • /
    • 1995
  • 지식과 정보를 저장하고 전달하는 매체의 발달과 기술의 진보는 도서관의 기능을 다각적으로 변모시키고 있다. 즉 도서관은 전통적 도서관에서 발전하여 이용자가 도서관을 방문할 필요 없이 컴퓨터를 매개로 하여 자관의 전자정보는 물론 원거리의 도서관에 직접 접근하여 원하는 정보를 얻게 되는 전자도서관으로 향하고 있다. 본 연구는 전자도서관 서비스를 지향하는 관점에서 어느 정도 국내 대학도서관에서 전자정보를 구성, 활용하고 있는지를 알아보았다. 이를 위해 외국에서의 전자도서관 구축현황을 살펴 본 후 OPAC, 온라인 상용 데이터베이스, CD-ROM 데이터베이스, 전자문헌구축, 타 도서관 OPAC에의 접근, 기타 인터넷 정보자원을 그 구성요인으로 하여 모형을 제시하고 이를 토대로 국내 대학도서관의 실제 현황을 조사분석하였다.

  • PDF

Professional and Scholarly Writing: Advice for Information Professionals and Academics

  • Cox, Richard J.
    • Journal of Information Science Theory and Practice
    • /
    • 제3권4호
    • /
    • pp.6-18
    • /
    • 2015
  • There has been an explosion of new research and writing about all aspects of the information disciplines. Nevertheless, both academics and practitioners often find it difficult to engage in successful writing strategies. Indeed, writing is hard work, and doing it in a way that leads to publication is an even harder task. Since reading is essential to good writing, the challenges of learning to write are obvious. In this essay, I am drawing on many years of experience in writing and publishing, as well as considerable reading of writers’ memoirs, advice books on writing, literary studies, and other perspectives on the experience of writing in order to offer a set of approaches that can be pursued over a lifetime of scholarship and practice. Writing is a craft or art to be learned, and learning demands paying attention to the audience, having clear objectives, being an avid reader, and possessing the ability to accept and learn from criticism. While information professionals and scholars incessantly write for each other, there are large segments of the public and other disciplines who they ignore. Fortunately, the tools and resources for improving one’s writing are both broad and deep; discipline and realistic strategies are all that are required to improve one’s writing and, ultimately, to achieve success in publishing.

16C 매너리즘시대 복식과 20C 엽기패션에 관한 연구 (A study of the sixteenth century Mannerism Costume and Unthinkable fashion)

  • 김영란
    • 한국의상디자인학회지
    • /
    • 제4권2호
    • /
    • pp.163-172
    • /
    • 2002
  • There have been many unbalanced attempts to break the rules with Renaissance movement which connects with the past in the current art. And From the latter half of Twenty century to the early half of twenty one century, the common sense of fashion is turned over by(unthinkable fashion). To analyze current apparence of fashion, this research make a comparison of fashion condition between the sixteenth century and twenty century fashion, Three analysis methods is introduced. First of all, this paper make research of original language of mannerism and unthinkable apparence. Second, appearances of mannerism fashion and unthinkable fashion which are taken from reference books and pictures. Third, Gathering methods which express own style between two periods in the end part of research. As a result, Although Mannerism isn't practical for the visual and new pleasure, and neglect humanism of Renaissance, It is a tendency which is willing to change the flow of prevailing mode, and to reflect asking of people each periods. Mannerism and unthinkable fashion is apparence of society to refresh own feeling. And then, Mannerism and unthinkable fashion is a new challenge to escape from fixed thought.

  • PDF

루이스 칸의 병원건축에 나타난 일반적인 특성에 관한 연구 - 시대적 문맥적 비교와 함께 - (A study on the general characteristics of Kahn's healthcare buildings - with the comparative study from historical and contextual standpoints -)

  • 임영환;김지환
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
    • /
    • 제15권4호
    • /
    • pp.13-21
    • /
    • 2009
  • Healthcare design is always challenged to come up with the rapid changes in healthcare system and industry as well as complicated planning requirements. This thesis aims to grab good instructions from Louis I Kahn who designed more than 15 healthcare projects during his entire life, from the winning project of the student competition in 1920 to Ayub hospital in Dhaka, Bangladesh after his death. His many hospital projects are deeply related to his famous projects such as Yale Art gallery, Philips Exeter Library, and Sher-E-Bangla Nagar national capital of assembly hall. But, it is not easy to find the researches about his hospital projects among many books and theses about him. Thus, this thesis investigates them and their contextual and historical relationships in order to find the way to apply his knowledge and philosophy about healthcare design to the modern hospital projects. We expect that it will promote more following researches for his healthcare projects.

  • PDF

인터넷 온라인게임 의상디자인에 표현된 미메시스 연구 (A Study of the Mimesis in Internet Online Video Game Apparel Design)

  • 양수미;권미정
    • 복식
    • /
    • 제61권8호
    • /
    • pp.1-17
    • /
    • 2011
  • Ever since Homeros in Greece, Mimesis was thought to be an art that imitates nature, especially the classicism of nature. Mimetic theories were used in the artworks in the era of the Renaissance, and the terminology 'mimesis' replaced the idea of originality in the 15th century. The purpose of this study is to understand the aesthetics of mimesis expressed in Online video game apparel design. For this purpose, I researched different theories of 'mimesis' and applied them to Online video game apparel designs. The research was conducted using various books on aesthetics and fashion, and demonstrative studies were processed by analyzing photos from Internet video game websites. In the history of aesthetics, the term mimesis is divided into three categories: external, internal and multiple mimesis. External mimesis represented the historical point of view in the design, which showed the beauty of the ancient times. Internal mimesis displayed the metaphorical symbols of religion, character, psychology, sexuality and fear. Multiple mimesis was the hybrid and the distortion of the different aspects of mimesis. Applying this research on mimesis and expressing them in Online video game design may be an excellent method for understanding human aesthetics in video game apparels.

르네상스 시기의 유토피아 문학에 나타난 도시.건축에 관한 연구 (A Study on the Urban & Architecture that were Described in Utopian Literature of Renaissance Period)

  • 이일형
    • 건축역사연구
    • /
    • 제19권6호
    • /
    • pp.79-98
    • /
    • 2010
  • If we take account of the 'Architectural Tradition' which aims a construction of better environment, we can see that this tradition has ended historically toward Utopia. And the concrete concepts of utopia mainly started on the Renaissance periods. The Utopias were described well in the literatures which contained particularly three representative utopian books in Renaissance period. The one was the most famous novel by Sir Thomas More and the other were by Tommaso Campanella and by Francis Bacon. These novels expressed ideal commonwealths in which inhabitants exist under perfect conditions, ideally perfect places or state of things. The plans of utopia are complete projects of image, its goal is an political, social and economical improvement according to the eras. Their utopias mostly had characteristics as follows; their shape of islands were almost circle, their shape of cities were rectangularity or circle and attached importance to geometrical compositions, their structure of cities were self-sufficiency in closed spaces and their architectural characteristics were uniformity, simplicity and non-ornament. And these architectural characteristics are urban and architectural traditions in communist countries. Also their utopian novels had not much explanations to daily lives of people like as birth, death, relative, mental conflict or authority, money, art. So their utopian novels were not practical and had inappropriate aspects.